Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 2 | // |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 6 | // |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 8 | // |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 14 | |
| 15 | #ifndef D3D9_Direct3DStateBlock9_hpp |
| 16 | #define D3D9_Direct3DStateBlock9_hpp |
| 17 | |
Nicolas Capens | b663f71 | 2016-04-18 12:02:39 -0400 | [diff] [blame] | 18 | #include "Direct3DDevice9.hpp" |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 19 | #include "Unknown.hpp" |
| 20 | |
| 21 | #include <vector> |
| 22 | |
| 23 | #include <d3d9.h> |
| 24 | |
| 25 | namespace D3D9 |
| 26 | { |
| 27 | class Direct3DDevice9; |
| 28 | class Direct3DVertexDeclaration9; |
| 29 | class Direct3DIndexBuffer9; |
| 30 | class Direct3DVertexBuffer9; |
| 31 | class Direct3DBaseTexture9; |
| 32 | class Direct3DPixelShader9; |
| 33 | class Direct3DVertexShader9; |
| 34 | |
| 35 | class Direct3DStateBlock9 : public IDirect3DStateBlock9, public Unknown |
| 36 | { |
| 37 | public: |
| 38 | Direct3DStateBlock9(Direct3DDevice9 *device, D3DSTATEBLOCKTYPE type); |
| 39 | |
| 40 | virtual ~Direct3DStateBlock9(); |
| 41 | |
| 42 | // IUnknown methods |
| 43 | long __stdcall QueryInterface(const IID &iid, void **object); |
| 44 | unsigned long __stdcall AddRef(); |
| 45 | unsigned long __stdcall Release(); |
| 46 | |
| 47 | // IDirect3DStateBlock9 methods |
| 48 | long __stdcall Apply(); |
| 49 | long __stdcall Capture(); |
| 50 | long __stdcall GetDevice(IDirect3DDevice9 **device); |
| 51 | |
| 52 | // Internal methods |
| 53 | void lightEnable(unsigned long index, int enable); |
| 54 | void setClipPlane(unsigned long index, const float *plane); |
| 55 | void setCurrentTexturePalette(unsigned int paletteNumber); |
| 56 | void setFVF(unsigned long FVF); |
| 57 | void setIndices(Direct3DIndexBuffer9 *indexData); |
| 58 | void setLight(unsigned long index, const D3DLIGHT9 *light); |
| 59 | void setMaterial(const D3DMATERIAL9 *material); |
| 60 | void setNPatchMode(float segments); |
| 61 | void setPixelShader(Direct3DPixelShader9 *shader); |
| 62 | void setPixelShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count); |
| 63 | void setPixelShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count); |
| 64 | void setPixelShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count); |
| 65 | void setRenderState(D3DRENDERSTATETYPE state, unsigned long value); |
| 66 | void setSamplerState(unsigned long index, D3DSAMPLERSTATETYPE state, unsigned long value); |
| 67 | void setScissorRect(const RECT *rect); |
| 68 | void setStreamSource(unsigned int stream, Direct3DVertexBuffer9 *data, unsigned int offset, unsigned int stride); |
| 69 | void setStreamSourceFreq(unsigned int streamNumber, unsigned int divider); |
| 70 | void setTexture(unsigned long index, Direct3DBaseTexture9 *texture); |
| 71 | void setTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long value); |
| 72 | void setTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix); |
| 73 | void setViewport(const D3DVIEWPORT9 *viewport); |
| 74 | void setVertexDeclaration(Direct3DVertexDeclaration9 *declaration); |
| 75 | void setVertexShader(Direct3DVertexShader9 *shader); |
| 76 | void setVertexShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count); |
| 77 | void setVertexShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count); |
| 78 | void setVertexShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count); |
| 79 | |
| 80 | private: |
| 81 | // Individual states |
| 82 | void captureRenderState(D3DRENDERSTATETYPE state); |
| 83 | void captureSamplerState(unsigned long index, D3DSAMPLERSTATETYPE state); |
| 84 | void captureTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type); |
| 85 | void captureTransform(D3DTRANSFORMSTATETYPE state); |
| 86 | |
| 87 | // Pixel states |
| 88 | void capturePixelRenderStates(); |
| 89 | void capturePixelTextureStates(); |
| 90 | void capturePixelSamplerStates(); |
| 91 | void capturePixelShaderStates(); |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 92 | |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 93 | // Vertex states |
| 94 | void captureVertexRenderStates(); |
| 95 | void captureVertexSamplerStates(); |
| 96 | void captureVertexTextureStates(); |
| 97 | void captureNPatchMode(); |
| 98 | void captureLightStates(); |
| 99 | void captureVertexShaderStates(); |
| 100 | void captureStreamSourceFrequencies(); |
| 101 | void captureVertexDeclaration(); |
| 102 | void captureFVF(); |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 103 | |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 104 | // All (remaining) states |
| 105 | void captureTextures(); |
| 106 | void captureTexturePalette(); |
| 107 | void captureVertexStreams(); |
| 108 | void captureIndexBuffer(); |
| 109 | void captureViewport(); |
| 110 | void captureScissorRectangle(); |
| 111 | void captureTransforms(); |
| 112 | void captureTextureTransforms(); |
| 113 | void captureClippingPlanes(); |
| 114 | void captureMaterial(); |
| 115 | |
| 116 | // Creation parameters |
| 117 | Direct3DDevice9 *const device; |
| 118 | const D3DSTATEBLOCKTYPE type; |
| 119 | |
| 120 | // State data |
| 121 | bool vertexDeclarationCaptured; |
| 122 | Direct3DVertexDeclaration9 *vertexDeclaration; |
| 123 | |
| 124 | bool fvfCaptured; |
| 125 | unsigned long FVF; |
| 126 | |
| 127 | bool indexBufferCaptured; |
| 128 | Direct3DIndexBuffer9 *indexBuffer; |
| 129 | |
| 130 | bool renderStateCaptured[D3DRS_BLENDOPALPHA + 1]; |
| 131 | unsigned long renderState[D3DRS_BLENDOPALPHA + 1]; |
| 132 | |
| 133 | bool nPatchModeCaptured; |
| 134 | float nPatchMode; |
| 135 | |
| 136 | bool textureStageStateCaptured[8][D3DTSS_CONSTANT + 1]; |
| 137 | unsigned long textureStageState[8][D3DTSS_CONSTANT + 1]; |
| 138 | |
| 139 | bool samplerStateCaptured[16 + 4][D3DSAMP_DMAPOFFSET + 1]; |
| 140 | unsigned long samplerState[16 + 4][D3DSAMP_DMAPOFFSET + 1]; |
| 141 | |
Nicolas Capens | f0aef1a | 2016-05-18 14:44:21 -0400 | [diff] [blame] | 142 | bool streamSourceCaptured[MAX_VERTEX_INPUTS]; |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 143 | struct StreamSource |
| 144 | { |
| 145 | Direct3DVertexBuffer9 *vertexBuffer; |
| 146 | unsigned int offset; |
| 147 | unsigned int stride; |
| 148 | }; |
Nicolas Capens | f0aef1a | 2016-05-18 14:44:21 -0400 | [diff] [blame] | 149 | StreamSource streamSource[MAX_VERTEX_INPUTS]; |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 150 | |
Nicolas Capens | f0aef1a | 2016-05-18 14:44:21 -0400 | [diff] [blame] | 151 | bool streamSourceFrequencyCaptured[MAX_VERTEX_INPUTS]; |
| 152 | unsigned int streamSourceFrequency[MAX_VERTEX_INPUTS]; |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 153 | |
| 154 | bool textureCaptured[16 + 4]; |
| 155 | Direct3DBaseTexture9 *texture[16 + 4]; |
| 156 | |
| 157 | bool transformCaptured[512]; |
| 158 | D3DMATRIX transform[512]; |
| 159 | |
| 160 | bool materialCaptured; |
| 161 | D3DMATERIAL9 material; |
| 162 | |
| 163 | bool lightCaptured[8]; // FIXME: Unlimited index |
| 164 | D3DLIGHT9 light[8]; |
| 165 | |
| 166 | bool lightEnableCaptured[8]; // FIXME: Unlimited index |
| 167 | int lightEnableState[8]; |
| 168 | |
| 169 | bool pixelShaderCaptured; |
| 170 | Direct3DPixelShader9 *pixelShader; |
| 171 | |
| 172 | bool vertexShaderCaptured; |
| 173 | Direct3DVertexShader9 *vertexShader; |
| 174 | |
| 175 | bool viewportCaptured; |
| 176 | D3DVIEWPORT9 viewport; |
| 177 | |
Nicolas Capens | b663f71 | 2016-04-18 12:02:39 -0400 | [diff] [blame] | 178 | float pixelShaderConstantF[MAX_PIXEL_SHADER_CONST][4]; |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 179 | int pixelShaderConstantI[16][4]; |
| 180 | int pixelShaderConstantB[16]; |
| 181 | |
Nicolas Capens | b663f71 | 2016-04-18 12:02:39 -0400 | [diff] [blame] | 182 | float vertexShaderConstantF[MAX_VERTEX_SHADER_CONST][4]; |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 183 | int vertexShaderConstantI[16][4]; |
| 184 | int vertexShaderConstantB[16]; |
| 185 | |
| 186 | bool clipPlaneCaptured[6]; |
| 187 | float clipPlane[6][4]; |
| 188 | |
| 189 | bool scissorRectCaptured; |
| 190 | RECT scissorRect; |
| 191 | |
| 192 | bool paletteNumberCaptured; |
| 193 | unsigned int paletteNumber; |
| 194 | |
| 195 | void clear(); |
| 196 | }; |
| 197 | } |
| 198 | |
| 199 | #endif // D3D9_Direct3DStateBlock9_hpp |