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swiftshader
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SwiftShader
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05b3d665fd92cd11b8a6517dafe661a5398547b7
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src
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OpenGL
407813b
Parser cleanup
by Alexis Hetu
· 9 years ago
555f7e1
Fix evaluating empty loop condition to true.
by Nicolas Capens
· 9 years ago
1c92d06
Fixed FenceSync object ref count
by Alexis Hetu
· 9 years ago
d2cde9c
Remove unneeded libraries
by Greg Hartman
· 9 years ago
5989fab
Implement support for separate minification/magnification filters.
by Nicolas Capens
· 9 years ago
2783c42
Fixed Android build failure
by Alexis Hetu
· 9 years ago
a60e8bb
Fixed GLES3.0 attribute locations
by Alexis Hetu
· 9 years ago
0b16930
Default framebuffer type fix
by Alexis Hetu
· 9 years ago
9bdbaa0
Packing fix
by Alexis Hetu
· 9 years ago
526a89d
Fixed setting Renderbuffer's layer and level
by Alexis Hetu
· 9 years ago
4d20895
Fixed 2D Array texture binding query
by Alexis Hetu
· 9 years ago
82b3d15
Defined uniform block related constants
by Alexis Hetu
· 9 years ago
2ad9202
Fix disallowing binding to the default framebuffer.
by Nicolas Capens
· 9 years ago
31c265c
Fix multilib module path.
by Nicolas Capens
· 9 years ago
2204950
Fixed detaching a buffer
by Alexis Hetu
· 9 years ago
1abb638
Added 32 bit integer output types
by Alexis Hetu
· 9 years ago
ed7fdfe
Fixed mask related state queries
by Alexis Hetu
· 9 years ago
d3d0686
Added state query for immutable levels
by Alexis Hetu
· 9 years ago
423fd91
Fixed read buffer and draw buffers
by Alexis Hetu
· 9 years ago
10eaf2e
Implemented missing Transform Feedback queries
by Alexis Hetu
· 9 years ago
2885249
Added version query
by Alexis Hetu
· 9 years ago
ede04d3
Implemented GL_SAMPLER_BINDING query
by Alexis Hetu
· 9 years ago
36037b7
Added uniform buffer queries
by Alexis Hetu
· 9 years ago
314531a
Fixed internal format queries
by Alexis Hetu
· 9 years ago
b0c465c
Fixed texture storage types
by Alexis Hetu
· 9 years ago
fcd4bed
Fix compile warnings.
by Nicolas Capens
· 9 years ago
3f1ab0c
Fix attempting to load libX11 when rendering headless.
by Nicolas Capens
· 9 years ago
cbda626
Fix Android master build.
by Nicolas Capens
· 9 years ago
35b16cf
Fix reference counting of texture images.
by Nicolas Capens
· 9 years ago
c360363
Add utility functions for reference counting.
by Nicolas Capens
· 9 years ago
50bba30
Refactor Image creation.
by Nicolas Capens
· 9 years ago
b2022a7
Use gl::Object to reference count egl::Image.
by Nicolas Capens
· 9 years ago
13b6399
Vertex Array Object crash fix
by Alexis Hetu
· 9 years ago
19900d6
Check for GL object leaks at termination.
by Nicolas Capens
· 10 years ago
78696bf
Fixed binding offsets for uniform and transform feedback buffers
by Alexis Hetu
· 9 years ago
150f597
Uniform block declaration
by Alexis Hetu
· 9 years ago
a5bf1ad
Swiftshader changes for HAL_PIXEL_FORMAT_YCbCr_420_888
by Greg Hartman
· 9 years ago
325cf49
Removed double argument() calls
by Alexis Hetu
· 9 years ago
576aea5
Uniform block related fixes
by Alexis Hetu
· 9 years ago
2c2a7b2
Passing uniform buffers to the vertex/pixel programs
by Alexis Hetu
· 9 years ago
2cb618d
Uniform buffer array register fix
by Alexis Hetu
· 9 years ago
ccd9781
Implement glGetPointerv().
by Nicolas Capens
· 9 years ago
b8cec70
Fix attribute size queries.
by Nicolas Capens
· 9 years ago
6abe1cb
Detect all texture sampling shader instructions.
by Nicolas Capens
· 9 years ago
060a2d3
Fix glBindVertexArray() compilation regression.
by Nicolas Capens
· 9 years ago
29faf67
Remove unused return value.
by Nicolas Capens
· 9 years ago
7058908
Remove redundant shader instructions.
by Nicolas Capens
· 9 years ago
a810d0c
Fix returning an opaque handle for eglGetCurrentDisplay().
by Nicolas Capens
· 9 years ago
028f41b
Added some uses of FRAGMENT_UNIFORM_VECTORS and VERTEX_UNIFORM_VECTORS
by Alexis Hetu
· 9 years ago
ba53fbf
Move parameter reading to routine constructor.
by Nicolas Capens
· 9 years ago
520acc6
Fix Clang errors on Linux.
by Nicolas Capens
· 9 years ago
8757dea
Ported Angle's std140 encoder to SwiftShader
by Alexis Hetu
· 9 years ago
773b67a
Program cleanup
by Alexis Hetu
· 9 years ago
bdda9da
Fixed uniform block lookup
by Alexis Hetu
· 9 years ago
6c7ac3c
Fixed uniform block indexing
by Alexis Hetu
· 9 years ago
c8b0f54
Fixed some types utility functions for uniform blocks
by Alexis Hetu
· 9 years ago
5d96188
Fix signed/unsigned comparison warnings.
by Nicolas Capens
· 9 years ago
895aa62
Eliminate intermediate primitive type translation.
by Nicolas Capens
· 9 years ago
ae05d65
Fix glReadPixels and glClear memory leaks.
by Nicolas Capens
· 9 years ago
b4af9f7
Fix memory leaks.
by Nicolas Capens
· 9 years ago
e5284ac
Fix tautological expressions.
by Nicolas Capens
· 9 years ago
3b39646
Fix operator precedence warnings.
by Nicolas Capens
· 9 years ago
8833e01
Fix potentially uninitialized variables.
by Nicolas Capens
· 9 years ago
485f92c
Fix initialization order warnings.
by Nicolas Capens
· 9 years ago
8e8be7c
Fix string format specifiers.
by Nicolas Capens
· 9 years ago
26177e9
Statically allocate one EGL display.
by Nicolas Capens
· 9 years ago
7f66144
Fixed matrix4x2 and matrix4x3 uniform arrays
by Alexis Hetu
· 9 years ago
0b96517
Fix a few missing EGL error resets.
by Nicolas Capens
· 9 years ago
021ff3e
Implement glDrawTexfOES.
by Nicolas Capens
· 9 years ago
b65c82e
Return EGL_BAD_ATTRIBUTE for unsupported HAL formats.
by Nicolas Capens
· 9 years ago
7154c1c
Eliminate duplicate window size query code.
by Nicolas Capens
· 9 years ago
2faebc5
Regenerate parsers using flex 2.6 & bison 3.0.4.
by Nicolas Capens
· 9 years ago
086e465
Fix XRGB surface to RGB texture binding.
by Nicolas Capens
· 9 years ago
68f8694
Log use of RGB_888, which is currently not supported natively.
by Nicolas Capens
· 9 years ago
1c6f53c
Fix format/type conversion for readPixels.
by Nicolas Capens
· 9 years ago
f2607d8
Fix checking for invalid query enums.
by Nicolas Capens
· 9 years ago
6302f62
Eliminate AndroidCommon header and source.
by Nicolas Capens
· 9 years ago
c52a436
Clean up GL header includes.
by Nicolas Capens
· 9 years ago
f389861
Pass the gralloc buffer stride to sw::Surface.
by Nicolas Capens
· 9 years ago
e836835
Fix OSX retina display support.
by Nicolas Capens
· 9 years ago
cd0a457
Port to OSX.
by Corentin Wallez
· 9 years ago
27654c2
Make SwiftShader compile on Mac (with unimplemented functions)
by Corentin Wallez
· 9 years ago
e63db96
Store the native display as an opaque pointer.
by Nicolas Capens
· 9 years ago
5524f05
Fix missing abs() declaration.
by Nicolas Capens
· 9 years ago
c4d0446
Sending magnification filter info to the sampler
by Alexis Hetu
· 9 years ago
d9a2e7b
Fixed format validations
by Alexis Hetu
· 9 years ago
e727775
Added new extensions
by Alexis Hetu
· 9 years ago
98ad14f
Update eglplatform.h to latest Khronos version.
by Nicolas Capens
· 9 years ago
f15e894
Enabled 2D array textures
by Alexis Hetu
· 9 years ago
9c025c0
Use stlport prior to Marshmallow.
by Nicolas Capens
· 9 years ago
137364a
Framebuffer completeness multisample fix
by Alexis Hetu
· 9 years ago
e23029a
FramebufferTextureLayer fix
by Alexis Hetu
· 9 years ago
3b876b9
Fixes for JBMR0 compile (API 16)
by Greg Hartman
· 9 years ago
b4d30d9
Enable x86-64 builds for Android.
by Nicolas Capens
· 9 years ago
c68dd27
Fixed BindRenderbuffer
by Alexis Hetu
· 9 years ago
175d634
Minor bug fixes and cleanup
by Alexis Hetu
· 9 years ago
5dcf88b
Fixed fbo related validations
by Alexis Hetu
· 9 years ago
3e02f68
Increased the number of color attachments enums supported
by Alexis Hetu
· 9 years ago
25d47fc
Texture function refactoring
by Alexis Hetu
· 9 years ago
2ea6f55
Renderbuffer allocation fix for GLES3
by Alexis Hetu
· 9 years ago
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