Sign in
swiftshader
/
SwiftShader
/
84c9cf00cb24f89a39a9e7b27c78528473e99218
/
src
84c9cf0
Suppress unused parameter warnings
by Greg Hartman
· 10 years ago
75611d0
Fix texture unit enable/disable and binding prioritization.
by Nicolas Capens
· 10 years ago
70583fa
Fix texture coordinate transformations on OpenGL.
by Nicolas Capens
· 10 years ago
8fda73a
Improve log messages on unsupported formats
by Greg Hartman
· 10 years ago
0338245
Improve advice for attaching the debugger
by Greg Hartman
· 10 years ago
7ca4db3
Added handling of a few more types of variable
by Alexis Hetu
· 10 years ago
5f3d23c
Avoid NULL pointer exceptions when blitting without a buffer
by Greg Hartman
· 10 years ago
1780905
Adding bitwise operators to parser
by Alexis Hetu
· 10 years ago
778c28f
Texture2DArray binding function
by Alexis Hetu
· 10 years ago
b7c46af
Adding unsigned int types to parser
by Alexis Hetu
· 10 years ago
ff5e052
GL_SRC_ALPHA_SATURATE for OpenGL ES 3.0
by Alexis Hetu
· 10 years ago
f16c91a
Use the correct internal format for swaps.
by Nicolas Capens
· 10 years ago
8aaf671
Fix setting the source format before using it.
by Nicolas Capens
· 10 years ago
d2b487e
Change GceFrameBufferConfig::getInstance() to return a const&
by Greg Hartman
· 10 years ago
f78e963
Printing sizes properly
by Alexis Hetu
· 10 years ago
c7b0510
Pixel store parameters
by Alexis Hetu
· 10 years ago
8216de9
Texture2DArray skeleton
by Alexis Hetu
· 10 years ago
1b2f628
Multiple color attachments
by Alexis Hetu
· 10 years ago
5a01c18
glGet, 64b version
by Alexis Hetu
· 10 years ago
4c43943
Added preprocessor definitions for the architecture details of the DLLs
by Maxime Grégoire
· 10 years ago
90b0ba8
Fix rendering to a destroyed gralloc buffer.
by Nicolas Capens
· 10 years ago
6881301
Connect AndroidNativeImage lock calls to the sw::Surface
by Greg Hartman
· 10 years ago
e7dee54
Use global libX11 symbols when present.
by Nicolas Capens
· 10 years ago
a3aca1f
Fix pairing of gralloc locks and unlocks to avoid reference leaks
by Greg Hartman
· 10 years ago
394b707
Makefile updates to productionize the release
by Greg Hartman
· 10 years ago
4969f8f
Remove gralloc
by Greg Hartman
· 10 years ago
03e91f2
Removed useless memcpy operations
by Alexis Hetu
· 10 years ago
52114cc
Added missing query type
by Alexis Hetu
· 10 years ago
86d33cc
Added a few missing entries in getIntegerv
by Alexis Hetu
· 10 years ago
6a7c672
Update checks for compressed formats
by Alexis Hetu
· 10 years ago
8be7e3f
Fixed error in TexImage2D
by Alexis Hetu
· 10 years ago
4d614fd
Detect undersize buffers being delivered by ANativeWindow
by Greg Hartman
· 10 years ago
05e0cd3
Preprocessor definitions for libGL x64
by Maxime Grégoire
· 10 years ago
ebe9bbd
Fixed element array buffer name crash
by Alexis Hetu
· 10 years ago
eb195b6
Dispatch GLESv2 entry functions to avoid resolving to the same symbol.
by Nicolas Capens
· 10 years ago
83c3c96
Dispatch GLES_CM entry functions to avoid resolving to the same symbol.
by Nicolas Capens
· 10 years ago
12794e2
Dispatch EGL entry functions to avoid resolving to the same symbol.
by Nicolas Capens
· 10 years ago
0273322
Predefine (E)GL export macros.
by Nicolas Capens
· 10 years ago
ccee6a8
Prepend entry functions with their export macros.
by Nicolas Capens
· 10 years ago
deda34b
Combine es2::Image and es1::Image into egl::Image.
by Nicolas Capens
· 10 years ago
4be3370
Use %p without precision specifier in TRACE() calls.
by Nicolas Capens
· 10 years ago
0416e5c
Fix compilation regression on Linux.
by Nicolas Capens
· 10 years ago
b4d557d
Adding instanced drawing
by Alexis Hetu
· 10 years ago
e501b8b
VertexArray Object implementation
by Alexis Hetu
· 10 years ago
8e32f7b
Constness in Context
by Alexis Hetu
· 10 years ago
bcac6ff
TransformFeedback buffer binding
by Alexis Hetu
· 10 years ago
22d0766
Fix compilation regression on Linux.
by Nicolas Capens
· 10 years ago
f66c110
Initial work to connect gralloc to egl::Image
by Greg Hartman
· 10 years ago
46c7093
Fix several compilation warnings.
by Greg Hartman
· 10 years ago
e56b300
Initial version of the gralloc module for SwiftShader
by Greg Hartman
· 10 years ago
e8af6d1
Adding draw instanced functions
by Alexis Hetu
· 10 years ago
0733469
Implemented glDrawRangeElements
by Alexis Hetu
· 10 years ago
82196a2
When X11 is unavailable, default to a headless display.
by Nicolas Capens
· 10 years ago
f1f0030
Assembly output for NxM matrices
by Alexis Hetu
· 10 years ago
af1970c
Connecting the dots for some built-in functions
by Alexis Hetu
· 10 years ago
9ec919a
Revise the SwiftShader makefiles to avoid compile errors
by Greg Hartman
· 10 years ago
1117115
Remove -fvisibility=protected from Android.mk files.
by Nicolas Capens
· 10 years ago
d61ac5f
Set up Android-specific debugging
by Greg Hartman
· 10 years ago
2a1c569
Only load a dependent library when it has an expected symbol.
by Nicolas Capens
· 10 years ago
1906d0a
Changes to enable compile on Android JellyBean.
by Greg Hartman
· 10 years ago
8b5f3ef
New builtin function implementations
by Alexis Hetu
· 10 years ago
2205c20
Adding new GLES3.0 builtin functions
by Alexis Hetu
· 10 years ago
f68510d
First simplest 3D mipmap implementation
by Alexis Hetu
· 10 years ago
55a2cbc
Adding new glsl interpolation qualifiers
by Alexis Hetu
· 10 years ago
6467b7b
Remove unnecessary assert.h includes.
by Nicolas Capens
· 10 years ago
a230805
Access library dependencies through a single object.
by Nicolas Capens
· 10 years ago
18ad510
Implement glColor4f().
by Nicolas Capens
· 10 years ago
9651718
Renamed Vector4i to Vector4s
by Alexis Hetu
· 10 years ago
b14178b
Completing GLES 3.0 language parser
by Alexis Hetu
· 10 years ago
f9b7cb1
New Buffers in OpenGL ES 3.0
by Alexis Hetu
· 10 years ago
8f50056
Texture Storage for GLES 3.0
by Alexis Hetu
· 10 years ago
8141d7c
Added utility function for OpenGL extension strings
by Alexis Hetu
· 10 years ago
93ae103
New VertexAttribute data types
by Alexis Hetu
· 10 years ago
b6075da
Remove -g from LDFLAGS.
by Greg Hartman
· 10 years ago
726ee32
Transform Feedback and Sampler API Implemented
by Alexis Hetu
· 10 years ago
45f8823
Bump the version number for release.
by Nicolas Capens
· 10 years ago
a36c990
Manually load X11 and resolve its symbols when needed.
by Nicolas Capens
· 10 years ago
a46f1dd
Add support for missing pixel formats, primarily RGB565.
by Greg Hartman
· 10 years ago
6074f12
Treat the call to getIntegerv as a non-error on Android only.
by Greg Hartman
· 10 years ago
5d9b4de
Reference count the TLS objects.
by Nicolas Capens
· 10 years ago
e826ef0
Refactor GL objects into named and unnamed ones.
by Nicolas Capens
· 10 years ago
9cc8c96
Refactor using concrete EGL object pointers.
by Nicolas Capens
· 10 years ago
6ed0304
Reset TLS when the EGL context is destroyed.
by Nicolas Capens
· 10 years ago
8ea8784
Fixed object destruction in context
by Alexis Hetu
· 10 years ago
28eef97
Put debug information into the symbols files
by Greg Hartman
· 10 years ago
2d234af
Adding new object types for OpenGL ES 3.0
by Alexis Hetu
· 10 years ago
ed30618
Added more OpenGL ES 3.0 cases in front end
by Alexis Hetu
· 10 years ago
8c479bc
Query objects for OpenGL ES 3.0
by Alexis Hetu
· 10 years ago
ff7b886
Added OpenGL ES 3.0 parameters to buffers and textures
by Alexis Hetu
· 10 years ago
d45d14a
Fix using an alpha-less GL format for Android's RGBX.
by Nicolas Capens
· 10 years ago
36e22de
On Android: remove fallbacks that can match system libraries
by Greg Hartman
· 10 years ago
b7ea984
Move the code generation mutex to Reactor.
by Nicolas Capens
· 10 years ago
447ad83
Possibility to call a non-existing display list without error
by Maxime Gregoire
· 10 years ago
0b65c5e
Replacing numbers by constants
by Alexis Hetu
· 10 years ago
de6b75c
Use matching internal and external formats for RGBA8 images.
by Nicolas Capens
· 10 years ago
edb2e17
Implement glReadPixels() for RGBA formats.
by Nicolas Capens
· 10 years ago
ef77ac1
Enable using RGBA as internal formats.
by Nicolas Capens
· 10 years ago
10b295c
Implement support for RGBA blitting.
by Nicolas Capens
· 10 years ago
0c42ee1
Implement support for RGBA render targets.
by Nicolas Capens
· 10 years ago
b508eaf
Implement support for RGBA sampling.
by Nicolas Capens
· 10 years ago
Next »