commit | 8560e6877b10b9f0fea712cb6ef52dcc3fc69747 | [log] [tgz] |
---|---|---|
author | Nicolas Capens <capn@google.com> | Tue Feb 07 13:44:24 2017 -0500 |
committer | Nicolas Capens <capn@google.com> | Tue Feb 07 20:02:22 2017 +0000 |
tree | f656ac4bafd4db06d6162fe688e3d9d86a057d1a | |
parent | f8faed6dd2b2389bef3b9aae0f5ce9e8fcf950fa [diff] |
Add dummy key methods for UBSan RTTI. Chromium UBSan builds require RTTI, for which GCC/Clang requires each class' first non-inline virtual method (the "key method") to have a known definition so that its address can be used as a unique type identifier: https://gcc.gnu.org/onlinedocs/gcc/Vague-Linkage.html libEGL and libGLESv2 each use objects who's full definition only exists within one or the other. Methods for which the definition is unknown can still be called if they are virtual, because the compiler/linker only needs to know the vtable entry offset. But because of the GCC/Clang requirement of having the first non-inline virtual method be fully defined, we need to add dummy virtual methods and their definitions. Bug swiftshader:31 Change-Id: Ib146cac811388086b29dbb099266c43795d6ed31 Reviewed-on: https://swiftshader-review.googlesource.com/8708 Reviewed-by: Alexis Hétu <sugoi@google.com> Tested-by: Nicolas Capens <capn@google.com>
SwiftShader is a high-performance CPU-based implementation of the OpenGL ES and Direct3D 9 graphics APIs12. Its goal is to provide hardware independence for advanced 3D graphics.
The SwiftShader libraries act as drop-in replacements for graphics drivers.
On Windows, most applications can be made to use SwiftShader's DLLs by placing them in the same folder as the executable. On Linux, the LD_LIBRARY_PATH environment variable or -rpath linker option can be used to direct applications to search for shared libraries in the indicated directory first.
Prebuilt binaries can be found at: https://goo.gl/5MOcdb
See CONTRIBUTING.txt for important contributing requirements.
The canonical repository for SwiftShader is hosted at: https://swiftshader.googlesource.com/SwiftShader
All changes must be reviewed and approved in the Gerrit review tool at: https://swiftshader-review.googlesource.com
Authenticate your account here: https://swiftshader-review.googlesource.com/new-password
All changes require a Change-ID tag in the commit message. A commit hook may be used to add this tag automatically, and can be found at: https://gerrit-review.googlesource.com/tools/hooks/commit-msg. To clone the repository and install the commit hook in one go:
git clone https://swiftshader.googlesource.com/SwiftShader && (cd SwiftShader && curl -Lo `git rev-parse --git-dir`/hooks/commit-msg https://gerrit-review.googlesource.com/tools/hooks/commit-msg ; chmod +x `git rev-parse --git-dir`/hooks/commit-msg)
Changes are uploaded to Gerrit by performing:
git push origin HEAD:refs/for/master
See docs/Index.md.
Public mailing list: swiftshader@googlegroups.com
Bug tracker: https://bugs.chromium.org/p/swiftshader
The SwiftShader project is licensed under the Apache License Version 2.0. You can find a copy of it in LICENSE.txt.
Files in the third_party folder are subject to their respective license.
The legal authors for copyright purposes are listed in AUTHORS.txt.
CONTRIBUTORS.txt contains a list of names of individuals who have contributed to SwiftShader. If you‘re not on the list, but you’ve signed the Google CLA and have contributed more than a formatting change, feel free to request to be added.