Adapt D3D9 to Renderer changes.
Bug 22533227
Change-Id: Ib1b17bcace85bc6204589a48c65f60c94ffbe5cc
Reviewed-on: https://swiftshader-review.googlesource.com/3732
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/D3D9/Direct3DVertexBuffer9.cpp b/src/D3D9/Direct3DVertexBuffer9.cpp
index 55d0931..0de6806 100644
--- a/src/D3D9/Direct3DVertexBuffer9.cpp
+++ b/src/D3D9/Direct3DVertexBuffer9.cpp
@@ -199,11 +199,11 @@
vertexBuffer->destruct();
vertexBuffer = new sw::Resource(length + 192 + 1024); // NOTE: Applications can 'overshoot' while writing vertices
- buffer = (void*)vertexBuffer->getBuffer();
+ buffer = (void*)vertexBuffer->data();
}
else if(flags & D3DLOCK_NOOVERWRITE/* && usage & D3DUSAGE_DYNAMIC*/)
{
- buffer = (void*)vertexBuffer->getBuffer();
+ buffer = (void*)vertexBuffer->data();
}
else
{