1. 0587821 Update to number of allowed shader inputs/outputs for OpenGL ES 3 by Alexis Hetu · 9 years ago
  2. a0aa5fd Fix Ozone compilation. by Nicolas Capens · 7 years ago
  3. fba5b6d Hide ASTC support by Alexis Hetu · 7 years ago
  4. 241f789 Refactor FrameBuffer blit/flip source. by Nicolas Capens · 9 years ago
  5. d3206e6 Use the source stride for framebuffer blit. by Nicolas Capens · 9 years ago
  6. e5a9637 Refactor FrameBuffer state. by Nicolas Capens · 8 years ago
  7. 708c24b Use more explicit include paths. by Nicolas Capens · 7 years ago
  8. 33438a6 Refactor vector packing. by Nicolas Capens · 7 years ago
  9. 0952c7d Fix initial framerate and show maximum. by Nicolas Capens · 7 years ago
  10. aa2666f Properly initializing image's memory by Alexis Hetu · 8 years ago
  11. bba05f3 Implement X11 onscreen framerate counter. by Nicolas Capens · 8 years ago
  12. 0e22d3a Implement GL_MAX_PROGRAM_TEXEL_OFFSET and GL_MAX_TEXTURE_LOD_BIAS by Alexis Hetu · 8 years ago
  13. 64ed0d7 Skeleton for Ozone FrameBuffer implementation by Alexis Hetu · 8 years ago
  14. a5aed5e Log an error when unsupported Android pixel formats are used. by Nicolas Capens · 8 years ago
  15. 9cb01cf Refactor Android includes. by Nicolas Capens · 8 years ago
  16. 9441b07 SwiftShader always builds its release version in Chromium by Alexis Hetu · 8 years ago
  17. 506cc5e Suppress UBSan false positives. by Nicolas Capens · 8 years ago
  18. fccddfe add support for gralloc1 mapper by Jaesung Chung · 8 years ago
  19. 31c07a3 Make the EGL surface class abstract. by Nicolas Capens · 8 years ago
  20. 6016a14 Make the FrameBuffer class pure abstract. by Nicolas Capens · 8 years ago
  21. 8cb9c9a Increase OUTLINE_RESOLUTION to 8192 by Alexis Hetu · 8 years ago
  22. 9ed48ba Prevent LTO from eliminating cross-library virtual methods. by Nicolas Capens · 8 years ago
  23. 04f4125 Don't needlessly generate cursor drawing code. by Nicolas Capens · 8 years ago
  24. 22be88e Increased varyings limit by Alexis Hetu · 8 years ago
  25. 2ddef88 Fixed defines from BUILD.gn files by Alexis Hetu · 8 years ago
  26. c994748 Remove superfluous incRef/decRef on graphics buffer. by Nicolas Capens · 8 years ago
  27. d7f3cc8 Unlock the graphics buffer before queuing it. by Nicolas Capens · 8 years ago
  28. 8ea247e Fix not canceling an already queued graphics buffer. by Nicolas Capens · 8 years ago
  29. 147f668 Fixed Mac build by Alexis Hetu · 8 years ago
  30. 8560e68 Add dummy key methods for UBSan RTTI. by Nicolas Capens · 8 years ago
  31. f8faed6 Modified MutexLock to use a pthread mutex on Android. by Jorge E. Moreira · 8 years ago
  32. efe1ce9 Support HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED as RGBX8888 by Greg Hartman · 8 years ago
  33. 411273e Refactor Byte4 unpacking. by Nicolas Capens · 8 years ago
  34. f549e3b Vectorize R5G6B5 framebuffer present. by Nicolas Capens · 8 years ago
  35. ccd5ecb Detect SSE4.1 support for Subzero. by Nicolas Capens · 8 years ago
  36. ac213e3 Try resolving existing X11 symbols before loading libX11. by Nicolas Capens · 8 years ago
  37. a29d653 Deprecate support for constant pointers. by Nicolas Capens · 8 years ago
  38. 16b5f15 Avoid ambiguous vector casts. by Nicolas Capens · 8 years ago
  39. d6d10f9 Fixed official chromium build on Linux by Alexis Hetu · 8 years ago
  40. e97a31e Fixed clang warnings and unmuted these warnings by Alexis Hetu · 8 years ago
  41. d022e41 Move Reactor type definitions to Reactor.hpp. by Nicolas Capens · 9 years ago
  42. 8be4110 Made SwiftShader compile on Mac in Chromium by Alexis Hetu · 9 years ago
  43. 03b67af Fixed build files for Windows clang by Alexis Hetu · 9 years ago
  44. 68f564d Update to BUILD.gn files by Alexis Hetu · 9 years ago
  45. 1d67244 Fixed Windows warnings by Alexis Hetu · 9 years ago
  46. 46c1b91 Update to gn files for Windows by Alexis Hetu · 9 years ago
  47. 91f10e3 GN files, initial check in by Alexis Hetu · 9 years ago
  48. 7208e93 Moved or removed unused variables by Alexis Hetu · 9 years ago
  49. 2337a19 texoffset implementation by Meng-Lin Wu · 9 years ago
  50. f0aef1a Make the number of vertex inputs configurable. by Nicolas Capens · 9 years ago
  51. 3b4c93f Make the number of fragment inputs configurable. by Nicolas Capens · 9 years ago
  52. ec0936c Make the number of vertex outputs configurable. by Nicolas Capens · 9 years ago
  53. 80d6f17 Add missing license headers. by Nicolas Capens · 9 years ago
  54. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 9 years ago
  55. 518e41a Remove the watermark logo. by Nicolas Capens · 9 years ago
  56. 049a187 SRGB implementation by Alexis Hetu · 9 years ago
  57. c98186a Fix support for variable number of render targets. by Nicolas Capens · 9 years ago
  58. b663f71 Refactor implementation constants. by Nicolas Capens · 9 years ago
  59. 772d249 Transform Feedback buffer locking utility functions by Alexis Hetu · 9 years ago
  60. 82b3d15 Defined uniform block related constants by Alexis Hetu · 9 years ago
  61. 2c2a7b2 Passing uniform buffers to the vertex/pixel programs by Alexis Hetu · 9 years ago
  62. 81f1830 Make Function arguments type-safe. by Nicolas Capens · 9 years ago
  63. 2ab859f Make Function variadic and take a function signature. by Nicolas Capens · 10 years ago
  64. 8e8be7c Fix string format specifiers. by Nicolas Capens · 9 years ago
  65. c4748c5 Use empty initializer lists for zeroing structs. by Nicolas Capens · 9 years ago
  66. c0fb8a0 Fix aligned access regression. by Nicolas Capens · 9 years ago
  67. cd0ea23 Fix basing aligned access on stride instead of width. by Nicolas Capens · 9 years ago
  68. cd0a457 Port to OSX. by Corentin Wallez · 9 years ago
  69. 27654c2 Make SwiftShader compile on Mac (with unimplemented functions) by Corentin Wallez · 9 years ago
  70. e63db96 Store the native display as an opaque pointer. by Nicolas Capens · 9 years ago
  71. 3b876b9 Fixes for JBMR0 compile (API 16) by Greg Hartman · 9 years ago
  72. 175d634 Minor bug fixes and cleanup by Alexis Hetu · 9 years ago
  73. 22bc79c Use explicit stride for framebuffer blit. by Nicolas Capens · 9 years ago
  74. 1edcd8b Multiple draw buffers implementation by Alexis Hetu · 9 years ago
  75. 135f634 Display the watermark on AOSP images by Nicolas Capens · 9 years ago
  76. a0355b7 Use a symbolic constant for the default thread count. by Nicolas Capens · 10 years ago
  77. 6683943 Adapt D3D9 to Renderer changes. by Nicolas Capens · 10 years ago
  78. d226414 Implement user clip planes. by Nicolas Capens · 10 years ago
  79. 0f25090 Fix vertex attribute count constant. by Nicolas Capens · 10 years ago
  80. 0085c44 Fixed some warnings by Alexis Hetu · 10 years ago
  81. e61d74a Increasing the number of vertex texture units allowed by Alexis Hetu · 10 years ago
  82. 3779ea9 Use only external surface dimensions. by Nicolas Capens · 10 years ago
  83. d174674 Uniform Blocks API by Alexis Hetu · 10 years ago
  84. e04f28a Add a missing break. by Ping-Hao Wu · 10 years ago
  85. 3e3f536 Fix R5G6B5 blend. by Nicolas Capens · 10 years ago
  86. cf0cdf6 Optimize R5G6B5 conversion. by Nicolas Capens · 10 years ago
  87. e030890 Implement R5G6B5 framebuffer present. by Nicolas Capens · 10 years ago
  88. 3b6c9cf Replace if/else with switch. by Alexis Hetu · 10 years ago
  89. 5f3d23c Avoid NULL pointer exceptions when blitting without a buffer by Greg Hartman · 10 years ago
  90. 8aaf671 Fix setting the source format before using it. by Nicolas Capens · 10 years ago
  91. 1b2f628 Multiple color attachments by Alexis Hetu · 10 years ago
  92. e7dee54 Use global libX11 symbols when present. by Nicolas Capens · 10 years ago
  93. a3aca1f Fix pairing of gralloc locks and unlocks to avoid reference leaks by Greg Hartman · 10 years ago
  94. 4d614fd Detect undersize buffers being delivered by ANativeWindow by Greg Hartman · 10 years ago
  95. 82196a2 When X11 is unavailable, default to a headless display. by Nicolas Capens · 10 years ago
  96. a230805 Access library dependencies through a single object. by Nicolas Capens · 10 years ago
  97. a36c990 Manually load X11 and resolve its symbols when needed. by Nicolas Capens · 10 years ago
  98. a46f1dd Add support for missing pixel formats, primarily RGB565. by Greg Hartman · 10 years ago
  99. 2d234af Adding new object types for OpenGL ES 3.0 by Alexis Hetu · 10 years ago
  100. 0b65c5e Replacing numbers by constants by Alexis Hetu · 10 years ago