Add Direct3D 8 implementation. Bug swiftshader:5 Change-Id: I6aec7237f2db6222702e828a2b9dae1a1a6ac9af Reviewed-on: https://swiftshader-review.googlesource.com/7191 Tested-by: Nicolas Capens <capn@google.com> Reviewed-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/D3D8/Direct3DResource8.cpp b/src/D3D8/Direct3DResource8.cpp new file mode 100644 index 0000000..7674d80 --- /dev/null +++ b/src/D3D8/Direct3DResource8.cpp
@@ -0,0 +1,215 @@ +// Copyright 2016 The SwiftShader Authors. All Rights Reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +#include "Direct3DResource8.hpp" + +#include "Direct3DDevice8.hpp" +#include "Debug.hpp" + +namespace D3D8 +{ + unsigned int Direct3DResource8::memoryUsage = 0; + + Direct3DResource8::PrivateData::PrivateData() + { + data = 0; + } + + Direct3DResource8::PrivateData::PrivateData(const void *data, int size, bool managed) + { + this->size = size; + this->managed = managed; + + this->data = (void*)new unsigned char[size]; + memcpy(this->data, data, size); + + if(managed) + { + ((IUnknown*)data)->AddRef(); + } + } + + Direct3DResource8::PrivateData &Direct3DResource8::PrivateData::operator=(const PrivateData &privateData) + { + size = privateData.size; + managed = privateData.managed; + + if(data) + { + if(managed) + { + ((IUnknown*)data)->Release(); + } + + delete[] data; + } + + data = (void*)new unsigned char[size]; + memcpy(data, privateData.data, size); + + return *this; + } + + Direct3DResource8::PrivateData::~PrivateData() + { + if(data && managed) + { + ((IUnknown*)data)->Release(); + } + + delete[] data; + data = 0; + } + + Direct3DResource8::Direct3DResource8(Direct3DDevice8 *device, D3DRESOURCETYPE type, unsigned int size) : device(device), type(type), size(size) + { + priority = 0; + + memoryUsage += size; + } + + Direct3DResource8::~Direct3DResource8() + { + memoryUsage -= size; + } + + long Direct3DResource8::QueryInterface(const IID &iid, void **object) + { + TRACE(""); + + if(iid == IID_IDirect3DResource8 || + iid == IID_IUnknown) + { + AddRef(); + *object = this; + + return S_OK; + } + + *object = 0; + + return NOINTERFACE(iid); + } + + unsigned long Direct3DResource8::AddRef() + { + TRACE(""); + + return Unknown::AddRef(); + } + + unsigned long Direct3DResource8::Release() + { + TRACE(""); + + return Unknown::Release(); + } + + long Direct3DResource8::GetDevice(IDirect3DDevice8 **device) + { + TRACE(""); + + if(!device) + { + return INVALIDCALL(); + } + + this->device->AddRef(); + *device = this->device; + + return D3D_OK; + } + + long Direct3DResource8::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) + { + TRACE(""); + + privateData[guid] = PrivateData(data, size, flags == D3DSPD_IUNKNOWN); + + return D3D_OK; + } + + long Direct3DResource8::GetPrivateData(const GUID &guid, void *data, unsigned long *size) + { + TRACE(""); + + Iterator result = privateData.find(guid); + + if(result == privateData.end()) + { + return NOTFOUND(); + } + + if(result->second.size > *size) + { + return MOREDATA(); + } + + memcpy(data, result->second.data, result->second.size); + + return D3D_OK; + } + + long Direct3DResource8::FreePrivateData(const GUID &guid) + { + TRACE(""); + + Iterator result = privateData.find(guid); + + if(result == privateData.end()) + { + return D3DERR_NOTFOUND; + } + + privateData.erase(guid); + + return D3D_OK; + } + + unsigned long Direct3DResource8::SetPriority(unsigned long newPriority) + { + TRACE(""); + + unsigned long oldPriority = priority; + priority = newPriority; + + return oldPriority; + } + + unsigned long Direct3DResource8::GetPriority() + { + TRACE(""); + + return priority; + } + + void Direct3DResource8::PreLoad() + { + TRACE(""); + + return; // FIXME: Anything to do? + } + + D3DRESOURCETYPE Direct3DResource8::GetType() + { + TRACE(""); + + return type; + } + + unsigned int Direct3DResource8::getMemoryUsage() + { + return memoryUsage; + } +} \ No newline at end of file