)]}'
{
  "commit": "0b1693049ff300ff5cd8d69eb02683b341aa2f87",
  "tree": "2fb681aef4e0d1d6b7b2e43fc74f94ffb908daea",
  "parents": [
    "9bdbaa0c895fc4558041bc0c23e7b4e4440fdf5e"
  ],
  "author": {
    "name": "Alexis Hetu",
    "email": "sugoi@google.com",
    "time": "Thu Feb 11 15:26:40 2016 -0500"
  },
  "committer": {
    "name": "Alexis Hétu",
    "email": "sugoi@google.com",
    "time": "Thu Feb 18 17:40:29 2016 +0000"
  },
  "message": "Default framebuffer type fix\n\nIn OpenGL ES 3.0, the default framebuffer should use\nGL_FRAMEBUFFER_DEFAULT instead of GL_RENDERBUFFER for\ndefault buffer. I also added the Framebuffer::IsRenderbuffer()\nutility function to make the transition easier.\n\nChange-Id: I041e610738a4a656555ae7fa7ba41ba68b1fe9ea\nReviewed-on: https://swiftshader-review.googlesource.com/4763\nTested-by: Alexis Hétu \u003csugoi@google.com\u003e\nReviewed-by: Nicolas Capens \u003ccapn@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "430c71ad23bae0a2418d14b281bacc53fdfa5868",
      "old_mode": 33188,
      "old_path": "src/OpenGL/libGLESv2/Context.cpp",
      "new_id": "742ec61bfb64b48e6d51af414df13a5cc389ac3a",
      "new_mode": 33188,
      "new_path": "src/OpenGL/libGLESv2/Context.cpp"
    },
    {
      "type": "modify",
      "old_id": "41096328f484284c4f550cf83800592c86879a34",
      "old_mode": 33188,
      "old_path": "src/OpenGL/libGLESv2/Framebuffer.cpp",
      "new_id": "72d89b581047ba2769480504e2c7b6ba9cbe618b",
      "new_mode": 33188,
      "new_path": "src/OpenGL/libGLESv2/Framebuffer.cpp"
    },
    {
      "type": "modify",
      "old_id": "6a38b83a01cf8f6fa700b5a940bacd0f0f7adebd",
      "old_mode": 33188,
      "old_path": "src/OpenGL/libGLESv2/Framebuffer.h",
      "new_id": "e10b30c1fd08fce1a3ff123a2788ec889d784a26",
      "new_mode": 33188,
      "new_path": "src/OpenGL/libGLESv2/Framebuffer.h"
    },
    {
      "type": "modify",
      "old_id": "591a7d21ab291d18065ba4714178c73cfbf1789f",
      "old_mode": 33188,
      "old_path": "src/OpenGL/libGLESv2/libGLESv2.cpp",
      "new_id": "0fb7c30db171467e0deeaedd067c4dc9a72a293a",
      "new_mode": 33188,
      "new_path": "src/OpenGL/libGLESv2/libGLESv2.cpp"
    }
  ]
}
