1. 4d3efed glGetString fix by Alexis Hetu · 8 years ago
  2. 506cc5e Suppress UBSan false positives. by Nicolas Capens · 8 years ago
  3. 426cb5e Fix clearing all samples of multisample render targets. by Nicolas Capens · 8 years ago
  4. 010a464 Add texture filtering precision hint by Alexis Hetu · 8 years ago
  5. 1fd3b28 Making Program use the currently active context device. by Ben Vanik · 8 years ago
  6. deaf0bc Unbinding uniform buffers on context shutdown. Fixes bug swiftshader:72. by Ben Vanik · 8 years ago
  7. 9494572 Fix allowing to make null EGL surfaces current. by Nicolas Capens · 8 years ago
  8. 81aa97b Make Blitter part of Renderer. by Nicolas Capens · 8 years ago
  9. 31c07a3 Make the EGL surface class abstract. by Nicolas Capens · 8 years ago
  10. f41f033 Avoid dummy key methods by using pure abstract classes. by Nicolas Capens · 8 years ago
  11. 1728178 Expose GL_EXT_texture_rg extension by Alexis Hetu · 8 years ago
  12. 3053bf0 Added missing integer query by Alexis Hetu · 8 years ago
  13. f6a377b Implement eglQueryContext. by Nicolas Capens · 8 years ago
  14. 400667e Fix floating-point color buffer support. by Nicolas Capens · 8 years ago
  15. 22be88e Increased varyings limit by Alexis Hetu · 8 years ago
  16. 492887a Refactor read pixel format/type validation. by Nicolas Capens · 8 years ago
  17. 0f7c7b8 glGetSynciv implementation by Alexis Hetu · 8 years ago
  18. b7afead Fixed glGetIntegerv for OpenGL ES 2 by Alexis Hetu · 8 years ago
  19. ce57a9a Removing a few UNIMPLEMENTED cases by Alexis Hetu · 8 years ago
  20. b28c662 Fix clamping viewport dimensions on specification. by Nicolas Capens · 8 years ago
  21. 5da143c [emulator] Delete VAOs starting from highest by Lingfeng Yang · 8 years ago
  22. 2f48bcb Renamed libEGL/Surface.* to libEGL/EGLSurface.* by Alexis Hetu · 8 years ago
  23. 166af49 More blitFramebuffer fixes by Alexis Hetu · 8 years ago
  24. 58ead9e Fixed blitFramebuffer issue with Depth/Stencil by Alexis Hetu · 8 years ago
  25. b9dda64 glBlitFramebuffer support for depth/stencil formats by Alexis Hetu · 8 years ago
  26. 58e61f2 No longer ignoring filter option in glBlitFramebuffer by Alexis Hetu · 9 years ago
  27. 3c99be0 Sampler object fix by Alexis Hetu · 9 years ago
  28. bffe803 Fixed libGLESv2 conversion warnings by Alexis Hetu · 9 years ago
  29. 05c32b9 Fixed more windows warnings by Alexis Hetu · 9 years ago
  30. 53f4809 Enabled pixel unpack buffers by Alexis Hetu · 9 years ago
  31. cc5c464 Silence unused private member warning by Alexis Hetu · 9 years ago
  32. 58df2f6 Store EGL images in a namespace. by Nicolas Capens · 9 years ago
  33. e7e70d0 Add the EGL display as a context member. by Nicolas Capens · 9 years ago
  34. 3345779 Minor cleanups by Alexis Hetu · 9 years ago
  35. 112d81f Min LOD and Max LOD sampler parameters by Alexis Hetu · 9 years ago
  36. 95ac187 LOD Base level and Max level to sampler state by Alexis Hetu · 9 years ago
  37. 7b2403b Enabling Transform Feedback by Alexis Hetu · 9 years ago
  38. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 9 years ago
  39. ab75279 Making proper use of size_t by Alexis Hetu · 9 years ago
  40. 889faf0 Fixed a couple of regressions from namespace refactoring by Alexis Hetu · 9 years ago
  41. bc07bf6 Add support for GL_NV_read_depth by John Sheu · 9 years ago
  42. c66f0e3 Implement GL_EXT_draw_buffers. by Nicolas Capens · 9 years ago
  43. 6674747 Fix draw buffers support. by Nicolas Capens · 9 years ago
  44. b663f71 Refactor implementation constants. by Nicolas Capens · 9 years ago
  45. f1f1279 Renaming UniformBufferBinding to BufferBinding by Alexis Hetu · 9 years ago
  46. 4df0c65 Use namespaces for context owned objects. by Nicolas Capens · 9 years ago
  47. 5669f0d Use the namespace for storing objects. by Nicolas Capens · 9 years ago
  48. 5834c68 Refactor NameSpace into a template class. by Nicolas Capens · 9 years ago
  49. 9240dac Use the framebuffer object's stencil attachment. by Nicolas Capens · 9 years ago
  50. c39901e Refactor buffer clearing. by Nicolas Capens · 9 years ago
  51. 7155963 Bind depth and stencil buffers separately. by Nicolas Capens · 9 years ago
  52. b0f247f Rasterizer discard implementation by Alexis Hetu · 9 years ago
  53. 0b16930 Default framebuffer type fix by Alexis Hetu · 9 years ago
  54. 9bdbaa0 Packing fix by Alexis Hetu · 9 years ago
  55. 4d20895 Fixed 2D Array texture binding query by Alexis Hetu · 9 years ago
  56. 82b3d15 Defined uniform block related constants by Alexis Hetu · 9 years ago
  57. 2204950 Fixed detaching a buffer by Alexis Hetu · 9 years ago
  58. ed7fdfe Fixed mask related state queries by Alexis Hetu · 9 years ago
  59. 423fd91 Fixed read buffer and draw buffers by Alexis Hetu · 9 years ago
  60. 10eaf2e Implemented missing Transform Feedback queries by Alexis Hetu · 9 years ago
  61. 2885249 Added version query by Alexis Hetu · 9 years ago
  62. ede04d3 Implemented GL_SAMPLER_BINDING query by Alexis Hetu · 9 years ago
  63. 36037b7 Added uniform buffer queries by Alexis Hetu · 9 years ago
  64. 13b6399 Vertex Array Object crash fix by Alexis Hetu · 9 years ago
  65. 78696bf Fixed binding offsets for uniform and transform feedback buffers by Alexis Hetu · 9 years ago
  66. 2c2a7b2 Passing uniform buffers to the vertex/pixel programs by Alexis Hetu · 9 years ago
  67. 29faf67 Remove unused return value. by Nicolas Capens · 9 years ago
  68. 5d96188 Fix signed/unsigned comparison warnings. by Nicolas Capens · 9 years ago
  69. 895aa62 Eliminate intermediate primitive type translation. by Nicolas Capens · 9 years ago
  70. ae05d65 Fix glReadPixels and glClear memory leaks. by Nicolas Capens · 9 years ago
  71. e5284ac Fix tautological expressions. by Nicolas Capens · 9 years ago
  72. 8833e01 Fix potentially uninitialized variables. by Nicolas Capens · 9 years ago
  73. 485f92c Fix initialization order warnings. by Nicolas Capens · 9 years ago
  74. 1c6f53c Fix format/type conversion for readPixels. by Nicolas Capens · 9 years ago
  75. 5524f05 Fix missing abs() declaration. by Nicolas Capens · 9 years ago
  76. c4d0446 Sending magnification filter info to the sampler by Alexis Hetu · 9 years ago
  77. e727775 Added new extensions by Alexis Hetu · 9 years ago
  78. 2ea6f55 Renderbuffer allocation fix for GLES3 by Alexis Hetu · 9 years ago
  79. 75b650f Blitter clear implementation by Alexis Hetu · 9 years ago
  80. c8f95e8 Floating point renderbuffer support by Alexis Hetu · 9 years ago
  81. 1edcd8b Multiple draw buffers implementation by Alexis Hetu · 9 years ago
  82. 7649300 Implementation of EGL_KHR_fence_sync. by Nicolas Capens · 9 years ago
  83. 1d01aa3 Added new swizzle parameters to Sampler's state by Alexis Hetu · 10 years ago
  84. 8b4ea00 Remove the dependency on GCE for display size. by Nicolas Capens · 10 years ago
  85. 6674726 Improve color clear precision. by Nicolas Capens · 10 years ago
  86. 3f1d0b7 Fixed a few issues related to transform feedback buffers by Alexis Hetu · 10 years ago
  87. 3ff330f Simplify and centralize multisample counts. by Nicolas Capens · 10 years ago
  88. 7a57040 Multisampling value of 1 by Alexis Hetu · 10 years ago
  89. 79c7e27 Implement EGL_LARGEST_PBUFFER. by Nicolas Capens · 10 years ago
  90. d55a095 Renamed boolean state variables and setters. by Nicolas Capens · 10 years ago
  91. b938c3c Uniform blocks implementation by Alexis Hetu · 10 years ago
  92. 0ef53db CreateSampler should create a Sampler object by default by Alexis Hetu · 10 years ago
  93. 0930da4 Proper usage of pixel pack buffer by Alexis Hetu · 10 years ago
  94. 3713cd4 Log the switch value when reaching an UNREACHABLE(). by Nicolas Capens · 10 years ago
  95. c2632d2 Uniform Buffers API implementation by Alexis Hetu · 10 years ago
  96. e5a4339 New FenceSync object API implementation by Alexis Hetu · 10 years ago
  97. 6743bbf gl_InstanceID implementation by Alexis Hetu · 10 years ago
  98. 7aca320 Removing a D3D limitation from SwiftShader by Alexis Hetu · 10 years ago
  99. 6116150 GL_HALF_FLOAT vs GL_HALF_FLOAT_OES by Alexis Hetu · 10 years ago
  100. 4ffc818 glClearBuffer implementation by Alexis Hetu · 10 years ago