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swiftshader
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SwiftShader
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8d31422d5e287c38929eb392d7e85fe1c5dc27c8
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src
8d31422
Reimplement Direct3D GetFunction().
by Nicolas Capens
· 10 years ago
813f97d
Fix D3D9 shader opcode mapping.
by Nicolas Capens
· 10 years ago
6683943
Adapt D3D9 to Renderer changes.
by Nicolas Capens
· 10 years ago
2876e09
Add the D3D9 project to the solution.
by Nicolas Capens
· 10 years ago
ee16f0d
Add back the D3D9 code from before the April 2014 code dump.
by Nicolas Capens
· 10 years ago
074c641
Framebuffer Layer query
by Alexis Hetu
· 10 years ago
910b6b6
Added location to Attribute
by Alexis Hetu
· 10 years ago
fef22a6
Added missing binary related functions to Program
by Alexis Hetu
· 10 years ago
6001570
Changed default buffer usage type
by Alexis Hetu
· 10 years ago
dcbabfa
Fixed Framebuffer attachment checks
by Alexis Hetu
· 10 years ago
0f6c030
fwidth fix
by Alexis Hetu
· 10 years ago
909b8bc
Non square matrices related fixes
by Alexis Hetu
· 10 years ago
b1a071f
LOD should be rounded to int
by Alexis Hetu
· 10 years ago
8eada88
Handling proper sampler types
by Alexis Hetu
· 10 years ago
5b9d7eb
Make the debug messages more descriptive
by Greg Hartman
· 10 years ago
069f950
Forward declare struct Constants to fix a compile error.
by Greg Hartman
· 10 years ago
d976274
Implementation of glLogicOp
by Maxime Grégoire
· 10 years ago
04c967a
Replaced some hardcoded constants
by Alexis Hetu
· 10 years ago
7df892d
Minor unary math cleanup
by Alexis Hetu
· 10 years ago
950cb44
Completing the "length()" intrinsic function implementation
by Alexis Hetu
· 10 years ago
19f8b59
Treat rebinding the same image as a noop.
by Greg Hartman
· 10 years ago
0ef53db
CreateSampler should create a Sampler object by default
by Alexis Hetu
· 10 years ago
ad52775
Invariant keyword support
by Alexis Hetu
· 10 years ago
253fdd1
Completed conversion of TSourceLoc into a struct
by Alexis Hetu
· 10 years ago
76079bc
Small named variable cleanup
by Alexis Hetu
· 10 years ago
eee212e
Ternary selection cleanup
by Alexis Hetu
· 10 years ago
e2b43f0
Transform feedback varyings gather operation
by Alexis Hetu
· 10 years ago
a734c0f
Added more GLES 3.0 specific cases in GetFramebufferAttachmentParameteriv
by Alexis Hetu
· 10 years ago
36427ff
Proper handling of Interface Block indexing
by Alexis Hetu
· 10 years ago
3e9e208
Added more info to ES3 only errors in parser
by Alexis Hetu
· 10 years ago
b3ff42c
Moved function creation code from glslang.y to TParseContext.
by Alexis Hetu
· 10 years ago
824e7b3
Implement alpha testing.
by Nicolas Capens
· 10 years ago
18bcfcc
Return correct OpenGL ES version
by Alexis Hetu
· 10 years ago
3f5af3a
Proper block size computations
by Alexis Hetu
· 10 years ago
0a65584
Better encapsulation for TParseContext
by Alexis Hetu
· 10 years ago
d226414
Implement user clip planes.
by Nicolas Capens
· 10 years ago
5ce0ea6
Use the projection matrix to scale z.
by Nicolas Capens
· 10 years ago
5491cb4
Eliminate the half-pixel NDC shift.
by Nicolas Capens
· 10 years ago
83d0e98
Removing the EGL_OPENGL_ES3_BIT from Android entirely
by Alexis Hetu
· 10 years ago
a5d0eb0
glGetInternalformativ implementation
by Alexis Hetu
· 10 years ago
0930da4
Proper usage of pixel pack buffer
by Alexis Hetu
· 10 years ago
284bb65
Fixed Program::getAttachedShaders
by Alexis Hetu
· 10 years ago
6143566
Added missing validation to CopyBufferSubData
by Alexis Hetu
· 10 years ago
dafae03
glBufferSubData fix
by Alexis Hetu
· 10 years ago
be38159
Added proper size/offset checks
by Alexis Hetu
· 10 years ago
895a1e7
glProgramParameteri API implementation
by Alexis Hetu
· 10 years ago
5bf8c17
Added Primitive Restart Index and Rasterizer Discard to IsEnabled
by Alexis Hetu
· 10 years ago
b77ded3
Fix for glGetActiveUniformBlockiv
by Alexis Hetu
· 10 years ago
ef6df8f
Fix the light position transformation.
by Nicolas Capens
· 10 years ago
09cb08b
Implement float4 transform.
by Nicolas Capens
· 10 years ago
f7ac1a1
Implement materials and lights.
by Nicolas Capens
· 10 years ago
aad776e
Fix support for colorbuffer formats in the texture env.
by Nicolas Capens
· 10 years ago
6ea7187
Fix texture sampling buffer overrun.
by Nicolas Capens
· 10 years ago
db17b5d
Remove image size rounding to 4x4 multiple.
by Nicolas Capens
· 10 years ago
850c946
Fix some warnings
by Greg Hartman
· 10 years ago
5286282
Moving format conversion functions from aggregate to unary
by Alexis Hetu
· 10 years ago
0f25090
Fix vertex attribute count constant.
by Nicolas Capens
· 10 years ago
42c0088
Remove an unused method.
by Nicolas Capens
· 10 years ago
696a818
Adding support for GL_DEPTH_STENCIL_ATTACHMENT
by Alexis Hetu
· 10 years ago
911307d
Added new GLES3.0 compressed format checks to TexImage2D
by Alexis Hetu
· 10 years ago
399acb8
Fixed crash using uniforms as indices
by Alexis Hetu
· 10 years ago
146411a
Added proper transform feedback checks to glDrawRangeElements
by Alexis Hetu
· 10 years ago
395f00b
Fixed recursion analysis
by Alexis Hetu
· 10 years ago
41827c3
Fixed infinite loop crash
by Alexis Hetu
· 10 years ago
146dd31
Used proper getBuffer function
by Alexis Hetu
· 10 years ago
e524669
Adding unsized arrays to the glsl parser
by Alexis Hetu
· 10 years ago
3713cd4
Log the switch value when reaching an UNREACHABLE().
by Nicolas Capens
· 10 years ago
b476958
Binary math cleanup
by Alexis Hetu
· 10 years ago
15ae36c
Support for @ in the parser
by Alexis Hetu
· 10 years ago
70415e4
Fix point rendering.
by Nicolas Capens
· 10 years ago
e7c4ab0
Fix light position transformation.
by Nicolas Capens
· 10 years ago
fe1269e
Replacing int by TSourceLoc for lines
by Alexis Hetu
· 10 years ago
76b9a6a
Simplify int4 and float4 types.
by Nicolas Capens
· 10 years ago
76a343a
Adding switch case default keywords
by Alexis Hetu
· 10 years ago
a35d823
Adding Interface Blocks to glsl parser
by Alexis Hetu
· 10 years ago
0085c44
Fixed some warnings
by Alexis Hetu
· 10 years ago
1768ac1
Addressing a FIXME
by Alexis Hetu
· 10 years ago
c2632d2
Uniform Buffers API implementation
by Alexis Hetu
· 10 years ago
dd7ff7a
Initializer cleanup
by Alexis Hetu
· 10 years ago
efe9232
Fix unintended switch case fall-through.
by Nicolas Capens
· 10 years ago
b2b498e
Fix support for BGRA formats in the texture environment.
by Nicolas Capens
· 10 years ago
a818c45
Eliminating warnings from SwifShader
by Alexis Hetu
· 10 years ago
3815b6c
outerProduct/transpose/determinant/inverse for const
by Alexis Hetu
· 10 years ago
e5a4339
New FenceSync object API implementation
by Alexis Hetu
· 10 years ago
e61d74a
Increasing the number of vertex texture units allowed
by Alexis Hetu
· 10 years ago
638e2ae
Transform feedback varyings API
by Alexis Hetu
· 10 years ago
ad6b875
More ground work for Uniform blocks
by Alexis Hetu
· 10 years ago
d71948f
Compile fixes for JBMR2.
by Nicolas Capens
· 10 years ago
94352d9
Fix Linux compilation.
by Nicolas Capens
· 10 years ago
1dfcb93
Remove unnecessary RGB565 conversion.
by Nicolas Capens
· 10 years ago
3d7a095
Fix texture uploads using different formats.
by Nicolas Capens
· 10 years ago
2c4edc2
Make back buffers non-lockable.
by Nicolas Capens
· 10 years ago
477314b
Support creating a Surface from a user pointer.
by Nicolas Capens
· 10 years ago
8059442
Add support for OpenGL ES 2.0 image formats to Surface.
by Nicolas Capens
· 10 years ago
3f43924
Fix color component defaults.
by Nicolas Capens
· 10 years ago
9eb8799
Lock the external buffer when dirty.
by Nicolas Capens
· 10 years ago
3779ea9
Use only external surface dimensions.
by Nicolas Capens
· 10 years ago
cce8463
Fix potential null pointer dereference.
by Nicolas Capens
· 10 years ago
20c6f34
Create a global and thread-safe Blitter.
by Nicolas Capens
· 10 years ago
130c27a
Move blit routine generation to a method.
by Nicolas Capens
· 10 years ago
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