Statically allocate one EGL display. This reduces support to EGL_DEFAULT_DISPLAY or assumes the native display handle corresponds with the default display. Bug 24600445 Change-Id: Ieb5d08beceff1cc46557483e1bed159dd9ab1bee Reviewed-on: https://swiftshader-review.googlesource.com/4520 Tested-by: Nicolas Capens <capn@google.com> Reviewed-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>