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swiftshader
/
SwiftShader
/
e95d534ac645273b3669ef62046d9aa612468e7e
/
src
/
OpenGL
/
libEGL
f483671
Give SwiftShader libraries a unique name on Mac
by Alexis Hetu
· 9 years ago
98a1666
Upgrade to Visual Studio 2015 project files
by Alexis Hetu
· 9 years ago
8be4110
Made SwiftShader compile on Mac in Chromium
by Alexis Hetu
· 9 years ago
03b67af
Fixed build files for Windows clang
by Alexis Hetu
· 9 years ago
13241c6
Make memory for generated routines non-writable.
by Anthony Vallee-Dubois
· 10 years ago
3e204de
Changed SwiftShader output
by Alexis Hetu
· 9 years ago
d7260e2
Fixed building SwiftShader libraries within Chromium on Windows
by Alexis Hetu
· 9 years ago
68f564d
Update to BUILD.gn files
by Alexis Hetu
· 9 years ago
9913558
Fix Visual Studio 2015 compilation issues.
by Nicolas Capens
· 9 years ago
3a795c6
Fix casting a pointer to an integer safely.
by Nicolas Capens
· 9 years ago
b34591a
Turning on warnings as error in Visual Studio
by Alexis Hetu
· 9 years ago
1d67244
Fixed Windows warnings
by Alexis Hetu
· 9 years ago
46c1b91
Update to gn files for Windows
by Alexis Hetu
· 9 years ago
cc5c7d9
Delete thread data at eglReleaseThread.
by Nicolas Capens
· 9 years ago
af93a42
Refactor process/thread attach/detach.
by Nicolas Capens
· 9 years ago
83dfb16
Fixed warnings casting int to void*
by Alexis Hetu
· 9 years ago
91f10e3
GN files, initial check in
by Alexis Hetu
· 9 years ago
cc5c464
Silence unused private member warning
by Alexis Hetu
· 9 years ago
58df2f6
Store EGL images in a namespace.
by Nicolas Capens
· 9 years ago
e7e70d0
Add the EGL display as a context member.
by Nicolas Capens
· 9 years ago
a26bade
Use static_assert instead of meta macros.
by Nicolas Capens
· 9 years ago
b75bb02
Implemented the EGL_KHR_create_context extension
by Alexis Hetu
· 9 years ago
b7510aa
Move Khronos OpenGL headers to top-level include directory.
by Nicolas Capens
· 9 years ago
80d6f17
Add missing license headers.
by Nicolas Capens
· 9 years ago
6f89b65
Output builds to top-level obj and bin folder.
by Nicolas Capens
· 9 years ago
0bac285
Apply the Apache 2.0 license.
by Nicolas Capens
· 9 years ago
a060030
Fix validating the current context on eglSwapInterval.
by Nicolas Capens
· 9 years ago
eb3e308
Fix validating sync object pointers.
by Nicolas Capens
· 9 years ago
1410a68
Remove FORMAT_A1R5G5B5 from EGL configs.
by Nicolas Capens
· 9 years ago
d2cde9c
Remove unneeded libraries
by Greg Hartman
· 9 years ago
31c265c
Fix multilib module path.
by Nicolas Capens
· 9 years ago
3f1ab0c
Fix attempting to load libX11 when rendering headless.
by Nicolas Capens
· 9 years ago
35b16cf
Fix reference counting of texture images.
by Nicolas Capens
· 9 years ago
c360363
Add utility functions for reference counting.
by Nicolas Capens
· 9 years ago
a810d0c
Fix returning an opaque handle for eglGetCurrentDisplay().
by Nicolas Capens
· 9 years ago
5d96188
Fix signed/unsigned comparison warnings.
by Nicolas Capens
· 9 years ago
ae05d65
Fix glReadPixels and glClear memory leaks.
by Nicolas Capens
· 9 years ago
b4af9f7
Fix memory leaks.
by Nicolas Capens
· 9 years ago
26177e9
Statically allocate one EGL display.
by Nicolas Capens
· 9 years ago
0b96517
Fix a few missing EGL error resets.
by Nicolas Capens
· 9 years ago
b65c82e
Return EGL_BAD_ATTRIBUTE for unsupported HAL formats.
by Nicolas Capens
· 9 years ago
7154c1c
Eliminate duplicate window size query code.
by Nicolas Capens
· 9 years ago
086e465
Fix XRGB surface to RGB texture binding.
by Nicolas Capens
· 9 years ago
e836835
Fix OSX retina display support.
by Nicolas Capens
· 9 years ago
cd0a457
Port to OSX.
by Corentin Wallez
· 9 years ago
27654c2
Make SwiftShader compile on Mac (with unimplemented functions)
by Corentin Wallez
· 9 years ago
e63db96
Store the native display as an opaque pointer.
by Nicolas Capens
· 9 years ago
9c025c0
Use stlport prior to Marshmallow.
by Nicolas Capens
· 9 years ago
3b876b9
Fixes for JBMR0 compile (API 16)
by Greg Hartman
· 9 years ago
b4d30d9
Enable x86-64 builds for Android.
by Nicolas Capens
· 9 years ago
175d634
Minor bug fixes and cleanup
by Alexis Hetu
· 9 years ago
22bc79c
Use explicit stride for framebuffer blit.
by Nicolas Capens
· 9 years ago
f59ad06
Fix strict ordering of EGL configs.
by Nicolas Capens
· 9 years ago
6efe2d0
Don't mark any EGL configs as slow.
by Nicolas Capens
· 9 years ago
706cd1e
Fix go/ab builds for jb-mr1
by Greg Hartman
· 9 years ago
8aac455
Protect the displays global map
by Greg Hartman
· 9 years ago
cb58584
Wait on fence sync status query.
by Nicolas Capens
· 9 years ago
8527e47
Ensure that make reaches deep enough in the tree.
by Greg Hartman
· 9 years ago
96c9169
Swap red and blue channel in the default Android config.
by Greg Hartman
· 9 years ago
b7e6c32
Simplify Android window property queries.
by Nicolas Capens
· 9 years ago
b3c0c73
Set the EGL_NATIVE_VISUAL_ID attribute for Android HAL formats.
by Nicolas Capens
· 9 years ago
5716cf0
Enumerate RGB config formats.
by Nicolas Capens
· 9 years ago
b77b877
Set EGL_FRAMEBUFFER_TARGET_ANDROID on configs matching the framebuffer.
by Nicolas Capens
· 9 years ago
aaec29d
Determine the framebuffer format from the fb0 device.
by Nicolas Capens
· 9 years ago
506ef48
Revert "Implementation of EGL_KHR_swap_buffers_with_damage."
by Nicolas Capens
· 9 years ago
a60d825
Break the dependency on the wrapper libEGL.
by Greg Hartman
· 9 years ago
234e2fc
Fix function signature for Windows.
by Nicolas Capens
· 9 years ago
810f99b
Implementation of EGL_KHR_swap_buffers_with_damage.
by Nicolas Capens
· 10 years ago
7649300
Implementation of EGL_KHR_fence_sync.
by Nicolas Capens
· 9 years ago
8b4ea00
Remove the dependency on GCE for display size.
by Nicolas Capens
· 10 years ago
df01da3
Create debug builds of more SwiftShader projects
by Greg Hartman
· 10 years ago
b602f0d
Enumerate multisampled EGL configs.
by Nicolas Capens
· 10 years ago
79c7e27
Implement EGL_LARGEST_PBUFFER.
by Nicolas Capens
· 10 years ago
9a74a0e
Fix Android EGL config attribute retrieval.
by Nicolas Capens
· 10 years ago
0c19ed8
Fix returning EGL_BAD_ATTRIBUTE on unknown EGL config attributes.
by Nicolas Capens
· 10 years ago
824e7b3
Implement alpha testing.
by Nicolas Capens
· 10 years ago
83d0e98
Removing the EGL_OPENGL_ES3_BIT from Android entirely
by Alexis Hetu
· 10 years ago
850c946
Fix some warnings
by Greg Hartman
· 10 years ago
3713cd4
Log the switch value when reaching an UNREACHABLE().
by Nicolas Capens
· 10 years ago
2c4edc2
Make back buffers non-lockable.
by Nicolas Capens
· 10 years ago
fc02cfc
Fix infinite loop when using EGL_DONT_CARE.
by Nicolas Capens
· 10 years ago
101e4f0
Sort config IDs by smaller color component depth.
by Nicolas Capens
· 10 years ago
e2b31f2
Fix choosing configs with 0 alpha bits.
by Nicolas Capens
· 10 years ago
127fac3
Remove direct references to stlport. These break the M branch.
by Greg Hartman
· 10 years ago
60c8168
Use llvm-ss static lib in EGLlib.so
by Keun Soo Yim
· 10 years ago
a196152
Do not allow GLES 3.0 on Android
by Alexis Hetu
· 10 years ago
dcf1d85
Fixes for JBMR1
by Greg Hartman
· 10 years ago
f16c91a
Use the correct internal format for swaps.
by Nicolas Capens
· 10 years ago
d2b487e
Change GceFrameBufferConfig::getInstance() to return a const&
by Greg Hartman
· 10 years ago
4c43943
Added preprocessor definitions for the architecture details of the DLLs
by Maxime Grégoire
· 10 years ago
e7dee54
Use global libX11 symbols when present.
by Nicolas Capens
· 10 years ago
394b707
Makefile updates to productionize the release
by Greg Hartman
· 10 years ago
12794e2
Dispatch EGL entry functions to avoid resolving to the same symbol.
by Nicolas Capens
· 10 years ago
0273322
Predefine (E)GL export macros.
by Nicolas Capens
· 10 years ago
ccee6a8
Prepend entry functions with their export macros.
by Nicolas Capens
· 10 years ago
deda34b
Combine es2::Image and es1::Image into egl::Image.
by Nicolas Capens
· 10 years ago
4be3370
Use %p without precision specifier in TRACE() calls.
by Nicolas Capens
· 10 years ago
f66c110
Initial work to connect gralloc to egl::Image
by Greg Hartman
· 10 years ago
46c7093
Fix several compilation warnings.
by Greg Hartman
· 10 years ago
82196a2
When X11 is unavailable, default to a headless display.
by Nicolas Capens
· 10 years ago
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