commit | efe1ce9d263a0786fc4db64f316f57288e3fef3b | [log] [tgz] |
---|---|---|
author | Greg Hartman <ghartman@google.com> | Fri Jan 27 09:22:31 2017 -0800 |
committer | Nicolas Capens <capn@google.com> | Tue Jan 31 18:12:58 2017 +0000 |
tree | ea8760cf1cfd03f27c5ae7814585d5702bfbe523 | |
parent | 0f185cfc099d2ad805a245325e037de9c012fbc1 [diff] |
Support HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED as RGBX8888 The 3.0 camera HAL makes extensive use of HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED, which Android defines as the format that is best for the hardware. The fake camera implementation decided that that was RGBX8888, so it seem like that is what we should use. Test: untested Change-Id: Ia02ebbefd015f9ca099b4393daf5d464f38fe8fc Reviewed-on: https://swiftshader-review.googlesource.com/8588 Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
SwiftShader is a high-performance CPU-based implementation of the OpenGL ES and Direct3D 9 graphics APIs12. Its goal is to provide hardware independence for advanced 3D graphics.
The SwiftShader libraries act as drop-in replacements for graphics drivers.
On Windows, most applications can be made to use SwiftShader's DLLs by placing them in the same folder as the executable. On Linux, the LD_LIBRARY_PATH environment variable or -rpath linker option can be used to direct applications to search for shared libraries in the indicated directory first.
Prebuilt binaries can be found at: https://goo.gl/5MOcdb
See CONTRIBUTING.txt for important contributing requirements.
The canonical repository for SwiftShader is hosted at: https://swiftshader.googlesource.com/SwiftShader
All changes must be reviewed and approved in the Gerrit review tool at: https://swiftshader-review.googlesource.com
Authenticate your account here: https://swiftshader-review.googlesource.com/new-password
All changes require a Change-ID tag in the commit message. A commit hook may be used to add this tag automatically, and can be found at: https://gerrit-review.googlesource.com/tools/hooks/commit-msg. To clone the repository and install the commit hook in one go:
git clone https://swiftshader.googlesource.com/SwiftShader && (cd SwiftShader && curl -Lo `git rev-parse --git-dir`/hooks/commit-msg https://gerrit-review.googlesource.com/tools/hooks/commit-msg ; chmod +x `git rev-parse --git-dir`/hooks/commit-msg)
Changes are uploaded to Gerrit by performing:
git push origin HEAD:refs/for/master
See docs/Index.md.
Public mailing list: swiftshader@googlegroups.com
Bug tracker: https://bugs.chromium.org/p/swiftshader
The SwiftShader project is licensed under the Apache License Version 2.0. You can find a copy of it in LICENSE.txt.
Files in the third_party folder are subject to their respective license.
The legal authors for copyright purposes are listed in AUTHORS.txt.
CONTRIBUTORS.txt contains a list of names of individuals who have contributed to SwiftShader. If you‘re not on the list, but you’ve signed the Google CLA and have contributed more than a formatting change, feel free to request to be added.