1. 0e22d3a Implement GL_MAX_PROGRAM_TEXEL_OFFSET and GL_MAX_TEXTURE_LOD_BIAS by Alexis Hetu · 8 years ago
  2. 010a464 Add texture filtering precision hint by Alexis Hetu · 8 years ago
  3. 81aa97b Make Blitter part of Renderer. by Nicolas Capens · 8 years ago
  4. 31c07a3 Make the EGL surface class abstract. by Nicolas Capens · 8 years ago
  5. f6a377b Implement eglQueryContext. by Nicolas Capens · 8 years ago
  6. 9ed48ba Prevent LTO from eliminating cross-library virtual methods. by Nicolas Capens · 8 years ago
  7. 400667e Fix floating-point color buffer support. by Nicolas Capens · 8 years ago
  8. 22be88e Increased varyings limit by Alexis Hetu · 8 years ago
  9. ce57a9a Removing a few UNIMPLEMENTED cases by Alexis Hetu · 8 years ago
  10. 6125b66 Fixed using default attributes by Alexis Hetu · 8 years ago
  11. b9dda64 glBlitFramebuffer support for depth/stencil formats by Alexis Hetu · 8 years ago
  12. 58e61f2 No longer ignoring filter option in glBlitFramebuffer by Alexis Hetu · 9 years ago
  13. 53f4809 Enabled pixel unpack buffers by Alexis Hetu · 9 years ago
  14. cc5c464 Silence unused private member warning by Alexis Hetu · 9 years ago
  15. 58df2f6 Store EGL images in a namespace. by Nicolas Capens · 9 years ago
  16. e7e70d0 Add the EGL display as a context member. by Nicolas Capens · 9 years ago
  17. 2337a19 texoffset implementation by Meng-Lin Wu · 9 years ago
  18. f0aef1a Make the number of vertex inputs configurable. by Nicolas Capens · 9 years ago
  19. 70085ba Added vertex attribute types by Alexis Hetu · 9 years ago
  20. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 9 years ago
  21. b663f71 Refactor implementation constants. by Nicolas Capens · 9 years ago
  22. f1f1279 Renaming UniformBufferBinding to BufferBinding by Alexis Hetu · 9 years ago
  23. 4df0c65 Use namespaces for context owned objects. by Nicolas Capens · 9 years ago
  24. 5834c68 Refactor NameSpace into a template class. by Nicolas Capens · 9 years ago
  25. c39901e Refactor buffer clearing. by Nicolas Capens · 9 years ago
  26. 25639ea 32-bit integer vertex attribute by Alexis Hetu · 9 years ago
  27. 423fd91 Fixed read buffer and draw buffers by Alexis Hetu · 9 years ago
  28. 36037b7 Added uniform buffer queries by Alexis Hetu · 9 years ago
  29. 13b6399 Vertex Array Object crash fix by Alexis Hetu · 9 years ago
  30. 78696bf Fixed binding offsets for uniform and transform feedback buffers by Alexis Hetu · 9 years ago
  31. 29faf67 Remove unused return value. by Nicolas Capens · 9 years ago
  32. 175d634 Minor bug fixes and cleanup by Alexis Hetu · 9 years ago
  33. 75b650f Blitter clear implementation by Alexis Hetu · 9 years ago
  34. c8f95e8 Floating point renderbuffer support by Alexis Hetu · 9 years ago
  35. 1edcd8b Multiple draw buffers implementation by Alexis Hetu · 9 years ago
  36. 3ff330f Simplify and centralize multisample counts. by Nicolas Capens · 10 years ago
  37. 460e41f Handling ETC2, EAC and ASTC related enums by Alexis Hetu · 10 years ago
  38. 02a2bb8 Enable glsl integer code by Alexis Hetu · 10 years ago
  39. d55a095 Renamed boolean state variables and setters. by Nicolas Capens · 10 years ago
  40. d976274 Implementation of glLogicOp by Maxime Grégoire · 10 years ago
  41. 0ef53db CreateSampler should create a Sampler object by default by Alexis Hetu · 10 years ago
  42. 0f25090 Fix vertex attribute count constant. by Nicolas Capens · 10 years ago
  43. 3713cd4 Log the switch value when reaching an UNREACHABLE(). by Nicolas Capens · 10 years ago
  44. c2632d2 Uniform Buffers API implementation by Alexis Hetu · 10 years ago
  45. e5a4339 New FenceSync object API implementation by Alexis Hetu · 10 years ago
  46. 6743bbf gl_InstanceID implementation by Alexis Hetu · 10 years ago
  47. 4ffc818 glClearBuffer implementation by Alexis Hetu · 10 years ago
  48. 778c28f Texture2DArray binding function by Alexis Hetu · 10 years ago
  49. c7b0510 Pixel store parameters by Alexis Hetu · 10 years ago
  50. 8216de9 Texture2DArray skeleton by Alexis Hetu · 10 years ago
  51. 1b2f628 Multiple color attachments by Alexis Hetu · 10 years ago
  52. 5a01c18 glGet, 64b version by Alexis Hetu · 10 years ago
  53. 52114cc Added missing query type by Alexis Hetu · 10 years ago
  54. ebe9bbd Fixed element array buffer name crash by Alexis Hetu · 10 years ago
  55. 0273322 Predefine (E)GL export macros. by Nicolas Capens · 10 years ago
  56. deda34b Combine es2::Image and es1::Image into egl::Image. by Nicolas Capens · 10 years ago
  57. b4d557d Adding instanced drawing by Alexis Hetu · 10 years ago
  58. 8e32f7b Constness in Context by Alexis Hetu · 10 years ago
  59. bcac6ff TransformFeedback buffer binding by Alexis Hetu · 10 years ago
  60. 22d0766 Fix compilation regression on Linux. by Nicolas Capens · 10 years ago
  61. e8af6d1 Adding draw instanced functions by Alexis Hetu · 10 years ago
  62. 0733469 Implemented glDrawRangeElements by Alexis Hetu · 10 years ago
  63. a230805 Access library dependencies through a single object. by Nicolas Capens · 10 years ago
  64. f9b7cb1 New Buffers in OpenGL ES 3.0 by Alexis Hetu · 10 years ago
  65. 8141d7c Added utility function for OpenGL extension strings by Alexis Hetu · 10 years ago
  66. 93ae103 New VertexAttribute data types by Alexis Hetu · 10 years ago
  67. 5d9b4de Reference count the TLS objects. by Nicolas Capens · 10 years ago
  68. 8ea8784 Fixed object destruction in context by Alexis Hetu · 10 years ago
  69. 2d234af Adding new object types for OpenGL ES 3.0 by Alexis Hetu · 10 years ago
  70. d45d14a Fix using an alpha-less GL format for Android's RGBX. by Nicolas Capens · 10 years ago
  71. 0b65c5e Replacing numbers by constants by Alexis Hetu · 10 years ago
  72. fceb183 Adding some GLES 3.0 specific enums by Alexis Hetu · 10 years ago
  73. b97ad2e Enable OpenGL ES 3.0 context creation. by Nicolas Capens · 10 years ago
  74. 80b4125 Share the name space implementation between all GL versions. by Nicolas Capens · 10 years ago
  75. 7cc75e1 Make the Object class independent of the GL version. by Nicolas Capens · 10 years ago
  76. b027aa9 Adding Texture3D support. by Alexis Hetu · 10 years ago
  77. dddc4ab Retrieve the implementation color read format/type from the framebuffer. by Nicolas Capens · 10 years ago
  78. fa0cc04 Fix an image destruction deadlock. by Nicolas Capens · 10 years ago
  79. 2265824 Implement ETC1 compressed textures support. by Nicolas Capens · 10 years ago
  80. 393e2f9 Create a renderer device per GL context. by Nicolas Capens · 10 years ago
  81. e832139 Rename the GLES2 folder to OpenGL. by Nicolas Capens · 10 years ago[Renamed from src/GLES2/libGLESv2/Context.h]
  82. 14ee762 Name the namespaces logically. by Nicolas Capens · 10 years ago
  83. afd1f9f Retrieve the current context and display from EGL. by Nicolas Capens · 10 years ago
  84. f9b76a8 Rename the GLES2 namespace to gl2. by Nicolas Capens · 10 years ago
  85. ead7ac5 Share the EGL image interface between implementations. by Nicolas Capens · 10 years ago
  86. c78445c Eliminate the createDevice() dependency. by Nicolas Capens · 10 years ago
  87. 7ce51fc Move the EGL shared image creation implementation to the context. by Nicolas Capens · 10 years ago
  88. c2df125 Eliminate the glBindTexImage dependency. by Nicolas Capens · 10 years ago
  89. f6cd5de Eliminate the destroyContext() dependency. by Nicolas Capens · 10 years ago
  90. e9c5e4f Implement GL_OES_EGL_image_external support. by Nicolas Capens · 11 years ago
  91. 6e77a64 Implement EGL_KHR_gl_renderbuffer_image support. by Nicolas Capens · 11 years ago
  92. b676d2d Implement EGL_KHR_gl_texture_2D_image support. by Nicolas Capens · 11 years ago
  93. 10219e7 Use the full format to specify frame buffer blits. by Nicolas Capens · 11 years ago
  94. d4ae863 Update to June 11 2013 code drop. by John Bauman · 11 years ago
  95. 66b8ab2 Add SwiftShader dump from Feb 6 2013 by John Bauman · 11 years ago