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swiftshader
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SwiftShader
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65dcbbd15f79d7472d787f9ed8c5adb1b6f5f906
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src
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OpenGL
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libGLES_CM
9913558
Fix Visual Studio 2015 compilation issues.
by Nicolas Capens
· 9 years ago
2b6a8da
Treat unsized RGBA/RGB textures as renderable.
by Nicolas Capens
· 9 years ago
c634fb6
Fixed some virtual function related warnings
by Alexis Hetu
· 9 years ago
cc5c464
Silence unused private member warning
by Alexis Hetu
· 9 years ago
1fb3a75
Validate level index before validating level itself.
by Nicolas Capens
· 9 years ago
58df2f6
Store EGL images in a namespace.
by Nicolas Capens
· 9 years ago
e7e70d0
Add the EGL display as a context member.
by Nicolas Capens
· 9 years ago
31fc7d3
Fix the OpenGL ES 1.1 version string.
by Nicolas Capens
· 9 years ago
a26bade
Use static_assert instead of meta macros.
by Nicolas Capens
· 9 years ago
00bfa18
Support frustum clipping against z = -1.
by Nicolas Capens
· 9 years ago
f0aef1a
Make the number of vertex inputs configurable.
by Nicolas Capens
· 9 years ago
027372a
Update version.
by Nicolas Capens
· 9 years ago
b7510aa
Move Khronos OpenGL headers to top-level include directory.
by Nicolas Capens
· 9 years ago
6f89b65
Output builds to top-level obj and bin folder.
by Nicolas Capens
· 9 years ago
aaed636
Move Visual Studio solution to root directory.
by Nicolas Capens
· 9 years ago
0bac285
Apply the Apache 2.0 license.
by Nicolas Capens
· 9 years ago
518e41a
Remove the watermark logo.
by Nicolas Capens
· 9 years ago
e178000
Move LLVM to /third_party.
by Nicolas Capens
· 9 years ago
b663f71
Refactor implementation constants.
by Nicolas Capens
· 9 years ago
69920ad
Validate renderability of texture formats.
by Nicolas Capens
· 9 years ago
f330190
Fix validation of texture level.
by Nicolas Capens
· 9 years ago
4df0c65
Use namespaces for context owned objects.
by Nicolas Capens
· 9 years ago
5669f0d
Use the namespace for storing objects.
by Nicolas Capens
· 9 years ago
fddfe9c
Fix reserving user picked object names.
by Nicolas Capens
· 9 years ago
5834c68
Refactor NameSpace into a template class.
by Nicolas Capens
· 9 years ago
9240dac
Use the framebuffer object's stencil attachment.
by Nicolas Capens
· 9 years ago
c39901e
Refactor buffer clearing.
by Nicolas Capens
· 9 years ago
dc4ae86
Reduce math function duplication.
by Nicolas Capens
· 9 years ago
7155963
Bind depth and stencil buffers separately.
by Nicolas Capens
· 9 years ago
3751c1e
Support separate depth and stencil buffers.
by Nicolas Capens
· 9 years ago
25639ea
32-bit integer vertex attribute
by Alexis Hetu
· 9 years ago
fbe8b75
Fix Android emulator library loading on Windows.
by Nicolas Capens
· 9 years ago
d2cde9c
Remove unneeded libraries
by Greg Hartman
· 9 years ago
31c265c
Fix multilib module path.
by Nicolas Capens
· 9 years ago
3f1ab0c
Fix attempting to load libX11 when rendering headless.
by Nicolas Capens
· 9 years ago
35b16cf
Fix reference counting of texture images.
by Nicolas Capens
· 9 years ago
c360363
Add utility functions for reference counting.
by Nicolas Capens
· 9 years ago
50bba30
Refactor Image creation.
by Nicolas Capens
· 9 years ago
ccd9781
Implement glGetPointerv().
by Nicolas Capens
· 9 years ago
b8cec70
Fix attribute size queries.
by Nicolas Capens
· 9 years ago
ba53fbf
Move parameter reading to routine constructor.
by Nicolas Capens
· 9 years ago
520acc6
Fix Clang errors on Linux.
by Nicolas Capens
· 9 years ago
5d96188
Fix signed/unsigned comparison warnings.
by Nicolas Capens
· 9 years ago
895aa62
Eliminate intermediate primitive type translation.
by Nicolas Capens
· 9 years ago
3b39646
Fix operator precedence warnings.
by Nicolas Capens
· 9 years ago
485f92c
Fix initialization order warnings.
by Nicolas Capens
· 9 years ago
8e8be7c
Fix string format specifiers.
by Nicolas Capens
· 9 years ago
021ff3e
Implement glDrawTexfOES.
by Nicolas Capens
· 9 years ago
f2607d8
Fix checking for invalid query enums.
by Nicolas Capens
· 9 years ago
cd0a457
Port to OSX.
by Corentin Wallez
· 9 years ago
e63db96
Store the native display as an opaque pointer.
by Nicolas Capens
· 9 years ago
5524f05
Fix missing abs() declaration.
by Nicolas Capens
· 9 years ago
c4d0446
Sending magnification filter info to the sampler
by Alexis Hetu
· 9 years ago
d9a2e7b
Fixed format validations
by Alexis Hetu
· 9 years ago
9c025c0
Use stlport prior to Marshmallow.
by Nicolas Capens
· 9 years ago
3b876b9
Fixes for JBMR0 compile (API 16)
by Greg Hartman
· 9 years ago
b4d30d9
Enable x86-64 builds for Android.
by Nicolas Capens
· 9 years ago
175d634
Minor bug fixes and cleanup
by Alexis Hetu
· 9 years ago
75b650f
Blitter clear implementation
by Alexis Hetu
· 9 years ago
1edcd8b
Multiple draw buffers implementation
by Alexis Hetu
· 9 years ago
e3ae428
Add "Google" to GL_RENDERER to be whitelisted by Chrome.
by Nicolas Capens
· 9 years ago
706cd1e
Fix go/ab builds for jb-mr1
by Greg Hartman
· 9 years ago
8527e47
Ensure that make reaches deep enough in the tree.
by Greg Hartman
· 9 years ago
506ef48
Revert "Implementation of EGL_KHR_swap_buffers_with_damage."
by Nicolas Capens
· 9 years ago
810f99b
Implementation of EGL_KHR_swap_buffers_with_damage.
by Nicolas Capens
· 10 years ago
7649300
Implementation of EGL_KHR_fence_sync.
by Nicolas Capens
· 9 years ago
8b4ea00
Remove the dependency on GCE for display size.
by Nicolas Capens
· 10 years ago
0de50d4
ETC2 decoder
by Alexis Hetu
· 10 years ago
6674726
Improve color clear precision.
by Nicolas Capens
· 10 years ago
df01da3
Create debug builds of more SwiftShader projects
by Greg Hartman
· 10 years ago
a7ff3a4
Allow 0x0 dimension default framebuffers.
by Nicolas Capens
· 10 years ago
b602f0d
Enumerate multisampled EGL configs.
by Nicolas Capens
· 10 years ago
3ff330f
Simplify and centralize multisample counts.
by Nicolas Capens
· 10 years ago
7a57040
Multisampling value of 1
by Alexis Hetu
· 10 years ago
8e8a7e8
Implement support for YV12 texture sampling.
by Nicolas Capens
· 10 years ago
79c7e27
Implement EGL_LARGEST_PBUFFER.
by Nicolas Capens
· 10 years ago
f77786e
Log parameters of invalid surface creation.
by Nicolas Capens
· 10 years ago
cf0e85b
Fix avoiding VBO use in glDrawTex().
by Nicolas Capens
· 10 years ago
769783c
Implement glLoadMatrixx() and glMultMatrixx().
by Nicolas Capens
· 10 years ago
44ffb65
Implement OpenGL single-color specular lighting.
by Nicolas Capens
· 10 years ago
de8c7a5
Implement several fixed-point entry functions.
by Nicolas Capens
· 10 years ago
b3a987c
Implement missing vertex element functions.
by Nicolas Capens
· 10 years ago
2afcc80
Implement missing state and queries.
by Nicolas Capens
· 10 years ago
d62eca3
Validate vertex element sizes.
by Nicolas Capens
· 10 years ago
345084e
Validate glOrtho() and glFrustum() parameters.
by Nicolas Capens
· 10 years ago
d55a095
Renamed boolean state variables and setters.
by Nicolas Capens
· 10 years ago
f6c1d96
Implement texture environment src, operand, and color.
by Nicolas Capens
· 10 years ago
d15c3ea
Support matrix stack overflow/underflow errors.
by Nicolas Capens
· 10 years ago
f2a8c37
Splitting PixelRoutine into PixelProgram and PixelPipeline
by Alexis Hetu
· 10 years ago
2876e09
Add the D3D9 project to the solution.
by Nicolas Capens
· 10 years ago
d976274
Implementation of glLogicOp
by Maxime Grégoire
· 10 years ago
824e7b3
Implement alpha testing.
by Nicolas Capens
· 10 years ago
d226414
Implement user clip planes.
by Nicolas Capens
· 10 years ago
5ce0ea6
Use the projection matrix to scale z.
by Nicolas Capens
· 10 years ago
ef6df8f
Fix the light position transformation.
by Nicolas Capens
· 10 years ago
f7ac1a1
Implement materials and lights.
by Nicolas Capens
· 10 years ago
aad776e
Fix support for colorbuffer formats in the texture env.
by Nicolas Capens
· 10 years ago
850c946
Fix some warnings
by Greg Hartman
· 10 years ago
0f25090
Fix vertex attribute count constant.
by Nicolas Capens
· 10 years ago
3713cd4
Log the switch value when reaching an UNREACHABLE().
by Nicolas Capens
· 10 years ago
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