1. e4a88b9 Support 3-component integer formats natively. by Nicolas Capens · 6 years ago
  2. 5224368 Fix casting to signed unnormalized integers. by Nicolas Capens · 6 years ago
  3. eb026f1 Fix support for NPOT 3D and 2D array textures. by Nicolas Capens · 6 years ago
  4. d19db3d Disable C++ exceptions in the Windows gn build by Reid Kleckner · 6 years ago
  5. 536ffcc Removed error from extraneous matrix packing qualifier by Alexis Hetu · 6 years ago
  6. ea97da4 Added missing case to ConvertRenderbufferFormat by Alexis Hetu · 6 years ago
  7. 7e3ad16 Increased maximum token size by Alexis Hetu · 6 years ago
  8. 3eb573f Added validation to shader related functions by Alexis Hetu · 6 years ago
  9. a752b89 Fixed glFlushMappedBufferRange validation by Alexis Hetu · 6 years ago
  10. 1c93b6c Framebuffer related validity checks by Alexis Hetu · 6 years ago
  11. f89cd0b glGenerateMipmap validation by Alexis Hetu · 6 years ago
  12. bbb8fc1 glCompressedTexSub* validation fixes by Alexis Hetu · 6 years ago
  13. 848aa7f Pixel unpack buffer validation follow up by Alexis Hetu · 6 years ago
  14. b14752c Fixed signed/unsigned mismatch by Alexis Hetu · 6 years ago
  15. ab2dd50 Depth related fixes by Alexis Hetu · 6 years ago
  16. f97f6e0 Pixel unpack buffer validation by Alexis Hetu · 7 years ago
  17. d469de2 Reduce temporaries used during rvalue evaluation. by Nicolas Capens · 7 years ago
  18. 3ae571e Fix taking the index into account for write mask. by Nicolas Capens · 6 years ago
  19. 6986b28 Reduce lifetime of address temporary. by Nicolas Capens · 7 years ago
  20. 0530b45 Refactor lvalue() to return the root node. by Nicolas Capens · 7 years ago
  21. 84249fd Don't needlessly traverse the left hand side of assignments. by Nicolas Capens · 7 years ago
  22. 91b425b Disallow assigning to interface block fields. by Nicolas Capens · 7 years ago
  23. a4f0c89 Print uniform buffer registers as cb#[index]. by Nicolas Capens · 7 years ago
  24. 360a774 Eliminate integer destination modifier. by Nicolas Capens · 7 years ago
  25. c09073f Remove matrix field selectors. by Nicolas Capens · 7 years ago
  26. add96ad Fix glDeleteSync validation by Alexis Hetu · 7 years ago
  27. c1ef1ad glVertexAttribPointer validation by Alexis Hetu · 7 years ago
  28. 94ca5b6 Allow multiple query types simultaneously by Alexis Hetu · 7 years ago
  29. 6e86449 Buffer mapping state validation fixes by Alexis Hetu · 7 years ago
  30. 1728dde arcsin/arccos/arctan precision fix by Alexis Hetu · 7 years ago
  31. fba5b6d Hide ASTC support by Alexis Hetu · 7 years ago
  32. 1b4eb7f Prevent mapped buffers from getting mapped again by Alexis Hetu · 7 years ago
  33. 929c6b0 High precision implementation for sin/cos/tan by Alexis Hetu · 7 years ago
  34. 5bf9708 Fix for glBindTransformFeedback and glDeleteTransformFeedbacks by Alexis Hetu · 7 years ago
  35. a0ef97a Precision fix for inversesqrt. by Alexis Hetu · 7 years ago
  36. 0b7003b Fixes for exp and log functions by Alexis Hetu · 7 years ago
  37. 8ef6d10 isnan and isinf implementation by Alexis Hetu · 7 years ago
  38. d27cdd5 Don't use macro expressions in another macro by Cezary Kulakowski · 7 years ago
  39. 241f789 Refactor FrameBuffer blit/flip source. by Nicolas Capens · 8 years ago
  40. d3206e6 Use the source stride for framebuffer blit. by Nicolas Capens · 8 years ago
  41. e5a9637 Refactor FrameBuffer state. by Nicolas Capens · 7 years ago
  42. 3911efd Default to libGLESv2 for EGL surface buffer creation. by Nicolas Capens · 7 years ago
  43. 2a3932c Work around Visual Studio bug causing access violation. by Nicolas Capens · 7 years ago
  44. 185c18b Implement shadow texture depth comparison. by Nicolas Capens · 7 years ago
  45. 77f0b68 Fix cube texture gradient calculation. by Nicolas Capens · 7 years ago
  46. a0b5783 Pass the sampling lod/bias as a separate parameter. by Nicolas Capens · 7 years ago
  47. 89a218b Refactor sampling functions to use a return value. by Nicolas Capens · 7 years ago
  48. de90344 Create SamplerCore on demand. by Nicolas Capens · 7 years ago
  49. f878d50 Pass down the texture compare state. by Nicolas Capens · 7 years ago
  50. 69bffb8 Fixed Vertex Array Objects by Alexis Hetu · 7 years ago
  51. 4935123 Struct varyings implementation by Alexis Hetu · 7 years ago
  52. 7a8ed2e Prevent initializing outline edges to out of bound values by Alexis Hetu · 7 years ago
  53. 3d7c786 translator: Add define to disable pool allocation. by Corentin Wallez · 7 years ago
  54. f9fd0d9 Fix Visual Studio warning treated as error. by Nicolas Capens · 7 years ago
  55. 3e2b109 Fix pedantic Linux warning treated as error. by Nicolas Capens · 7 years ago
  56. 13d1609 Enable executable code generation and linking. by Nicolas Capens · 7 years ago
  57. 194c8e0 Fix vertex stream count and normalized data layout. by Nicolas Capens · 7 years ago
  58. 665757d Support for gl_MaxDrawBuffers in OpenGL ES 3.0 by Alexis Hetu · 7 years ago
  59. e2febff Switching MacOS to use Subzero by Alexis Hetu · 7 years ago
  60. 1730b2d vertex_routine_fuzzer: Get source from `data` by Corentin Wallez · 7 years ago
  61. b6f0e40 Fill vertex routine state for fuzzer. by Nicolas Capens · 7 years ago
  62. 7308297 Fix last stream type enum. by Nicolas Capens · 7 years ago
  63. 6e27fea Fix MSVC compilation of the VertexRoutineFuzzer by Corentin Wallez · 7 years ago
  64. f521ac0 VertexRoutineFuzzer: Add code able to compile a simple shader by Corentin Wallez · 7 years ago
  65. b039711 libGLESv2: compile entry points in the shared library. by Corentin Wallez · 7 years ago
  66. 708c24b Use more explicit include paths. by Nicolas Capens · 7 years ago
  67. f2520e1 Data race fix by Alexis Hetu · 7 years ago
  68. 74b91b5 Primitive restart implementation by Alexis Hetu · 7 years ago
  69. 7a473b7 Fix rendering to single-channel color buffers. by Nicolas Capens · 7 years ago
  70. 57eb063 Add a stub "vertex routine" fuzzer by Corentin Wallez · 7 years ago
  71. 66fff4e Update the Windows Target Platform Version by Alexis Hetu · 7 years ago
  72. 7084475 Fix Visual Studio 2017 build of Debug D3D8. by Nicolas Capens · 7 years ago
  73. 8c59ccd Upgrade SwiftShader solution and projects to Visual Studio 2017. by Nicolas Capens · 7 years ago
  74. ec5da19 Do not assign a location to uniform block members by Alexis Hetu · 7 years ago
  75. e75d334 Rename version scripts to linker scripts. by Nicolas Capens · 7 years ago
  76. 5ba372f Fix depth clamping during 'very' early depth test. by Nicolas Capens · 7 years ago
  77. 9d56da2 Increase coverage of Swizzle test in Reactor by Casey Dahlin · 7 years ago
  78. 42e5303 Fix for 3D texture sampling by Alexis Hetu · 7 years ago
  79. 091f350 Enable use of NEON intrinsics on ARM. by Nicolas Capens · 7 years ago
  80. f4c4eca Spill whole vector registers to the stack. by Nicolas Capens · 7 years ago
  81. b098c54 Add test for MulAdd in Reactor by Casey Dahlin · 7 years ago
  82. f6951fa Optimize common vector shuffle patterns for ARM32. by Nicolas Capens · 7 years ago
  83. 416cfb9 Fix vector packing pseudo-instruction. by Nicolas Capens · 7 years ago
  84. 355a5dc Adding support for more format/internalformat combinations by Alexis Hetu · 7 years ago
  85. 36fad3c Add test for MulHigh in Reactor by Casey Dahlin · 7 years ago
  86. 7f30181 Fix emulation of Short to Byte saturation. by Nicolas Capens · 7 years ago
  87. 75b9c1c Fix vector packing regression. by Nicolas Capens · 7 years ago
  88. 1165812 Add test for PackSigned/PackUnsigned in Reactor by Casey Dahlin · 7 years ago
  89. 2895810 Fix for integer modulo operations by Alexis Hetu · 7 years ago
  90. 675e15b Implement vector intrinsics for ARM32. by Nicolas Capens · 7 years ago
  91. 4e759e4 Add test for Unpack in Reactor by Casey Dahlin · 7 years ago
  92. 444b04a Prevent division by 0 by Alexis Hetu · 7 years ago
  93. 560232a Handle WindowSurface::checkForResize() errors gracefully by Alexis Hetu · 7 years ago
  94. 642fc92 Add tests for AddSat/SubSat in Reactor by Casey Dahlin · 7 years ago
  95. b40560b Support saturating vector add and subtract on ARM32. by Casey Dahlin · 7 years ago
  96. 8d90a34 Support vector shift by constant for ARM32. by Nicolas Capens · 7 years ago
  97. 48a3fc7 Add intrinsic lowering stubs for ARM. by Nicolas Capens · 7 years ago
  98. a9d6960 Upload pnacl-subzero changes to Gerrit by default by Aaron Gable · 7 years ago
  99. 04e9b1c Do not inline GlobalContext TLS methods. by Lei Zhang · 7 years ago
  100. 33438a6 Refactor vector packing. by Nicolas Capens · 7 years ago