commit | 399acb8954e634bfc6705293927deac82f36b974 | [log] [tgz] |
---|---|---|
author | Alexis Hetu <sugoi@google.com> | Tue Jun 23 14:47:42 2015 -0400 |
committer | Alexis Hétu <sugoi@google.com> | Thu Jun 25 17:21:41 2015 +0000 |
tree | da9d8c5ddc2adeecf6078fdecca1b9231d71914f | |
parent | 146411a83f534c928c790ef1e7d3ddb576ee33f7 [diff] |
Fixed crash using uniforms as indices Uniforms can now legally be used as indices in OpenGL ES 3.0, so they now have to be handled properly in the dynamic indexing analysis. Change-Id: I971aa55edcbc73796c30e0acc99156b513a78b80 Reviewed-on: https://swiftshader-review.googlesource.com/3550 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>