1. 2337a19 texoffset implementation by Meng-Lin Wu · 9 years ago
  2. f0aef1a Make the number of vertex inputs configurable. by Nicolas Capens · 9 years ago
  3. 3b4c93f Make the number of fragment inputs configurable. by Nicolas Capens · 9 years ago
  4. ec0936c Make the number of vertex outputs configurable. by Nicolas Capens · 9 years ago
  5. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 9 years ago
  6. c98186a Fix support for variable number of render targets. by Nicolas Capens · 9 years ago
  7. b663f71 Refactor implementation constants. by Nicolas Capens · 9 years ago
  8. 772d249 Transform Feedback buffer locking utility functions by Alexis Hetu · 9 years ago
  9. 82b3d15 Defined uniform block related constants by Alexis Hetu · 9 years ago
  10. 2c2a7b2 Passing uniform buffers to the vertex/pixel programs by Alexis Hetu · 9 years ago
  11. 1edcd8b Multiple draw buffers implementation by Alexis Hetu · 9 years ago
  12. a0355b7 Use a symbolic constant for the default thread count. by Nicolas Capens · 10 years ago
  13. d226414 Implement user clip planes. by Nicolas Capens · 10 years ago
  14. 0f25090 Fix vertex attribute count constant. by Nicolas Capens · 10 years ago
  15. e61d74a Increasing the number of vertex texture units allowed by Alexis Hetu · 10 years ago
  16. d174674 Uniform Blocks API by Alexis Hetu · 10 years ago
  17. 1b2f628 Multiple color attachments by Alexis Hetu · 10 years ago
  18. 2d234af Adding new object types for OpenGL ES 3.0 by Alexis Hetu · 10 years ago
  19. 0b65c5e Replacing numbers by constants by Alexis Hetu · 10 years ago
  20. 6ef6d2a Always show the FPS when SwiftConfig is active. by Nicolas Capens · 10 years ago
  21. 2265824 Implement ETC1 compressed textures support. by Nicolas Capens · 10 years ago
  22. b913188 Fix S3TC compilation on Linux. by Nicolas Capens · 11 years ago
  23. e81c96a Enable S3TC texture formats on Windows. by Nicolas Capens · 11 years ago
  24. 8940182 Add SwiftShader source to repo by John Bauman · 11 years ago