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Nicolas Capens17b29fd2016-09-15 09:32:16 -04001// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15#include "Direct3DResource8.hpp"
16
17#include "Direct3DDevice8.hpp"
18#include "Debug.hpp"
19
20namespace D3D8
21{
22 unsigned int Direct3DResource8::memoryUsage = 0;
23
24 Direct3DResource8::PrivateData::PrivateData()
25 {
26 data = 0;
27 }
28
29 Direct3DResource8::PrivateData::PrivateData(const void *data, int size, bool managed)
30 {
31 this->size = size;
32 this->managed = managed;
33
34 this->data = (void*)new unsigned char[size];
35 memcpy(this->data, data, size);
36
37 if(managed)
38 {
39 ((IUnknown*)data)->AddRef();
40 }
41 }
42
43 Direct3DResource8::PrivateData &Direct3DResource8::PrivateData::operator=(const PrivateData &privateData)
44 {
45 size = privateData.size;
46 managed = privateData.managed;
47
48 if(data)
49 {
50 if(managed)
51 {
52 ((IUnknown*)data)->Release();
53 }
54
55 delete[] data;
56 }
57
58 data = (void*)new unsigned char[size];
59 memcpy(data, privateData.data, size);
60
61 return *this;
62 }
63
64 Direct3DResource8::PrivateData::~PrivateData()
65 {
66 if(data && managed)
67 {
68 ((IUnknown*)data)->Release();
69 }
70
71 delete[] data;
72 data = 0;
73 }
74
75 Direct3DResource8::Direct3DResource8(Direct3DDevice8 *device, D3DRESOURCETYPE type, unsigned int size) : device(device), type(type), size(size)
76 {
77 priority = 0;
78
79 memoryUsage += size;
80 }
81
82 Direct3DResource8::~Direct3DResource8()
83 {
84 memoryUsage -= size;
85 }
86
87 long Direct3DResource8::QueryInterface(const IID &iid, void **object)
88 {
89 TRACE("");
90
91 if(iid == IID_IDirect3DResource8 ||
92 iid == IID_IUnknown)
93 {
94 AddRef();
95 *object = this;
96
97 return S_OK;
98 }
99
100 *object = 0;
101
102 return NOINTERFACE(iid);
103 }
104
105 unsigned long Direct3DResource8::AddRef()
106 {
107 TRACE("");
108
109 return Unknown::AddRef();
110 }
111
112 unsigned long Direct3DResource8::Release()
113 {
114 TRACE("");
115
116 return Unknown::Release();
117 }
118
119 long Direct3DResource8::GetDevice(IDirect3DDevice8 **device)
120 {
121 TRACE("");
122
123 if(!device)
124 {
125 return INVALIDCALL();
126 }
127
128 this->device->AddRef();
129 *device = this->device;
130
131 return D3D_OK;
132 }
133
134 long Direct3DResource8::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags)
135 {
136 TRACE("");
137
138 privateData[guid] = PrivateData(data, size, flags == D3DSPD_IUNKNOWN);
139
140 return D3D_OK;
141 }
142
143 long Direct3DResource8::GetPrivateData(const GUID &guid, void *data, unsigned long *size)
144 {
145 TRACE("");
146
147 Iterator result = privateData.find(guid);
148
149 if(result == privateData.end())
150 {
151 return NOTFOUND();
152 }
153
154 if(result->second.size > *size)
155 {
156 return MOREDATA();
157 }
158
159 memcpy(data, result->second.data, result->second.size);
160
161 return D3D_OK;
162 }
163
164 long Direct3DResource8::FreePrivateData(const GUID &guid)
165 {
166 TRACE("");
167
168 Iterator result = privateData.find(guid);
169
170 if(result == privateData.end())
171 {
172 return D3DERR_NOTFOUND;
173 }
174
175 privateData.erase(guid);
176
177 return D3D_OK;
178 }
179
180 unsigned long Direct3DResource8::SetPriority(unsigned long newPriority)
181 {
182 TRACE("");
183
184 unsigned long oldPriority = priority;
185 priority = newPriority;
186
187 return oldPriority;
188 }
189
190 unsigned long Direct3DResource8::GetPriority()
191 {
192 TRACE("");
193
194 return priority;
195 }
196
197 void Direct3DResource8::PreLoad()
198 {
199 TRACE("");
200
201 return; // FIXME: Anything to do?
202 }
203
204 D3DRESOURCETYPE Direct3DResource8::GetType()
205 {
206 TRACE("");
207
208 return type;
209 }
210
211 unsigned int Direct3DResource8::getMemoryUsage()
212 {
213 return memoryUsage;
214 }
215}