blob: 69182d9dfbaa1714ee7db775ec35786dba047b69 [file] [log] [blame]
Nicolas Capens0bac2852016-05-07 06:09:58 -04001// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
John Bauman66b8ab22014-05-06 15:57:45 -04002//
Nicolas Capens0bac2852016-05-07 06:09:58 -04003// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
John Bauman66b8ab22014-05-06 15:57:45 -04006//
Nicolas Capens0bac2852016-05-07 06:09:58 -04007// http://www.apache.org/licenses/LICENSE-2.0
John Bauman66b8ab22014-05-06 15:57:45 -04008//
Nicolas Capens0bac2852016-05-07 06:09:58 -04009// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
John Bauman66b8ab22014-05-06 15:57:45 -040014
15// Buffer.cpp: Implements the Buffer class, representing storage of vertex and/or
16// index data. Implements GL buffer objects and related functionality.
17// [OpenGL ES 2.0.24] section 2.9 page 21.
18
19#include "Buffer.h"
20
21#include "main.h"
22#include "VertexDataManager.h"
23#include "IndexDataManager.h"
24
Nicolas Capens14ee7622014-10-28 23:48:41 -040025namespace es2
John Bauman66b8ab22014-05-06 15:57:45 -040026{
27
Nicolas Capense826ef02015-04-02 14:43:13 -040028Buffer::Buffer(GLuint name) : NamedObject(name)
John Bauman66b8ab22014-05-06 15:57:45 -040029{
Nicolas Capens0bac2852016-05-07 06:09:58 -040030 mContents = 0;
31 mSize = 0;
32 mUsage = GL_STATIC_DRAW;
Alexis Hetuff7b8862015-04-01 13:12:10 -040033 mIsMapped = false;
34 mOffset = 0;
35 mLength = 0;
36 mAccess = 0;
John Bauman66b8ab22014-05-06 15:57:45 -040037}
38
39Buffer::~Buffer()
40{
Nicolas Capens0bac2852016-05-07 06:09:58 -040041 if(mContents)
John Bauman66b8ab22014-05-06 15:57:45 -040042 {
43 mContents->destruct();
44 }
45}
46
47void Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage)
48{
49 if(mContents)
50 {
51 mContents->destruct();
52 mContents = 0;
53 }
54
55 mSize = size;
56 mUsage = usage;
57
58 if(size > 0)
59 {
60 const int padding = 1024; // For SIMD processing of vertices
61 mContents = new sw::Resource(size + padding);
62
63 if(!mContents)
64 {
65 return error(GL_OUT_OF_MEMORY);
66 }
67
68 if(data)
69 {
Alexis Hetuc2632d22015-05-01 14:16:47 -040070 char *buffer = (char*)mContents->data();
71 memcpy(buffer + mOffset, data, size);
John Bauman66b8ab22014-05-06 15:57:45 -040072 }
73 }
74}
75
76void Buffer::bufferSubData(const void *data, GLsizeiptr size, GLintptr offset)
77{
Alexis Hetudafae032015-06-29 17:55:33 -040078 if(mContents && data)
John Bauman66b8ab22014-05-06 15:57:45 -040079 {
80 char *buffer = (char*)mContents->lock(sw::PUBLIC);
81 memcpy(buffer + offset, data, size);
82 mContents->unlock();
83 }
84}
85
Alexis Hetuff7b8862015-04-01 13:12:10 -040086void* Buffer::mapRange(GLintptr offset, GLsizeiptr length, GLbitfield access)
87{
88 if(mContents)
89 {
90 char* buffer = (char*)mContents->lock(sw::PUBLIC);
91 mIsMapped = true;
92 mOffset = offset;
93 mLength = length;
94 mAccess = access;
95 return buffer + offset;
96 }
97 return nullptr;
98}
99
100bool Buffer::unmap()
101{
102 if(mContents)
103 {
104 mContents->unlock();
105 }
106 mIsMapped = false;
107 mOffset = 0;
108 mLength = 0;
109 mAccess = 0;
110 return true;
111}
112
John Bauman66b8ab22014-05-06 15:57:45 -0400113sw::Resource *Buffer::getResource()
114{
115 return mContents;
116}
117
118}