blob: 6aa1f8827f27cb24696d7631ce71a93dc0ad0d9b [file] [log] [blame]
Nicolas Capens68a82382018-10-02 13:16:55 -04001// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15#ifndef sw_PixelRoutine_hpp
16#define sw_PixelRoutine_hpp
17
Nicolas Capens1d8c8db2018-11-05 16:30:42 -050018#include "Device/QuadRasterizer.hpp"
Nicolas Capens68a82382018-10-02 13:16:55 -040019
Nicolas Capens28556362021-07-24 02:36:09 -040020#include <vector>
21
Nicolas Capens157ba262019-12-10 17:49:14 -050022namespace sw {
23
24class PixelShader;
25class SamplerCore;
26
27class PixelRoutine : public sw::QuadRasterizer
Nicolas Capens68a82382018-10-02 13:16:55 -040028{
Nicolas Capens157ba262019-12-10 17:49:14 -050029public:
30 PixelRoutine(const PixelProcessor::State &state,
Ben Claytonbc1c067be2019-12-17 20:37:37 +000031 vk::PipelineLayout const *pipelineLayout,
32 SpirvShader const *spirvShader,
33 const vk::DescriptorSet::Bindings &descriptorSets);
Nicolas Capens68a82382018-10-02 13:16:55 -040034
Nicolas Capens157ba262019-12-10 17:49:14 -050035 virtual ~PixelRoutine();
Nicolas Capens68a82382018-10-02 13:16:55 -040036
Nicolas Capens157ba262019-12-10 17:49:14 -050037protected:
Nicolas Capens28556362021-07-24 02:36:09 -040038 using SampleSet = std::vector<int>;
39
Nicolas Capensafdb5122022-06-30 11:31:35 -040040 SIMD::Float z[4]; // Multisampled z
41 SIMD::Float w; // Used as is
42 SIMD::Float rhw; // Reciprocal w
Nicolas Capens68a82382018-10-02 13:16:55 -040043
Nicolas Capens157ba262019-12-10 17:49:14 -050044 SpirvRoutine routine;
45 const vk::DescriptorSet::Bindings &descriptorSets;
Nicolas Capens68a82382018-10-02 13:16:55 -040046
Nicolas Capensafdb5122022-06-30 11:31:35 -040047 virtual void setBuiltins(Int &x, Int &y, SIMD::Float (&z)[4], SIMD::Float &w, Int cMask[4], const SampleSet &samples) = 0;
Nicolas Capens28556362021-07-24 02:36:09 -040048 virtual void executeShader(Int cMask[4], Int sMask[4], Int zMask[4], const SampleSet &samples) = 0;
49 virtual Bool alphaTest(Int cMask[4], const SampleSet &samples) = 0;
Nicolas Capensefbbb2f2021-09-22 14:20:09 -040050 virtual void blendColor(Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4], const SampleSet &samples) = 0;
Nicolas Capens68a82382018-10-02 13:16:55 -040051
Nicolas Capens157ba262019-12-10 17:49:14 -050052 void quad(Pointer<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y) override;
Nicolas Capens68a82382018-10-02 13:16:55 -040053
Nicolas Capens157ba262019-12-10 17:49:14 -050054 void alphaTest(Int &aMask, const Short4 &alpha);
Nicolas Capensafdb5122022-06-30 11:31:35 -040055 void alphaToCoverage(Int cMask[4], const SIMD::Float &alpha, const SampleSet &samples);
Nicolas Capens68a82382018-10-02 13:16:55 -040056
Nicolas Capens8c5df9c2021-10-27 16:29:54 -040057 void writeColor(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4f &color, const Int &sMask, const Int &zMask, const Int &cMask);
Nicolas Capensd1116fa2022-06-29 10:39:18 -040058 SIMD::Float4 alphaBlend(int index, const Pointer<Byte> &cBuffer, const SIMD::Float4 &sourceColor, const Int &x);
Nicolas Capens157ba262019-12-10 17:49:14 -050059 void writeColor(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4s &current, const Int &sMask, const Int &zMask, const Int &cMask);
Nicolas Capens68a82382018-10-02 13:16:55 -040060
Nicolas Capens157ba262019-12-10 17:49:14 -050061 bool isSRGB(int index) const;
62 UShort4 convertFixed16(const Float4 &cf, bool saturate = true);
Sean Risserb71a5562021-04-01 16:44:48 -040063 Float4 convertFloat32(const UShort4 &cf);
Nicolas Capens157ba262019-12-10 17:49:14 -050064 void linearToSRGB12_16(Vector4s &c);
Nicolas Capens68a82382018-10-02 13:16:55 -040065
Nicolas Capens157ba262019-12-10 17:49:14 -050066private:
Alexis Hetu5c0531f2022-03-24 17:23:56 -040067 bool hasStencilReplaceRef() const;
68 Byte8 stencilReplaceRef();
Nicolas Capens8660e1c2021-07-26 19:50:09 -040069 void stencilTest(const Pointer<Byte> &sBuffer, const Int &x, Int sMask[4], const SampleSet &samples);
Nicolas Capens157ba262019-12-10 17:49:14 -050070 void stencilTest(Byte8 &value, VkCompareOp stencilCompareMode, bool isBack);
Alexis Hetuf7297502022-06-01 12:48:20 -040071 Byte8 stencilOperation(const Byte8 &bufferValue, const PixelProcessor::States::StencilOpState &ops, bool isBack, const Int &zMask, const Int &sMask);
72 Byte8 stencilOperation(const Byte8 &bufferValue, VkStencilOp operation, bool isBack);
Nicolas Capensafdb5122022-06-30 11:31:35 -040073 SIMD::Float clampDepth(const SIMD::Float &z);
74 Bool depthTest(const Pointer<Byte> &zBuffer, int q, const Int &x, const SIMD::Float &z, const Int &sMask, Int &zMask, const Int &cMask);
Sean Risserb71a5562021-04-01 16:44:48 -040075 void depthBoundsTest(const Pointer<Byte> &zBuffer, int q, const Int &x, Int &zMask, Int &cMask);
Nicolas Capens68a82382018-10-02 13:16:55 -040076
Nicolas Capens157ba262019-12-10 17:49:14 -050077 void readPixel(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4s &pixel);
Alexis Hetu1d6a1032022-07-05 12:20:29 -040078 enum BlendFactorModifier
79 {
80 None,
81 OneMinus
82 };
Nicolas Capens920f8292021-11-09 13:41:24 -050083 Float blendConstant(vk::Format format, int component, BlendFactorModifier modifier = None);
Nicolas Capensd1116fa2022-06-29 10:39:18 -040084 void blendFactorRGB(SIMD::Float4 &blendFactorRGB, const SIMD::Float4 &sourceColor, const SIMD::Float4 &destColor, VkBlendFactor colorBlendFactor, vk::Format format);
Nicolas Capensafdb5122022-06-30 11:31:35 -040085 void blendFactorAlpha(SIMD::Float &blendFactorAlpha, const SIMD::Float &sourceAlpha, const SIMD::Float &destAlpha, VkBlendFactor alphaBlendFactor, vk::Format format);
86
Nicolas Capens77186042021-10-27 16:29:54 -040087 bool blendFactorCanExceedFormatRange(VkBlendFactor blendFactor, vk::Format format);
Nicolas Capensd1116fa2022-06-29 10:39:18 -040088 SIMD::Float4 computeAdvancedBlendMode(int index, const SIMD::Float4 &src, const SIMD::Float4 &dst, const SIMD::Float4 &srcFactor, const SIMD::Float4 &dstFactor);
Nicolas Capensafdb5122022-06-30 11:31:35 -040089 SIMD::Float blendOpOverlay(SIMD::Float &src, SIMD::Float &dst);
90 SIMD::Float blendOpColorDodge(SIMD::Float &src, SIMD::Float &dst);
91 SIMD::Float blendOpColorBurn(SIMD::Float &src, SIMD::Float &dst);
92 SIMD::Float blendOpHardlight(SIMD::Float &src, SIMD::Float &dst);
93 SIMD::Float blendOpSoftlight(SIMD::Float &src, SIMD::Float &dst);
Nicolas Capensd1116fa2022-06-29 10:39:18 -040094 void setLumSat(SIMD::Float4 &cbase, SIMD::Float4 &csat, SIMD::Float4 &clum, SIMD::Float &x, SIMD::Float &y, SIMD::Float &z);
95 void setLum(SIMD::Float4 &cbase, SIMD::Float4 &clum, SIMD::Float &x, SIMD::Float &y, SIMD::Float &z);
Nicolas Capensafdb5122022-06-30 11:31:35 -040096 SIMD::Float computeLum(SIMD::Float &color, SIMD::Float &lum, SIMD::Float &mincol, SIMD::Float &maxcol, SIMD::Int &negative, SIMD::Int &aboveOne);
Nicolas Capensd1116fa2022-06-29 10:39:18 -040097 SIMD::Float maxRGB(SIMD::Float4 &c);
98 SIMD::Float minRGB(SIMD::Float4 &c);
99 SIMD::Float lumRGB(SIMD::Float4 &c);
100 void premultiply(SIMD::Float4 &c);
Nicolas Capensafdb5122022-06-30 11:31:35 -0400101
Nicolas Capens8660e1c2021-07-26 19:50:09 -0400102 void writeStencil(Pointer<Byte> &sBuffer, const Int &x, const Int sMask[4], const Int zMask[4], const Int cMask[4], const SampleSet &samples);
103 void writeDepth(Pointer<Byte> &zBuffer, const Int &x, const Int zMask[4], const SampleSet &samples);
104 void occlusionSampleCount(const Int zMask[4], const Int sMask[4], const SampleSet &samples);
Nicolas Capens68a82382018-10-02 13:16:55 -0400105
Nicolas Capens157ba262019-12-10 17:49:14 -0500106 void sRGBtoLinear16_12_16(Vector4s &c);
107 void linearToSRGB16_12_16(Vector4s &c);
108 Float4 sRGBtoLinear(const Float4 &x);
Nicolas Capens68a82382018-10-02 13:16:55 -0400109
Alexis Hetu1d6a1032022-07-05 12:20:29 -0400110 SIMD::Float getDepthValue32F(const Pointer<Byte> &zBuffer, int q, const Int &x) const;
111 SIMD::Float getDepthValue16(const Pointer<Byte> &zBuffer, int q, const Int &x) const;
Nicolas Capens68a82382018-10-02 13:16:55 -0400112
Nicolas Capens157ba262019-12-10 17:49:14 -0500113 void writeDepth32F(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &zMask);
114 void writeDepth16(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &zMask);
Sean Risserb71a5562021-04-01 16:44:48 -0400115
116 Int4 depthBoundsTest32F(const Pointer<Byte> &zBuffer, int q, const Int &x);
117 Int4 depthBoundsTest16(const Pointer<Byte> &zBuffer, int q, const Int &x);
Nicolas Capens84601442021-07-26 17:07:13 -0400118
119 // Derived state parameters
120 const bool shaderContainsInterpolation; // TODO(b/194714095)
121 const bool shaderContainsSampleQualifier;
122 const bool perSampleShading;
123 const int invocationCount;
Nicolas Capens28556362021-07-24 02:36:09 -0400124
125 SampleSet getSampleSet(int invocation) const;
Nicolas Capens157ba262019-12-10 17:49:14 -0500126};
Chris Forbesbea47512019-03-12 14:50:55 -0700127
Nicolas Capens157ba262019-12-10 17:49:14 -0500128} // namespace sw
Nicolas Capens68a82382018-10-02 13:16:55 -0400129
Ben Claytonbc1c067be2019-12-17 20:37:37 +0000130#endif // sw_PixelRoutine_hpp