1. 8d31422 Reimplement Direct3D GetFunction(). by Nicolas Capens · 10 years ago
  2. 813f97d Fix D3D9 shader opcode mapping. by Nicolas Capens · 10 years ago
  3. 6683943 Adapt D3D9 to Renderer changes. by Nicolas Capens · 10 years ago
  4. 2876e09 Add the D3D9 project to the solution. by Nicolas Capens · 10 years ago
  5. ee16f0d Add back the D3D9 code from before the April 2014 code dump. by Nicolas Capens · 10 years ago
  6. 074c641 Framebuffer Layer query by Alexis Hetu · 10 years ago
  7. 910b6b6 Added location to Attribute by Alexis Hetu · 10 years ago
  8. fef22a6 Added missing binary related functions to Program by Alexis Hetu · 10 years ago
  9. 6001570 Changed default buffer usage type by Alexis Hetu · 10 years ago
  10. dcbabfa Fixed Framebuffer attachment checks by Alexis Hetu · 10 years ago
  11. 0f6c030 fwidth fix by Alexis Hetu · 10 years ago
  12. 909b8bc Non square matrices related fixes by Alexis Hetu · 10 years ago
  13. b1a071f LOD should be rounded to int by Alexis Hetu · 10 years ago
  14. 8eada88 Handling proper sampler types by Alexis Hetu · 10 years ago
  15. 5b9d7eb Make the debug messages more descriptive by Greg Hartman · 10 years ago
  16. 069f950 Forward declare struct Constants to fix a compile error. by Greg Hartman · 10 years ago
  17. d976274 Implementation of glLogicOp by Maxime Grégoire · 10 years ago
  18. 04c967a Replaced some hardcoded constants by Alexis Hetu · 10 years ago
  19. 7df892d Minor unary math cleanup by Alexis Hetu · 10 years ago
  20. 950cb44 Completing the "length()" intrinsic function implementation by Alexis Hetu · 10 years ago
  21. 19f8b59 Treat rebinding the same image as a noop. by Greg Hartman · 10 years ago
  22. 0ef53db CreateSampler should create a Sampler object by default by Alexis Hetu · 10 years ago
  23. ad52775 Invariant keyword support by Alexis Hetu · 10 years ago
  24. 253fdd1 Completed conversion of TSourceLoc into a struct by Alexis Hetu · 10 years ago
  25. 76079bc Small named variable cleanup by Alexis Hetu · 10 years ago
  26. eee212e Ternary selection cleanup by Alexis Hetu · 10 years ago
  27. e2b43f0 Transform feedback varyings gather operation by Alexis Hetu · 10 years ago
  28. a734c0f Added more GLES 3.0 specific cases in GetFramebufferAttachmentParameteriv by Alexis Hetu · 10 years ago
  29. 36427ff Proper handling of Interface Block indexing by Alexis Hetu · 10 years ago
  30. 3e9e208 Added more info to ES3 only errors in parser by Alexis Hetu · 10 years ago
  31. b3ff42c Moved function creation code from glslang.y to TParseContext. by Alexis Hetu · 10 years ago
  32. 824e7b3 Implement alpha testing. by Nicolas Capens · 10 years ago
  33. 18bcfcc Return correct OpenGL ES version by Alexis Hetu · 10 years ago
  34. 3f5af3a Proper block size computations by Alexis Hetu · 10 years ago
  35. 0a65584 Better encapsulation for TParseContext by Alexis Hetu · 10 years ago
  36. d226414 Implement user clip planes. by Nicolas Capens · 10 years ago
  37. 5ce0ea6 Use the projection matrix to scale z. by Nicolas Capens · 10 years ago
  38. 5491cb4 Eliminate the half-pixel NDC shift. by Nicolas Capens · 10 years ago
  39. 83d0e98 Removing the EGL_OPENGL_ES3_BIT from Android entirely by Alexis Hetu · 10 years ago
  40. a5d0eb0 glGetInternalformativ implementation by Alexis Hetu · 10 years ago
  41. 0930da4 Proper usage of pixel pack buffer by Alexis Hetu · 10 years ago
  42. 284bb65 Fixed Program::getAttachedShaders by Alexis Hetu · 10 years ago
  43. 6143566 Added missing validation to CopyBufferSubData by Alexis Hetu · 10 years ago
  44. dafae03 glBufferSubData fix by Alexis Hetu · 10 years ago
  45. be38159 Added proper size/offset checks by Alexis Hetu · 10 years ago
  46. 895a1e7 glProgramParameteri API implementation by Alexis Hetu · 10 years ago
  47. 5bf8c17 Added Primitive Restart Index and Rasterizer Discard to IsEnabled by Alexis Hetu · 10 years ago
  48. b77ded3 Fix for glGetActiveUniformBlockiv by Alexis Hetu · 10 years ago
  49. ef6df8f Fix the light position transformation. by Nicolas Capens · 10 years ago
  50. 09cb08b Implement float4 transform. by Nicolas Capens · 10 years ago
  51. f7ac1a1 Implement materials and lights. by Nicolas Capens · 10 years ago
  52. aad776e Fix support for colorbuffer formats in the texture env. by Nicolas Capens · 10 years ago
  53. 6ea7187 Fix texture sampling buffer overrun. by Nicolas Capens · 10 years ago
  54. db17b5d Remove image size rounding to 4x4 multiple. by Nicolas Capens · 10 years ago
  55. 850c946 Fix some warnings by Greg Hartman · 10 years ago
  56. 5286282 Moving format conversion functions from aggregate to unary by Alexis Hetu · 10 years ago
  57. 0f25090 Fix vertex attribute count constant. by Nicolas Capens · 10 years ago
  58. 42c0088 Remove an unused method. by Nicolas Capens · 10 years ago
  59. 696a818 Adding support for GL_DEPTH_STENCIL_ATTACHMENT by Alexis Hetu · 10 years ago
  60. 911307d Added new GLES3.0 compressed format checks to TexImage2D by Alexis Hetu · 10 years ago
  61. 399acb8 Fixed crash using uniforms as indices by Alexis Hetu · 10 years ago
  62. 146411a Added proper transform feedback checks to glDrawRangeElements by Alexis Hetu · 10 years ago
  63. 395f00b Fixed recursion analysis by Alexis Hetu · 10 years ago
  64. 41827c3 Fixed infinite loop crash by Alexis Hetu · 10 years ago
  65. 146dd31 Used proper getBuffer function by Alexis Hetu · 10 years ago
  66. e524669 Adding unsized arrays to the glsl parser by Alexis Hetu · 10 years ago
  67. 3713cd4 Log the switch value when reaching an UNREACHABLE(). by Nicolas Capens · 10 years ago
  68. b476958 Binary math cleanup by Alexis Hetu · 10 years ago
  69. 15ae36c Support for @ in the parser by Alexis Hetu · 10 years ago
  70. 70415e4 Fix point rendering. by Nicolas Capens · 10 years ago
  71. e7c4ab0 Fix light position transformation. by Nicolas Capens · 10 years ago
  72. fe1269e Replacing int by TSourceLoc for lines by Alexis Hetu · 10 years ago
  73. 76b9a6a Simplify int4 and float4 types. by Nicolas Capens · 10 years ago
  74. 76a343a Adding switch case default keywords by Alexis Hetu · 10 years ago
  75. a35d823 Adding Interface Blocks to glsl parser by Alexis Hetu · 10 years ago
  76. 0085c44 Fixed some warnings by Alexis Hetu · 10 years ago
  77. 1768ac1 Addressing a FIXME by Alexis Hetu · 10 years ago
  78. c2632d2 Uniform Buffers API implementation by Alexis Hetu · 10 years ago
  79. dd7ff7a Initializer cleanup by Alexis Hetu · 10 years ago
  80. efe9232 Fix unintended switch case fall-through. by Nicolas Capens · 10 years ago
  81. b2b498e Fix support for BGRA formats in the texture environment. by Nicolas Capens · 10 years ago
  82. a818c45 Eliminating warnings from SwifShader by Alexis Hetu · 10 years ago
  83. 3815b6c outerProduct/transpose/determinant/inverse for const by Alexis Hetu · 10 years ago
  84. e5a4339 New FenceSync object API implementation by Alexis Hetu · 10 years ago
  85. e61d74a Increasing the number of vertex texture units allowed by Alexis Hetu · 10 years ago
  86. 638e2ae Transform feedback varyings API by Alexis Hetu · 10 years ago
  87. ad6b875 More ground work for Uniform blocks by Alexis Hetu · 10 years ago
  88. d71948f Compile fixes for JBMR2. by Nicolas Capens · 10 years ago
  89. 94352d9 Fix Linux compilation. by Nicolas Capens · 10 years ago
  90. 1dfcb93 Remove unnecessary RGB565 conversion. by Nicolas Capens · 10 years ago
  91. 3d7a095 Fix texture uploads using different formats. by Nicolas Capens · 10 years ago
  92. 2c4edc2 Make back buffers non-lockable. by Nicolas Capens · 10 years ago
  93. 477314b Support creating a Surface from a user pointer. by Nicolas Capens · 10 years ago
  94. 8059442 Add support for OpenGL ES 2.0 image formats to Surface. by Nicolas Capens · 10 years ago
  95. 3f43924 Fix color component defaults. by Nicolas Capens · 10 years ago
  96. 9eb8799 Lock the external buffer when dirty. by Nicolas Capens · 10 years ago
  97. 3779ea9 Use only external surface dimensions. by Nicolas Capens · 10 years ago
  98. cce8463 Fix potential null pointer dereference. by Nicolas Capens · 10 years ago
  99. 20c6f34 Create a global and thread-safe Blitter. by Nicolas Capens · 10 years ago
  100. 130c27a Move blit routine generation to a method. by Nicolas Capens · 10 years ago