commit | 8af500780c052d26a85df32433cd4b7335d0ca22 | [log] [tgz] |
---|---|---|
author | Alexis Hetu <sugoi@google.com> | Wed Apr 29 14:29:49 2015 -0400 |
committer | Alexis Hétu <sugoi@google.com> | Wed Jun 03 21:09:08 2015 +0000 |
tree | b7e5922e89622d2e806122829637c4b27fe7c8d4 | |
parent | 3aa46cbdcb0cc386a53cabe67954a114593c37e5 [diff] |
glFramebufferTextureLayer API implementation Implemented API level of glFramebufferTextureLayer. All functions should now be adapted to handle level and layer, all the way to RenderbufferTexture3D, where layer is still unimplemented. Change-Id: Id5fe94f998ee517ae84cb0d6e60d535cc7891fe3 Reviewed-on: https://swiftshader-review.googlesource.com/3320 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>