Produce constructors instead of conversions.

GLSL only supports explicit conversion through constructors. Therefore the conversion
nodes are redundant.

BUG=15415045

Change-Id: Ia6bd93c9c4a69d013a4ec82f81826e6ff5c18eb2
Reviewed-on: https://swiftshader-review.googlesource.com/1113
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
2 files changed
tree: 1c48529792aae15e16ddbce9ab1957ed7a70292e
  1. include/
  2. src/
  3. tests/
  4. Readme.txt