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swiftshader
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SwiftShader
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146411a83f534c928c790ef1e7d3ddb576ee33f7
146411a
Added proper transform feedback checks to glDrawRangeElements
by Alexis Hetu
· 10 years ago
395f00b
Fixed recursion analysis
by Alexis Hetu
· 10 years ago
41827c3
Fixed infinite loop crash
by Alexis Hetu
· 10 years ago
146dd31
Used proper getBuffer function
by Alexis Hetu
· 10 years ago
e524669
Adding unsized arrays to the glsl parser
by Alexis Hetu
· 10 years ago
3713cd4
Log the switch value when reaching an UNREACHABLE().
by Nicolas Capens
· 10 years ago
b476958
Binary math cleanup
by Alexis Hetu
· 10 years ago
15ae36c
Support for @ in the parser
by Alexis Hetu
· 10 years ago
70415e4
Fix point rendering.
by Nicolas Capens
· 10 years ago
e7c4ab0
Fix light position transformation.
by Nicolas Capens
· 10 years ago
fe1269e
Replacing int by TSourceLoc for lines
by Alexis Hetu
· 10 years ago
76b9a6a
Simplify int4 and float4 types.
by Nicolas Capens
· 10 years ago
76a343a
Adding switch case default keywords
by Alexis Hetu
· 10 years ago
a35d823
Adding Interface Blocks to glsl parser
by Alexis Hetu
· 10 years ago
0085c44
Fixed some warnings
by Alexis Hetu
· 10 years ago
1768ac1
Addressing a FIXME
by Alexis Hetu
· 10 years ago
c2632d2
Uniform Buffers API implementation
by Alexis Hetu
· 10 years ago
dd7ff7a
Initializer cleanup
by Alexis Hetu
· 10 years ago
efe9232
Fix unintended switch case fall-through.
by Nicolas Capens
· 10 years ago
b2b498e
Fix support for BGRA formats in the texture environment.
by Nicolas Capens
· 10 years ago
a818c45
Eliminating warnings from SwifShader
by Alexis Hetu
· 10 years ago
3815b6c
outerProduct/transpose/determinant/inverse for const
by Alexis Hetu
· 10 years ago
e5a4339
New FenceSync object API implementation
by Alexis Hetu
· 10 years ago
e61d74a
Increasing the number of vertex texture units allowed
by Alexis Hetu
· 10 years ago
638e2ae
Transform feedback varyings API
by Alexis Hetu
· 10 years ago
e09941a
Allow an optional supplemental commit message on builds
by Greg Hartman
· 10 years ago
ad6b875
More ground work for Uniform blocks
by Alexis Hetu
· 10 years ago
d71948f
Compile fixes for JBMR2.
by Nicolas Capens
· 10 years ago
94352d9
Fix Linux compilation.
by Nicolas Capens
· 10 years ago
1dfcb93
Remove unnecessary RGB565 conversion.
by Nicolas Capens
· 10 years ago
3d7a095
Fix texture uploads using different formats.
by Nicolas Capens
· 10 years ago
2c4edc2
Make back buffers non-lockable.
by Nicolas Capens
· 10 years ago
477314b
Support creating a Surface from a user pointer.
by Nicolas Capens
· 10 years ago
8059442
Add support for OpenGL ES 2.0 image formats to Surface.
by Nicolas Capens
· 10 years ago
3f43924
Fix color component defaults.
by Nicolas Capens
· 10 years ago
9eb8799
Lock the external buffer when dirty.
by Nicolas Capens
· 10 years ago
3779ea9
Use only external surface dimensions.
by Nicolas Capens
· 10 years ago
cce8463
Fix potential null pointer dereference.
by Nicolas Capens
· 10 years ago
20c6f34
Create a global and thread-safe Blitter.
by Nicolas Capens
· 10 years ago
130c27a
Move blit routine generation to a method.
by Nicolas Capens
· 10 years ago
a8b364b
Adding Struct related types
by Alexis Hetu
· 10 years ago
5f4ee79
glGetActiveUniformsiv implementation
by Alexis Hetu
· 10 years ago
3ef0c0a
Added proper number suffixes in GLSL parser
by Alexis Hetu
· 10 years ago
f159eb5
Fixing some warnings in libGLESv3.cpp
by Alexis Hetu
· 10 years ago
29e280d
Remove the Radiance prototype.
by Nicolas Capens
· 10 years ago
d174674
Uniform Blocks API
by Alexis Hetu
· 10 years ago
8f1b0ee
Fixed instanced rendering
by Alexis Hetu
· 10 years ago
dd8df68
glInstanceID implementation
by Alexis Hetu
· 10 years ago
ecad519
ShaderCore const inputs
by Alexis Hetu
· 10 years ago
42ff6b1
Add proper in/out shader types
by Alexis Hetu
· 10 years ago
bb7a173
Use a non-blocking lock for the streaming vertex buffer
by Maxime Grégoire
· 10 years ago
9085c8d
Adding base type changes related to Uniform Blocks
by Alexis Hetu
· 10 years ago
8e851c1
RoundEven implementation
by Alexis Hetu
· 10 years ago
b5332c5
Adding more built-in function definitions
by Alexis Hetu
· 10 years ago
6e0116f
Support different component orders for decoding RGB565.
by Nicolas Capens
· 10 years ago
303d240
Pass the internal format to the image data loading functions.
by Nicolas Capens
· 10 years ago
fc02cfc
Fix infinite loop when using EGL_DONT_CARE.
by Nicolas Capens
· 10 years ago
8af5007
glFramebufferTextureLayer API implementation
by Alexis Hetu
· 10 years ago
3aa46cb
Use the last triangle vertex for flat shading on OpenGL.
by Nicolas Capens
· 10 years ago
101e4f0
Sort config IDs by smaller color component depth.
by Nicolas Capens
· 10 years ago
b79fc9f
Don't restrict format combinations on CopyTexSubImage.
by Nicolas Capens
· 10 years ago
e2b31f2
Fix choosing configs with 0 alpha bits.
by Nicolas Capens
· 10 years ago
6743bbf
gl_InstanceID implementation
by Alexis Hetu
· 10 years ago
8f60458
Update to RenderbufferStorage's supported format list
by Alexis Hetu
· 10 years ago
7aca320
Removing a D3D limitation from SwiftShader
by Alexis Hetu
· 10 years ago
fb96f4e
outerProduct implementation
by Alexis Hetu
· 10 years ago
f86ecd4
transpose implementation
by Alexis Hetu
· 10 years ago
00106d4
Fixed NxM matrix construction and minor issues
by Alexis Hetu
· 10 years ago
127fac3
Remove direct references to stlport. These break the M branch.
by Greg Hartman
· 10 years ago
da6b27a
Remove reference to M-incompatible format
by Greg Hartman
· 10 years ago
064cf08
Add a fix for LLVM for late versions of clang
by Greg Hartman
· 10 years ago
e04f28a
Add a missing break.
by Ping-Hao Wu
· 10 years ago
3e3f536
Fix R5G6B5 blend.
by Nicolas Capens
· 10 years ago
cf0cdf6
Optimize R5G6B5 conversion.
by Nicolas Capens
· 10 years ago
e030890
Implement R5G6B5 framebuffer present.
by Nicolas Capens
· 10 years ago
3b6c9cf
Replace if/else with switch.
by Alexis Hetu
· 10 years ago
9919b6c
Implement R5G6B5 write masking.
by Nicolas Capens
· 10 years ago
d5f0a6c
Implement R5G6B5 raster operations.
by Nicolas Capens
· 10 years ago
d61d3a7
Compute clear colors where they'll be used.
by Nicolas Capens
· 10 years ago
5ba566b
Implement R5G6B5 clear.
by Nicolas Capens
· 10 years ago
fff3c9b
Implement Concatenate() and Insert() for Int2.
by Nicolas Capens
· 10 years ago
ed4ca6e
Remove redundant/unreachable code.
by Nicolas Capens
· 10 years ago
3a014ff
Implement R5G6B5 to 4.12 normalization.
by Nicolas Capens
· 10 years ago
2749631
Implement R5G6B5 texel fetch.
by Nicolas Capens
· 10 years ago
d43f4ce
Add utility function for 16-bit texture formats.
by Nicolas Capens
· 10 years ago
e1a50af
Add 6-bit and 5-bit sRGB conversion.
by Nicolas Capens
· 10 years ago
cfd0e6c
Match parameter order between float and integer sampling.
by Nicolas Capens
· 10 years ago
df08bd0
Eliminate unnecessary casts.
by Nicolas Capens
· 10 years ago
3935865
Fix matrix mangled name
by Alexis Hetu
· 10 years ago
a3fac8b
Interpret integer color and normal coordinates as normalized.
by Nicolas Capens
· 10 years ago
4de7e2e
Implemented matrix transpose
by Alexis Hetu
· 10 years ago
6116150
GL_HALF_FLOAT vs GL_HALF_FLOAT_OES
by Alexis Hetu
· 10 years ago
7dfbee6
Update validation for GL_COMBINE.
by Nicolas Capens
· 10 years ago
1a5d6ad
Implement GL_COMBINE.
by Nicolas Capens
· 10 years ago
2be0420
Add state for GL_COMBINE.
by Nicolas Capens
· 10 years ago
83f26ff
Implement predefined texture functions.
by Nicolas Capens
· 10 years ago
d6e2fb2
Fix auto generating mipmaps for incomplete textures.
by Nicolas Capens
· 10 years ago
80b651d
Implement GL_GENERATE_MIPMAP.
by Nicolas Capens
· 10 years ago
c0aa94d
Implement GL_PERSPECTIVE_CORRECTION_HINT.
by Nicolas Capens
· 10 years ago
daf4886
Implement several OpenGL ES 1.1 functions with fixed-point parameters.
by Nicolas Capens
· 10 years ago
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