Fixed 2D Array texture binding query

The 2D Array texture binding query was stll using
TEXTURE_3D instead of using TEXTURE_2D_ARRAY.

Change-Id: Ib55007995c336e72aaae7fd62918f232a5c1c3fc
Reviewed-on: https://swiftshader-review.googlesource.com/4744
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
1 file changed