1. e254010 Load libraries from a list of possible names. by Nicolas Capens · 10 years ago
  2. f6b6d27 Add stubs for RAD entry functions. by Nicolas Capens · 10 years ago
  3. 77e72af Initialize RAD using EGL instead of GLUT. by Nicolas Capens · 10 years ago
  4. 7233930 Added HelloRAD test sample. by Nicolas Capens · 11 years ago
  5. 9d4c9210 Rename libGLESv2 references to libRAD. Rename the es2 namespace to rad. by Nicolas Capens · 10 years ago
  6. f97ae8b Remove libGLES_CM and rename libGLESv2 to libRAD. by Nicolas Capens · 10 years ago
  7. 103896b Copy the OpenGL folder to Radiance. by Nicolas Capens · 10 years ago
  8. e832139 Rename the GLES2 folder to OpenGL. by Nicolas Capens · 10 years ago
  9. 8b07ae8 Automatically close the attach debugger dialog. by Nicolas Capens · 10 years ago
  10. 9790764 Fix crash on eglDestroyContext. by Nicolas Capens · 10 years ago
  11. 1ea92f8 Fix comparing GL texture target against the GL enum (not EGL enum). by Nicolas Capens · 10 years ago
  12. 4104146 Fix setting the number of matching configs for an unknown attribute. by Nicolas Capens · 10 years ago
  13. faa10f0 Implement texturing. by Nicolas Capens · 10 years ago
  14. ef34122 Implement attribute pointers. by Nicolas Capens · 10 years ago
  15. 89aee72 Track active texture. by Nicolas Capens · 10 years ago
  16. 3779221 Implement texture enable. by Nicolas Capens · 10 years ago
  17. 6b537b7 Implement the fixed-function matrix stacks. by Nicolas Capens · 10 years ago
  18. e1a3282 Implement fixed-function lighting. by Nicolas Capens · 10 years ago
  19. f3d2efd Match the exports ordinals to PowerVR. by Nicolas Capens · 10 years ago
  20. 6b8dc3e Add the BasicTnL PowerVR sample. by Nicolas Capens · 10 years ago
  21. 702aabd Call any available function for creating frame buffers. by Nicolas Capens · 10 years ago
  22. 14ee762 Name the namespaces logically. by Nicolas Capens · 10 years ago
  23. d76b5df Delegate extensions to the right implementation based on client version. by Nicolas Capens · 10 years ago
  24. 6a7e871 Return the requested GL context version. by Nicolas Capens · 10 years ago
  25. afd1f9f Retrieve the current context and display from EGL. by Nicolas Capens · 10 years ago
  26. f9b76a8 Rename the GLES2 namespace to gl2. by Nicolas Capens · 10 years ago
  27. 16ea3c8 Move common image implementations to EGL. by Nicolas Capens · 10 years ago
  28. ead7ac5 Share the EGL image interface between implementations. by Nicolas Capens · 10 years ago
  29. b0e9355 Update to the latest Khronos headers. by Nicolas Capens · 10 years ago
  30. 1e7c4fe Remove tracing for the Device interface. by Nicolas Capens · 10 years ago
  31. 3067c04 Eliminate unnecessary getDevice() calls. by Nicolas Capens · 10 years ago
  32. c78445c Eliminate the createDevice() dependency. by Nicolas Capens · 10 years ago
  33. b387caa Create the depth/stencil buffer independently from the device. by Nicolas Capens · 10 years ago
  34. 7ce51fc Move the EGL shared image creation implementation to the context. by Nicolas Capens · 10 years ago
  35. eef2c97 Abstract the use of textures in EGL. by Nicolas Capens · 10 years ago
  36. 6bfaaf2 Remove unnecessary getDevice() calls. by Nicolas Capens · 10 years ago
  37. 819cfb8 Fix setting the EGL context. by Nicolas Capens · 10 years ago
  38. c2df125 Eliminate the glBindTexImage dependency. by Nicolas Capens · 10 years ago
  39. 6899f6c Eliminate the getCurrentContext() dependency. by Nicolas Capens · 10 years ago
  40. f6cd5de Eliminate the destroyContext() dependency. by Nicolas Capens · 10 years ago
  41. b4db629 Advertise GL_OES_EGL_image support. by Nicolas Capens · 10 years ago
  42. 27dc68a Advertise EGL configs as ES1 renderable. by Nicolas Capens · 10 years ago
  43. 1115782 Add ES1 stubs and remove ES2-only functions. by Nicolas Capens · 10 years ago
  44. d262071 Fix a Khronos extension function prototype. by Nicolas Capens · 10 years ago
  45. 772d579 Don't include libGLESv2 headers in libEGL headers. by Nicolas Capens · 10 years ago
  46. e813940 Add the Khronos GLES headers. by Nicolas Capens · 10 years ago
  47. 3c62d64 Add the libGLES_CM project to the solution and fix up file references. by Nicolas Capens · 10 years ago
  48. 1c571f2 Rename libGLESv2 files to libGLES_CM. by Nicolas Capens · 10 years ago
  49. dbf6fc8 Copy libGLESv2 to libGLES_CM. by Nicolas Capens · 10 years ago
  50. a0f4be8 Use unsigned enum base types to use them as state bitfields. by Nicolas Capens · 10 years ago
  51. 7727899 Remove unused min/max definitions. by Nicolas Capens · 11 years ago
  52. cbefe53 Move current register to register set. by Nicolas Capens · 11 years ago
  53. 0456c5d Remove unused shader compiler code. by Nicolas Capens · 11 years ago
  54. bf65575 Fix the write mask of indirect struct accesses. by Nicolas Capens · 11 years ago
  55. 129c98a Update the release version. by Nicolas Capens · 11 years ago
  56. 014b9a6 Fix crash caused by missing shader function definition and report the error. by Nicolas Capens · 11 years ago
  57. bbcc4e1 Delete routines on demand. by Nicolas Capens · 11 years ago
  58. d946e0a Split off Routine into its own file. by Nicolas Capens · 11 years ago
  59. db1515d Estimate the function size based on the average instruction size. by Nicolas Capens · 11 years ago
  60. f1a3065 Update the RoutineManager interface. by Nicolas Capens · 11 years ago
  61. 2fb4110 Rename MemoryManager to RoutineManager. by Nicolas Capens · 11 years ago
  62. 4f8facd Separate memory page size determination into a function. by Nicolas Capens · 11 years ago
  63. b913188 Fix S3TC compilation on Linux. by Nicolas Capens · 11 years ago
  64. 81b9ca6 Implement constructing vectors from matrices and matrices from scalars. by Nicolas Capens · 11 years ago
  65. 9958acf Eliminate conversion operations. by Nicolas Capens · 11 years ago
  66. 7c0ec1e Produce constructors instead of conversions. by Nicolas Capens · 11 years ago
  67. c3bfb40 Add constant casting support. by Nicolas Capens · 11 years ago
  68. 2060866 Implement implicit casting support for constructors. by Nicolas Capens · 11 years ago
  69. a582b31 Fix creating external textures from EGL images. by Nicolas Capens · 11 years ago
  70. e9c5e4f Implement GL_OES_EGL_image_external support. by Nicolas Capens · 11 years ago
  71. 434311c Remove intrinsic parameter names. by Nicolas Capens · 11 years ago
  72. 6e77a64 Implement EGL_KHR_gl_renderbuffer_image support. by Nicolas Capens · 11 years ago
  73. d71d02a Implement EGL_KHR_gl_texture_cubemap_image support. by Nicolas Capens · 11 years ago
  74. b676d2d Implement EGL_KHR_gl_texture_2D_image support. by Nicolas Capens · 11 years ago
  75. d6e03bb Implement the EGL_KHR_image_base interface. by Nicolas Capens · 11 years ago
  76. d8afb0f Add the DisplacementMap PowerVR sample. by Nicolas Capens · 11 years ago
  77. 7b21f27 Add the ChameleonMan PowerVR sample. by Nicolas Capens · 11 years ago
  78. 6f1f156 Add the HelloAPI PowerVR sample. by Nicolas Capens · 11 years ago
  79. 09eed6d Merge "Optimize culling." by Nicolas Capens · 11 years ago
  80. c68df5f Optimize culling. by Nicolas Capens · 11 years ago
  81. 557b14e Make available EGL surface parameters queryable. by Nicolas Capens · 11 years ago
  82. ae799b1 Implement GL_EXT_blend_minmax support by Nicolas Capens · 11 years ago
  83. 499b440 Upgrade Windows projects to Visual Studio 2013. by Nicolas Capens · 11 years ago
  84. e81c96a Enable S3TC texture formats on Windows. by Nicolas Capens · 11 years ago
  85. 10219e7 Use the full format to specify frame buffer blits. by Nicolas Capens · 11 years ago
  86. 6296dbb Check for X11 window resizes. by Nicolas Capens · 11 years ago
  87. 296e312 Avoid writing any pixels outside of the frame buffer. by Nicolas Capens · 11 years ago
  88. a38f746 Avoid reading or writing the configuration file if we don't have access to it. In particular this helps prevent the seccomp-bpf sandbox from shutting things down. by Nicolas Capens · 11 years ago
  89. 2f24de3 Only open an X11 display when not provided by the application through eglGetDisplay(). by Nicolas Capens · 11 years ago
  90. 49e3cb5 Fix projected texture mapping with lod or bias. by Nicolas Capens · 11 years ago
  91. 7381c99 Defer worker thread creation until the first draw call. by Nicolas Capens · 11 years ago
  92. 5a35426 Install a custom error handler to catch BadAccess errors from XShmAttach so we can fall back to not using MIT-SHM. by Nicolas Capens · 11 years ago
  93. cb12258 Use versioned shared library names. by Nicolas Capens · 11 years ago
  94. c6e8ab1 Only apply the enable mask on instructions requiring predication. by Nicolas Capens · 11 years ago
  95. 36b989c Update the version number of release. by Nicolas Capens · 11 years ago
  96. 6e48fc8 Enhanced the sampling precision of 88 texture formats. by Nicolas Capens · 11 years ago
  97. 059bece Fixed reading back gl_PointSize. by Nicolas Capens · 11 years ago
  98. 4677a5f Fixed initializing the 'leave' enable mask on every shader iteration. by Nicolas Capens · 11 years ago
  99. b5e7a2a Fixed using pixel shader constants in pixel shaders instead of vertex shader constants, for relative addressing. by Nicolas Capens · 11 years ago
  100. 7aba0a3 Still check the arguments of non-user-defined function calls for other user-defined function calls, to avoid eliminating non-dead functions. by Nicolas Capens · 11 years ago