Default framebuffer type fix In OpenGL ES 3.0, the default framebuffer should use GL_FRAMEBUFFER_DEFAULT instead of GL_RENDERBUFFER for default buffer. I also added the Framebuffer::IsRenderbuffer() utility function to make the transition easier. Change-Id: I041e610738a4a656555ae7fa7ba41ba68b1fe9ea Reviewed-on: https://swiftshader-review.googlesource.com/4763 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>