1. 9939304 Remove obsolete vendor rules by Greg Hartman · 8 years ago
  2. 6817e15 Support TARGET_TRANSLATE_2ND_ARCH case by Victor Khimenko · 9 years ago
  3. 1675f9f Fix resource include file path capitalization. by Nicolas Capens · 8 years ago
  4. b7d5924 Update Subzero LLVM dependencies to 759dd39154f0bbf1adc87bf613c95f9564f64aa8 by Nicolas Capens · 8 years ago
  5. 2f48bcb Renamed libEGL/Surface.* to libEGL/EGLSurface.* by Alexis Hetu · 8 years ago
  6. a2ee435 Removing Code::Blocks build files by Alexis Hetu · 8 years ago
  7. 93a6458 Enable multiprocessor compilation. by Nicolas Capens · 8 years ago
  8. a52dfbd Adding functionality to stencils by Alexis Hetu · 8 years ago
  9. f466d72 Fix missing Register() entry function for OpenGL ES 1.1. by Nicolas Capens · 9 years ago
  10. 5763d17 Rename Nucleus.cpp to LLVMReactor.cpp. by Nicolas Capens · 9 years ago
  11. daa5d91 Abstract the Routine class. by Nicolas Capens · 9 years ago
  12. 98a1666 Upgrade to Visual Studio 2015 project files by Alexis Hetu · 9 years ago
  13. 81519cf Fixed alignment warnings by Alexis Hetu · 9 years ago
  14. 0caecb3 Fix null pointer access by older Chrome versions. by Nicolas Capens · 9 years ago
  15. 24f454e Renaming functions named after operator names by Alexis Hetu · 9 years ago
  16. 9913558 Fix Visual Studio 2015 compilation issues. by Nicolas Capens · 9 years ago
  17. 2b6a8da Treat unsized RGBA/RGB textures as renderable. by Nicolas Capens · 9 years ago
  18. c634fb6 Fixed some virtual function related warnings by Alexis Hetu · 9 years ago
  19. cc5c464 Silence unused private member warning by Alexis Hetu · 9 years ago
  20. 1fb3a75 Validate level index before validating level itself. by Nicolas Capens · 9 years ago
  21. 58df2f6 Store EGL images in a namespace. by Nicolas Capens · 9 years ago
  22. e7e70d0 Add the EGL display as a context member. by Nicolas Capens · 9 years ago
  23. 31fc7d3 Fix the OpenGL ES 1.1 version string. by Nicolas Capens · 9 years ago
  24. a26bade Use static_assert instead of meta macros. by Nicolas Capens · 9 years ago
  25. 00bfa18 Support frustum clipping against z = -1. by Nicolas Capens · 9 years ago
  26. f0aef1a Make the number of vertex inputs configurable. by Nicolas Capens · 9 years ago
  27. 027372a Update version. by Nicolas Capens · 9 years ago
  28. b7510aa Move Khronos OpenGL headers to top-level include directory. by Nicolas Capens · 9 years ago
  29. 6f89b65 Output builds to top-level obj and bin folder. by Nicolas Capens · 9 years ago
  30. aaed636 Move Visual Studio solution to root directory. by Nicolas Capens · 9 years ago
  31. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 9 years ago
  32. 518e41a Remove the watermark logo. by Nicolas Capens · 9 years ago
  33. e178000 Move LLVM to /third_party. by Nicolas Capens · 9 years ago
  34. b663f71 Refactor implementation constants. by Nicolas Capens · 9 years ago
  35. 69920ad Validate renderability of texture formats. by Nicolas Capens · 9 years ago
  36. f330190 Fix validation of texture level. by Nicolas Capens · 9 years ago
  37. 4df0c65 Use namespaces for context owned objects. by Nicolas Capens · 9 years ago
  38. 5669f0d Use the namespace for storing objects. by Nicolas Capens · 9 years ago
  39. fddfe9c Fix reserving user picked object names. by Nicolas Capens · 9 years ago
  40. 5834c68 Refactor NameSpace into a template class. by Nicolas Capens · 9 years ago
  41. 9240dac Use the framebuffer object's stencil attachment. by Nicolas Capens · 9 years ago
  42. c39901e Refactor buffer clearing. by Nicolas Capens · 9 years ago
  43. dc4ae86 Reduce math function duplication. by Nicolas Capens · 9 years ago
  44. 7155963 Bind depth and stencil buffers separately. by Nicolas Capens · 9 years ago
  45. 3751c1e Support separate depth and stencil buffers. by Nicolas Capens · 9 years ago
  46. 25639ea 32-bit integer vertex attribute by Alexis Hetu · 9 years ago
  47. fbe8b75 Fix Android emulator library loading on Windows. by Nicolas Capens · 9 years ago
  48. d2cde9c Remove unneeded libraries by Greg Hartman · 9 years ago
  49. 31c265c Fix multilib module path. by Nicolas Capens · 9 years ago
  50. 3f1ab0c Fix attempting to load libX11 when rendering headless. by Nicolas Capens · 9 years ago
  51. 35b16cf Fix reference counting of texture images. by Nicolas Capens · 9 years ago
  52. c360363 Add utility functions for reference counting. by Nicolas Capens · 9 years ago
  53. 50bba30 Refactor Image creation. by Nicolas Capens · 9 years ago
  54. ccd9781 Implement glGetPointerv(). by Nicolas Capens · 9 years ago
  55. b8cec70 Fix attribute size queries. by Nicolas Capens · 9 years ago
  56. ba53fbf Move parameter reading to routine constructor. by Nicolas Capens · 9 years ago
  57. 520acc6 Fix Clang errors on Linux. by Nicolas Capens · 9 years ago
  58. 5d96188 Fix signed/unsigned comparison warnings. by Nicolas Capens · 9 years ago
  59. 895aa62 Eliminate intermediate primitive type translation. by Nicolas Capens · 9 years ago
  60. 3b39646 Fix operator precedence warnings. by Nicolas Capens · 9 years ago
  61. 485f92c Fix initialization order warnings. by Nicolas Capens · 9 years ago
  62. 8e8be7c Fix string format specifiers. by Nicolas Capens · 9 years ago
  63. 021ff3e Implement glDrawTexfOES. by Nicolas Capens · 9 years ago
  64. f2607d8 Fix checking for invalid query enums. by Nicolas Capens · 9 years ago
  65. cd0a457 Port to OSX. by Corentin Wallez · 9 years ago
  66. e63db96 Store the native display as an opaque pointer. by Nicolas Capens · 9 years ago
  67. 5524f05 Fix missing abs() declaration. by Nicolas Capens · 9 years ago
  68. c4d0446 Sending magnification filter info to the sampler by Alexis Hetu · 9 years ago
  69. d9a2e7b Fixed format validations by Alexis Hetu · 9 years ago
  70. 9c025c0 Use stlport prior to Marshmallow. by Nicolas Capens · 9 years ago
  71. 3b876b9 Fixes for JBMR0 compile (API 16) by Greg Hartman · 9 years ago
  72. b4d30d9 Enable x86-64 builds for Android. by Nicolas Capens · 9 years ago
  73. 175d634 Minor bug fixes and cleanup by Alexis Hetu · 9 years ago
  74. 75b650f Blitter clear implementation by Alexis Hetu · 9 years ago
  75. 1edcd8b Multiple draw buffers implementation by Alexis Hetu · 9 years ago
  76. e3ae428 Add "Google" to GL_RENDERER to be whitelisted by Chrome. by Nicolas Capens · 9 years ago
  77. 706cd1e Fix go/ab builds for jb-mr1 by Greg Hartman · 9 years ago
  78. 8527e47 Ensure that make reaches deep enough in the tree. by Greg Hartman · 9 years ago
  79. 506ef48 Revert "Implementation of EGL_KHR_swap_buffers_with_damage." by Nicolas Capens · 9 years ago
  80. 810f99b Implementation of EGL_KHR_swap_buffers_with_damage. by Nicolas Capens · 10 years ago
  81. 7649300 Implementation of EGL_KHR_fence_sync. by Nicolas Capens · 9 years ago
  82. 8b4ea00 Remove the dependency on GCE for display size. by Nicolas Capens · 10 years ago
  83. 0de50d4 ETC2 decoder by Alexis Hetu · 10 years ago
  84. 6674726 Improve color clear precision. by Nicolas Capens · 10 years ago
  85. df01da3 Create debug builds of more SwiftShader projects by Greg Hartman · 10 years ago
  86. a7ff3a4 Allow 0x0 dimension default framebuffers. by Nicolas Capens · 10 years ago
  87. b602f0d Enumerate multisampled EGL configs. by Nicolas Capens · 10 years ago
  88. 3ff330f Simplify and centralize multisample counts. by Nicolas Capens · 10 years ago
  89. 7a57040 Multisampling value of 1 by Alexis Hetu · 10 years ago
  90. 8e8a7e8 Implement support for YV12 texture sampling. by Nicolas Capens · 10 years ago
  91. 79c7e27 Implement EGL_LARGEST_PBUFFER. by Nicolas Capens · 10 years ago
  92. f77786e Log parameters of invalid surface creation. by Nicolas Capens · 10 years ago
  93. cf0e85b Fix avoiding VBO use in glDrawTex(). by Nicolas Capens · 10 years ago
  94. 769783c Implement glLoadMatrixx() and glMultMatrixx(). by Nicolas Capens · 10 years ago
  95. 44ffb65 Implement OpenGL single-color specular lighting. by Nicolas Capens · 10 years ago
  96. de8c7a5 Implement several fixed-point entry functions. by Nicolas Capens · 10 years ago
  97. b3a987c Implement missing vertex element functions. by Nicolas Capens · 10 years ago
  98. 2afcc80 Implement missing state and queries. by Nicolas Capens · 10 years ago
  99. d62eca3 Validate vertex element sizes. by Nicolas Capens · 10 years ago
  100. 345084e Validate glOrtho() and glFrustum() parameters. by Nicolas Capens · 10 years ago