commit | 5da143cb0811357c0b781ed4fca28fc85ee9207a | [log] [tgz] |
---|---|---|
author | Lingfeng Yang <lfy@google.com> | Thu Dec 22 18:00:35 2016 -0800 |
committer | Lingfeng Yang <lfy@google.com> | Tue Jan 03 17:44:32 2017 +0000 |
tree | 8595c431a9497770c91905b6ccb5070f4d0b3386 | |
parent | 216980a5070cb675366c297af3ba64c19e2b2c69 [diff] |
[emulator] Delete VAOs starting from highest If VAOs are deleted starting from 0, then the following happens when an app's context has genned two VAO's that are both != 0, and the first of the two nonzero VAOs is the current one: VAO 0 VAO 1 <- current VAO 2 in context dtor loop over vao map: delete vao 0 (done) delete vao 1: is current, so bind 0: in bind 0, we create a new map entry since 0 was deleted next loop iter deletes vao 0 again (done) *** at this point, vao 0 pointer refers to freed memory *** next loop iter wants to delete vao 2, but the current vao is 0 and refers to freed memory. then, in Context::deleteVertexArray: if (getCurrentVertexArray()->name...) <- Segmentation fault (core dumped) This CL deletes VAO 0 last. Change-Id: Ifa606ad7517cd213f21606577d3bdd8d810b640d Reviewed-on: https://swiftshader-review.googlesource.com/8350 Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Lingfeng Yang <lfy@google.com>
SwiftShader is a high-performance CPU-based implementation of the OpenGL ES and Direct3D 9 graphics APIs12. Its goal is to provide hardware independence for advanced 3D graphics.
The SwiftShader libraries act as drop-in replacements for graphics drivers.
On Windows, most applications can be made to use SwiftShader's DLLs by placing them in the same folder as the executable. On Linux, the LD_LIBRARY_PATH environment variable or -rpath linker option can be used to direct applications to search for shared libraries in the indicated directory first.
Prebuilt binaries can be found at: https://goo.gl/5MOcdb
See CONTRIBUTING.txt for important contributing requirements.
The canonical repository for SwiftShader is hosted at: https://swiftshader.googlesource.com/SwiftShader
All changes must be reviewed and approved in the Gerrit review tool at: https://swiftshader-review.googlesource.com
Authenticate your account here: https://swiftshader-review.googlesource.com/new-password
All changes require a Change-ID tag in the commit message. A commit hook may be used to add this tag automatically, and can be found at: https://gerrit-review.googlesource.com/tools/hooks/commit-msg. To clone the repository and install the commit hook in one go:
git clone https://swiftshader.googlesource.com/SwiftShader && (cd SwiftShader && curl -Lo `git rev-parse --git-dir`/hooks/commit-msg https://gerrit-review.googlesource.com/tools/hooks/commit-msg ; chmod +x `git rev-parse --git-dir`/hooks/commit-msg)
Changes are uploaded to Gerrit by performing:
git push origin HEAD:refs/for/master
See docs/Index.md.
Public mailing list: swiftshader@googlegroups.com
Bug tracker: https://bugs.chromium.org/p/swiftshader
The SwiftShader project is licensed under the Apache License Version 2.0. You can find a copy of it in LICENSE.txt.
Files in the third_party folder are subject to their respective license.
The legal authors for copyright purposes are listed in AUTHORS.txt.
CONTRIBUTORS.txt contains a list of names of individuals who have contributed to SwiftShader. If you‘re not on the list, but you’ve signed the Google CLA and have contributed more than a formatting change, feel free to request to be added.