Apply the Apache 2.0 license.

Change-Id: I4a7aeefedcd2d891093520d5a10ebefadcddb5be
Reviewed-on: https://swiftshader-review.googlesource.com/5320
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/D3D9/Direct3DVertexBuffer9.cpp b/src/D3D9/Direct3DVertexBuffer9.cpp
index 0de6806..752dfb8 100644
--- a/src/D3D9/Direct3DVertexBuffer9.cpp
+++ b/src/D3D9/Direct3DVertexBuffer9.cpp
@@ -1,13 +1,16 @@
-// SwiftShader Software Renderer
+// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
 //
-// Copyright(c) 2005-2011 TransGaming Inc.
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
 //
-// All rights reserved. No part of this software may be copied, distributed, transmitted,
-// transcribed, stored in a retrieval system, translated into any human or computer
-// language by any means, or disclosed to third parties without the explicit written
-// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
-// or implied, including but not limited to any patent rights, are granted to you.
+//    http://www.apache.org/licenses/LICENSE-2.0
 //
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
 
 #include "Direct3DVertexBuffer9.hpp"
 
@@ -198,7 +201,7 @@
 		{
 			vertexBuffer->destruct();
 			vertexBuffer = new sw::Resource(length + 192 + 1024);   // NOTE: Applications can 'overshoot' while writing vertices
-			
+
 			buffer = (void*)vertexBuffer->data();
 		}
 		else if(flags & D3DLOCK_NOOVERWRITE/* && usage & D3DUSAGE_DYNAMIC*/)