Fixed read buffer and draw buffers Specifying a read buffer or draw buffers was set on the context instead of being set on the Framebuffer object, which led to multiple Framebuffer objects wrongly sharing this state. Change-Id: I9d137c52f50e58a48b95f7ed9a44b4dad275e710 Reviewed-on: https://swiftshader-review.googlesource.com/4745 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>