1. 70415e4 Fix point rendering. by Nicolas Capens · 10 years ago
  2. e7c4ab0 Fix light position transformation. by Nicolas Capens · 10 years ago
  3. fe1269e Replacing int by TSourceLoc for lines by Alexis Hetu · 10 years ago
  4. 76b9a6a Simplify int4 and float4 types. by Nicolas Capens · 10 years ago
  5. 76a343a Adding switch case default keywords by Alexis Hetu · 10 years ago
  6. a35d823 Adding Interface Blocks to glsl parser by Alexis Hetu · 10 years ago
  7. 0085c44 Fixed some warnings by Alexis Hetu · 10 years ago
  8. 1768ac1 Addressing a FIXME by Alexis Hetu · 10 years ago
  9. c2632d2 Uniform Buffers API implementation by Alexis Hetu · 10 years ago
  10. dd7ff7a Initializer cleanup by Alexis Hetu · 10 years ago
  11. efe9232 Fix unintended switch case fall-through. by Nicolas Capens · 10 years ago
  12. b2b498e Fix support for BGRA formats in the texture environment. by Nicolas Capens · 10 years ago
  13. a818c45 Eliminating warnings from SwifShader by Alexis Hetu · 10 years ago
  14. 3815b6c outerProduct/transpose/determinant/inverse for const by Alexis Hetu · 10 years ago
  15. e5a4339 New FenceSync object API implementation by Alexis Hetu · 10 years ago
  16. e61d74a Increasing the number of vertex texture units allowed by Alexis Hetu · 10 years ago
  17. 638e2ae Transform feedback varyings API by Alexis Hetu · 10 years ago
  18. ad6b875 More ground work for Uniform blocks by Alexis Hetu · 10 years ago
  19. d71948f Compile fixes for JBMR2. by Nicolas Capens · 10 years ago
  20. 94352d9 Fix Linux compilation. by Nicolas Capens · 10 years ago
  21. 1dfcb93 Remove unnecessary RGB565 conversion. by Nicolas Capens · 10 years ago
  22. 3d7a095 Fix texture uploads using different formats. by Nicolas Capens · 10 years ago
  23. 2c4edc2 Make back buffers non-lockable. by Nicolas Capens · 10 years ago
  24. 477314b Support creating a Surface from a user pointer. by Nicolas Capens · 10 years ago
  25. 8059442 Add support for OpenGL ES 2.0 image formats to Surface. by Nicolas Capens · 10 years ago
  26. 3f43924 Fix color component defaults. by Nicolas Capens · 10 years ago
  27. 9eb8799 Lock the external buffer when dirty. by Nicolas Capens · 10 years ago
  28. 3779ea9 Use only external surface dimensions. by Nicolas Capens · 10 years ago
  29. cce8463 Fix potential null pointer dereference. by Nicolas Capens · 10 years ago
  30. 20c6f34 Create a global and thread-safe Blitter. by Nicolas Capens · 10 years ago
  31. 130c27a Move blit routine generation to a method. by Nicolas Capens · 10 years ago
  32. a8b364b Adding Struct related types by Alexis Hetu · 10 years ago
  33. 5f4ee79 glGetActiveUniformsiv implementation by Alexis Hetu · 10 years ago
  34. 3ef0c0a Added proper number suffixes in GLSL parser by Alexis Hetu · 10 years ago
  35. f159eb5 Fixing some warnings in libGLESv3.cpp by Alexis Hetu · 10 years ago
  36. 29e280d Remove the Radiance prototype. by Nicolas Capens · 10 years ago
  37. d174674 Uniform Blocks API by Alexis Hetu · 10 years ago
  38. 8f1b0ee Fixed instanced rendering by Alexis Hetu · 10 years ago
  39. dd8df68 glInstanceID implementation by Alexis Hetu · 10 years ago
  40. ecad519 ShaderCore const inputs by Alexis Hetu · 10 years ago
  41. 42ff6b1 Add proper in/out shader types by Alexis Hetu · 10 years ago
  42. bb7a173 Use a non-blocking lock for the streaming vertex buffer by Maxime Grégoire · 10 years ago
  43. 9085c8d Adding base type changes related to Uniform Blocks by Alexis Hetu · 10 years ago
  44. 8e851c1 RoundEven implementation by Alexis Hetu · 10 years ago
  45. b5332c5 Adding more built-in function definitions by Alexis Hetu · 10 years ago
  46. 6e0116f Support different component orders for decoding RGB565. by Nicolas Capens · 10 years ago
  47. 303d240 Pass the internal format to the image data loading functions. by Nicolas Capens · 10 years ago
  48. fc02cfc Fix infinite loop when using EGL_DONT_CARE. by Nicolas Capens · 10 years ago
  49. 8af5007 glFramebufferTextureLayer API implementation by Alexis Hetu · 10 years ago
  50. 3aa46cb Use the last triangle vertex for flat shading on OpenGL. by Nicolas Capens · 10 years ago
  51. 101e4f0 Sort config IDs by smaller color component depth. by Nicolas Capens · 10 years ago
  52. b79fc9f Don't restrict format combinations on CopyTexSubImage. by Nicolas Capens · 10 years ago
  53. e2b31f2 Fix choosing configs with 0 alpha bits. by Nicolas Capens · 10 years ago
  54. 6743bbf gl_InstanceID implementation by Alexis Hetu · 10 years ago
  55. 8f60458 Update to RenderbufferStorage's supported format list by Alexis Hetu · 10 years ago
  56. 7aca320 Removing a D3D limitation from SwiftShader by Alexis Hetu · 10 years ago
  57. fb96f4e outerProduct implementation by Alexis Hetu · 10 years ago
  58. f86ecd4 transpose implementation by Alexis Hetu · 10 years ago
  59. 00106d4 Fixed NxM matrix construction and minor issues by Alexis Hetu · 10 years ago
  60. 127fac3 Remove direct references to stlport. These break the M branch. by Greg Hartman · 10 years ago
  61. da6b27a Remove reference to M-incompatible format by Greg Hartman · 10 years ago
  62. 064cf08 Add a fix for LLVM for late versions of clang by Greg Hartman · 10 years ago
  63. e04f28a Add a missing break. by Ping-Hao Wu · 10 years ago
  64. 3e3f536 Fix R5G6B5 blend. by Nicolas Capens · 10 years ago
  65. cf0cdf6 Optimize R5G6B5 conversion. by Nicolas Capens · 10 years ago
  66. e030890 Implement R5G6B5 framebuffer present. by Nicolas Capens · 10 years ago
  67. 3b6c9cf Replace if/else with switch. by Alexis Hetu · 10 years ago
  68. 9919b6c Implement R5G6B5 write masking. by Nicolas Capens · 10 years ago
  69. d5f0a6c Implement R5G6B5 raster operations. by Nicolas Capens · 10 years ago
  70. d61d3a7 Compute clear colors where they'll be used. by Nicolas Capens · 10 years ago
  71. 5ba566b Implement R5G6B5 clear. by Nicolas Capens · 10 years ago
  72. fff3c9b Implement Concatenate() and Insert() for Int2. by Nicolas Capens · 10 years ago
  73. ed4ca6e Remove redundant/unreachable code. by Nicolas Capens · 10 years ago
  74. 3a014ff Implement R5G6B5 to 4.12 normalization. by Nicolas Capens · 10 years ago
  75. 2749631 Implement R5G6B5 texel fetch. by Nicolas Capens · 10 years ago
  76. d43f4ce Add utility function for 16-bit texture formats. by Nicolas Capens · 10 years ago
  77. e1a50af Add 6-bit and 5-bit sRGB conversion. by Nicolas Capens · 10 years ago
  78. cfd0e6c Match parameter order between float and integer sampling. by Nicolas Capens · 10 years ago
  79. df08bd0 Eliminate unnecessary casts. by Nicolas Capens · 10 years ago
  80. 3935865 Fix matrix mangled name by Alexis Hetu · 10 years ago
  81. a3fac8b Interpret integer color and normal coordinates as normalized. by Nicolas Capens · 10 years ago
  82. 4de7e2e Implemented matrix transpose by Alexis Hetu · 10 years ago
  83. 6116150 GL_HALF_FLOAT vs GL_HALF_FLOAT_OES by Alexis Hetu · 10 years ago
  84. 7dfbee6 Update validation for GL_COMBINE. by Nicolas Capens · 10 years ago
  85. 1a5d6ad Implement GL_COMBINE. by Nicolas Capens · 10 years ago
  86. 2be0420 Add state for GL_COMBINE. by Nicolas Capens · 10 years ago
  87. 83f26ff Implement predefined texture functions. by Nicolas Capens · 10 years ago
  88. d6e2fb2 Fix auto generating mipmaps for incomplete textures. by Nicolas Capens · 10 years ago
  89. 80b651d Implement GL_GENERATE_MIPMAP. by Nicolas Capens · 10 years ago
  90. c0aa94d Implement GL_PERSPECTIVE_CORRECTION_HINT. by Nicolas Capens · 10 years ago
  91. daf4886 Implement several OpenGL ES 1.1 functions with fixed-point parameters. by Nicolas Capens · 10 years ago
  92. 776b69b Implement glPointSize for OpenGL ES 1.1. by Nicolas Capens · 10 years ago
  93. 60c8168 Use llvm-ss static lib in EGLlib.so by Keun Soo Yim · 10 years ago
  94. 9ce854b Remove tracing of memory allocations. by Nicolas Capens · 10 years ago
  95. a196152 Do not allow GLES 3.0 on Android by Alexis Hetu · 10 years ago
  96. d061e42 Added type checking for Mod and bitwise ops by Alexis Hetu · 10 years ago
  97. 4ffc818 glClearBuffer implementation by Alexis Hetu · 10 years ago
  98. b72f8ee Adding unsigned int support for uniforms by Alexis Hetu · 10 years ago
  99. 3456d8f Adding NxM matrices uniform support by Alexis Hetu · 10 years ago
  100. b8cf3ff Implement glClearColorx() by Ping-Hao Wu · 10 years ago