commit | 6817e1598b82662b8ad6bea55266f11d56b05e04 | [log] [tgz] |
---|---|---|
author | Victor Khimenko <khim@google.com> | Fri Sep 30 21:31:01 2016 +0200 |
committer | Nicolas Capens <capn@google.com> | Tue Jan 31 18:15:07 2017 +0000 |
tree | 3c3792fd9ccc55070b0c925652539edbcc5d39c6 | |
parent | efe1ce9d263a0786fc4db64f316f57288e3fef3b [diff] |
Support TARGET_TRANSLATE_2ND_ARCH case When second arch is translated we don't have 32-bit platform and 64-bit platform. Instead we have two 32-bit ones, just one is translated. Test: Build system refactoring CL. Existing unit tests still pass. BUG=31422117 BUG=27526885 Change-Id: Ia5fdd2f485dd5e4e8bc6799f0691cd03c2bff1a0 Reviewed-on: https://swiftshader-review.googlesource.com/8609 Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> (cherry picked from commit f24b1b445274b0dbb4ffc860847a26d0b33d3a21) Reviewed-on: https://swiftshader-review.googlesource.com/8611
SwiftShader is a high-performance CPU-based implementation of the OpenGL ES and Direct3D 9 graphics APIs12. Its goal is to provide hardware independence for advanced 3D graphics.
The SwiftShader libraries act as drop-in replacements for graphics drivers.
On Windows, most applications can be made to use SwiftShader's DLLs by placing them in the same folder as the executable. On Linux, the LD_LIBRARY_PATH environment variable or -rpath linker option can be used to direct applications to search for shared libraries in the indicated directory first.
Prebuilt binaries can be found at: https://goo.gl/5MOcdb
See CONTRIBUTING.txt for important contributing requirements.
The canonical repository for SwiftShader is hosted at: https://swiftshader.googlesource.com/SwiftShader
All changes must be reviewed and approved in the Gerrit review tool at: https://swiftshader-review.googlesource.com
Authenticate your account here: https://swiftshader-review.googlesource.com/new-password
All changes require a Change-ID tag in the commit message. A commit hook may be used to add this tag automatically, and can be found at: https://gerrit-review.googlesource.com/tools/hooks/commit-msg. To clone the repository and install the commit hook in one go:
git clone https://swiftshader.googlesource.com/SwiftShader && (cd SwiftShader && curl -Lo `git rev-parse --git-dir`/hooks/commit-msg https://gerrit-review.googlesource.com/tools/hooks/commit-msg ; chmod +x `git rev-parse --git-dir`/hooks/commit-msg)
Changes are uploaded to Gerrit by performing:
git push origin HEAD:refs/for/master
See docs/Index.md.
Public mailing list: swiftshader@googlegroups.com
Bug tracker: https://bugs.chromium.org/p/swiftshader
The SwiftShader project is licensed under the Apache License Version 2.0. You can find a copy of it in LICENSE.txt.
Files in the third_party folder are subject to their respective license.
The legal authors for copyright purposes are listed in AUTHORS.txt.
CONTRIBUTORS.txt contains a list of names of individuals who have contributed to SwiftShader. If you‘re not on the list, but you’ve signed the Google CLA and have contributed more than a formatting change, feel free to request to be added.