1. 5be0984 Fix integer overflow in image size calculation by Nicolas Capens · 5 years ago
  2. 3635a12 Generic Transform Feedback buffer as global state by Sean Risser · 6 years ago
  3. 24cb99d Fix mipmap generation on undefined cube texture by Nicolas Capens · 6 years ago
  4. f969488 Fix shader call stack size mismatch by Nicolas Capens · 6 years ago
  5. 1aae88c More thread safety in ES2 & EGL APIs by Chris Forbes · 7 years ago
  6. 108f3e1 Fix GL resource access thread safety by Chris Forbes · 7 years ago
  7. 8346311 Always create an OpenGL ES 3.0 context. by Nicolas Capens · 7 years ago
  8. ce8eb94 Accept GL_HALF_FLOAT and GL_HALF_FLOAT_OES interchangeably. by Nicolas Capens · 7 years ago
  9. 2ce08b1 Refactor texture binding. by Nicolas Capens · 7 years ago
  10. 3b4a25c Fix texture upload and internalformat handling. by Nicolas Capens · 7 years ago
  11. 7ada9ec Refactor pixel storage modes. by Nicolas Capens · 7 years ago
  12. 2fc9051 Fix pixel size calculation from upload format. by Nicolas Capens · 7 years ago
  13. 26a8675 Support compressed textures unconditionally. by Nicolas Capens · 7 years ago
  14. 4676862 Texture Rectangle implementation by Alexis Hetu · 7 years ago
  15. 3119a87 UNIFORM_BUFFER_OFFSET_ALIGNMENT set to 4 by Alexis Hetu · 7 years ago
  16. 6f28403 Fixed GL_VERTEX_ATTRIB_ARRAY_INTEGER queries by Alexis Hetu · 7 years ago
  17. 4923ce9 New default vertex attribute size by Alexis Hetu · 7 years ago
  18. 3be576c Refactor read buffer access. by Nicolas Capens · 7 years ago
  19. 848aa7f Pixel unpack buffer validation follow up by Alexis Hetu · 7 years ago
  20. f97f6e0 Pixel unpack buffer validation by Alexis Hetu · 7 years ago
  21. fba5b6d Hide ASTC support by Alexis Hetu · 7 years ago
  22. 5bf9708 Fix for glBindTransformFeedback and glDeleteTransformFeedbacks by Alexis Hetu · 7 years ago
  23. 0e22d3a Implement GL_MAX_PROGRAM_TEXEL_OFFSET and GL_MAX_TEXTURE_LOD_BIAS by Alexis Hetu · 8 years ago
  24. 010a464 Add texture filtering precision hint by Alexis Hetu · 8 years ago
  25. 81aa97b Make Blitter part of Renderer. by Nicolas Capens · 8 years ago
  26. 31c07a3 Make the EGL surface class abstract. by Nicolas Capens · 8 years ago
  27. f6a377b Implement eglQueryContext. by Nicolas Capens · 8 years ago
  28. 9ed48ba Prevent LTO from eliminating cross-library virtual methods. by Nicolas Capens · 8 years ago
  29. 400667e Fix floating-point color buffer support. by Nicolas Capens · 8 years ago
  30. 22be88e Increased varyings limit by Alexis Hetu · 8 years ago
  31. ce57a9a Removing a few UNIMPLEMENTED cases by Alexis Hetu · 8 years ago
  32. 6125b66 Fixed using default attributes by Alexis Hetu · 8 years ago
  33. b9dda64 glBlitFramebuffer support for depth/stencil formats by Alexis Hetu · 8 years ago
  34. 58e61f2 No longer ignoring filter option in glBlitFramebuffer by Alexis Hetu · 8 years ago
  35. 53f4809 Enabled pixel unpack buffers by Alexis Hetu · 9 years ago
  36. cc5c464 Silence unused private member warning by Alexis Hetu · 9 years ago
  37. 58df2f6 Store EGL images in a namespace. by Nicolas Capens · 9 years ago
  38. e7e70d0 Add the EGL display as a context member. by Nicolas Capens · 9 years ago
  39. 2337a19 texoffset implementation by Meng-Lin Wu · 9 years ago
  40. f0aef1a Make the number of vertex inputs configurable. by Nicolas Capens · 9 years ago
  41. 70085ba Added vertex attribute types by Alexis Hetu · 9 years ago
  42. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 9 years ago
  43. b663f71 Refactor implementation constants. by Nicolas Capens · 9 years ago
  44. f1f1279 Renaming UniformBufferBinding to BufferBinding by Alexis Hetu · 9 years ago
  45. 4df0c65 Use namespaces for context owned objects. by Nicolas Capens · 9 years ago
  46. 5834c68 Refactor NameSpace into a template class. by Nicolas Capens · 9 years ago
  47. c39901e Refactor buffer clearing. by Nicolas Capens · 9 years ago
  48. 25639ea 32-bit integer vertex attribute by Alexis Hetu · 9 years ago
  49. 423fd91 Fixed read buffer and draw buffers by Alexis Hetu · 9 years ago
  50. 36037b7 Added uniform buffer queries by Alexis Hetu · 9 years ago
  51. 13b6399 Vertex Array Object crash fix by Alexis Hetu · 9 years ago
  52. 78696bf Fixed binding offsets for uniform and transform feedback buffers by Alexis Hetu · 9 years ago
  53. 29faf67 Remove unused return value. by Nicolas Capens · 9 years ago
  54. 175d634 Minor bug fixes and cleanup by Alexis Hetu · 9 years ago
  55. 75b650f Blitter clear implementation by Alexis Hetu · 9 years ago
  56. c8f95e8 Floating point renderbuffer support by Alexis Hetu · 9 years ago
  57. 1edcd8b Multiple draw buffers implementation by Alexis Hetu · 9 years ago
  58. 3ff330f Simplify and centralize multisample counts. by Nicolas Capens · 10 years ago
  59. 460e41f Handling ETC2, EAC and ASTC related enums by Alexis Hetu · 10 years ago
  60. 02a2bb8 Enable glsl integer code by Alexis Hetu · 10 years ago
  61. d55a095 Renamed boolean state variables and setters. by Nicolas Capens · 10 years ago
  62. d976274 Implementation of glLogicOp by Maxime Grégoire · 10 years ago
  63. 0ef53db CreateSampler should create a Sampler object by default by Alexis Hetu · 10 years ago
  64. 0f25090 Fix vertex attribute count constant. by Nicolas Capens · 10 years ago
  65. 3713cd4 Log the switch value when reaching an UNREACHABLE(). by Nicolas Capens · 10 years ago
  66. c2632d2 Uniform Buffers API implementation by Alexis Hetu · 10 years ago
  67. e5a4339 New FenceSync object API implementation by Alexis Hetu · 10 years ago
  68. 6743bbf gl_InstanceID implementation by Alexis Hetu · 10 years ago
  69. 4ffc818 glClearBuffer implementation by Alexis Hetu · 10 years ago
  70. 778c28f Texture2DArray binding function by Alexis Hetu · 10 years ago
  71. c7b0510 Pixel store parameters by Alexis Hetu · 10 years ago
  72. 8216de9 Texture2DArray skeleton by Alexis Hetu · 10 years ago
  73. 1b2f628 Multiple color attachments by Alexis Hetu · 10 years ago
  74. 5a01c18 glGet, 64b version by Alexis Hetu · 10 years ago
  75. 52114cc Added missing query type by Alexis Hetu · 10 years ago
  76. ebe9bbd Fixed element array buffer name crash by Alexis Hetu · 10 years ago
  77. 0273322 Predefine (E)GL export macros. by Nicolas Capens · 10 years ago
  78. deda34b Combine es2::Image and es1::Image into egl::Image. by Nicolas Capens · 10 years ago
  79. b4d557d Adding instanced drawing by Alexis Hetu · 10 years ago
  80. 8e32f7b Constness in Context by Alexis Hetu · 10 years ago
  81. bcac6ff TransformFeedback buffer binding by Alexis Hetu · 10 years ago
  82. 22d0766 Fix compilation regression on Linux. by Nicolas Capens · 10 years ago
  83. e8af6d1 Adding draw instanced functions by Alexis Hetu · 10 years ago
  84. 0733469 Implemented glDrawRangeElements by Alexis Hetu · 10 years ago
  85. a230805 Access library dependencies through a single object. by Nicolas Capens · 10 years ago
  86. f9b7cb1 New Buffers in OpenGL ES 3.0 by Alexis Hetu · 10 years ago
  87. 8141d7c Added utility function for OpenGL extension strings by Alexis Hetu · 10 years ago
  88. 93ae103 New VertexAttribute data types by Alexis Hetu · 10 years ago
  89. 5d9b4de Reference count the TLS objects. by Nicolas Capens · 10 years ago
  90. 8ea8784 Fixed object destruction in context by Alexis Hetu · 10 years ago
  91. 2d234af Adding new object types for OpenGL ES 3.0 by Alexis Hetu · 10 years ago
  92. d45d14a Fix using an alpha-less GL format for Android's RGBX. by Nicolas Capens · 10 years ago
  93. 0b65c5e Replacing numbers by constants by Alexis Hetu · 10 years ago
  94. fceb183 Adding some GLES 3.0 specific enums by Alexis Hetu · 10 years ago
  95. b97ad2e Enable OpenGL ES 3.0 context creation. by Nicolas Capens · 10 years ago
  96. 80b4125 Share the name space implementation between all GL versions. by Nicolas Capens · 10 years ago
  97. 7cc75e1 Make the Object class independent of the GL version. by Nicolas Capens · 10 years ago
  98. b027aa9 Adding Texture3D support. by Alexis Hetu · 10 years ago
  99. dddc4ab Retrieve the implementation color read format/type from the framebuffer. by Nicolas Capens · 10 years ago
  100. fa0cc04 Fix an image destruction deadlock. by Nicolas Capens · 10 years ago