commit | e61d74a025c4d04512cd52dd900a99a7372fb826 | [log] [tgz] |
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author | Alexis Hetu <sugoi@google.com> | Wed Jun 10 14:13:09 2015 -0400 |
committer | Alexis Hétu <sugoi@google.com> | Thu Jun 11 18:59:32 2015 +0000 |
tree | 55c4451004957ca39c65ab1f602dde7b8ededd9c | |
parent | 638e2ae45e9faebc7e9045a0871a536bdd6df557 [diff] |
Increasing the number of vertex texture units allowed Technically, the rest of the code *should* already support changing this value and all related changes should propagate properly. This allows a few dEQP tests that were "unsupported" to now pass. Change-Id: Ie99e1fba88e7642be447a380b78969365194ca5f Reviewed-on: https://swiftshader-review.googlesource.com/3461 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>