commit | 3e204de9bb74b5379b42b7eea5c4b898b2698d56 | [log] [tgz] |
---|---|---|
author | Alexis Hetu <sugoi@google.com> | Wed Jul 20 17:05:17 2016 -0400 |
committer | Alexis Hétu <sugoi@google.com> | Wed Jul 20 21:11:21 2016 +0000 |
tree | 5d6464e398858f96d506ba34ffb08bcf55bd5abf | |
parent | d7260e208a42fea189ce418999dcc219781f7d09 [diff] |
Changed SwiftShader output To avoid having a library name mismatch between the LIBRARY lines of the .def files and the output from the GN files, the output names were restored to libEGL and libGLESv2, but the output directories were changed to avoid clashing with the ANGLE libraries. Also removed the warning silencing that's no longer required. Change-Id: Ifa13d302ffa19acc04e46e4c772fa407a1c818bc Reviewed-on: https://swiftshader-review.googlesource.com/5810 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Corentin Wallez <cwallez@google.com> Reviewed-by: Alexis Hétu <sugoi@google.com>
SwiftShader is a high-performance CPU-based implementation of the OpenGL ES and Direct3D 9 graphics APIs12. Its goal is to provide hardware independence for advanced 3D graphics.
The SwiftShader libraries act as drop-in replacements for graphics drivers.
On Windows, most applications can be made to use SwiftShader's DLLs by placing them in the same folder as the executable. On Linux, the LD_LIBRARY_PATH environment variable or -rpath linker option can be used to direct applications to search for shared libraries in the indicated directory first.
See CONTRIBUTING.txt for important contributing requirements.
The canonical repository for SwiftShader is hosted at: https://swiftshader.googlesource.com/SwiftShader
All changes must be reviewed and approved in the Gerrit review tool at: https://swiftshader-review.googlesource.com
Authenticate your account here: https://swiftshader-review.googlesource.com/new-password
All changes require a Change-ID tag in the commit message. A commit hook may be used to add this tag automatically, and can be found at: https://gerrit-review.googlesource.com/tools/hooks/commit-msg. To clone the repository and install the commit hook in one go:
git clone https://swiftshader.googlesource.com/SwiftShader && (cd SwiftShader && curl -Lo `git rev-parse --git-dir`/hooks/commit-msg https://gerrit-review.googlesource.com/tools/hooks/commit-msg ; chmod +x `git rev-parse --git-dir`/hooks/commit-msg)
Changes are uploaded to Gerrit by performing:
git push origin HEAD:refs/for/master
See docs/Index.md.
Public mailing list: swiftshader@googlegroups.com
Bug tracker: https://bugs.chromium.org/p/swiftshader
The SwiftShader project is licensed under the Apache License Version 2.0. You can find a copy of it in LICENSE.txt.
Files in the third_party folder are subject to their respective license.
The legal authors for copyright purposes are listed in AUTHORS.txt.
CONTRIBUTORS.txt contains a list of names of individuals who have contributed to SwiftShader. If you‘re not on the list, but you’ve signed the Google CLA and have contributed more than a formatting change, feel free to request to be added.