Apply the Apache 2.0 license. Change-Id: I4a7aeefedcd2d891093520d5a10ebefadcddb5be Reviewed-on: https://swiftshader-review.googlesource.com/5320 Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/OpenGL/libGLESv2/Buffer.cpp b/src/OpenGL/libGLESv2/Buffer.cpp index d89ae76..69182d9 100644 --- a/src/OpenGL/libGLESv2/Buffer.cpp +++ b/src/OpenGL/libGLESv2/Buffer.cpp
@@ -1,13 +1,16 @@ -// SwiftShader Software Renderer +// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // -// Copyright(c) 2005-2013 TransGaming Inc. +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at // -// All rights reserved. No part of this software may be copied, distributed, transmitted, -// transcribed, stored in a retrieval system, translated into any human or computer -// language by any means, or disclosed to third parties without the explicit written -// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express -// or implied, including but not limited to any patent rights, are granted to you. +// http://www.apache.org/licenses/LICENSE-2.0 // +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. // Buffer.cpp: Implements the Buffer class, representing storage of vertex and/or // index data. Implements GL buffer objects and related functionality. @@ -24,9 +27,9 @@ Buffer::Buffer(GLuint name) : NamedObject(name) { - mContents = 0; - mSize = 0; - mUsage = GL_STATIC_DRAW; + mContents = 0; + mSize = 0; + mUsage = GL_STATIC_DRAW; mIsMapped = false; mOffset = 0; mLength = 0; @@ -35,7 +38,7 @@ Buffer::~Buffer() { - if(mContents) + if(mContents) { mContents->destruct(); }