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Nicolas Capens0bac2852016-05-07 06:09:58 -04001// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
Nicolas Capensee16f0d2015-07-16 17:40:10 -04002//
Nicolas Capens0bac2852016-05-07 06:09:58 -04003// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
Nicolas Capensee16f0d2015-07-16 17:40:10 -04006//
Nicolas Capens0bac2852016-05-07 06:09:58 -04007// http://www.apache.org/licenses/LICENSE-2.0
Nicolas Capensee16f0d2015-07-16 17:40:10 -04008//
Nicolas Capens0bac2852016-05-07 06:09:58 -04009// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
Nicolas Capensee16f0d2015-07-16 17:40:10 -040014
15#include "Direct3DVertexBuffer9.hpp"
16
17#include "Direct3DDevice9.hpp"
18#include "Resource.hpp"
19#include "Debug.hpp"
20
21#include <assert.h>
22
23namespace D3D9
24{
25 Direct3DVertexBuffer9::Direct3DVertexBuffer9(Direct3DDevice9 *device, unsigned int length, unsigned long usage, long FVF, D3DPOOL pool) : Direct3DResource9(device, D3DRTYPE_VERTEXBUFFER, pool, length), length(length), usage(usage), FVF(FVF)
26 {
27 if(FVF)
28 {
29 unsigned int stride = 0;
30
31 switch(FVF & D3DFVF_POSITION_MASK)
32 {
33 case D3DFVF_XYZ: stride += 12; break;
34 case D3DFVF_XYZRHW: stride += 16; break;
35 case D3DFVF_XYZB1: stride += 16; break;
36 case D3DFVF_XYZB2: stride += 20; break;
37 case D3DFVF_XYZB3: stride += 24; break;
38 case D3DFVF_XYZB4: stride += 28; break;
39 case D3DFVF_XYZB5: stride += 32; break;
40 case D3DFVF_XYZW: stride += 16; break;
41 }
42
43 if(FVF & D3DFVF_NORMAL) stride += 12;
44 if(FVF & D3DFVF_PSIZE) stride += 4;
45 if(FVF & D3DFVF_DIFFUSE) stride += 4;
46 if(FVF & D3DFVF_SPECULAR) stride += 4;
47
48 switch((FVF & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
49 {
50 case 8: stride += 4 + 4 * ((1 + (FVF >> 30)) % 4);
51 case 7: stride += 4 + 4 * ((1 + (FVF >> 28)) % 4);
52 case 6: stride += 4 + 4 * ((1 + (FVF >> 26)) % 4);
53 case 5: stride += 4 + 4 * ((1 + (FVF >> 24)) % 4);
54 case 4: stride += 4 + 4 * ((1 + (FVF >> 22)) % 4);
55 case 3: stride += 4 + 4 * ((1 + (FVF >> 20)) % 4);
56 case 2: stride += 4 + 4 * ((1 + (FVF >> 18)) % 4);
57 case 1: stride += 4 + 4 * ((1 + (FVF >> 16)) % 4);
58 case 0: break;
59 default:
60 ASSERT(false);
61 }
62
63 ASSERT(length >= stride); // FIXME
64 }
65
66 vertexBuffer = new sw::Resource(length + 192 + 1024); // NOTE: Applications can 'overshoot' while writing vertices
67 lockCount = 0;
68 }
69
70 Direct3DVertexBuffer9::~Direct3DVertexBuffer9()
71 {
72 vertexBuffer->destruct();
73 }
74
75 long Direct3DVertexBuffer9::QueryInterface(const IID &iid, void **object)
76 {
77 CriticalSection cs(device);
78
79 TRACE("");
80
81 if(iid == IID_IDirect3DVertexBuffer9 ||
82 iid == IID_IDirect3DResource9 ||
83 iid == IID_IUnknown)
84 {
85 AddRef();
86 *object = this;
87
88 return S_OK;
89 }
90
91 *object = 0;
92
93 return NOINTERFACE(iid);
94 }
95
96 unsigned long Direct3DVertexBuffer9::AddRef()
97 {
98 TRACE("");
99
100 return Direct3DResource9::AddRef();
101 }
102
103 unsigned long Direct3DVertexBuffer9::Release()
104 {
105 TRACE("");
106
107 return Direct3DResource9::Release();
108 }
109
110 long Direct3DVertexBuffer9::FreePrivateData(const GUID &guid)
111 {
112 CriticalSection cs(device);
113
114 TRACE("");
115
116 return Direct3DResource9::FreePrivateData(guid);
117 }
118
119 long Direct3DVertexBuffer9::GetPrivateData(const GUID &guid, void *data, unsigned long *size)
120 {
121 CriticalSection cs(device);
122
123 TRACE("");
124
125 return Direct3DResource9::GetPrivateData(guid, data, size);
126 }
127
128 void Direct3DVertexBuffer9::PreLoad()
129 {
130 CriticalSection cs(device);
131
132 TRACE("");
133
134 Direct3DResource9::PreLoad();
135 }
136
137 long Direct3DVertexBuffer9::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags)
138 {
139 CriticalSection cs(device);
140
141 TRACE("");
142
143 return Direct3DResource9::SetPrivateData(guid, data, size, flags);
144 }
145
146 long Direct3DVertexBuffer9::GetDevice(IDirect3DDevice9 **device)
147 {
148 CriticalSection cs(this->device);
149
150 TRACE("");
151
152 return Direct3DResource9::GetDevice(device);
153 }
154
155 unsigned long Direct3DVertexBuffer9::SetPriority(unsigned long newPriority)
156 {
157 CriticalSection cs(device);
158
159 TRACE("");
160
161 return Direct3DResource9::SetPriority(newPriority);
162 }
163
164 unsigned long Direct3DVertexBuffer9::GetPriority()
165 {
166 CriticalSection cs(device);
167
168 TRACE("");
169
170 return Direct3DResource9::GetPriority();
171 }
172
173 D3DRESOURCETYPE Direct3DVertexBuffer9::GetType()
174 {
175 CriticalSection cs(device);
176
177 TRACE("");
178
179 return Direct3DResource9::GetType();
180 }
181
182 long Direct3DVertexBuffer9::Lock(unsigned int offset, unsigned int size, void **data, unsigned long flags)
183 {
184 CriticalSection cs(device);
185
186 TRACE("");
187
188 if(offset == 0 && size == 0) // Lock whole buffer
189 {
190 size = length;
191 }
192
193 if(!data || offset + size > length)
194 {
195 return INVALIDCALL();
196 }
197
198 void *buffer;
199
200 if(flags & D3DLOCK_DISCARD/* && usage & D3DUSAGE_DYNAMIC*/)
201 {
202 vertexBuffer->destruct();
203 vertexBuffer = new sw::Resource(length + 192 + 1024); // NOTE: Applications can 'overshoot' while writing vertices
Nicolas Capens0bac2852016-05-07 06:09:58 -0400204
Nicolas Capens66839432015-07-17 11:45:49 -0400205 buffer = (void*)vertexBuffer->data();
Nicolas Capensee16f0d2015-07-16 17:40:10 -0400206 }
207 else if(flags & D3DLOCK_NOOVERWRITE/* && usage & D3DUSAGE_DYNAMIC*/)
208 {
Nicolas Capens66839432015-07-17 11:45:49 -0400209 buffer = (void*)vertexBuffer->data();
Nicolas Capensee16f0d2015-07-16 17:40:10 -0400210 }
211 else
212 {
213 buffer = vertexBuffer->lock(sw::PUBLIC);
214 lockCount++;
215 }
216
217 *data = (unsigned char*)buffer + offset;
218
219 return D3D_OK;
220 }
221
222 long Direct3DVertexBuffer9::Unlock()
223 {
224 CriticalSection cs(device);
225
226 TRACE("");
227
228 if(lockCount > 0)
229 {
230 vertexBuffer->unlock();
231 lockCount--;
232 }
233
234 return D3D_OK;
235 }
236
237 long Direct3DVertexBuffer9::GetDesc(D3DVERTEXBUFFER_DESC *description)
238 {
239 CriticalSection cs(device);
240
241 TRACE("");
242
243 if(!description)
244 {
245 return INVALIDCALL();
246 }
247
248 description->FVF = FVF;
249 description->Format = D3DFMT_VERTEXDATA;
250 description->Pool = pool;
251 description->Size = length;
252 description->Type = D3DRTYPE_VERTEXBUFFER;
253 description->Usage = usage;
254
255 return D3D_OK;
256 }
257
258 int Direct3DVertexBuffer9::getLength() const
259 {
260 return length;
261 }
262
263 sw::Resource *Direct3DVertexBuffer9::getResource() const
264 {
265 return vertexBuffer;
266 }
267}