commit | 611615009b50a9bf868749da75f33363cbc69845 | [log] [tgz] |
---|---|---|
author | Alexis Hetu <sugoi@google.com> | Thu May 21 11:45:03 2015 -0400 |
committer | Alexis Hétu <sugoi@google.com> | Mon May 25 17:18:48 2015 +0000 |
tree | 1524e3ff3e50f204897b4724b013445b828e94c0 | |
parent | 7dfbee61e67ecd24a52f6adcf2f1da2ce4d92510 [diff] |
GL_HALF_FLOAT vs GL_HALF_FLOAT_OES GL_HALF_FLOAT and GL_HALF_FLOAT_OES do not have the same value, so to be able to support GL_HALF_FLOAT (in OpenGL ES 3.0) the same way we used to support GL_HALF_FLOAT_OES (in OpenGL ES 2.0), a few spots in the code need to handle both cases. Change-Id: I1fa60c51c65d693f5cc45124cd71411320f24014 Reviewed-on: https://swiftshader-review.googlesource.com/3192 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>