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SwiftShader
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92ab1986938356a7b431034b9d4ea4bf4efaf53e
92ab198
Fix bit shift compilation
by Alexis Hetu
· 10 years ago
d9d27bb
Added missing Nucleus level operations
by Alexis Hetu
· 10 years ago
9a74a0e
Fix Android EGL config attribute retrieval.
by Nicolas Capens
· 10 years ago
0c19ed8
Fix returning EGL_BAD_ATTRIBUTE on unknown EGL config attributes.
by Nicolas Capens
· 10 years ago
cf0e85b
Fix avoiding VBO use in glDrawTex().
by Nicolas Capens
· 10 years ago
a0355b7
Use a symbolic constant for the default thread count.
by Nicolas Capens
· 10 years ago
20248dd
Use the main thread for draw execution when single-threaded.
by Nicolas Capens
· 10 years ago
ffec96c
Uniform blocks stores as pointers
by Alexis Hetu
· 10 years ago
0fecd6f
Follow up on Framebuffer Layer query
by Alexis Hetu
· 10 years ago
e5d0141
Add missing validation for negative GLsizei values.
by Nicolas Capens
· 10 years ago
769783c
Implement glLoadMatrixx() and glMultMatrixx().
by Nicolas Capens
· 10 years ago
44ffb65
Implement OpenGL single-color specular lighting.
by Nicolas Capens
· 10 years ago
6aea1b2
Refactor ambient lighting.
by Nicolas Capens
· 10 years ago
a36f3f9
Implement exponential vertex fog.
by Nicolas Capens
· 10 years ago
de8c7a5
Implement several fixed-point entry functions.
by Nicolas Capens
· 10 years ago
b3a987c
Implement missing vertex element functions.
by Nicolas Capens
· 10 years ago
2afcc80
Implement missing state and queries.
by Nicolas Capens
· 10 years ago
d62eca3
Validate vertex element sizes.
by Nicolas Capens
· 10 years ago
345084e
Validate glOrtho() and glFrustum() parameters.
by Nicolas Capens
· 10 years ago
d55a095
Renamed boolean state variables and setters.
by Nicolas Capens
· 10 years ago
48621bd
Support homogeneous coordinates with w != 1.
by Nicolas Capens
· 10 years ago
f6c1d96
Implement texture environment src, operand, and color.
by Nicolas Capens
· 10 years ago
d15c3ea
Support matrix stack overflow/underflow errors.
by Nicolas Capens
· 10 years ago
0080f71
Use the gce_x86_tablet config
by Greg Hartman
· 10 years ago
10bcf37
Remove const modifiers that break implicit operator= generation.
by Greg Hartman
· 10 years ago
5228d3c
Uniform buffer related fixes
by Alexis Hetu
· 10 years ago
e04b5cf
Support for new texture function names
by Alexis Hetu
· 10 years ago
887bc44
Skip half-pixel shift on pre-transformed coordinates.
by Nicolas Capens
· 10 years ago
35227c8
Move back-tranform of pre-transformed vertices to postTransform.
by Nicolas Capens
· 10 years ago
00555c4
Fix ETC1 decoding writing outside of internal buffer.
by Nicolas Capens
· 10 years ago
b938c3c
Uniform blocks implementation
by Alexis Hetu
· 10 years ago
f2a8c37
Splitting PixelRoutine into PixelProgram and PixelPipeline
by Alexis Hetu
· 10 years ago
d9e4c61
Add an attach debugger dialog.
by Nicolas Capens
· 10 years ago
8d31422
Reimplement Direct3D GetFunction().
by Nicolas Capens
· 10 years ago
813f97d
Fix D3D9 shader opcode mapping.
by Nicolas Capens
· 10 years ago
6683943
Adapt D3D9 to Renderer changes.
by Nicolas Capens
· 10 years ago
2876e09
Add the D3D9 project to the solution.
by Nicolas Capens
· 10 years ago
ee16f0d
Add back the D3D9 code from before the April 2014 code dump.
by Nicolas Capens
· 10 years ago
074c641
Framebuffer Layer query
by Alexis Hetu
· 10 years ago
910b6b6
Added location to Attribute
by Alexis Hetu
· 10 years ago
fef22a6
Added missing binary related functions to Program
by Alexis Hetu
· 10 years ago
6001570
Changed default buffer usage type
by Alexis Hetu
· 10 years ago
dcbabfa
Fixed Framebuffer attachment checks
by Alexis Hetu
· 10 years ago
0f6c030
fwidth fix
by Alexis Hetu
· 10 years ago
909b8bc
Non square matrices related fixes
by Alexis Hetu
· 10 years ago
b1a071f
LOD should be rounded to int
by Alexis Hetu
· 10 years ago
8eada88
Handling proper sampler types
by Alexis Hetu
· 10 years ago
5b9d7eb
Make the debug messages more descriptive
by Greg Hartman
· 10 years ago
069f950
Forward declare struct Constants to fix a compile error.
by Greg Hartman
· 10 years ago
d976274
Implementation of glLogicOp
by Maxime Grégoire
· 10 years ago
04c967a
Replaced some hardcoded constants
by Alexis Hetu
· 10 years ago
7df892d
Minor unary math cleanup
by Alexis Hetu
· 10 years ago
950cb44
Completing the "length()" intrinsic function implementation
by Alexis Hetu
· 10 years ago
1aa40a8
Add commands to the Andriod build log.
by Greg Hartman
· 10 years ago
19f8b59
Treat rebinding the same image as a noop.
by Greg Hartman
· 10 years ago
0ef53db
CreateSampler should create a Sampler object by default
by Alexis Hetu
· 10 years ago
ad52775
Invariant keyword support
by Alexis Hetu
· 10 years ago
253fdd1
Completed conversion of TSourceLoc into a struct
by Alexis Hetu
· 10 years ago
76079bc
Small named variable cleanup
by Alexis Hetu
· 10 years ago
eee212e
Ternary selection cleanup
by Alexis Hetu
· 10 years ago
e573229
Save a log file of build commands and errors
by Greg Hartman
· 10 years ago
e2b43f0
Transform feedback varyings gather operation
by Alexis Hetu
· 10 years ago
a734c0f
Added more GLES 3.0 specific cases in GetFramebufferAttachmentParameteriv
by Alexis Hetu
· 10 years ago
36427ff
Proper handling of Interface Block indexing
by Alexis Hetu
· 10 years ago
3e9e208
Added more info to ES3 only errors in parser
by Alexis Hetu
· 10 years ago
b3ff42c
Moved function creation code from glslang.y to TParseContext.
by Alexis Hetu
· 10 years ago
824e7b3
Implement alpha testing.
by Nicolas Capens
· 10 years ago
18bcfcc
Return correct OpenGL ES version
by Alexis Hetu
· 10 years ago
3f5af3a
Proper block size computations
by Alexis Hetu
· 10 years ago
0a65584
Better encapsulation for TParseContext
by Alexis Hetu
· 10 years ago
d226414
Implement user clip planes.
by Nicolas Capens
· 10 years ago
5ce0ea6
Use the projection matrix to scale z.
by Nicolas Capens
· 10 years ago
5491cb4
Eliminate the half-pixel NDC shift.
by Nicolas Capens
· 10 years ago
83d0e98
Removing the EGL_OPENGL_ES3_BIT from Android entirely
by Alexis Hetu
· 10 years ago
a5d0eb0
glGetInternalformativ implementation
by Alexis Hetu
· 10 years ago
0930da4
Proper usage of pixel pack buffer
by Alexis Hetu
· 10 years ago
284bb65
Fixed Program::getAttachedShaders
by Alexis Hetu
· 10 years ago
6143566
Added missing validation to CopyBufferSubData
by Alexis Hetu
· 10 years ago
dafae03
glBufferSubData fix
by Alexis Hetu
· 10 years ago
be38159
Added proper size/offset checks
by Alexis Hetu
· 10 years ago
895a1e7
glProgramParameteri API implementation
by Alexis Hetu
· 10 years ago
5bf8c17
Added Primitive Restart Index and Rasterizer Discard to IsEnabled
by Alexis Hetu
· 10 years ago
b77ded3
Fix for glGetActiveUniformBlockiv
by Alexis Hetu
· 10 years ago
ef6df8f
Fix the light position transformation.
by Nicolas Capens
· 10 years ago
09cb08b
Implement float4 transform.
by Nicolas Capens
· 10 years ago
f7ac1a1
Implement materials and lights.
by Nicolas Capens
· 10 years ago
aad776e
Fix support for colorbuffer formats in the texture env.
by Nicolas Capens
· 10 years ago
6ea7187
Fix texture sampling buffer overrun.
by Nicolas Capens
· 10 years ago
db17b5d
Remove image size rounding to 4x4 multiple.
by Nicolas Capens
· 10 years ago
850c946
Fix some warnings
by Greg Hartman
· 10 years ago
5286282
Moving format conversion functions from aggregate to unary
by Alexis Hetu
· 10 years ago
0f25090
Fix vertex attribute count constant.
by Nicolas Capens
· 10 years ago
42c0088
Remove an unused method.
by Nicolas Capens
· 10 years ago
696a818
Adding support for GL_DEPTH_STENCIL_ATTACHMENT
by Alexis Hetu
· 10 years ago
911307d
Added new GLES3.0 compressed format checks to TexImage2D
by Alexis Hetu
· 10 years ago
399acb8
Fixed crash using uniforms as indices
by Alexis Hetu
· 10 years ago
146411a
Added proper transform feedback checks to glDrawRangeElements
by Alexis Hetu
· 10 years ago
395f00b
Fixed recursion analysis
by Alexis Hetu
· 10 years ago
41827c3
Fixed infinite loop crash
by Alexis Hetu
· 10 years ago
146dd31
Used proper getBuffer function
by Alexis Hetu
· 10 years ago
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