1. cb302f9 Fixed more BGRA failures by Alexis Hetu · 6 years ago
  2. 39631dd Expose GL_APPLE_texture_format_BGRA8888. by Nicolas Capens · 6 years ago
  3. adee7dd Restore BGRA support by Alexis Hetu · 6 years ago
  4. 0b7471a Detect redefinition of function name as variable. by Nicolas Capens · 6 years ago
  5. c67e57e Build fix by Alexis Hetu · 6 years ago
  6. af13df4 Use exact-at-power-of-two reciprocal for texture projection. by Nicolas Capens · 6 years ago
  7. d0e4c2d Fix multisample line rasterization. by Nicolas Capens · 6 years ago
  8. 2d87469 Fix depth format assert. by Nicolas Capens · 6 years ago
  9. d80d4c4 Filtering fix for out of bounds blit by Alexis Hetu · 6 years ago
  10. d0a459f Fix sRGB linear filtering in blitter by Alexis Hetu · 6 years ago
  11. 924513c Structure field type validation by Alexis Hetu · 6 years ago
  12. 6d12331 Fix break statement. by Nicolas Capens · 6 years ago
  13. d6bcc11 Fix restoring the break execution enable mask. by Nicolas Capens · 6 years ago
  14. 6953d4a Fix loops with dynamic iteration count. by Nicolas Capens · 6 years ago
  15. ac6d505 Fix switch statements in loops. by Nicolas Capens · 6 years ago
  16. 152997c Uniform block instance name validation by Alexis Hetu · 6 years ago
  17. 73771b1 Allow blitting with out of bounds source coordinates by Alexis Hetu · 6 years ago
  18. bc648b9 Error messages for uniform block validation by Alexis Hetu · 6 years ago
  19. 743913c Varying interpolation qualifier check by Alexis Hetu · 6 years ago
  20. da163ed Sampler allocation fix by Alexis Hetu · 6 years ago
  21. f919b86 Implement EGL_KHR_get_all_proc_addresses. by Krzysztof Kosiński · 6 years ago
  22. 423377e Fix Chrome build. by Nicolas Capens · 6 years ago
  23. 0424edc Don't generate (S)SSE3 instructions in static code. by Nicolas Capens · 6 years ago
  24. 7bc079c Fix clamping depth output to [0, 1] range. by Nicolas Capens · 6 years ago
  25. e70208e Don't perform very early depth test when overridden by shader. by Nicolas Capens · 6 years ago
  26. e396a49 Fix initializing LOD for 3D sampling. by Nicolas Capens · 6 years ago
  27. 5d507bc Only try folding constant array indexing if propagated. by Nicolas Capens · 6 years ago
  28. 9c010dd Allow length() method on any array expression. by Nicolas Capens · 6 years ago
  29. 7cbb1de Implement support for arrays of constants. by Nicolas Capens · 6 years ago
  30. 4a4fe77 Fix using linear layout for depth readback. by Nicolas Capens · 6 years ago
  31. 2cd0009 Revert "Fixed sampler allocation" by Alexis Hétu · 6 years ago
  32. 2693e75 Check count > 0 not != 0 in Resource acquisition. by Lingfeng Yang · 6 years ago
  33. 7438498 Allow framebuffer attachment images to have distinct dimensions. by Nicolas Capens · 6 years ago
  34. 62cd2bd Fixed flatshading for triangle strip and triangle fan by Alexis Hetu · 6 years ago
  35. 67fdd83 Clamp unsigned floating-point formats. by Nicolas Capens · 6 years ago
  36. a6bc61d Use half-precision for special internal formats. by Nicolas Capens · 6 years ago
  37. 18abaf5 Fix format mapping for 10F_11F_11F and RGB9_E5. by Nicolas Capens · 6 years ago
  38. a141a07 Fixed sampler allocation by Alexis Hetu · 6 years ago
  39. 27da071 Fix R8_SNORM implementation format. by Nicolas Capens · 6 years ago
  40. 975adb7 Rename signed normalized formats. by Nicolas Capens · 6 years ago
  41. b81efca Optimize mipmap base level. by Nicolas Capens · 6 years ago
  42. 467ce5a Implement mipmap base/max level. by Nicolas Capens · 6 years ago
  43. b3f54e8 Search the top level from the base level. by Nicolas Capens · 6 years ago
  44. e611534 Use base level for mipmap generation and completeness. by Nicolas Capens · 6 years ago
  45. 5fc1e75 Validate cube completeness for mipmap generation. by Nicolas Capens · 6 years ago
  46. 0e92cca Fixed program binary failure by Alexis Hetu · 6 years ago
  47. 47e9a0e Fix Android build. by Nicolas Capens · 6 years ago
  48. e58d730 Fix Linux build. by Nicolas Capens · 6 years ago
  49. cbd20d9 Fix build issues. by Nicolas Capens · 6 years ago
  50. 4ddd5c5 Use an ordinary map for compatibility with legacy Android. by Nicolas Capens · 6 years ago
  51. f08be92 ETC2 RGBA fix by Alexis Hetu · 6 years ago
  52. 60e2028 convert_float_int fix by Alexis Hetu · 6 years ago
  53. 1ab837c Implement sRGB conversion in the blitter. by Nicolas Capens · 6 years ago
  54. 8f7739a Refactor Blitter state. by Nicolas Capens · 6 years ago
  55. 1efac52 Implement sRGB conversion for the fallback path. by Nicolas Capens · 6 years ago
  56. 5555af4 Implement sRGB texture sampling. by Nicolas Capens · 6 years ago
  57. e13238e Preprocessor update from ANGLE by Alexis Hetu · 6 years ago
  58. f46493f Fixed EAC failures by Alexis Hetu · 6 years ago
  59. 4e2f4e2 Fix D3D8 build. by Nicolas Capens · 6 years ago
  60. 99764be Update Google Test to latest revision. by Nicolas Capens · 6 years ago
  61. c4a3f24 Implement framebuffer layer support. by Nicolas Capens · 6 years ago
  62. 8af24c5 Implement render target layers support. by Nicolas Capens · 6 years ago
  63. bfa23b3 Separate image depth and samples count. by Nicolas Capens · 6 years ago
  64. 7f72df9 Fix blitting of quad layout data. by Nicolas Capens · 6 years ago
  65. 57e7cea Implement missing depth/stencil formats. by Nicolas Capens · 6 years ago
  66. 8536a44 Default drawBuffer/readBuffer for non default Framebuffer by Alexis Hetu · 6 years ago
  67. 6f28403 Fixed GL_VERTEX_ATTRIB_ARRAY_INTEGER queries by Alexis Hetu · 6 years ago
  68. 125c7dc Fixed first-class arrays by Alexis Hetu · 6 years ago
  69. 4923ce9 New default vertex attribute size by Alexis Hetu · 6 years ago
  70. f15fd5a Validate unsized internal formats. by Nicolas Capens · 6 years ago
  71. 3be576c Refactor read buffer access. by Nicolas Capens · 6 years ago
  72. e4bdbc3 Fix missing RG8 blending support. by Nicolas Capens · 6 years ago
  73. 78eaf21 Mark libsubzero as vendor by Isaac Chen · 6 years ago
  74. 53ad4af Rename version to shaderModel by Alexis Hetu · 6 years ago
  75. 10c74a6 Allow out of bounds coordinates in glBlitFramebuffer by Alexis Hetu · 6 years ago
  76. bf3fc25 Minor C++11 code cleanup by Alexis Hetu · 6 years ago
  77. 5a0e727 Restore support for BGRA formats. by Nicolas Capens · 6 years ago
  78. f11cd72 Fix initial rbo state. by Nicolas Capens · 6 years ago
  79. d95dbb8 Fix framebuffer attachment validation. by Nicolas Capens · 6 years ago
  80. 23f54d7 Fix attribute location binding by Alexis Hetu · 6 years ago
  81. c61f46b Untangle internal & implementation format. by Nicolas Capens · 6 years ago
  82. 0f4ac4c Fix using read color buffer for glReadPixels validation. by Nicolas Capens · 6 years ago
  83. d2faaa9 Fix internalformat handling. by Nicolas Capens · 6 years ago
  84. 05bcbe6 glGenerateMipmap validation by Alexis Hetu · 6 years ago
  85. 0587821 Update to number of allowed shader inputs/outputs for OpenGL ES 3 by Alexis Hetu · 9 years ago
  86. 2a84d80 Fix D3D8 compilation. by Nicolas Capens · 6 years ago
  87. 5815e12 Move draw call early-outs until after validation. by Nicolas Capens · 6 years ago
  88. 48280a4 Program related validation by Alexis Hetu · 6 years ago
  89. a0aa5fd Fix Ozone compilation. by Nicolas Capens · 6 years ago
  90. ff5e6f6 Allow Predator to find the right component by Alexis Hetu · 6 years ago
  91. d0f5d39 Implement seamless cubemap sampling. by Nicolas Capens · 6 years ago
  92. c4b1bfa Perform coordinate clamping on border addressing mode. by Nicolas Capens · 6 years ago
  93. 73e18c1 Update cube texture borders when dirty. by Nicolas Capens · 6 years ago
  94. a76a1bf Functionality to update borders of cube textures. by Alexis Hetu · 7 years ago
  95. 9c6d522 Add support for borders around textures. by Alexis Hetu · 7 years ago
  96. f8b827e Refactor high-precision texture coordinate addressing. by Nicolas Capens · 6 years ago
  97. 9ae6cfd Fix remaining LLVM integer vector comparisons. by Nicolas Capens · 6 years ago
  98. 823c1c1 Compute cube LOD based on Manhattan distance. by Nicolas Capens · 6 years ago
  99. 161a76e Compute implicit derivatives relative to first quad pixel. by Nicolas Capens · 6 years ago
  100. 6372ace Drawing without current program is not an error. by Nicolas Capens · 6 years ago