1. e6c3aa2 Break on gtest failures in debug mode. by Nicolas Capens · 7 years ago
  2. 741b356 Build before debugging with Visual Studio Code. by Nicolas Capens · 7 years ago
  3. 0952c7d Fix initial framerate and show maximum. by Nicolas Capens · 7 years ago
  4. bc6ce4f Fixed crash in Renderer by Alexis Hetu · 7 years ago
  5. 8beb240 Linux build fix by Alexis Hetu · 7 years ago
  6. aa2666f Properly initializing image's memory by Alexis Hetu · 7 years ago
  7. aa8239a More data races fixed by Alexis Hetu · 7 years ago
  8. 6b164c3 Use atomic operations to specify shared memory access order by Alexis Hetu · 7 years ago
  9. 0c5035b Enable more checks on Chromium trybots by Alexis Hetu · 7 years ago
  10. bba05f3 Implement X11 onscreen framerate counter. by Nicolas Capens · 7 years ago
  11. 1de0eb7 Fix implementation format for default renderbuffer. by Nicolas Capens · 7 years ago
  12. 3cbeac5 Fix polygon offset depth clamp and units resolution. by Nicolas Capens · 7 years ago
  13. 66954c9 Fix libGL build. by Nicolas Capens · 7 years ago
  14. 4ad365b Free thread-local storage implicitly on thread termination. by Nicolas Capens · 7 years ago
  15. a28d04b Fix sign-correcting of masked stencil reference. by Nicolas Capens · 7 years ago
  16. 660eba9 Fix thread-local storage memory leak. by Nicolas Capens · 7 years ago
  17. 69674fb Fix constant vector construction for emulated types. by Nicolas Capens · 7 years ago
  18. 2d3fcec Clarify new dependencies since project Treble. by Nicolas Capens · 7 years ago
  19. a114ed5 Build lib*_swiftshader with BOARD_VNDK_VERSION by Jiyong Park · 7 years ago
  20. 0def102 Allow Chromium to create an OpenGL ES3 context by Alexis Hetu · 7 years ago
  21. b3f5ed7 glGetFragDataLocation implementation by Alexis Hetu · 7 years ago
  22. 0e22d3a Implement GL_MAX_PROGRAM_TEXEL_OFFSET and GL_MAX_TEXTURE_LOD_BIAS by Alexis Hetu · 7 years ago
  23. e8d42ae Remove /RTC1 for Windows Debug Builds by Robert Liao · 7 years ago
  24. 2e7a08a Build with a newer version of XCode. by Nicolas Capens · 7 years ago
  25. d57d093 Restrict the Travis CI Linux distro to Trusty. by Nicolas Capens · 7 years ago
  26. a0b210e Enable Travis CI builds on Mac OS X. by Nicolas Capens · 7 years ago
  27. 352e56c Restrict building Subzero to Marshmallow and up. by Nicolas Capens · 7 years ago
  28. 5bf72ee Always produce an optimized library on Chromium by Alexis Hetu · 7 years ago
  29. bf1307b Restrict GLSL globals to be initialized with constant expressions. by Nicolas Capens · 8 years ago
  30. 7d9bdcb Eliminate unnecessary inverse masks. by Nicolas Capens · 9 years ago
  31. 56dda25 Fixed D3DQUERYTYPE_TIMESTAMP behaviour. by Branimir Karadžić · 8 years ago
  32. 64ed0d7 Skeleton for Ozone FrameBuffer implementation by Alexis Hetu · 7 years ago
  33. c55dd84 Rollback debug specific changes to build files by Alexis Hetu · 7 years ago
  34. cb98676 Generalize 4x32-bit vector swizzling. by Nicolas Capens · 7 years ago
  35. a5aed5e Log an error when unsupported Android pixel formats are used. by Nicolas Capens · 7 years ago
  36. 0c3c6f1 Check against sRGB formats for eglBindTexImage(). by Nicolas Capens · 7 years ago
  37. 20de2e4 EGL header fix for OZONE by Alexis Hetu · 7 years ago
  38. 62a3d37 Update EGL and KHR headers to Khronos's current version by Alexis Hetu · 7 years ago
  39. 52325ea Enable Subzero on ChromeOS by Alexis Hetu · 7 years ago
  40. b59a58e Fixed some function signatures by Alexis Hetu · 8 years ago
  41. e18c530 Fixed 'truncation of constant value' warning by Alexis Hetu · 7 years ago
  42. c33b473 Add libnativewindow dependency. by Nicolas Capens · 7 years ago
  43. dc20933 Suppress attributes warnings. by Nicolas Capens · 7 years ago
  44. 9cb01cf Refactor Android includes. by Nicolas Capens · 7 years ago
  45. 4dd1eff Work around stlport build bug. by Nicolas Capens · 7 years ago
  46. 99cb565 Update eglplatform.h to match Android NDK. by Nicolas Capens · 7 years ago
  47. ea74eb1 Merge recent changes from LLVM's lib/Support/Atomic.cpp by Nico Weber · 7 years ago
  48. aadf3e1 Changed 'optimize_max' for 'optimize' compile option on Chromium by Alexis Hetu · 7 years ago
  49. 84d0e22 Implement GL_OES_vertex_half_float. by Nicolas Capens · 7 years ago
  50. 8aa0768 Attempt to fix the MacOS build by Alexis Hetu · 7 years ago
  51. c4159a1 GL_R11F_G11F_B10F is a color renderable format in OpenGL ES 3.0 by Alexis Hetu · 7 years ago
  52. cec599f Extra warnings suppression for Chromium by Alexis Hetu · 7 years ago
  53. d0b7069 Removed extra '-Wall' flag by Alexis Hetu · 7 years ago
  54. 9441b07 SwiftShader always builds its release version in Chromium by Alexis Hetu · 7 years ago
  55. 5790c95 Refactor sampleTexel() to use a return value. by Nicolas Capens · 7 years ago
  56. 494e4b5 Fixed loading GL_RGB10_A2UI texture format by Alexis Hetu · 7 years ago
  57. 0180577 Remove recursive Chromium DEPS file. by Nicolas Capens · 7 years ago
  58. b6abec5 Use unorderer_map<> for def/use information. by Nicolas Capens · 7 years ago
  59. 01a9796 Emulate 64-bit vectors using 128-bit vectors. by Nicolas Capens · 7 years ago
  60. 9e013d4 Assume SSE2 support is available. by Nicolas Capens · 7 years ago
  61. fbf2bc5 Abstract LLVM types to enable emulation. by Nicolas Capens · 7 years ago
  62. 4126b8e Assume local variables are naturally aligned. by Nicolas Capens · 7 years ago
  63. 1894cfa Remove sub-vector load/store address hack. by Nicolas Capens · 7 years ago
  64. 18e2a97 GLSL bitwise NOT implementation by Alexis Hetu · 7 years ago
  65. 877ddfc gl_VertexID implementation by Alexis Hetu · 7 years ago
  66. 0f70a7f Fix sign masks of narrow vectors. by Nicolas Capens · 7 years ago
  67. 9f737d3 Emulate vector square root intrinsic. by Nicolas Capens · 7 years ago
  68. afe27e9 Emulate MultiplyAddPairs intrinsic. by Nicolas Capens · 7 years ago
  69. 6c15744 Emulate MultiplyHigh intrinsics. by Nicolas Capens · 7 years ago
  70. 8960fbf Emulate vector packing intrinsics. by Nicolas Capens · 7 years ago
  71. 9843673 Emulate saturated vector add/subtract. by Nicolas Capens · 7 years ago
  72. d6cacad Emulate SignMask intrinsics. by Nicolas Capens · 7 years ago
  73. 8be6c7b Emulate vector shift by immediate intrinsics. by Nicolas Capens · 7 years ago
  74. 070d9f4 Emulate sub-vector load/store intrinsics. by Nicolas Capens · 7 years ago
  75. 18b8d68 Default to Subzero for ARM CMake build. by Nicolas Capens · 7 years ago
  76. 2d8c370 Support bitcasts between scalars and short vectors. by Nicolas Capens · 7 years ago
  77. 8772202 Replace only loads matching the store type. by Nicolas Capens · 7 years ago
  78. f2f5e96 Don't eliminate wide store followed by a narrow one. by Nicolas Capens · 7 years ago
  79. 709f69b Refactor checking for sub-vector intrinsics. by Nicolas Capens · 7 years ago
  80. bea4dce Fix RValue<T> construction from incorrect types. by Nicolas Capens · 7 years ago
  81. a5eaa8d Add license badge. by Nicolas Capens · 7 years ago
  82. 4d3efed glGetString fix by Alexis Hetu · 7 years ago
  83. 506cc5e Suppress UBSan false positives. by Nicolas Capens · 7 years ago
  84. cfd9632 Added UInt to FP cast by Alexis Hetu · 7 years ago
  85. 426cb5e Fix clearing all samples of multisample render targets. by Nicolas Capens · 7 years ago
  86. 56f256e Fixed default color values for R and RG types by Alexis Hetu · 7 years ago
  87. facada5 FP32 linear filtering computation now available to most formats by Alexis Hetu · 7 years ago
  88. 91dd1c4 Unnormalized integer formats now all use the same path by Alexis Hetu · 7 years ago
  89. e9c8bd7 Fix file descriptor leak. by Nicolas Capens · 7 years ago
  90. 75a6185 Compute texture coordinates using floating point operations by Alexis Hetu · 7 years ago
  91. 6e74426 Improve mipmap LOD calculation precision. by Nicolas Capens · 7 years ago
  92. 010a464 Add texture filtering precision hint by Alexis Hetu · 7 years ago
  93. 14534b5 Export type-info symbols. by Nicolas Capens · 7 years ago
  94. 5de90b2 Added support for most formats to FP sampleTexel by Alexis Hetu · 7 years ago
  95. b7cab41 Use real snprintf when available. by Nicolas Capens · 7 years ago
  96. b923042 Fix Frac() returning 1.0. by Nicolas Capens · 7 years ago
  97. ab849ae Remove redundant R5G6R5 conversions by Alexis Hetu · 7 years ago
  98. 6b06494 Making debug object tracking thread safe. by Ben Vanik · 7 years ago
  99. 1fd3b28 Making Program use the currently active context device. by Ben Vanik · 7 years ago
  100. deaf0bc Unbinding uniform buffers on context shutdown. Fixes bug swiftshader:72. by Ben Vanik · 7 years ago