Vertex Array Object crash fix Vertex array objects are not allocated when generated, but only when bound, so it's legal to have a null vertex array object internally. Change-Id: Ib28a388939e285425c09cfbc9f4efef3f4a8cead Reviewed-on: https://swiftshader-review.googlesource.com/4700 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>