Refactor implementation constants. Bug 19353282 Change-Id: If2eb9f2d78c3a44b720bb1f223711411b576d710 Reviewed-on: https://swiftshader-review.googlesource.com/5140 Reviewed-by: Alexis Hétu <sugoi@google.com> Tested-by: Nicolas Capens <capn@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/D3D9/Direct3DStateBlock9.hpp b/src/D3D9/Direct3DStateBlock9.hpp index 3fd4bbc..e831a04 100644 --- a/src/D3D9/Direct3DStateBlock9.hpp +++ b/src/D3D9/Direct3DStateBlock9.hpp
@@ -12,7 +12,7 @@ #ifndef D3D9_Direct3DStateBlock9_hpp #define D3D9_Direct3DStateBlock9_hpp -#include "Config.hpp" +#include "Direct3DDevice9.hpp" #include "Unknown.hpp" #include <vector> @@ -172,11 +172,11 @@ bool viewportCaptured; D3DVIEWPORT9 viewport; - float pixelShaderConstantF[FRAGMENT_UNIFORM_VECTORS][4]; + float pixelShaderConstantF[MAX_PIXEL_SHADER_CONST][4]; int pixelShaderConstantI[16][4]; int pixelShaderConstantB[16]; - float vertexShaderConstantF[VERTEX_UNIFORM_VECTORS][4]; + float vertexShaderConstantF[MAX_VERTEX_SHADER_CONST][4]; int vertexShaderConstantI[16][4]; int vertexShaderConstantB[16];