1. 146411a Added proper transform feedback checks to glDrawRangeElements by Alexis Hetu · 10 years ago
  2. 395f00b Fixed recursion analysis by Alexis Hetu · 10 years ago
  3. 41827c3 Fixed infinite loop crash by Alexis Hetu · 10 years ago
  4. 146dd31 Used proper getBuffer function by Alexis Hetu · 10 years ago
  5. e524669 Adding unsized arrays to the glsl parser by Alexis Hetu · 10 years ago
  6. 3713cd4 Log the switch value when reaching an UNREACHABLE(). by Nicolas Capens · 10 years ago
  7. b476958 Binary math cleanup by Alexis Hetu · 10 years ago
  8. 15ae36c Support for @ in the parser by Alexis Hetu · 10 years ago
  9. 70415e4 Fix point rendering. by Nicolas Capens · 10 years ago
  10. e7c4ab0 Fix light position transformation. by Nicolas Capens · 10 years ago
  11. fe1269e Replacing int by TSourceLoc for lines by Alexis Hetu · 10 years ago
  12. 76b9a6a Simplify int4 and float4 types. by Nicolas Capens · 10 years ago
  13. 76a343a Adding switch case default keywords by Alexis Hetu · 10 years ago
  14. a35d823 Adding Interface Blocks to glsl parser by Alexis Hetu · 10 years ago
  15. 0085c44 Fixed some warnings by Alexis Hetu · 10 years ago
  16. 1768ac1 Addressing a FIXME by Alexis Hetu · 10 years ago
  17. c2632d2 Uniform Buffers API implementation by Alexis Hetu · 10 years ago
  18. dd7ff7a Initializer cleanup by Alexis Hetu · 10 years ago
  19. efe9232 Fix unintended switch case fall-through. by Nicolas Capens · 10 years ago
  20. b2b498e Fix support for BGRA formats in the texture environment. by Nicolas Capens · 10 years ago
  21. a818c45 Eliminating warnings from SwifShader by Alexis Hetu · 10 years ago
  22. 3815b6c outerProduct/transpose/determinant/inverse for const by Alexis Hetu · 10 years ago
  23. e5a4339 New FenceSync object API implementation by Alexis Hetu · 10 years ago
  24. e61d74a Increasing the number of vertex texture units allowed by Alexis Hetu · 10 years ago
  25. 638e2ae Transform feedback varyings API by Alexis Hetu · 10 years ago
  26. e09941a Allow an optional supplemental commit message on builds by Greg Hartman · 10 years ago
  27. ad6b875 More ground work for Uniform blocks by Alexis Hetu · 10 years ago
  28. d71948f Compile fixes for JBMR2. by Nicolas Capens · 10 years ago
  29. 94352d9 Fix Linux compilation. by Nicolas Capens · 10 years ago
  30. 1dfcb93 Remove unnecessary RGB565 conversion. by Nicolas Capens · 10 years ago
  31. 3d7a095 Fix texture uploads using different formats. by Nicolas Capens · 10 years ago
  32. 2c4edc2 Make back buffers non-lockable. by Nicolas Capens · 10 years ago
  33. 477314b Support creating a Surface from a user pointer. by Nicolas Capens · 10 years ago
  34. 8059442 Add support for OpenGL ES 2.0 image formats to Surface. by Nicolas Capens · 10 years ago
  35. 3f43924 Fix color component defaults. by Nicolas Capens · 10 years ago
  36. 9eb8799 Lock the external buffer when dirty. by Nicolas Capens · 10 years ago
  37. 3779ea9 Use only external surface dimensions. by Nicolas Capens · 10 years ago
  38. cce8463 Fix potential null pointer dereference. by Nicolas Capens · 10 years ago
  39. 20c6f34 Create a global and thread-safe Blitter. by Nicolas Capens · 10 years ago
  40. 130c27a Move blit routine generation to a method. by Nicolas Capens · 10 years ago
  41. a8b364b Adding Struct related types by Alexis Hetu · 10 years ago
  42. 5f4ee79 glGetActiveUniformsiv implementation by Alexis Hetu · 10 years ago
  43. 3ef0c0a Added proper number suffixes in GLSL parser by Alexis Hetu · 10 years ago
  44. f159eb5 Fixing some warnings in libGLESv3.cpp by Alexis Hetu · 10 years ago
  45. 29e280d Remove the Radiance prototype. by Nicolas Capens · 10 years ago
  46. d174674 Uniform Blocks API by Alexis Hetu · 10 years ago
  47. 8f1b0ee Fixed instanced rendering by Alexis Hetu · 10 years ago
  48. dd8df68 glInstanceID implementation by Alexis Hetu · 10 years ago
  49. ecad519 ShaderCore const inputs by Alexis Hetu · 10 years ago
  50. 42ff6b1 Add proper in/out shader types by Alexis Hetu · 10 years ago
  51. bb7a173 Use a non-blocking lock for the streaming vertex buffer by Maxime Grégoire · 10 years ago
  52. 9085c8d Adding base type changes related to Uniform Blocks by Alexis Hetu · 10 years ago
  53. 8e851c1 RoundEven implementation by Alexis Hetu · 10 years ago
  54. b5332c5 Adding more built-in function definitions by Alexis Hetu · 10 years ago
  55. 6e0116f Support different component orders for decoding RGB565. by Nicolas Capens · 10 years ago
  56. 303d240 Pass the internal format to the image data loading functions. by Nicolas Capens · 10 years ago
  57. fc02cfc Fix infinite loop when using EGL_DONT_CARE. by Nicolas Capens · 10 years ago
  58. 8af5007 glFramebufferTextureLayer API implementation by Alexis Hetu · 10 years ago
  59. 3aa46cb Use the last triangle vertex for flat shading on OpenGL. by Nicolas Capens · 10 years ago
  60. 101e4f0 Sort config IDs by smaller color component depth. by Nicolas Capens · 10 years ago
  61. b79fc9f Don't restrict format combinations on CopyTexSubImage. by Nicolas Capens · 10 years ago
  62. e2b31f2 Fix choosing configs with 0 alpha bits. by Nicolas Capens · 10 years ago
  63. 6743bbf gl_InstanceID implementation by Alexis Hetu · 10 years ago
  64. 8f60458 Update to RenderbufferStorage's supported format list by Alexis Hetu · 10 years ago
  65. 7aca320 Removing a D3D limitation from SwiftShader by Alexis Hetu · 10 years ago
  66. fb96f4e outerProduct implementation by Alexis Hetu · 10 years ago
  67. f86ecd4 transpose implementation by Alexis Hetu · 10 years ago
  68. 00106d4 Fixed NxM matrix construction and minor issues by Alexis Hetu · 10 years ago
  69. 127fac3 Remove direct references to stlport. These break the M branch. by Greg Hartman · 10 years ago
  70. da6b27a Remove reference to M-incompatible format by Greg Hartman · 10 years ago
  71. 064cf08 Add a fix for LLVM for late versions of clang by Greg Hartman · 10 years ago
  72. e04f28a Add a missing break. by Ping-Hao Wu · 10 years ago
  73. 3e3f536 Fix R5G6B5 blend. by Nicolas Capens · 10 years ago
  74. cf0cdf6 Optimize R5G6B5 conversion. by Nicolas Capens · 10 years ago
  75. e030890 Implement R5G6B5 framebuffer present. by Nicolas Capens · 10 years ago
  76. 3b6c9cf Replace if/else with switch. by Alexis Hetu · 10 years ago
  77. 9919b6c Implement R5G6B5 write masking. by Nicolas Capens · 10 years ago
  78. d5f0a6c Implement R5G6B5 raster operations. by Nicolas Capens · 10 years ago
  79. d61d3a7 Compute clear colors where they'll be used. by Nicolas Capens · 10 years ago
  80. 5ba566b Implement R5G6B5 clear. by Nicolas Capens · 10 years ago
  81. fff3c9b Implement Concatenate() and Insert() for Int2. by Nicolas Capens · 10 years ago
  82. ed4ca6e Remove redundant/unreachable code. by Nicolas Capens · 10 years ago
  83. 3a014ff Implement R5G6B5 to 4.12 normalization. by Nicolas Capens · 10 years ago
  84. 2749631 Implement R5G6B5 texel fetch. by Nicolas Capens · 10 years ago
  85. d43f4ce Add utility function for 16-bit texture formats. by Nicolas Capens · 10 years ago
  86. e1a50af Add 6-bit and 5-bit sRGB conversion. by Nicolas Capens · 10 years ago
  87. cfd0e6c Match parameter order between float and integer sampling. by Nicolas Capens · 10 years ago
  88. df08bd0 Eliminate unnecessary casts. by Nicolas Capens · 10 years ago
  89. 3935865 Fix matrix mangled name by Alexis Hetu · 10 years ago
  90. a3fac8b Interpret integer color and normal coordinates as normalized. by Nicolas Capens · 10 years ago
  91. 4de7e2e Implemented matrix transpose by Alexis Hetu · 10 years ago
  92. 6116150 GL_HALF_FLOAT vs GL_HALF_FLOAT_OES by Alexis Hetu · 10 years ago
  93. 7dfbee6 Update validation for GL_COMBINE. by Nicolas Capens · 10 years ago
  94. 1a5d6ad Implement GL_COMBINE. by Nicolas Capens · 10 years ago
  95. 2be0420 Add state for GL_COMBINE. by Nicolas Capens · 10 years ago
  96. 83f26ff Implement predefined texture functions. by Nicolas Capens · 10 years ago
  97. d6e2fb2 Fix auto generating mipmaps for incomplete textures. by Nicolas Capens · 10 years ago
  98. 80b651d Implement GL_GENERATE_MIPMAP. by Nicolas Capens · 10 years ago
  99. c0aa94d Implement GL_PERSPECTIVE_CORRECTION_HINT. by Nicolas Capens · 10 years ago
  100. daf4886 Implement several OpenGL ES 1.1 functions with fixed-point parameters. by Nicolas Capens · 10 years ago