Fixed 2D Array texture binding query The 2D Array texture binding query was stll using TEXTURE_3D instead of using TEXTURE_2D_ARRAY. Change-Id: Ib55007995c336e72aaae7fd62918f232a5c1c3fc Reviewed-on: https://swiftshader-review.googlesource.com/4744 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>