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Nicolas Capens68a82382018-10-02 13:16:55 -04001// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15#ifndef sw_PixelRoutine_hpp
16#define sw_PixelRoutine_hpp
17
Nicolas Capens1d8c8db2018-11-05 16:30:42 -050018#include "Device/QuadRasterizer.hpp"
Nicolas Capens68a82382018-10-02 13:16:55 -040019
Nicolas Capens28556362021-07-24 02:36:09 -040020#include <vector>
21
Nicolas Capens157ba262019-12-10 17:49:14 -050022namespace sw {
23
24class PixelShader;
25class SamplerCore;
26
27class PixelRoutine : public sw::QuadRasterizer
Nicolas Capens68a82382018-10-02 13:16:55 -040028{
Nicolas Capens157ba262019-12-10 17:49:14 -050029public:
30 PixelRoutine(const PixelProcessor::State &state,
Ben Claytonbc1c067be2019-12-17 20:37:37 +000031 vk::PipelineLayout const *pipelineLayout,
32 SpirvShader const *spirvShader,
33 const vk::DescriptorSet::Bindings &descriptorSets);
Nicolas Capens68a82382018-10-02 13:16:55 -040034
Nicolas Capens157ba262019-12-10 17:49:14 -050035 virtual ~PixelRoutine();
Nicolas Capens68a82382018-10-02 13:16:55 -040036
Nicolas Capens157ba262019-12-10 17:49:14 -050037protected:
Nicolas Capens28556362021-07-24 02:36:09 -040038 using SampleSet = std::vector<int>;
39
Ben Claytonbc1c067be2019-12-17 20:37:37 +000040 Float4 z[4]; // Multisampled z
41 Float4 w; // Used as is
42 Float4 rhw; // Reciprocal w
Nicolas Capens68a82382018-10-02 13:16:55 -040043
Nicolas Capens157ba262019-12-10 17:49:14 -050044 SpirvRoutine routine;
45 const vk::DescriptorSet::Bindings &descriptorSets;
Nicolas Capens68a82382018-10-02 13:16:55 -040046
Nicolas Capens28556362021-07-24 02:36:09 -040047 virtual void setBuiltins(Int &x, Int &y, Float4 (&z)[4], Float4 &w, Int cMask[4], const SampleSet &samples) = 0;
48 virtual void executeShader(Int cMask[4], Int sMask[4], Int zMask[4], const SampleSet &samples) = 0;
49 virtual Bool alphaTest(Int cMask[4], const SampleSet &samples) = 0;
Nicolas Capensefbbb2f2021-09-22 14:20:09 -040050 virtual void blendColor(Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4], const SampleSet &samples) = 0;
Nicolas Capens68a82382018-10-02 13:16:55 -040051
Nicolas Capens157ba262019-12-10 17:49:14 -050052 void quad(Pointer<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y) override;
Nicolas Capens68a82382018-10-02 13:16:55 -040053
Nicolas Capens157ba262019-12-10 17:49:14 -050054 void alphaTest(Int &aMask, const Short4 &alpha);
Nicolas Capens28556362021-07-24 02:36:09 -040055 void alphaToCoverage(Int cMask[4], const Float4 &alpha, const SampleSet &samples);
Nicolas Capens68a82382018-10-02 13:16:55 -040056
Nicolas Capens8c5df9c2021-10-27 16:29:54 -040057 void writeColor(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4f &color, const Int &sMask, const Int &zMask, const Int &cMask);
58 Vector4f alphaBlend(int index, const Pointer<Byte> &cBuffer, const Vector4f &sourceColor, const Int &x);
Nicolas Capens157ba262019-12-10 17:49:14 -050059 void writeColor(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4s &current, const Int &sMask, const Int &zMask, const Int &cMask);
Nicolas Capens68a82382018-10-02 13:16:55 -040060
Nicolas Capens157ba262019-12-10 17:49:14 -050061 bool isSRGB(int index) const;
62 UShort4 convertFixed16(const Float4 &cf, bool saturate = true);
Sean Risserb71a5562021-04-01 16:44:48 -040063 Float4 convertFloat32(const UShort4 &cf);
Nicolas Capens157ba262019-12-10 17:49:14 -050064 void linearToSRGB12_16(Vector4s &c);
Nicolas Capens68a82382018-10-02 13:16:55 -040065
Nicolas Capens157ba262019-12-10 17:49:14 -050066private:
Alexis Hetu1ee36c92020-02-20 14:07:26 -050067 Byte8 stencilReplaceRef(bool isBack);
Nicolas Capens8660e1c2021-07-26 19:50:09 -040068 void stencilTest(const Pointer<Byte> &sBuffer, const Int &x, Int sMask[4], const SampleSet &samples);
Nicolas Capens157ba262019-12-10 17:49:14 -050069 void stencilTest(Byte8 &value, VkCompareOp stencilCompareMode, bool isBack);
70 void stencilOperation(Byte8 &newValue, const Byte8 &bufferValue, const PixelProcessor::States::StencilOpState &ops, bool isBack, const Int &zMask, const Int &sMask);
71 void stencilOperation(Byte8 &output, const Byte8 &bufferValue, VkStencilOp operation, bool isBack);
Nicolas Capens7e69c972021-09-11 00:30:57 -040072 Float4 clampDepth(const Float4 &z);
Nicolas Capens157ba262019-12-10 17:49:14 -050073 Bool depthTest(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask);
Sean Risserb71a5562021-04-01 16:44:48 -040074 void depthBoundsTest(const Pointer<Byte> &zBuffer, int q, const Int &x, Int &zMask, Int &cMask);
Nicolas Capens68a82382018-10-02 13:16:55 -040075
Nicolas Capens157ba262019-12-10 17:49:14 -050076 void readPixel(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4s &pixel);
Nicolas Capens920f8292021-11-09 13:41:24 -050077 enum BlendFactorModifier { None, OneMinus };
78 Float blendConstant(vk::Format format, int component, BlendFactorModifier modifier = None);
Nicolas Capens8c5df9c2021-10-27 16:29:54 -040079 void blendFactorRGB(Vector4f &blendFactorRGB, const Vector4f &sourceColor, const Vector4f &destColor, VkBlendFactor colorBlendFactor, vk::Format format);
80 void blendFactorAlpha(Float4 &blendFactorAlpha, const Float4 &sourceAlpha, const Float4 &destAlpha, VkBlendFactor alphaBlendFactor, vk::Format format);
Nicolas Capens77186042021-10-27 16:29:54 -040081 bool blendFactorCanExceedFormatRange(VkBlendFactor blendFactor, vk::Format format);
Alexis Hetu70f3a0f2021-10-18 14:35:06 -040082 Vector4f computeAdvancedBlendMode(int index, const Vector4f &src, const Vector4f &dst, const Vector4f &srcFactor, const Vector4f &dstFactor);
83 Float4 blendOpOverlay(Float4 &src, Float4 &dst);
84 Float4 blendOpColorDodge(Float4 &src, Float4 &dst);
85 Float4 blendOpColorBurn(Float4 &src, Float4 &dst);
86 Float4 blendOpHardlight(Float4 &src, Float4 &dst);
87 Float4 blendOpSoftlight(Float4 &src, Float4 &dst);
88 void setLumSat(Vector4f &cbase, Vector4f &csat, Vector4f &clum, Float4 &x, Float4 &y, Float4 &z);
89 void setLum(Vector4f &cbase, Vector4f &clum, Float4 &x, Float4 &y, Float4 &z);
90 Float4 computeLum(Float4 &color, Float4 &lum, Float4 &mincol, Float4 &maxcol, Int4 &negative, Int4 &aboveOne);
91 Float4 maxRGB(Vector4f &c);
92 Float4 minRGB(Vector4f &c);
93 Float4 lumRGB(Vector4f &c);
94 void premultiply(Vector4f &c);
Nicolas Capens8660e1c2021-07-26 19:50:09 -040095 void writeStencil(Pointer<Byte> &sBuffer, const Int &x, const Int sMask[4], const Int zMask[4], const Int cMask[4], const SampleSet &samples);
96 void writeDepth(Pointer<Byte> &zBuffer, const Int &x, const Int zMask[4], const SampleSet &samples);
97 void occlusionSampleCount(const Int zMask[4], const Int sMask[4], const SampleSet &samples);
Nicolas Capens68a82382018-10-02 13:16:55 -040098
Nicolas Capens157ba262019-12-10 17:49:14 -050099 void sRGBtoLinear16_12_16(Vector4s &c);
100 void linearToSRGB16_12_16(Vector4s &c);
101 Float4 sRGBtoLinear(const Float4 &x);
Nicolas Capens68a82382018-10-02 13:16:55 -0400102
Nicolas Capens157ba262019-12-10 17:49:14 -0500103 Bool depthTest32F(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask);
104 Bool depthTest16(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask);
Nicolas Capens68a82382018-10-02 13:16:55 -0400105
Nicolas Capens157ba262019-12-10 17:49:14 -0500106 void writeDepth32F(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &zMask);
107 void writeDepth16(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &zMask);
Sean Risserb71a5562021-04-01 16:44:48 -0400108
109 Int4 depthBoundsTest32F(const Pointer<Byte> &zBuffer, int q, const Int &x);
110 Int4 depthBoundsTest16(const Pointer<Byte> &zBuffer, int q, const Int &x);
Nicolas Capens84601442021-07-26 17:07:13 -0400111
112 // Derived state parameters
113 const bool shaderContainsInterpolation; // TODO(b/194714095)
114 const bool shaderContainsSampleQualifier;
115 const bool perSampleShading;
116 const int invocationCount;
Nicolas Capens28556362021-07-24 02:36:09 -0400117
118 SampleSet getSampleSet(int invocation) const;
Nicolas Capens157ba262019-12-10 17:49:14 -0500119};
Chris Forbesbea47512019-03-12 14:50:55 -0700120
Nicolas Capens157ba262019-12-10 17:49:14 -0500121} // namespace sw
Nicolas Capens68a82382018-10-02 13:16:55 -0400122
Ben Claytonbc1c067be2019-12-17 20:37:37 +0000123#endif // sw_PixelRoutine_hpp