1. 67fdd83 Clamp unsigned floating-point formats. by Nicolas Capens · 7 years ago
  2. a6bc61d Use half-precision for special internal formats. by Nicolas Capens · 7 years ago
  3. 975adb7 Rename signed normalized formats. by Nicolas Capens · 7 years ago
  4. 5555af4 Implement sRGB texture sampling. by Nicolas Capens · 7 years ago
  5. bfa23b3 Separate image depth and samples count. by Nicolas Capens · 7 years ago
  6. 57e7cea Implement missing depth/stencil formats. by Nicolas Capens · 7 years ago
  7. 10c74a6 Allow out of bounds coordinates in glBlitFramebuffer by Alexis Hetu · 7 years ago
  8. 73e18c1 Update cube texture borders when dirty. by Nicolas Capens · 7 years ago
  9. a76a1bf Functionality to update borders of cube textures. by Alexis Hetu · 8 years ago
  10. 9c6d522 Add support for borders around textures. by Alexis Hetu · 8 years ago
  11. 6b164c3 Use atomic operations to specify shared memory access order by Alexis Hetu · 8 years ago
  12. 426cb5e Fix clearing all samples of multisample render targets. by Nicolas Capens · 8 years ago
  13. fc2b84d Synchronize in ~ImageImplementation by Antoine Labour · 8 years ago
  14. f41f033 Avoid dummy key methods by using pure abstract classes. by Nicolas Capens · 8 years ago
  15. bf7a814 Fix locking a destroyed mutex. by Nicolas Capens · 8 years ago
  16. 9ed48ba Prevent LTO from eliminating cross-library virtual methods. by Nicolas Capens · 8 years ago
  17. 492887a Refactor read pixel format/type validation. by Nicolas Capens · 8 years ago
  18. 26b4116 Fix external surface pitch/slice retrieval. by Nicolas Capens · 8 years ago
  19. 147f668 Fixed Mac build by Alexis Hetu · 8 years ago
  20. 8560e68 Add dummy key methods for UBSan RTTI. by Nicolas Capens · 8 years ago
  21. b9dda64 glBlitFramebuffer support for depth/stencil formats by Alexis Hetu · 8 years ago
  22. a52dfbd Adding functionality to stencils by Alexis Hetu · 8 years ago
  23. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 9 years ago
  24. 049a187 SRGB implementation by Alexis Hetu · 9 years ago
  25. dbd1a8e Added FORMAT_X32B32G32R32F as a renderable format by Alexis Hetu · 9 years ago
  26. c39901e Refactor buffer clearing. by Nicolas Capens · 9 years ago
  27. f389861 Pass the gralloc buffer stride to sw::Surface. by Nicolas Capens · 9 years ago
  28. 75b650f Blitter clear implementation by Alexis Hetu · 9 years ago
  29. 43577b8 Integer types support in Blitter by Alexis Hetu · 9 years ago
  30. 6c7bbdf New enums for new texture formats by Alexis Hetu · 9 years ago
  31. 0de50d4 ETC2 decoder by Alexis Hetu · 10 years ago
  32. 5a86ee9 Enable R5G6B5 as an internal format. by Nicolas Capens · 10 years ago
  33. 6674726 Improve color clear precision. by Nicolas Capens · 10 years ago
  34. 460e41f Handling ETC2, EAC and ASTC related enums by Alexis Hetu · 10 years ago
  35. 8e8a7e8 Implement support for YV12 texture sampling. by Nicolas Capens · 10 years ago
  36. 477314b Support creating a Surface from a user pointer. by Nicolas Capens · 10 years ago
  37. 8059442 Add support for OpenGL ES 2.0 image formats to Surface. by Nicolas Capens · 10 years ago
  38. 9eb8799 Lock the external buffer when dirty. by Nicolas Capens · 10 years ago
  39. 3779ea9 Use only external surface dimensions. by Nicolas Capens · 10 years ago
  40. 5ba566b Implement R5G6B5 clear. by Nicolas Capens · 10 years ago
  41. 90b0ba8 Fix rendering to a destroyed gralloc buffer. by Nicolas Capens · 10 years ago
  42. ef77ac1 Enable using RGBA as internal formats. by Nicolas Capens · 10 years ago
  43. f7be67f Texture3D copy to level by Alexis Hetu · 10 years ago
  44. 2265824 Implement ETC1 compressed textures support. by Nicolas Capens · 10 years ago
  45. a0f4be8 Use unsigned enum base types to use them as state bitfields. by Nicolas Capens · 10 years ago
  46. 66b8ab2 Add SwiftShader dump from Feb 6 2013 by John Bauman · 11 years ago
  47. 19bac1e Update SwiftShader to April code dump. by John Bauman · 11 years ago
  48. 8940182 Add SwiftShader source to repo by John Bauman · 11 years ago