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Nicolas Capens17b29fd2016-09-15 09:32:16 -04001// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15#include "Direct3DDevice8.hpp"
16
17#include "Direct3D8.hpp"
18#include "Direct3DSurface8.hpp"
19#include "Direct3DIndexBuffer8.hpp"
20#include "Direct3DVertexBuffer8.hpp"
21#include "Direct3DTexture8.hpp"
22#include "Direct3DVolumeTexture8.hpp"
23#include "Direct3DCubeTexture8.hpp"
24#include "Direct3DSwapChain8.hpp"
25#include "Direct3DPixelShader8.hpp"
26#include "Direct3DVertexShader8.hpp"
27#include "Direct3DVolume8.hpp"
28
29#include "Debug.hpp"
30#include "Capabilities.hpp"
31#include "Renderer.hpp"
32#include "Config.hpp"
33#include "FrameBuffer.hpp"
34#include "Clipper.hpp"
35#include "Configurator.hpp"
36#include "Timer.hpp"
37#include "Resource.hpp"
38
39#include <assert.h>
40
41bool localShaderConstants = false;
42
43namespace D3D8
44{
45 inline unsigned long FtoDW(float f) // FIXME: Deprecate
46 {
47 return (unsigned long&)f;
48 }
49
50 Direct3DDevice8::Direct3DDevice8(const HINSTANCE instance, Direct3D8 *d3d8, unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviourFlags, D3DPRESENT_PARAMETERS *presentParameters) : instance(instance), d3d8(d3d8), adapter(adapter), deviceType(deviceType), focusWindow(focusWindow), behaviourFlags(behaviourFlags), presentParameters(*presentParameters)
51 {
52 init = true;
53 recordState = false;
54
55 d3d8->AddRef();
56
57 context = new sw::Context();
58 renderer = new sw::Renderer(context, sw::Direct3D, false);
59
60 swapChain.push_back(0);
61 depthStencil = 0;
62 renderTarget = 0;
63
64 for(int i = 0; i < 8; i++)
65 {
66 texture[i] = 0;
67 }
68
69 cursor = 0;
70 unsigned char one[32 * 32 / sizeof(unsigned char)];
71 memset(one, 0xFFFFFFFF, sizeof(one));
72 unsigned char zero[32 * 32 / sizeof(unsigned char)] = {0};
73 nullCursor = CreateCursor(instance, 0, 0, 32, 32, one, zero);
74 win32Cursor = GetCursor();
75
76 Reset(presentParameters);
77
78 pixelShader.push_back(0); // pixelShader[0] = 0
79 vertexShader.push_back(0); // vertexShader[0] = 0
80 vertexShaderHandle = 0;
81 pixelShaderHandle = 0;
82
83 lightsDirty = true;
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -040084
Nicolas Capens17b29fd2016-09-15 09:32:16 -040085 for(int i = 0; i < 16; i++)
86 {
87 dataStream[i] = 0;
88 streamStride[i] = 0;
89 }
90
91 indexData = 0;
92 baseVertexIndex = 0;
93 declaration = 0;
94 FVF = 0;
95
96 D3DMATERIAL8 material;
97
98 material.Diffuse.r = 1.0f;
99 material.Diffuse.g = 1.0f;
100 material.Diffuse.b = 1.0f;
101 material.Diffuse.a = 0.0f;
102 material.Ambient.r = 0.0f;
103 material.Ambient.g = 0.0f;
104 material.Ambient.b = 0.0f;
105 material.Ambient.a = 0.0f;
106 material.Emissive.r = 0.0f;
107 material.Emissive.g = 0.0f;
108 material.Emissive.b = 0.0f;
109 material.Emissive.a = 0.0f;
110 material.Specular.r = 0.0f;
111 material.Specular.g = 0.0f;
112 material.Specular.b = 0.0f;
113 material.Specular.a = 0.0f;
114 material.Power = 0.0f;
115
116 SetMaterial(&material);
117
118 D3DMATRIX identity = {1, 0, 0, 0,
119 0, 1, 0, 0,
120 0, 0, 1, 0,
121 0, 0, 0, 1};
122
123 SetTransform(D3DTS_VIEW, &identity);
124 SetTransform(D3DTS_PROJECTION, &identity);
125 SetTransform(D3DTS_TEXTURE0, &identity);
126 SetTransform(D3DTS_TEXTURE1, &identity);
127 SetTransform(D3DTS_TEXTURE2, &identity);
128 SetTransform(D3DTS_TEXTURE3, &identity);
129 SetTransform(D3DTS_TEXTURE4, &identity);
130 SetTransform(D3DTS_TEXTURE5, &identity);
131 SetTransform(D3DTS_TEXTURE6, &identity);
132 SetTransform(D3DTS_TEXTURE7, &identity);
133
134 for(int i = 0; i < 12; i++)
135 {
136 SetTransform(D3DTS_WORLDMATRIX(i), &identity);
137 }
138
139 for(int i = 0; i < 8; i++)
140 {
141 float zero[4] = {0, 0, 0, 0};
142
143 SetPixelShaderConstant(i, zero, 1);
144 }
145
146 for(int i = 0; i < 256; i++)
147 {
148 float zero[4] = {0, 0, 0, 0};
149
150 SetVertexShaderConstant(i, zero, 1);
151 }
152
153 init = false;
154
155 if(!(behaviourFlags & D3DCREATE_FPU_PRESERVE))
156 {
157 configureFPU();
158 }
159 }
160
161 Direct3DDevice8::~Direct3DDevice8()
162 {
163 delete renderer;
164 renderer = 0;
165 delete context;
166 context = 0;
167
168 d3d8->Release();
169 d3d8 = 0;
170
171 for(unsigned int i = 0; i < swapChain.size(); i++)
172 {
173 if(swapChain[i])
174 {
175 swapChain[i]->unbind();
176 swapChain[i] = 0;
177 }
178 }
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -0400179
Nicolas Capens17b29fd2016-09-15 09:32:16 -0400180 if(depthStencil)
181 {
182 depthStencil->unbind();
183 depthStencil = 0;
184 }
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -0400185
Nicolas Capens17b29fd2016-09-15 09:32:16 -0400186 if(renderTarget)
187 {
188 renderTarget->unbind();
189 renderTarget = 0;
190 }
191
192 for(int i = 0; i < 8; i++)
193 {
194 if(texture[i])
195 {
196 texture[i]->unbind();
197 texture[i] = 0;
198 }
199 }
200
201 for(int i = 0; i < 16; i++)
202 {
203 if(dataStream[i])
204 {
205 dataStream[i]->unbind();
206 dataStream[i] = 0;
207 }
208 }
209
210 if(indexData)
211 {
212 indexData->unbind();
213 indexData = 0;
214 }
215
216 for(unsigned int i = 0; i < pixelShader.size(); i++)
217 {
218 if(pixelShader[i])
219 {
220 pixelShader[i]->unbind();
221 pixelShader[i] = 0;
222 }
223 }
224
225 for(unsigned int i = 0; i < vertexShader.size(); i++)
226 {
227 if(vertexShader[i])
228 {
229 vertexShader[i]->unbind();
230 vertexShader[i] = 0;
231 }
232 }
233
234 for(unsigned int i = 0; i < stateRecorder.size(); i++)
235 {
236 if(stateRecorder[i])
237 {
238 stateRecorder[i]->unbind();
239 stateRecorder[i] = 0;
240 }
241 }
242
243 palette.clear();
244
245 delete cursor;
246 DestroyCursor(nullCursor);
247 }
248
249 long Direct3DDevice8::QueryInterface(const IID &iid, void **object)
250 {
251 TRACE("");
252
253 if(iid == IID_IDirect3DDevice8 ||
254 iid == IID_IUnknown)
255 {
256 AddRef();
257 *object = this;
258
259 return S_OK;
260 }
261
262 *object = 0;
263
264 return NOINTERFACE(iid);
265 }
266
267 unsigned long Direct3DDevice8::AddRef()
268 {
269 TRACE("");
270
271 return Unknown::AddRef();
272 }
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -0400273
Nicolas Capens17b29fd2016-09-15 09:32:16 -0400274 unsigned long Direct3DDevice8::Release()
275 {
276 TRACE("");
277
278 return Unknown::Release();
279 }
280
281 long Direct3DDevice8::ApplyStateBlock(unsigned long token)
282 {
283 TRACE("");
284
285 stateRecorder[token]->Apply();
286
287 return D3D_OK;
288 }
289
290 long Direct3DDevice8::BeginScene()
291 {
292 TRACE("");
293
294 return D3D_OK;
295 }
296
297 long Direct3DDevice8::BeginStateBlock()
298 {
299 TRACE("");
300
301 recordState = true;
302 Direct3DStateBlock8 *stateBlock = new Direct3DStateBlock8(this, (D3DSTATEBLOCKTYPE)0);
303 stateBlock->bind();
304 stateRecorder.push_back(stateBlock);
305
306 return D3D_OK;
307 }
308
309 long Direct3DDevice8::CaptureStateBlock(unsigned long token)
310 {
311 TRACE("");
312
313 stateRecorder[token]->Capture();
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -0400314
Nicolas Capens17b29fd2016-09-15 09:32:16 -0400315 return D3D_OK;
316 }
317
318 long Direct3DDevice8::Clear(unsigned long count, const D3DRECT *rects, unsigned long flags, unsigned long color, float z, unsigned long stencil)
319 {
320 TRACE("unsigned long count = %d, const D3DRECT *rects = 0x%0.8p, unsigned long flags = 0x%0.8X, unsigned long color = 0x%0.8X, float z = %f, unsigned long stencil = %d", count, rects, flags, color, z, stencil);
321
322 if(!rects && count != 0)
323 {
324 return INVALIDCALL();
325 }
326
327 if(flags & (D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL) && !depthStencil)
328 {
329 return INVALIDCALL();
330 }
331
332 if(flags & D3DCLEAR_STENCIL) // Check for stencil component
333 {
334 D3DSURFACE_DESC description;
335 depthStencil->GetDesc(&description);
336
337 switch(description.Format)
338 {
339 case D3DFMT_D15S1:
340 case D3DFMT_D24S8:
341 case D3DFMT_D24X8:
342 case D3DFMT_D24X4S4:
343 break;
344 case D3DFMT_D16_LOCKABLE:
345 case D3DFMT_D32:
346 case D3DFMT_D16:
347 return INVALIDCALL();
348 default:
349 ASSERT(false);
350 }
351 }
352
353 if(!rects)
354 {
355 count = 1;
356
357 D3DRECT rect;
358 rect.x1 = viewport.X;
359 rect.x2 = viewport.X + viewport.Width;
360 rect.y1 = viewport.Y;
361 rect.y2 = viewport.Y + viewport.Height;
362
363 rects = &rect;
364 }
365
366 for(unsigned int i = 0; i < count; i++)
367 {
Nicolas Capens426cb5e2017-07-20 14:14:09 -0400368 sw::Rect clearRect(rects[i].x1, rects[i].y1, rects[i].x2, rects[i].y2);
Nicolas Capens17b29fd2016-09-15 09:32:16 -0400369
370 clearRect.clip(viewport.X, viewport.Y, viewport.X + viewport.Width, viewport.Y + viewport.Height);
371
372 if(flags & D3DCLEAR_TARGET)
373 {
374 if(renderTarget)
375 {
376 D3DSURFACE_DESC description;
377 renderTarget->GetDesc(&description);
378
379 float rgba[4];
380 rgba[0] = (float)(color & 0x00FF0000) / 0x00FF0000;
381 rgba[1] = (float)(color & 0x0000FF00) / 0x0000FF00;
382 rgba[2] = (float)(color & 0x000000FF) / 0x000000FF;
383 rgba[3] = (float)(color & 0xFF000000) / 0xFF000000;
384
385 renderer->clear(rgba, sw::FORMAT_A32B32G32R32F, renderTarget, clearRect, 0xF);
386 }
387 }
388
389 if(flags & D3DCLEAR_ZBUFFER)
390 {
391 z = sw::clamp01(z);
392 depthStencil->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height());
393 }
394
395 if(flags & D3DCLEAR_STENCIL)
396 {
397 depthStencil->clearStencil(stencil, 0xFF, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height());
398 }
399 }
400
401 return D3D_OK;
402 }
403
404 long Direct3DDevice8::CopyRects(IDirect3DSurface8 *sourceSurface, const RECT *sourceRectsArray, unsigned int rects, IDirect3DSurface8 *destinationSurface, const POINT *destPointsArray)
405 {
406 TRACE("");
407
408 if(!sourceSurface || !destinationSurface)
409 {
410 return INVALIDCALL();
411 }
412
413 if(sourceRectsArray && rects == 0 || !sourceRectsArray && rects > 0)
414 {
415 return INVALIDCALL(); // FIXME: Verify REF behaviour
416 }
417
418 D3DSURFACE_DESC sourceDescription;
419 D3DSURFACE_DESC destDescription;
420
421 sourceSurface->GetDesc(&sourceDescription);
422 destinationSurface->GetDesc(&destDescription);
423
424 if(sourceDescription.Format != destDescription.Format)
425 {
426 return INVALIDCALL();
427 }
428
429 int sWidth = sourceDescription.Width;
430 int sHeight = sourceDescription.Height;
431 int dWidth = destDescription.Width;
432 int dHeight = destDescription.Height;
433
434 RECT sRect = {0, 0, sWidth, sHeight};
435 POINT dPoint = {0, 0};
436
437 if(!sourceRectsArray || !destPointsArray)
438 {
439 sourceRectsArray = &sRect;
440 destPointsArray = &dPoint;
441
442 rects = 1;
443 }
444
445 int bpp = 8 * Direct3DSurface8::bytes(sourceDescription.Format);
446
447 for(unsigned int i = 0; i < rects; i++)
448 {
449 const RECT &sRect = sourceRectsArray[i];
450 const POINT &dPoint = destPointsArray[i];
451
452 int rWidth = sRect.right - sRect.left;
453 int rHeight = sRect.bottom - sRect.top;
454
455 RECT dRect;
456
457 dRect.top = dPoint.y;
458 dRect.left = dPoint.x;
459 dRect.bottom = dPoint.y + rHeight;
460 dRect.right = dPoint.x + rWidth;
461
462 D3DLOCKED_RECT sourceLock;
463 D3DLOCKED_RECT destLock;
464
465 sourceSurface->LockRect(&sourceLock, &sRect, D3DLOCK_READONLY);
466 destinationSurface->LockRect(&destLock, &dRect, D3DLOCK_DISCARD);
467
468 for(int y = 0; y < rHeight; y++)
469 {
470 switch(sourceDescription.Format)
471 {
472 case D3DFMT_DXT1:
473 case D3DFMT_DXT2:
474 case D3DFMT_DXT3:
475 case D3DFMT_DXT4:
476 case D3DFMT_DXT5:
477 memcpy(destLock.pBits, sourceLock.pBits, rWidth * bpp / 8);
478 y += 3; // Advance four lines at once
479 break;
480 default:
481 memcpy(destLock.pBits, sourceLock.pBits, rWidth * bpp / 8);
482 }
483
484 (char*&)sourceLock.pBits += sourceLock.Pitch;
485 (char*&)destLock.pBits += destLock.Pitch;
486 }
487
488 sourceSurface->UnlockRect();
489 destinationSurface->UnlockRect();
490 }
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -0400491
Nicolas Capens17b29fd2016-09-15 09:32:16 -0400492 return D3D_OK;
493 }
494
495 long Direct3DDevice8::CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS *presentParameters, IDirect3DSwapChain8 **swapChain)
496 {
497 TRACE("");
498
499 *swapChain = 0;
500
501 if(!presentParameters || !swapChain)
502 {
503 return INVALIDCALL();
504 }
505
506 if(presentParameters->BackBufferCount > 3)
507 {
508 return INVALIDCALL(); // Maximum of three back buffers
509 }
510
511 if(presentParameters->BackBufferCount == 0)
512 {
513 presentParameters->BackBufferCount = 1;
514 }
515
516 D3DPRESENT_PARAMETERS present = *presentParameters;
517
518 *swapChain = new Direct3DSwapChain8(this, &present);
519
520 if(!*swapChain)
521 {
522 return OUTOFMEMORY();
523 }
524
525 if(GetAvailableTextureMem() == 0)
526 {
527 delete *swapChain;
528
529 return OUTOFVIDEOMEMORY();
530 }
531
532 this->swapChain.push_back(static_cast<Direct3DSwapChain8*>(*swapChain));
533
534 (*swapChain)->AddRef();
535
536 return D3D_OK;
537 }
538
539 long Direct3DDevice8::CreateCubeTexture(unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **cubeTexture)
540 {
541 TRACE("");
542
543 *cubeTexture = 0;
544
545 if(edgeLength == 0 || d3d8->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, usage, D3DRTYPE_CUBETEXTURE, format) != D3D_OK)
546 {
547 return INVALIDCALL();
548 }
549
550 *cubeTexture = new Direct3DCubeTexture8(this, edgeLength, levels, usage, format, pool);
551
552 if(!*cubeTexture)
553 {
554 return OUTOFMEMORY();
555 }
556
557 if(GetAvailableTextureMem() == 0)
558 {
559 delete *cubeTexture;
560
561 return OUTOFVIDEOMEMORY();
562 }
563
564 (*cubeTexture)->AddRef();
565
566 return D3D_OK;
567 }
568
569 long Direct3DDevice8::CreateDepthStencilSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, IDirect3DSurface8 **surface)
570 {
571 TRACE("");
572
573 *surface = 0;
574
575 if(width == 0 || height == 0 || d3d8->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, format) != D3D_OK || height > sw::OUTLINE_RESOLUTION)
576 {
577 return INVALIDCALL();
578 }
579
580 *surface = new Direct3DSurface8(this, this, width, height, format, D3DPOOL_DEFAULT, multiSample, format == D3DFMT_D16_LOCKABLE, D3DUSAGE_DEPTHSTENCIL);
581
582 if(!*surface)
583 {
584 return OUTOFMEMORY();
585 }
586
587 if(GetAvailableTextureMem() == 0)
588 {
589 delete *surface;
590
591 return OUTOFVIDEOMEMORY();
592 }
593
594 (*surface)->AddRef();
595
596 return D3D_OK;
597 }
598
599 long Direct3DDevice8::CreateImageSurface(unsigned int width, unsigned int height, D3DFORMAT format, IDirect3DSurface8 **surface)
600 {
601 TRACE("");
602
603 *surface = 0;
604
605 if(width == 0 || height == 0 || d3d8->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, 0, D3DRTYPE_SURFACE, format) != D3D_OK)
606 {
607 return INVALIDCALL();
608 }
609
610 *surface = new Direct3DSurface8(this, this, width, height, format, D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, true, 0);
611
612 if(!*surface)
613 {
614 return OUTOFMEMORY();
615 }
616
617 if(GetAvailableTextureMem() == 0)
618 {
619 delete *surface;
620
621 return OUTOFVIDEOMEMORY();
622 }
623
624 (*surface)->AddRef();
625
626 return D3D_OK;
627 }
628
629 long Direct3DDevice8::CreateIndexBuffer(unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **indexBuffer)
630 {
631 TRACE("");
632
633 *indexBuffer = new Direct3DIndexBuffer8(this, length, usage, format, pool);
634
635 if(!*indexBuffer)
636 {
637 return OUTOFMEMORY();
638 }
639
640 if(GetAvailableTextureMem() == 0)
641 {
642 delete *indexBuffer;
643
644 return OUTOFVIDEOMEMORY();
645 }
646
647 (*indexBuffer)->AddRef();
648
649 return D3D_OK;
650 }
651
652 long Direct3DDevice8::CreatePixelShader(const unsigned long *function, unsigned long *handle)
653 {
654 TRACE("");
655
656 if(!function || !handle || function[0] > pixelShaderVersion)
657 {
658 return INVALIDCALL();
659 }
660
661 unsigned int index;
662
663 for(index = 1; index < pixelShader.size(); index++) // Skip NULL handle
664 {
665 if(pixelShader[index] == 0)
666 {
667 pixelShader[index] = new Direct3DPixelShader8(this, function); // FIXME: Check for null
668
669 break;
670 }
671 }
672
673 if(index == pixelShader.size())
674 {
675 pixelShader.push_back(new Direct3DPixelShader8(this, function));
676 }
677
678 pixelShader[index]->AddRef();
679
680 *handle = index;
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -0400681
Nicolas Capens17b29fd2016-09-15 09:32:16 -0400682 return D3D_OK;
683 }
684
685 long Direct3DDevice8::CreateRenderTarget(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, int lockable, IDirect3DSurface8 **surface)
686 {
687 TRACE("");
688
689 *surface = 0;
690
691 if(width == 0 || height == 0 || d3d8->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, format) != D3D_OK || height > sw::OUTLINE_RESOLUTION)
692 {
693 return INVALIDCALL();
694 }
695
696 *surface = new Direct3DSurface8(this, this, width, height, format, D3DPOOL_DEFAULT, multiSample, lockable != FALSE, D3DUSAGE_RENDERTARGET);
697
698 if(!*surface)
699 {
700 return OUTOFMEMORY();
701 }
702
703 if(GetAvailableTextureMem() == 0)
704 {
705 delete *surface;
706
707 return OUTOFVIDEOMEMORY();
708 }
709
710 (*surface)->AddRef();
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -0400711
Nicolas Capens17b29fd2016-09-15 09:32:16 -0400712 return D3D_OK;
713 }
714
715 long Direct3DDevice8::CreateStateBlock(D3DSTATEBLOCKTYPE type, unsigned long *token)
716 {
717 TRACE("");
718
719 if(!token)
720 {
721 return INVALIDCALL();
722 }
723
724 Direct3DStateBlock8 *stateBlock = new Direct3DStateBlock8(this, type);
725 stateBlock->bind();
726 stateRecorder.push_back(stateBlock);
727 *token = (unsigned long)(stateRecorder.size() - 1);
728
729 return D3D_OK;
730 }
731
732 long Direct3DDevice8::CreateTexture(unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture8 **texture)
733 {
734 TRACE("");
735
736 *texture = 0;
737
738 if(width == 0 || height == 0 || d3d8->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, usage, D3DRTYPE_TEXTURE, format) != D3D_OK)
739 {
740 return INVALIDCALL();
741 }
742
743 *texture = new Direct3DTexture8(this, width, height, levels, usage, format, pool);
744
745 if(!*texture)
746 {
747 return OUTOFMEMORY();
748 }
749
750 if(GetAvailableTextureMem() == 0)
751 {
752 delete *texture;
753
754 return OUTOFVIDEOMEMORY();
755 }
756
757 (*texture)->AddRef();
758
759 return D3D_OK;
760 }
761
762 long Direct3DDevice8::CreateVertexBuffer(unsigned int length, unsigned long usage, unsigned long FVF, D3DPOOL pool, IDirect3DVertexBuffer8 **vertexBuffer)
763 {
764 TRACE("");
765
766 *vertexBuffer = new Direct3DVertexBuffer8(this, length, usage, FVF, pool);
767
768 if(!*vertexBuffer)
769 {
770 return OUTOFMEMORY();
771 }
772
773 if(GetAvailableTextureMem() == 0)
774 {
775 delete *vertexBuffer;
776
777 return OUTOFVIDEOMEMORY();
778 }
779
780 (*vertexBuffer)->AddRef();
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -0400781
Nicolas Capens17b29fd2016-09-15 09:32:16 -0400782 return D3D_OK;
783 }
784
785 long Direct3DDevice8::CreateVertexShader(const unsigned long *declaration, const unsigned long *function, unsigned long *handle, unsigned long usage)
786 {
787 TRACE("const unsigned long *declaration = 0x%0.8p, const unsigned long *function = 0x%0.8p, unsigned long *handle = 0x%0.8p, unsigned long usage = %d", declaration, function, handle, usage);
788
789 if(!declaration || !handle || (function && function[0] > vertexShaderVersion))
790 {
791 return INVALIDCALL();
792 }
793
794 unsigned int index;
795
796 for(index = 1; index < vertexShader.size(); index++) // NOTE: skip NULL handle
797 {
798 if(vertexShader[index] == 0)
799 {
800 vertexShader[index] = new Direct3DVertexShader8(this, declaration, function); // FIXME: Check for null
801
802 break;
803 }
804 }
805
806 if(index == vertexShader.size())
807 {
808 vertexShader.push_back(new Direct3DVertexShader8(this, declaration, function));
809 }
810
811 vertexShader[index]->AddRef();
812
813 *handle = (index << 16) + 1;
814
815 return D3D_OK;
816 }
817
818 long Direct3DDevice8::CreateVolumeTexture(unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture8 **volumeTexture)
819 {
820 TRACE("");
821
822 *volumeTexture = 0;
823
824 if(width == 0 || height == 0 || depth == 0 || d3d8->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, usage, D3DRTYPE_VOLUMETEXTURE, format) != D3D_OK)
825 {
826 return INVALIDCALL();
827 }
828
829 *volumeTexture = new Direct3DVolumeTexture8(this, width, height, depth, levels, usage, format, pool);
830
831 if(!*volumeTexture)
832 {
833 return OUTOFMEMORY();
834 }
835
836 if(GetAvailableTextureMem() == 0)
837 {
838 delete *volumeTexture;
839
840 return OUTOFVIDEOMEMORY();
841 }
842
843 (*volumeTexture)->AddRef();
844
845 return D3D_OK;
846 }
847
848 long Direct3DDevice8::DeletePatch(unsigned int handle)
849 {
850 TRACE("");
851
852 UNIMPLEMENTED();
853
854 return D3D_OK;
855 }
856
857 long Direct3DDevice8::DeleteStateBlock(unsigned long token)
858 {
859 TRACE("");
860
861 if(token >= stateRecorder.size() || !stateRecorder[token])
862 {
863 return INVALIDCALL();
864 }
865
866 stateRecorder[token]->unbind();
867 stateRecorder[token] = 0;
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -0400868
Nicolas Capens17b29fd2016-09-15 09:32:16 -0400869 return D3D_OK;
870 }
871
872 long Direct3DDevice8::DeleteVertexShader(unsigned long handle)
873 {
874 TRACE("");
875
876 unsigned int index = handle >> 16;
877
878 if(index >= vertexShader.size() || !vertexShader[index])
879 {
880 return INVALIDCALL();
881 }
882
883 vertexShader[index]->Release();
884 vertexShader[index] = 0;
885
886 return D3D_OK;
887 }
888
889 long Direct3DDevice8::DrawIndexedPrimitive(D3DPRIMITIVETYPE type, unsigned int minIndex, unsigned int numVertices, unsigned int startIndex, unsigned int primitiveCount)
890 {
891 TRACE("");
892
893 if(!indexData)
894 {
895 return INVALIDCALL();
896 }
897
898 if(!bindData(indexData, baseVertexIndex) || !primitiveCount)
899 {
900 return D3D_OK;
901 }
902
903 unsigned int indexOffset = startIndex * (indexData->is32Bit() ? 4 : 2); // FIXME: Doesn't take stream frequencies into account
904
905 sw::DrawType drawType;
906
907 if(indexData->is32Bit())
908 {
909 switch(type)
910 {
911 case D3DPT_POINTLIST: drawType = sw::DRAW_INDEXEDPOINTLIST32; break;
912 case D3DPT_LINELIST: drawType = sw::DRAW_INDEXEDLINELIST32; break;
913 case D3DPT_LINESTRIP: drawType = sw::DRAW_INDEXEDLINESTRIP32; break;
914 case D3DPT_TRIANGLELIST: drawType = sw::DRAW_INDEXEDTRIANGLELIST32; break;
915 case D3DPT_TRIANGLESTRIP: drawType = sw::DRAW_INDEXEDTRIANGLESTRIP32; break;
916 case D3DPT_TRIANGLEFAN: drawType = sw::DRAW_INDEXEDTRIANGLEFAN32; break;
917 default:
918 ASSERT(false);
919 }
920 }
921 else
922 {
923 switch(type)
924 {
925 case D3DPT_POINTLIST: drawType = sw::DRAW_INDEXEDPOINTLIST16; break;
926 case D3DPT_LINELIST: drawType = sw::DRAW_INDEXEDLINELIST16; break;
927 case D3DPT_LINESTRIP: drawType = sw::DRAW_INDEXEDLINESTRIP16; break;
928 case D3DPT_TRIANGLELIST: drawType = sw::DRAW_INDEXEDTRIANGLELIST16; break;
929 case D3DPT_TRIANGLESTRIP: drawType = sw::DRAW_INDEXEDTRIANGLESTRIP16; break;
930 case D3DPT_TRIANGLEFAN: drawType = sw::DRAW_INDEXEDTRIANGLEFAN16; break;
931 default:
932 ASSERT(false);
933 }
934 }
935
936 bindData(indexData, baseVertexIndex);
937
938 renderer->draw(drawType, indexOffset, primitiveCount);
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -0400939
Nicolas Capens17b29fd2016-09-15 09:32:16 -0400940 return D3D_OK;
941 }
942
943 long Direct3DDevice8::DeletePixelShader(unsigned long handle)
944 {
945 TRACE("");
946
947 if(handle >= pixelShader.size() || !pixelShader[handle])
948 {
949 return INVALIDCALL();
950 }
951
952 pixelShader[handle]->Release();
953 pixelShader[handle] = 0;
954
955 return D3D_OK;
956 }
957
958 long Direct3DDevice8::DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE type, unsigned int minIndex, unsigned int numVertices, unsigned int primitiveCount, const void *indexData, D3DFORMAT indexDataFormat, const void *vertexStreamZeroData, unsigned int vertexStreamZeroStride)
959 {
960 TRACE("");
961
962 if(!vertexStreamZeroData || !indexData)
963 {
964 return INVALIDCALL();
965 }
966
967 int length = (minIndex + numVertices) * vertexStreamZeroStride;
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -0400968
Nicolas Capens17b29fd2016-09-15 09:32:16 -0400969 Direct3DVertexBuffer8 *vertexBuffer = new Direct3DVertexBuffer8(this, length, 0, 0, D3DPOOL_DEFAULT);
970
971 unsigned char *data;
972 vertexBuffer->Lock(0, 0, &data, 0);
973 memcpy(data, vertexStreamZeroData, length);
974 vertexBuffer->Unlock();
975
976 SetStreamSource(0, vertexBuffer, vertexStreamZeroStride);
977
978 switch(type)
979 {
980 case D3DPT_POINTLIST: length = primitiveCount; break;
981 case D3DPT_LINELIST: length = primitiveCount * 2; break;
982 case D3DPT_LINESTRIP: length = primitiveCount + 1; break;
983 case D3DPT_TRIANGLELIST: length = primitiveCount * 3; break;
984 case D3DPT_TRIANGLESTRIP: length = primitiveCount + 2; break;
985 case D3DPT_TRIANGLEFAN: length = primitiveCount + 2; break;
986 default:
987 ASSERT(false);
988 }
989
990 length *= indexDataFormat == D3DFMT_INDEX32 ? 4 : 2;
991
992 Direct3DIndexBuffer8 *indexBuffer = new Direct3DIndexBuffer8(this, length, 0, indexDataFormat, D3DPOOL_DEFAULT);
993
994 indexBuffer->Lock(0, 0, &data, 0);
995 memcpy(data, indexData, length);
996 indexBuffer->Unlock();
997
998 SetIndices(indexBuffer, 0);
999
1000 if(!bindData(indexBuffer, 0) || !primitiveCount)
1001 {
1002 vertexBuffer->Release();
1003
1004 return D3D_OK;
1005 }
1006
1007 sw::DrawType drawType;
1008
1009 if(indexDataFormat == D3DFMT_INDEX32)
1010 {
1011 switch(type)
1012 {
1013 case D3DPT_POINTLIST: drawType = sw::DRAW_INDEXEDPOINTLIST32; break;
1014 case D3DPT_LINELIST: drawType = sw::DRAW_INDEXEDLINELIST32; break;
1015 case D3DPT_LINESTRIP: drawType = sw::DRAW_INDEXEDLINESTRIP32; break;
1016 case D3DPT_TRIANGLELIST: drawType = sw::DRAW_INDEXEDTRIANGLELIST32; break;
1017 case D3DPT_TRIANGLESTRIP: drawType = sw::DRAW_INDEXEDTRIANGLESTRIP32; break;
1018 case D3DPT_TRIANGLEFAN: drawType = sw::DRAW_INDEXEDTRIANGLEFAN32; break;
1019 default:
1020 ASSERT(false);
1021 }
1022 }
1023 else
1024 {
1025 switch(type)
1026 {
1027 case D3DPT_POINTLIST: drawType = sw::DRAW_INDEXEDPOINTLIST16; break;
1028 case D3DPT_LINELIST: drawType = sw::DRAW_INDEXEDLINELIST16; break;
1029 case D3DPT_LINESTRIP: drawType = sw::DRAW_INDEXEDLINESTRIP16; break;
1030 case D3DPT_TRIANGLELIST: drawType = sw::DRAW_INDEXEDTRIANGLELIST16; break;
1031 case D3DPT_TRIANGLESTRIP: drawType = sw::DRAW_INDEXEDTRIANGLESTRIP16; break;
1032 case D3DPT_TRIANGLEFAN: drawType = sw::DRAW_INDEXEDTRIANGLEFAN16; break;
1033 default:
1034 ASSERT(false);
1035 }
1036 }
1037
1038 renderer->draw(drawType, 0, primitiveCount);
1039
1040 SetStreamSource(0, 0, 0);
1041 SetIndices(0, 0);
1042
1043 return D3D_OK;
1044 }
1045
1046 long Direct3DDevice8::DrawPrimitive(D3DPRIMITIVETYPE primitiveType, unsigned int startVertex, unsigned int primitiveCount)
1047 {
1048 TRACE("");
1049
1050 if(!bindData(0, startVertex) || !primitiveCount)
1051 {
1052 return D3D_OK;
1053 }
1054
1055 sw::DrawType drawType;
1056
1057 switch(primitiveType)
1058 {
1059 case D3DPT_POINTLIST: drawType = sw::DRAW_POINTLIST; break;
1060 case D3DPT_LINELIST: drawType = sw::DRAW_LINELIST; break;
1061 case D3DPT_LINESTRIP: drawType = sw::DRAW_LINESTRIP; break;
1062 case D3DPT_TRIANGLELIST: drawType = sw::DRAW_TRIANGLELIST; break;
1063 case D3DPT_TRIANGLESTRIP: drawType = sw::DRAW_TRIANGLESTRIP; break;
1064 case D3DPT_TRIANGLEFAN: drawType = sw::DRAW_TRIANGLEFAN; break;
1065 default:
1066 ASSERT(false);
1067 }
1068
1069 renderer->draw(drawType, 0, primitiveCount);
1070
1071 return D3D_OK;
1072 }
1073
1074 long Direct3DDevice8::DrawPrimitiveUP(D3DPRIMITIVETYPE primitiveType, unsigned int primitiveCount, const void *vertexStreamZeroData, unsigned int vertexStreamZeroStride)
1075 {
1076 TRACE("");
1077
1078 if(!vertexStreamZeroData)
1079 {
1080 return INVALIDCALL();
1081 }
1082
1083 IDirect3DVertexBuffer8 *vertexBuffer = 0;
1084 int length = 0;
1085
1086 switch(primitiveType)
1087 {
1088 case D3DPT_POINTLIST: length = primitiveCount; break;
1089 case D3DPT_LINELIST: length = primitiveCount * 2; break;
1090 case D3DPT_LINESTRIP: length = primitiveCount + 1; break;
1091 case D3DPT_TRIANGLELIST: length = primitiveCount * 3; break;
1092 case D3DPT_TRIANGLESTRIP: length = primitiveCount + 2; break;
1093 case D3DPT_TRIANGLEFAN: length = primitiveCount + 2; break;
1094 default:
1095 ASSERT(false);
1096 }
1097
1098 length *= vertexStreamZeroStride;
1099
1100 CreateVertexBuffer(length, 0, 0, D3DPOOL_DEFAULT, &vertexBuffer);
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -04001101
Nicolas Capens17b29fd2016-09-15 09:32:16 -04001102 unsigned char *data;
1103 vertexBuffer->Lock(0, 0, &data, 0);
1104 memcpy(data, vertexStreamZeroData, length);
1105 vertexBuffer->Unlock();
1106
1107 SetStreamSource(0, vertexBuffer, vertexStreamZeroStride);
1108
1109 if(!bindData(0, 0) || !primitiveCount)
1110 {
1111 vertexBuffer->Release();
1112
1113 return D3D_OK;
1114 }
1115
1116 sw::DrawType drawType;
1117
1118 switch(primitiveType)
1119 {
1120 case D3DPT_POINTLIST: drawType = sw::DRAW_POINTLIST; break;
1121 case D3DPT_LINELIST: drawType = sw::DRAW_LINELIST; break;
1122 case D3DPT_LINESTRIP: drawType = sw::DRAW_LINESTRIP; break;
1123 case D3DPT_TRIANGLELIST: drawType = sw::DRAW_TRIANGLELIST; break;
1124 case D3DPT_TRIANGLESTRIP: drawType = sw::DRAW_TRIANGLESTRIP; break;
1125 case D3DPT_TRIANGLEFAN: drawType = sw::DRAW_TRIANGLEFAN; break;
1126 default:
1127 ASSERT(false);
1128 }
1129
1130 renderer->draw(drawType, 0, primitiveCount);
1131
1132 SetStreamSource(0, 0, 0);
1133 vertexBuffer->Release();
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -04001134
Nicolas Capens17b29fd2016-09-15 09:32:16 -04001135 return D3D_OK;
1136 }
1137
1138 long Direct3DDevice8::DrawRectPatch(unsigned int handle, const float *numSegs, const D3DRECTPATCH_INFO *rectPatchInfo)
1139 {
1140 TRACE("");
1141
1142 if(!numSegs || !rectPatchInfo)
1143 {
1144 return INVALIDCALL();
1145 }
1146
1147 UNIMPLEMENTED();
1148
1149 return D3D_OK;
1150 }
1151
1152 long Direct3DDevice8::DrawTriPatch(unsigned int handle, const float *numSegs, const D3DTRIPATCH_INFO *triPatchInfo)
1153 {
1154 TRACE("");
1155
1156 if(!numSegs || !triPatchInfo)
1157 {
1158 return INVALIDCALL();
1159 }
1160
1161 UNIMPLEMENTED();
1162
1163 return D3D_OK;
1164 }
1165
1166 long Direct3DDevice8::EndScene()
1167 {
1168 TRACE("");
1169
1170 return D3D_OK;
1171 }
1172
1173 long Direct3DDevice8::EndStateBlock(unsigned long *token)
1174 {
1175 TRACE("");
1176
1177 if(!token)
1178 {
1179 return INVALIDCALL();
1180 }
1181
1182 recordState = false;
1183 *token = (unsigned long)(stateRecorder.size() - 1);
1184
1185 return D3D_OK;
1186 }
1187
1188 unsigned int Direct3DDevice8::GetAvailableTextureMem()
1189 {
1190 TRACE("");
1191
1192 int availableMemory = textureMemory - Direct3DResource8::getMemoryUsage();
1193 if(availableMemory < 0) availableMemory = 0;
1194
1195 // Round to nearest MB
1196 return (availableMemory + 0x80000) & 0xFFF00000;
1197 }
1198
1199 long Direct3DDevice8::GetBackBuffer(unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface8 **backBuffer)
1200 {
1201 TRACE("");
1202
1203 if(!backBuffer/* || type != D3DBACKBUFFER_TYPE_MONO*/)
1204 {
1205 return INVALIDCALL();
1206 }
1207
1208 swapChain[index]->GetBackBuffer(index, type, backBuffer);
1209
1210 return D3D_OK;
1211 }
1212
1213 long Direct3DDevice8::GetClipPlane(unsigned long index, float *plane)
1214 {
1215 TRACE("");
1216
1217 if(!plane || index >= 6)
1218 {
1219 return INVALIDCALL();
1220 }
1221
1222 plane[0] = this->plane[index][0];
1223 plane[1] = this->plane[index][1];
1224 plane[2] = this->plane[index][2];
1225 plane[3] = this->plane[index][3];
1226
1227 return D3D_OK;
1228 }
1229
1230 long Direct3DDevice8::GetClipStatus(D3DCLIPSTATUS8 *clipStatus)
1231 {
1232 TRACE("");
1233
1234 if(!clipStatus)
1235 {
1236 return INVALIDCALL();
1237 }
1238
1239 *clipStatus = this->clipStatus;
1240
1241 return D3D_OK;
1242 }
1243
1244 long Direct3DDevice8::GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *parameters)
1245 {
1246 TRACE("");
1247
1248 if(!parameters)
1249 {
1250 return INVALIDCALL();
1251 }
1252
1253 parameters->AdapterOrdinal = adapter;
1254 parameters->BehaviorFlags = behaviourFlags;
1255 parameters->DeviceType = deviceType;
1256 parameters->hFocusWindow = focusWindow;
1257
1258 return D3D_OK;
1259 }
1260
1261 long Direct3DDevice8::GetCurrentTexturePalette(unsigned int *paletteNumber)
1262 {
1263 TRACE("");
1264
1265 if(!paletteNumber)
1266 {
1267 return INVALIDCALL();
1268 }
1269
1270 *paletteNumber = currentPalette;
1271
1272 return D3D_OK;
1273 }
1274
1275 long Direct3DDevice8::GetDepthStencilSurface(IDirect3DSurface8 **depthStencilSurface)
1276 {
1277 TRACE("");
1278
1279 if(!depthStencilSurface)
1280 {
1281 return INVALIDCALL();
1282 }
1283
1284 *depthStencilSurface = depthStencil;
1285
1286 if(depthStencil)
1287 {
1288 depthStencil->AddRef();
1289 }
1290
1291 return D3D_OK; // FIXME: Return NOTFOUND() when no depthStencil?
1292 }
1293
1294 long Direct3DDevice8::GetDeviceCaps(D3DCAPS8 *caps)
1295 {
1296 TRACE("");
1297
1298 return d3d8->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, caps);
1299 }
1300
1301 long Direct3DDevice8::GetDirect3D(IDirect3D8 **d3d8)
1302 {
1303 TRACE("");
1304
1305 if(!d3d8)
1306 {
1307 return INVALIDCALL();
1308 }
1309
1310 ASSERT(this->d3d8);
1311
1312 *d3d8 = this->d3d8;
1313 this->d3d8->AddRef();
1314
1315 return D3D_OK;
1316 }
1317
1318 long Direct3DDevice8::GetDisplayMode(D3DDISPLAYMODE *mode)
1319 {
1320 TRACE("");
1321
1322 if(!mode)
1323 {
1324 return INVALIDCALL();
1325 }
1326
1327 d3d8->GetAdapterDisplayMode(D3DADAPTER_DEFAULT, mode);
1328
1329 return D3D_OK;
1330 }
1331
1332 long Direct3DDevice8::GetFrontBuffer(IDirect3DSurface8 *destSurface)
1333 {
1334 TRACE("");
1335
1336 if(!destSurface)
1337 {
1338 return INVALIDCALL();
1339 }
1340
1341 D3DLOCKED_RECT description;
1342 destSurface->LockRect(&description, 0, 0);
1343
1344 swapChain[0]->screenshot(description.pBits);
1345
1346 destSurface->UnlockRect();
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -04001347
Nicolas Capens17b29fd2016-09-15 09:32:16 -04001348 return D3D_OK;
1349 }
1350
1351 void Direct3DDevice8::GetGammaRamp(D3DGAMMARAMP *ramp)
1352 {
1353 TRACE("");
1354
1355 if(!ramp)
1356 {
1357 return;
1358 }
1359
1360 swapChain[0]->getGammaRamp((sw::GammaRamp*)ramp);
1361 }
1362
1363 long Direct3DDevice8::GetIndices(IDirect3DIndexBuffer8 **indexData, unsigned int *baseVertexIndex)
1364 {
1365 TRACE("");
1366
1367 if(!indexData || !baseVertexIndex)
1368 {
1369 return INVALIDCALL();
1370 }
1371
1372 *indexData = this->indexData;
1373
1374 if(this->indexData)
1375 {
1376 this->indexData->AddRef();
1377 }
1378
1379 *baseVertexIndex = this->baseVertexIndex;
1380
1381 return D3D_OK;
1382 }
1383
1384 long Direct3DDevice8::GetInfo(unsigned long devInfoID, void *devInfoStruct, unsigned long devInfoStructSize)
1385 {
1386 TRACE("");
1387
1388 if(!devInfoStruct || devInfoStructSize == 0)
1389 {
1390 return INVALIDCALL();
1391 }
1392
1393 switch(devInfoID)
1394 {
1395 case 0: return E_FAIL;
1396 case 1: return E_FAIL;
1397 case 2: return E_FAIL;
1398 case 3: return E_FAIL;
1399 case 4: return S_FALSE;
1400 case 5: UNIMPLEMENTED(); // FIXME: D3DDEVINFOID_RESOURCEMANAGER
1401 case 6: UNIMPLEMENTED(); // FIXME: D3DDEVINFOID_D3DVERTEXSTATS
1402 case 7: return E_FAIL;
1403 }
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -04001404
Nicolas Capens17b29fd2016-09-15 09:32:16 -04001405 return D3D_OK;
1406 }
1407
1408 long Direct3DDevice8::GetLight(unsigned long index, D3DLIGHT8 *light)
1409 {
1410 TRACE("");
1411
1412 if(!light)
1413 {
1414 return INVALIDCALL();
1415 }
1416
1417 if(!this->light.exists(index))
1418 {
1419 return INVALIDCALL();
1420 }
1421
1422 *light = this->light[index];
1423
1424 return D3D_OK;
1425 }
1426
1427 long Direct3DDevice8::GetLightEnable(unsigned long index , int *enable)
1428 {
1429 TRACE("");
1430
1431 if(!enable)
1432 {
1433 return INVALIDCALL();
1434 }
1435
1436 if(!light.exists(index))
1437 {
1438 return INVALIDCALL();
1439 }
1440
1441 *enable = light[index].enable;
1442
1443 return D3D_OK;
1444 }
1445
1446 long Direct3DDevice8::GetMaterial(D3DMATERIAL8 *material)
1447 {
1448 TRACE("");
1449
1450 if(!material)
1451 {
1452 return INVALIDCALL();
1453 }
1454
1455 *material = this->material;
1456
1457 return D3D_OK;
1458 }
1459
1460 long Direct3DDevice8::GetPaletteEntries(unsigned int paletteNumber, PALETTEENTRY *entries)
1461 {
1462 TRACE("");
1463
1464 if(paletteNumber > 0xFFFF || !entries)
1465 {
1466 return INVALIDCALL();
1467 }
1468
1469 for(int i = 0; i < 256; i++)
1470 {
1471 entries[i] = palette[paletteNumber].entry[i];
1472 }
1473
1474 return D3D_OK;
1475 }
1476
1477 long Direct3DDevice8::GetPixelShader(unsigned long *handle)
1478 {
1479 TRACE("");
1480
1481 if(!handle)
1482 {
1483 return INVALIDCALL();
1484 }
1485
1486 *handle = pixelShaderHandle;
1487
1488 return D3D_OK;
1489 }
1490
1491 long Direct3DDevice8::GetPixelShaderFunction(unsigned long handle, void *data, unsigned long *size)
1492 {
1493 TRACE("");
1494
1495 if(!data)
1496 {
1497 return INVALIDCALL();
1498 }
1499
1500 UNIMPLEMENTED();
1501
1502 return D3D_OK;
1503 }
1504
1505 long Direct3DDevice8::GetPixelShaderConstant(unsigned long startRegister, void *constantData, unsigned long count)
1506 {
1507 TRACE("");
1508
1509 if(!constantData)
1510 {
1511 return INVALIDCALL();
1512 }
1513
1514 for(unsigned int i = 0; i < count; i++)
1515 {
1516 ((float*)constantData)[i * 4 + 0] = pixelShaderConstant[startRegister + i][0];
1517 ((float*)constantData)[i * 4 + 1] = pixelShaderConstant[startRegister + i][1];
1518 ((float*)constantData)[i * 4 + 2] = pixelShaderConstant[startRegister + i][2];
1519 ((float*)constantData)[i * 4 + 3] = pixelShaderConstant[startRegister + i][3];
1520 }
1521
1522 return D3D_OK;
1523 }
1524
1525 long Direct3DDevice8::GetRasterStatus(D3DRASTER_STATUS *rasterStatus)
1526 {
1527 TRACE("");
1528
1529 if(!rasterStatus)
1530 {
1531 return INVALIDCALL();
1532 }
1533
1534 UNIMPLEMENTED();
1535
1536 return D3D_OK;
1537 }
1538
1539 long Direct3DDevice8::GetRenderState(D3DRENDERSTATETYPE state, unsigned long *value)
1540 {
1541 TRACE("");
1542
1543 if(!value)
1544 {
1545 return INVALIDCALL();
1546 }
1547
1548 *value = renderState[state];
1549
1550 return D3D_OK;
1551 }
1552
1553 long Direct3DDevice8::GetRenderTarget(IDirect3DSurface8 **renderTarget)
1554 {
1555 TRACE("");
1556
1557 if(!renderTarget)
1558 {
1559 return INVALIDCALL();
1560 }
1561
1562 *renderTarget = this->renderTarget;
1563 this->renderTarget->AddRef();
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -04001564
Nicolas Capens17b29fd2016-09-15 09:32:16 -04001565 return D3D_OK;
1566 }
1567
1568 long Direct3DDevice8::GetStreamSource(unsigned int streamNumber, IDirect3DVertexBuffer8 **streamData, unsigned int *stride)
1569 {
1570 TRACE("");
1571
1572 if(streamNumber >= 16 || !streamData || !stride)
1573 {
1574 return INVALIDCALL();
1575 }
1576
1577 *streamData = dataStream[streamNumber];
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -04001578
Nicolas Capens17b29fd2016-09-15 09:32:16 -04001579 if(dataStream[streamNumber])
1580 {
1581 dataStream[streamNumber]->AddRef();
1582 }
1583
1584 *stride = 0; // NOTE: Unimplemented
1585
1586 return D3D_OK;
1587 }
1588
1589 long Direct3DDevice8::GetTexture(unsigned long stage, IDirect3DBaseTexture8 **texture)
1590 {
1591 TRACE("");
1592
1593 if(!texture || stage >= 8)
1594 {
1595 return INVALIDCALL();
1596 }
1597
1598 *texture = this->texture[stage];
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -04001599
Nicolas Capens17b29fd2016-09-15 09:32:16 -04001600 if(this->texture[stage])
1601 {
1602 this->texture[stage]->AddRef();
1603 }
1604
1605 return D3D_OK;
1606 }
1607
1608 long Direct3DDevice8::GetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE state, unsigned long *value)
1609 {
1610 TRACE("");
1611
1612 if(!value || stage < 0 || stage >= 8 || state < 0 || state > D3DTSS_RESULTARG) // FIXME: Set *value to 0?
1613 {
1614 return INVALIDCALL();
1615 }
1616
1617 *value = textureStageState[stage][state];
1618
1619 return D3D_OK;
1620 }
1621
1622 long Direct3DDevice8::GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
1623 {
1624 TRACE("");
1625
1626 if(!matrix || state < 0 || state > 511)
1627 {
1628 return INVALIDCALL();
1629 }
1630
1631 *matrix = this->matrix[state];
1632
1633 return D3D_OK;
1634 }
1635
1636 long Direct3DDevice8::GetVertexShader(unsigned long *handle)
1637 {
1638 TRACE("");
1639
1640 if(!handle)
1641 {
1642 return INVALIDCALL();
1643 }
1644
1645 *handle = vertexShaderHandle;
1646
1647 return D3D_OK;
1648 }
1649
1650 long Direct3DDevice8::GetVertexShaderConstant(unsigned long startRegister, void *constantData, unsigned long count)
1651 {
1652 TRACE("");
1653
1654 if(!constantData)
1655 {
1656 return INVALIDCALL();
1657 }
1658
1659 for(unsigned int i = 0; i < count; i++)
1660 {
1661 ((float*)constantData)[i * 4 + 0] = vertexShaderConstant[startRegister + i][0];
1662 ((float*)constantData)[i * 4 + 1] = vertexShaderConstant[startRegister + i][1];
1663 ((float*)constantData)[i * 4 + 2] = vertexShaderConstant[startRegister + i][2];
1664 ((float*)constantData)[i * 4 + 3] = vertexShaderConstant[startRegister + i][3];
1665 }
1666
1667 return D3D_OK;
1668 }
1669
1670 long Direct3DDevice8::GetVertexShaderDeclaration(unsigned long handle, void *data, unsigned long *size)
1671 {
1672 TRACE("");
1673
1674 if(!data || !size)
1675 {
1676 return INVALIDCALL();
1677 }
1678
1679 UNIMPLEMENTED();
1680
1681 return D3D_OK;
1682 }
1683
1684 long Direct3DDevice8::GetVertexShaderFunction(unsigned long handle, void *data, unsigned long *size)
1685 {
1686 TRACE("");
1687
1688 if(!data || !size)
1689 {
1690 return INVALIDCALL();
1691 }
1692
1693 UNIMPLEMENTED();
1694
1695 return D3D_OK;
1696 }
1697
1698 long Direct3DDevice8::GetViewport(D3DVIEWPORT8 *viewport)
1699 {
1700 TRACE("");
1701
1702 if(!viewport)
1703 {
1704 return INVALIDCALL();
1705 }
1706
1707 *viewport = this->viewport;
1708
1709 return D3D_OK;
1710 }
1711
1712 long Direct3DDevice8::LightEnable(unsigned long index, int enable)
1713 {
1714 TRACE("");
1715
1716 if(!recordState)
1717 {
1718 if(!light.exists(index)) // Insert default light
1719 {
1720 D3DLIGHT8 light;
1721
1722 light.Type = D3DLIGHT_DIRECTIONAL;
1723 light.Diffuse.r = 1;
1724 light.Diffuse.g = 1;
1725 light.Diffuse.b = 1;
1726 light.Diffuse.a = 0;
1727 light.Specular.r = 0;
1728 light.Specular.g = 0;
1729 light.Specular.b = 0;
1730 light.Specular.a = 0;
1731 light.Ambient.r = 0;
1732 light.Ambient.g = 0;
1733 light.Ambient.b = 0;
1734 light.Ambient.a = 0;
1735 light.Position.x = 0;
1736 light.Position.y = 0;
1737 light.Position.z = 0;
1738 light.Direction.x = 0;
1739 light.Direction.y = 0;
1740 light.Direction.z = 1;
1741 light.Range = 0;
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -04001742 light.Falloff = 0;
Nicolas Capens17b29fd2016-09-15 09:32:16 -04001743 light.Attenuation0 = 0;
1744 light.Attenuation1 = 0;
1745 light.Attenuation2 = 0;
1746 light.Theta = 0;
1747 light.Phi = 0;
1748
1749 SetLight(index, &light);
1750 }
1751
1752 light[index].enable = (enable != FALSE);
1753
1754 lightsDirty = true;
1755 }
1756 else
1757 {
1758 stateRecorder.back()->lightEnable(index, enable);
1759 }
1760
1761 return D3D_OK;
1762 }
1763
1764 long Direct3DDevice8::MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1765 {
1766 TRACE("");
1767
1768 if(!matrix)
1769 {
1770 return INVALIDCALL();
1771 }
1772
1773 D3DMATRIX *current = &this->matrix[state];
1774
1775 sw::Matrix C(current->_11, current->_21, current->_31, current->_41,
1776 current->_12, current->_22, current->_32, current->_42,
1777 current->_13, current->_23, current->_33, current->_43,
1778 current->_14, current->_24, current->_34, current->_44);
1779
1780 sw::Matrix M(matrix->_11, matrix->_21, matrix->_31, matrix->_41,
1781 matrix->_12, matrix->_22, matrix->_32, matrix->_42,
1782 matrix->_13, matrix->_23, matrix->_33, matrix->_43,
1783 matrix->_14, matrix->_24, matrix->_34, matrix->_44);
1784
1785 switch(state)
1786 {
1787 case D3DTS_WORLD:
1788 renderer->setModelMatrix(C * M);
1789 break;
1790 case D3DTS_VIEW:
1791 renderer->setViewMatrix(C * M);
1792 break;
1793 case D3DTS_PROJECTION:
1794 renderer->setProjectionMatrix(C * M);
1795 break;
1796 case D3DTS_TEXTURE0:
1797 renderer->setTextureMatrix(0, C * M);
1798 break;
1799 case D3DTS_TEXTURE1:
1800 renderer->setTextureMatrix(1, C * M);
1801 break;
1802 case D3DTS_TEXTURE2:
1803 renderer->setTextureMatrix(2, C * M);
1804 break;
1805 case D3DTS_TEXTURE3:
1806 renderer->setTextureMatrix(3, C * M);
1807 break;
1808 case D3DTS_TEXTURE4:
1809 renderer->setTextureMatrix(4, C * M);
1810 break;
1811 case D3DTS_TEXTURE5:
1812 renderer->setTextureMatrix(5, C * M);
1813 break;
1814 case D3DTS_TEXTURE6:
1815 renderer->setTextureMatrix(6, C * M);
1816 break;
1817 case D3DTS_TEXTURE7:
1818 renderer->setTextureMatrix(7, C * M);
1819 break;
1820 default:
1821 if(state > 256 && state < 512)
1822 {
1823 renderer->setModelMatrix(C * M, state - 256);
1824 }
1825 else ASSERT(false);
1826 }
1827
1828 return D3D_OK;
1829 }
1830
1831 long Direct3DDevice8::Present(const RECT *sourceRect, const RECT *destRect, HWND destWindowOverride, const RGNDATA *dirtyRegion)
1832 {
1833 TRACE("");
1834
1835 // NOTE: sourceRect and destRect can be null, dirtyRegion has to be null
1836
1837 HWND windowHandle = presentParameters.hDeviceWindow ? presentParameters.hDeviceWindow : focusWindow;
1838
1839 if(destWindowOverride && destWindowOverride != windowHandle)
1840 {
1841 UNIMPLEMENTED();
1842 }
1843
1844 if(dirtyRegion)
1845 {
1846 return INVALIDCALL();
1847 }
1848
1849 swapChain[0]->Present(sourceRect, destRect, destWindowOverride, dirtyRegion);
1850
1851 return D3D_OK;
1852 }
1853
1854 long Direct3DDevice8::ProcessVertices(unsigned int srcStartIndex, unsigned int destIndex, unsigned int vertexCount, IDirect3DVertexBuffer8 *destBuffer, unsigned long flags)
1855 {
1856 TRACE("");
1857
1858 if(!destBuffer)
1859 {
1860 return INVALIDCALL();
1861 }
1862
1863 UNIMPLEMENTED();
1864
1865 return D3D_OK;
1866 }
1867
1868 long Direct3DDevice8::Reset(D3DPRESENT_PARAMETERS *presentParameters)
1869 {
1870 TRACE("");
1871
1872 if(!presentParameters)
1873 {
1874 return INVALIDCALL();
1875 }
1876
1877 if(swapChain[0])
1878 {
1879 swapChain[0]->unbind();
1880 swapChain[0] = 0;
1881 }
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -04001882
Nicolas Capens17b29fd2016-09-15 09:32:16 -04001883 if(depthStencil)
1884 {
1885 depthStencil->unbind();
1886 depthStencil = 0;
1887 }
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -04001888
Nicolas Capens17b29fd2016-09-15 09:32:16 -04001889 if(renderTarget)
1890 {
1891 renderTarget->unbind();
1892 renderTarget = 0;
1893 }
1894
1895 D3DPRESENT_PARAMETERS present = *presentParameters;
1896
1897 if(!swapChain[0])
1898 {
1899 swapChain[0] = new Direct3DSwapChain8(this, &present);
1900 swapChain[0]->bind();
1901 }
1902 else
1903 {
1904 swapChain[0]->reset(&present);
1905 }
1906
1907 HWND windowHandle = presentParameters->hDeviceWindow ? presentParameters->hDeviceWindow : focusWindow;
1908
1909 int width = 0;
1910 int height = 0;
1911
1912 if(presentParameters->Windowed && (presentParameters->BackBufferHeight == 0 || presentParameters->BackBufferWidth == 0))
1913 {
1914 RECT rectangle;
1915 GetClientRect(windowHandle, &rectangle);
1916
1917 width = rectangle.right - rectangle.left;
1918 height = rectangle.bottom - rectangle.top;
1919 }
1920 else
1921 {
1922 width = presentParameters->BackBufferWidth;
1923 height = presentParameters->BackBufferHeight;
1924 }
1925
1926 if(presentParameters->EnableAutoDepthStencil != FALSE)
1927 {
1928 depthStencil = new Direct3DSurface8(this, this, width, height, presentParameters->AutoDepthStencilFormat, D3DPOOL_DEFAULT, presentParameters->MultiSampleType, presentParameters->AutoDepthStencilFormat == D3DFMT_D16_LOCKABLE, D3DUSAGE_DEPTHSTENCIL);
1929 depthStencil->bind();
1930 }
1931
1932 IDirect3DSurface8 *renderTarget;
1933 swapChain[0]->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &renderTarget);
1934 SetRenderTarget(renderTarget, depthStencil);
1935 renderTarget->Release();
1936
1937 SetRenderState(D3DRS_ZENABLE, presentParameters->EnableAutoDepthStencil != FALSE ? D3DZB_TRUE : D3DZB_FALSE);
1938 SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
1939 SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD);
1940 SetRenderState(D3DRS_ZWRITEENABLE, TRUE);
1941 SetRenderState(D3DRS_ALPHATESTENABLE, FALSE);
1942 SetRenderState(D3DRS_LASTPIXEL, TRUE);
1943 SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
1944 SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ZERO);
1945 SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
1946 SetRenderState(D3DRS_ZFUNC, D3DCMP_LESSEQUAL);
1947 SetRenderState(D3DRS_ALPHAREF, 0);
1948 SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_ALWAYS);
1949 SetRenderState(D3DRS_DITHERENABLE, FALSE);
1950 SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
1951 SetRenderState(D3DRS_FOGENABLE, FALSE);
1952 SetRenderState(D3DRS_SPECULARENABLE, FALSE);
1953 // SetRenderState(D3DRS_ZVISIBLE, 0);
1954 SetRenderState(D3DRS_FOGCOLOR, 0);
1955 SetRenderState(D3DRS_FOGTABLEMODE, D3DFOG_NONE);
1956 SetRenderState(D3DRS_FOGSTART, FtoDW(0.0f));
1957 SetRenderState(D3DRS_FOGEND, FtoDW(1.0f));
1958 SetRenderState(D3DRS_FOGDENSITY, FtoDW(1.0f));
1959 SetRenderState(D3DRS_EDGEANTIALIAS, FALSE);
1960 SetRenderState(D3DRS_RANGEFOGENABLE, FALSE);
1961 SetRenderState(D3DRS_ZBIAS, 0);
1962 SetRenderState(D3DRS_STENCILENABLE, FALSE);
1963 SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP);
1964 SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP);
1965 SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_KEEP);
1966 SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS);
1967 SetRenderState(D3DRS_STENCILREF, 0);
1968 SetRenderState(D3DRS_STENCILMASK, 0xFFFFFFFF);
1969 SetRenderState(D3DRS_STENCILWRITEMASK, 0xFFFFFFFF);
1970 SetRenderState(D3DRS_TEXTUREFACTOR, 0xFFFFFFFF);
1971 SetRenderState(D3DRS_WRAP0, 0);
1972 SetRenderState(D3DRS_WRAP1, 0);
1973 SetRenderState(D3DRS_WRAP2, 0);
1974 SetRenderState(D3DRS_WRAP3, 0);
1975 SetRenderState(D3DRS_WRAP4, 0);
1976 SetRenderState(D3DRS_WRAP5, 0);
1977 SetRenderState(D3DRS_WRAP6, 0);
1978 SetRenderState(D3DRS_WRAP7, 0);
1979 SetRenderState(D3DRS_CLIPPING, TRUE);
1980 SetRenderState(D3DRS_LIGHTING, TRUE);
1981 SetRenderState(D3DRS_AMBIENT, 0);
1982 SetRenderState(D3DRS_FOGVERTEXMODE, D3DFOG_NONE);
1983 SetRenderState(D3DRS_COLORVERTEX, TRUE);
1984 SetRenderState(D3DRS_LOCALVIEWER, TRUE);
1985 SetRenderState(D3DRS_NORMALIZENORMALS, FALSE);
1986 SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_COLOR1);
1987 SetRenderState(D3DRS_SPECULARMATERIALSOURCE, D3DMCS_COLOR2);
1988 SetRenderState(D3DRS_AMBIENTMATERIALSOURCE, D3DMCS_MATERIAL);
1989 SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_MATERIAL);
1990 SetRenderState(D3DRS_VERTEXBLEND, D3DVBF_DISABLE);
1991 SetRenderState(D3DRS_CLIPPLANEENABLE, 0);
1992 SetRenderState(D3DRS_SOFTWAREVERTEXPROCESSING, FALSE);
1993 SetRenderState(D3DRS_POINTSIZE, FtoDW(1.0f));
1994 SetRenderState(D3DRS_POINTSIZE_MIN, FtoDW(0.0f));
1995 SetRenderState(D3DRS_POINTSPRITEENABLE, FALSE);
1996 SetRenderState(D3DRS_POINTSCALEENABLE, FALSE);
1997 SetRenderState(D3DRS_POINTSCALE_A, FtoDW(1.0f));
1998 SetRenderState(D3DRS_POINTSCALE_B, FtoDW(0.0f));
1999 SetRenderState(D3DRS_POINTSCALE_C, FtoDW(0.0f));
2000 SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, TRUE);
2001 SetRenderState(D3DRS_MULTISAMPLEMASK, 0xFFFFFFFF);
2002 SetRenderState(D3DRS_PATCHEDGESTYLE, D3DPATCHEDGE_DISCRETE);
2003 SetRenderState(D3DRS_DEBUGMONITORTOKEN, D3DDMT_ENABLE);
2004 SetRenderState(D3DRS_POINTSIZE_MAX, FtoDW(64.0f));
2005 SetRenderState(D3DRS_INDEXEDVERTEXBLENDENABLE, FALSE);
2006 SetRenderState(D3DRS_COLORWRITEENABLE, 0x0000000F);
2007 SetRenderState(D3DRS_TWEENFACTOR, FtoDW(0.0f));
2008 SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD);
2009 SetRenderState(D3DRS_POSITIONORDER, D3DORDER_CUBIC);
2010 SetRenderState(D3DRS_NORMALORDER, D3DORDER_LINEAR);
2011
2012 for(int i = 0; i < 8; i++)
2013 {
2014 SetTexture(i, 0);
2015
2016 SetTextureStageState(i, D3DTSS_COLOROP, i == 0 ? D3DTOP_MODULATE : D3DTOP_DISABLE);
2017 SetTextureStageState(i, D3DTSS_COLORARG1, D3DTA_TEXTURE); // TODO: D3DTA_DIFFUSE when no texture assigned
2018 SetTextureStageState(i, D3DTSS_COLORARG2, D3DTA_CURRENT);
2019 SetTextureStageState(i, D3DTSS_ALPHAOP, i == 0 ? D3DTOP_SELECTARG1 : D3DTOP_DISABLE);
2020 SetTextureStageState(i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); // TODO: D3DTA_DIFFUSE when no texture assigned
2021 SetTextureStageState(i, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
2022 SetTextureStageState(i, D3DTSS_BUMPENVMAT00, FtoDW(0.0f));
2023 SetTextureStageState(i, D3DTSS_BUMPENVMAT01, FtoDW(0.0f));
2024 SetTextureStageState(i, D3DTSS_BUMPENVMAT10, FtoDW(0.0f));
2025 SetTextureStageState(i, D3DTSS_BUMPENVMAT11, FtoDW(0.0f));
2026 SetTextureStageState(i, D3DTSS_TEXCOORDINDEX, i);
2027 SetTextureStageState(i, D3DTSS_ADDRESSU, D3DTADDRESS_WRAP);
2028 SetTextureStageState(i, D3DTSS_ADDRESSV, D3DTADDRESS_WRAP);
2029 SetTextureStageState(i, D3DTSS_ADDRESSW, D3DTADDRESS_WRAP);
2030 SetTextureStageState(i, D3DTSS_BORDERCOLOR, 0x00000000);
2031 SetTextureStageState(i, D3DTSS_MAGFILTER, D3DTEXF_POINT);
2032 SetTextureStageState(i, D3DTSS_MINFILTER, D3DTEXF_POINT);
2033 SetTextureStageState(i, D3DTSS_MIPFILTER, D3DTEXF_NONE);
2034 SetTextureStageState(i, D3DTSS_MIPMAPLODBIAS, 0);
2035 SetTextureStageState(i, D3DTSS_MAXMIPLEVEL, 0);
2036 SetTextureStageState(i, D3DTSS_MAXANISOTROPY, 1);
2037 SetTextureStageState(i, D3DTSS_BUMPENVLSCALE, FtoDW(0.0f));
2038 SetTextureStageState(i, D3DTSS_BUMPENVLOFFSET, FtoDW(0.0f));
2039 SetTextureStageState(i, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE);
2040 SetTextureStageState(i, D3DTSS_COLORARG0, D3DTA_CURRENT);
2041 SetTextureStageState(i, D3DTSS_ALPHAARG0, D3DTA_CURRENT);
2042 SetTextureStageState(i, D3DTSS_RESULTARG, D3DTA_CURRENT);
2043 }
2044
2045 currentPalette = 0xFFFF;
2046
2047 delete cursor;
2048 showCursor = false;
2049
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -04002050 return D3D_OK;
Nicolas Capens17b29fd2016-09-15 09:32:16 -04002051 }
2052
2053 long Direct3DDevice8::ResourceManagerDiscardBytes(unsigned long bytes)
2054 {
2055 TRACE("");
2056
2057 return D3D_OK;
2058 }
2059
2060 long Direct3DDevice8::SetClipPlane(unsigned long index, const float *plane)
2061 {
2062 TRACE("");
2063
2064 if(!plane || index > 6)
2065 {
2066 return INVALIDCALL();
2067 }
2068
2069 if(!recordState)
2070 {
2071 this->plane[index][0] = plane[0];
2072 this->plane[index][1] = plane[1];
2073 this->plane[index][2] = plane[2];
2074 this->plane[index][3] = plane[3];
2075
2076 renderer->setClipPlane(index, plane);
2077 }
2078 else
2079 {
2080 stateRecorder.back()->setClipPlane(index, plane);
2081 }
2082
2083 return D3D_OK;
2084 }
2085
2086 long Direct3DDevice8::SetClipStatus(const D3DCLIPSTATUS8 *clipStatus)
2087 {
2088 TRACE("");
2089
2090 if(!clipStatus)
2091 {
2092 return INVALIDCALL();
2093 }
2094
2095 this->clipStatus = *clipStatus;
2096
2097 UNIMPLEMENTED();
2098
2099 return D3D_OK;
2100 }
2101
2102 long Direct3DDevice8::SetCurrentTexturePalette(unsigned int paletteNumber)
2103 {
2104 TRACE("");
2105
2106 if(paletteNumber > 0xFFFF || palette.find(paletteNumber) == palette.end())
2107 {
2108 return INVALIDCALL();
2109 }
2110
2111 if(!recordState)
2112 {
2113 currentPalette = paletteNumber;
2114
2115 sw::Surface::setTexturePalette((unsigned int*)&palette[currentPalette]);
2116 }
2117 else
2118 {
2119 stateRecorder.back()->setCurrentTexturePalette(paletteNumber);
2120 }
2121
2122 return D3D_OK;
2123 }
2124
2125 void Direct3DDevice8::SetCursorPosition(int x, int y, unsigned long flags)
2126 {
2127 TRACE("");
2128
2129 POINT point = {x, y};
2130 HWND window = focusWindow ? focusWindow : presentParameters.hDeviceWindow;
2131 ScreenToClient(window, &point);
2132
2133 sw::FrameBuffer::setCursorPosition(point.x, point.y);
2134 }
2135
Nicolas Capens17b29fd2016-09-15 09:32:16 -04002136 long Direct3DDevice8::SetCursorProperties(unsigned int x0, unsigned int y0, IDirect3DSurface8 *cursorBitmap)
2137 {
2138 TRACE("");
2139
2140 if(!cursorBitmap)
2141 {
2142 return INVALIDCALL();
2143 }
2144
2145 D3DSURFACE_DESC desc;
2146 D3DLOCKED_RECT lock;
2147
2148 cursorBitmap->GetDesc(&desc);
2149 cursorBitmap->LockRect(&lock, 0, 0);
2150
2151 delete cursor;
Nicolas Capens4e2f4e22017-12-14 12:32:51 -05002152 cursor = sw::Surface::create(0, desc.Width, desc.Height, 1, 0, 1, sw::FORMAT_A8R8G8B8, false, false);
Nicolas Capens17b29fd2016-09-15 09:32:16 -04002153
2154 void *buffer = cursor->lockExternal(0, 0, 0, sw::LOCK_DISCARD, sw::PUBLIC);
2155 memcpy(buffer, lock.pBits, desc.Width * desc.Height * sizeof(unsigned int));
2156 cursor->unlockExternal();
2157
2158 cursorBitmap->UnlockRect();
2159
2160 sw::FrameBuffer::setCursorOrigin(x0, y0);
2161
2162 bindCursor();
2163
2164 return D3D_OK;
2165 }
2166
2167 void Direct3DDevice8::SetGammaRamp(unsigned long flags, const D3DGAMMARAMP *ramp)
2168 {
2169 TRACE("");
2170
2171 if(!ramp)
2172 {
2173 return;
2174 }
2175
2176 swapChain[0]->setGammaRamp((sw::GammaRamp*)ramp, flags & D3DSGR_CALIBRATE);
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -04002177
Nicolas Capens17b29fd2016-09-15 09:32:16 -04002178 return;
2179 }
2180
2181 long Direct3DDevice8::SetLight(unsigned long index, const D3DLIGHT8 *light)
2182 {
2183 TRACE("");
2184
2185 if(!light)
2186 {
2187 return INVALIDCALL();
2188 }
2189
2190 if(!recordState)
2191 {
2192 this->light[index] = *light;
2193
2194 lightsDirty = true;
2195 }
2196 else
2197 {
2198 stateRecorder.back()->setLight(index, light);
2199 }
2200
2201 return D3D_OK;
2202 }
2203
2204 long Direct3DDevice8::SetMaterial(const D3DMATERIAL8 *material)
2205 {
2206 TRACE("");
2207
2208 if(!material)
2209 {
2210 return INVALIDCALL(); // FIXME: Correct behaviour?
2211 }
2212
2213 if(!recordState)
2214 {
2215 this->material = *material;
2216
2217 renderer->setMaterialAmbient(sw::Color<float>(material->Ambient.r, material->Ambient.g, material->Ambient.b, material->Ambient.a));
2218 renderer->setMaterialDiffuse(sw::Color<float>(material->Diffuse.r, material->Diffuse.g, material->Diffuse.b, material->Diffuse.a));
2219 renderer->setMaterialEmission(sw::Color<float>(material->Emissive.r, material->Emissive.g, material->Emissive.b, material->Emissive.a));
2220 renderer->setMaterialShininess(material->Power);
2221 renderer->setMaterialSpecular(sw::Color<float>(material->Specular.r, material->Specular.g, material->Specular.b, material->Specular.a));
2222 }
2223 else
2224 {
2225 stateRecorder.back()->setMaterial(material);
2226 }
2227
2228 return D3D_OK;
2229 }
2230
2231 long Direct3DDevice8::SetPaletteEntries(unsigned int paletteNumber, const PALETTEENTRY *entries)
2232 {
2233 TRACE("");
2234
2235 if(paletteNumber > 0xFFFF || !entries)
2236 {
2237 return INVALIDCALL();
2238 }
2239
2240 for(int i = 0; i < 256; i++)
2241 {
2242 palette[paletteNumber].entry[i] = entries[i];
2243 }
2244
2245 if(paletteNumber == currentPalette)
2246 {
2247 sw::Surface::setTexturePalette((unsigned int*)&palette[currentPalette]);
2248 }
2249
2250 return D3D_OK;
2251 }
2252
2253 long Direct3DDevice8::SetPixelShader(unsigned long handle)
2254 {
2255 TRACE("");
2256
2257 if(!recordState)
2258 {
2259 if(pixelShader[handle])
2260 {
2261 pixelShader[handle]->bind();
2262 }
2263
2264 if(pixelShader[pixelShaderHandle])
2265 {
2266 pixelShader[pixelShaderHandle]->unbind();
2267 }
2268
2269 pixelShaderHandle = handle;
2270
2271 if(handle != 0)
2272 {
2273 renderer->setPixelShader(pixelShader[handle]->getPixelShader());
2274 }
2275 else
2276 {
2277 renderer->setPixelShader(0);
2278 }
2279 }
2280 else
2281 {
2282 stateRecorder.back()->setPixelShader(handle);
2283 }
2284
2285 return D3D_OK;
2286 }
2287
2288 long Direct3DDevice8::SetPixelShaderConstant(unsigned long startRegister, const void *constantData, unsigned long count)
2289 {
2290 TRACE("");
2291
2292 if(!recordState)
2293 {
2294 for(unsigned int i = 0; i < count; i++)
2295 {
2296 pixelShaderConstant[startRegister + i][0] = ((float*)constantData)[i * 4 + 0];
2297 pixelShaderConstant[startRegister + i][1] = ((float*)constantData)[i * 4 + 1];
2298 pixelShaderConstant[startRegister + i][2] = ((float*)constantData)[i * 4 + 2];
2299 pixelShaderConstant[startRegister + i][3] = ((float*)constantData)[i * 4 + 3];
2300 }
2301
2302 renderer->setPixelShaderConstantF(startRegister, (const float*)constantData, count);
2303 }
2304 else
2305 {
2306 stateRecorder.back()->setPixelShaderConstant(startRegister, constantData, count);
2307 }
2308
2309 return D3D_OK;
2310 }
2311
2312 long Direct3DDevice8::SetRenderState(D3DRENDERSTATETYPE state, unsigned long value)
2313 {
2314 TRACE("D3DRENDERSTATETYPE state = %d, unsigned long value = %d", state, value);
2315
2316 if(state < D3DRS_ZENABLE || state > D3DRS_NORMALORDER)
2317 {
2318 return D3D_OK; // FIXME: Warning
2319 }
2320
2321 if(!recordState)
2322 {
2323 if(!init && renderState[state] == value)
2324 {
2325 return D3D_OK;
2326 }
2327
2328 renderState[state] = value;
2329
2330 switch(state)
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -04002331 {
Nicolas Capens17b29fd2016-09-15 09:32:16 -04002332 case D3DRS_ZENABLE:
2333 switch(value)
2334 {
2335 case D3DZB_TRUE:
2336 case D3DZB_USEW:
2337 renderer->setDepthBufferEnable(true);
2338 break;
2339 case D3DZB_FALSE:
2340 renderer->setDepthBufferEnable(false);
2341 break;
2342 default:
2343 ASSERT(false);
2344 }
2345 break;
2346 case D3DRS_FILLMODE:
2347 switch(value)
2348 {
2349 case D3DFILL_POINT:
2350 renderer->setFillMode(sw::FILL_VERTEX);
2351 break;
2352 case D3DFILL_WIREFRAME:
2353 renderer->setFillMode(sw::FILL_WIREFRAME);
2354 break;
2355 case D3DFILL_SOLID:
2356 renderer->setFillMode(sw::FILL_SOLID);
2357 break;
2358 default:
2359 ASSERT(false);
2360 }
2361 break;
2362 case D3DRS_SHADEMODE:
2363 switch(value)
2364 {
2365 case D3DSHADE_FLAT:
2366 renderer->setShadingMode(sw::SHADING_FLAT);
2367 break;
2368 case D3DSHADE_GOURAUD:
2369 renderer->setShadingMode(sw::SHADING_GOURAUD);
2370 break;
2371 case D3DSHADE_PHONG:
2372 // FIXME: Unimplemented (should set gouraud)?
2373 break;
2374 default:
2375 ASSERT(false);
2376 }
2377 break;
2378 case D3DRS_LINEPATTERN:
2379 if(!init) UNIMPLEMENTED();
2380 break;
2381 case D3DRS_ZWRITEENABLE:
2382 renderer->setDepthWriteEnable(value != FALSE);
2383 break;
2384 case D3DRS_ALPHATESTENABLE:
2385 renderer->setAlphaTestEnable(value != FALSE);
2386 break;
2387 case D3DRS_LASTPIXEL:
2388 if(!init) UNIMPLEMENTED();
2389 break;
2390 case D3DRS_SRCBLEND:
2391 switch(value)
2392 {
2393 case D3DBLEND_ZERO:
2394 renderer->setSourceBlendFactor(sw::BLEND_ZERO);
2395 break;
2396 case D3DBLEND_ONE:
2397 renderer->setSourceBlendFactor(sw::BLEND_ONE);
2398 break;
2399 case D3DBLEND_SRCCOLOR:
2400 renderer->setSourceBlendFactor(sw::BLEND_SOURCE);
2401 break;
2402 case D3DBLEND_INVSRCCOLOR:
2403 renderer->setSourceBlendFactor(sw::BLEND_INVSOURCE);
2404 break;
2405 case D3DBLEND_SRCALPHA:
2406 renderer->setSourceBlendFactor(sw::BLEND_SOURCEALPHA);
2407 break;
2408 case D3DBLEND_INVSRCALPHA:
2409 renderer->setSourceBlendFactor(sw::BLEND_INVSOURCEALPHA);
2410 break;
2411 case D3DBLEND_DESTALPHA:
2412 renderer->setSourceBlendFactor(sw::BLEND_DESTALPHA);
2413 break;
2414 case D3DBLEND_INVDESTALPHA:
2415 renderer->setSourceBlendFactor(sw::BLEND_INVDESTALPHA);
2416 break;
2417 case D3DBLEND_DESTCOLOR:
2418 renderer->setSourceBlendFactor(sw::BLEND_DEST);
2419 break;
2420 case D3DBLEND_INVDESTCOLOR:
2421 renderer->setSourceBlendFactor(sw::BLEND_INVDEST);
2422 break;
2423 case D3DBLEND_SRCALPHASAT:
2424 renderer->setSourceBlendFactor(sw::BLEND_SRCALPHASAT);
2425 break;
2426 case D3DBLEND_BOTHSRCALPHA:
2427 renderer->setSourceBlendFactor(sw::BLEND_SOURCEALPHA);
2428 renderer->setDestBlendFactor(sw::BLEND_INVSOURCEALPHA);
2429 break;
2430 case D3DBLEND_BOTHINVSRCALPHA:
2431 renderer->setSourceBlendFactor(sw::BLEND_INVSOURCEALPHA);
2432 renderer->setDestBlendFactor(sw::BLEND_SOURCEALPHA);
2433 break;
2434 default:
2435 ASSERT(false);
2436 }
2437 break;
2438 case D3DRS_DESTBLEND:
2439 switch(value)
2440 {
2441 case D3DBLEND_ZERO:
2442 renderer->setDestBlendFactor(sw::BLEND_ZERO);
2443 break;
2444 case D3DBLEND_ONE:
2445 renderer->setDestBlendFactor(sw::BLEND_ONE);
2446 break;
2447 case D3DBLEND_SRCCOLOR:
2448 renderer->setDestBlendFactor(sw::BLEND_SOURCE);
2449 break;
2450 case D3DBLEND_INVSRCCOLOR:
2451 renderer->setDestBlendFactor(sw::BLEND_INVSOURCE);
2452 break;
2453 case D3DBLEND_SRCALPHA:
2454 renderer->setDestBlendFactor(sw::BLEND_SOURCEALPHA);
2455 break;
2456 case D3DBLEND_INVSRCALPHA:
2457 renderer->setDestBlendFactor(sw::BLEND_INVSOURCEALPHA);
2458 break;
2459 case D3DBLEND_DESTALPHA:
2460 renderer->setDestBlendFactor(sw::BLEND_DESTALPHA);
2461 break;
2462 case D3DBLEND_INVDESTALPHA:
2463 renderer->setDestBlendFactor(sw::BLEND_INVDESTALPHA);
2464 break;
2465 case D3DBLEND_DESTCOLOR:
2466 renderer->setDestBlendFactor(sw::BLEND_DEST);
2467 break;
2468 case D3DBLEND_INVDESTCOLOR:
2469 renderer->setDestBlendFactor(sw::BLEND_INVDEST);
2470 break;
2471 case D3DBLEND_SRCALPHASAT:
2472 renderer->setDestBlendFactor(sw::BLEND_SRCALPHASAT);
2473 break;
2474 case D3DBLEND_BOTHSRCALPHA:
2475 renderer->setSourceBlendFactor(sw::BLEND_SOURCEALPHA);
2476 renderer->setDestBlendFactor(sw::BLEND_INVSOURCEALPHA);
2477 break;
2478 case D3DBLEND_BOTHINVSRCALPHA:
2479 renderer->setSourceBlendFactor(sw::BLEND_INVSOURCEALPHA);
2480 renderer->setDestBlendFactor(sw::BLEND_SOURCEALPHA);
2481 break;
2482 default:
2483 ASSERT(false);
2484 }
2485 break;
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -04002486 case D3DRS_CULLMODE:
Nicolas Capens17b29fd2016-09-15 09:32:16 -04002487 switch(value)
2488 {
2489 case D3DCULL_NONE:
Nicolas Capens02956e42018-08-06 10:22:17 -04002490 renderer->setCullMode(sw::CULL_NONE, true);
Nicolas Capens17b29fd2016-09-15 09:32:16 -04002491 break;
2492 case D3DCULL_CCW:
Nicolas Capens02956e42018-08-06 10:22:17 -04002493 renderer->setCullMode(sw::CULL_COUNTERCLOCKWISE, true);
Nicolas Capens17b29fd2016-09-15 09:32:16 -04002494 break;
2495 case D3DCULL_CW:
Nicolas Capens02956e42018-08-06 10:22:17 -04002496 renderer->setCullMode(sw::CULL_CLOCKWISE, true);
Nicolas Capens17b29fd2016-09-15 09:32:16 -04002497 break;
2498 default:
2499 ASSERT(false);
2500 }
2501 break;
2502 case D3DRS_ZFUNC:
2503 switch(value)
2504 {
2505 case D3DCMP_NEVER:
2506 renderer->setDepthCompare(sw::DEPTH_NEVER);
2507 break;
2508 case D3DCMP_LESS:
2509 renderer->setDepthCompare(sw::DEPTH_LESS);
2510 break;
2511 case D3DCMP_EQUAL:
2512 renderer->setDepthCompare(sw::DEPTH_EQUAL);
2513 break;
2514 case D3DCMP_LESSEQUAL:
2515 renderer->setDepthCompare(sw::DEPTH_LESSEQUAL);
2516 break;
2517 case D3DCMP_GREATER:
2518 renderer->setDepthCompare(sw::DEPTH_GREATER);
2519 break;
2520 case D3DCMP_NOTEQUAL:
2521 renderer->setDepthCompare(sw::DEPTH_NOTEQUAL);
2522 break;
2523 case D3DCMP_GREATEREQUAL:
2524 renderer->setDepthCompare(sw::DEPTH_GREATEREQUAL);
2525 break;
2526 case D3DCMP_ALWAYS:
2527 renderer->setDepthCompare(sw::DEPTH_ALWAYS);
2528 break;
2529 default:
2530 ASSERT(false);
2531 }
2532 break;
2533 case D3DRS_ALPHAREF:
2534 renderer->setAlphaReference(value & 0x000000FF);
2535 break;
2536 case D3DRS_ALPHAFUNC:
2537 switch(value)
2538 {
2539 case D3DCMP_NEVER:
2540 renderer->setAlphaCompare(sw::ALPHA_NEVER);
2541 break;
2542 case D3DCMP_LESS:
2543 renderer->setAlphaCompare(sw::ALPHA_LESS);
2544 break;
2545 case D3DCMP_EQUAL:
2546 renderer->setAlphaCompare(sw::ALPHA_EQUAL);
2547 break;
2548 case D3DCMP_LESSEQUAL:
2549 renderer->setAlphaCompare(sw::ALPHA_LESSEQUAL);
2550 break;
2551 case D3DCMP_GREATER:
2552 renderer->setAlphaCompare(sw::ALPHA_GREATER);
2553 break;
2554 case D3DCMP_NOTEQUAL:
2555 renderer->setAlphaCompare(sw::ALPHA_NOTEQUAL);
2556 break;
2557 case D3DCMP_GREATEREQUAL:
2558 renderer->setAlphaCompare(sw::ALPHA_GREATEREQUAL);
2559 break;
2560 case D3DCMP_ALWAYS:
2561 renderer->setAlphaCompare(sw::ALPHA_ALWAYS);
2562 break;
2563 default:
2564 ASSERT(false);
2565 }
2566 break;
2567 case D3DRS_DITHERENABLE:
2568 // if(!init && value == 1) UNIMPLEMENTED(); // FIXME: Unimplemented
2569 break;
2570 case D3DRS_ALPHABLENDENABLE:
2571 renderer->setAlphaBlendEnable(value != FALSE);
2572 break;
2573 case D3DRS_FOGENABLE:
2574 renderer->setFogEnable(value != FALSE);
2575 break;
2576 case D3DRS_ZVISIBLE:
2577 break; // Not supported
2578 case D3DRS_FOGCOLOR:
2579 renderer->setFogColor(value);
2580 break;
2581 case D3DRS_FOGTABLEMODE:
2582 switch(value)
2583 {
2584 case D3DFOG_NONE:
2585 renderer->setPixelFogMode(sw::FOG_NONE);
2586 break;
2587 case D3DFOG_LINEAR:
2588 renderer->setPixelFogMode(sw::FOG_LINEAR);
2589 break;
2590 case D3DFOG_EXP:
2591 renderer->setPixelFogMode(sw::FOG_EXP);
2592 break;
2593 case D3DFOG_EXP2:
2594 renderer->setPixelFogMode(sw::FOG_EXP2);
2595 break;
2596 default:
2597 ASSERT(false);
2598 }
2599 break;
2600 case D3DRS_FOGSTART:
2601 renderer->setFogStart((float&)value);
2602 break;
2603 case D3DRS_FOGEND:
2604 renderer->setFogEnd((float&)value);
2605 break;
2606 case D3DRS_FOGDENSITY:
2607 renderer->setFogDensity((float&)value);
2608 break;
2609 case D3DRS_EDGEANTIALIAS:
2610 if(!init) if(value != FALSE) UNIMPLEMENTED();
2611 break;
2612 case D3DRS_ZBIAS:
2613 renderer->setDepthBias(-2.0e-6f * value);
2614 renderer->setSlopeDepthBias(0.0f);
2615 break;
2616 case D3DRS_RANGEFOGENABLE:
2617 renderer->setRangeFogEnable(value != FALSE);
2618 break;
2619 case D3DRS_SPECULARENABLE:
2620 renderer->setSpecularEnable(value != FALSE);
2621 break;
2622 case D3DRS_STENCILENABLE:
2623 renderer->setStencilEnable(value != FALSE);
2624 break;
2625 case D3DRS_STENCILFAIL:
2626 switch(value)
2627 {
2628 case D3DSTENCILOP_KEEP:
2629 renderer->setStencilFailOperation(sw::OPERATION_KEEP);
2630 break;
2631 case D3DSTENCILOP_ZERO:
2632 renderer->setStencilFailOperation(sw::OPERATION_ZERO);
2633 break;
2634 case D3DSTENCILOP_REPLACE:
2635 renderer->setStencilFailOperation(sw::OPERATION_REPLACE);
2636 break;
2637 case D3DSTENCILOP_INCRSAT:
2638 renderer->setStencilFailOperation(sw::OPERATION_INCRSAT);
2639 break;
2640 case D3DSTENCILOP_DECRSAT:
2641 renderer->setStencilFailOperation(sw::OPERATION_DECRSAT);
2642 break;
2643 case D3DSTENCILOP_INVERT:
2644 renderer->setStencilFailOperation(sw::OPERATION_INVERT);
2645 break;
2646 case D3DSTENCILOP_INCR:
2647 renderer->setStencilFailOperation(sw::OPERATION_INCR);
2648 break;
2649 case D3DSTENCILOP_DECR:
2650 renderer->setStencilFailOperation(sw::OPERATION_DECR);
2651 break;
2652 default:
2653 ASSERT(false);
2654 }
2655 break;
2656 case D3DRS_STENCILZFAIL:
2657 switch(value)
2658 {
2659 case D3DSTENCILOP_KEEP:
2660 renderer->setStencilZFailOperation(sw::OPERATION_KEEP);
2661 break;
2662 case D3DSTENCILOP_ZERO:
2663 renderer->setStencilZFailOperation(sw::OPERATION_ZERO);
2664 break;
2665 case D3DSTENCILOP_REPLACE:
2666 renderer->setStencilZFailOperation(sw::OPERATION_REPLACE);
2667 break;
2668 case D3DSTENCILOP_INCRSAT:
2669 renderer->setStencilZFailOperation(sw::OPERATION_INCRSAT);
2670 break;
2671 case D3DSTENCILOP_DECRSAT:
2672 renderer->setStencilZFailOperation(sw::OPERATION_DECRSAT);
2673 break;
2674 case D3DSTENCILOP_INVERT:
2675 renderer->setStencilZFailOperation(sw::OPERATION_INVERT);
2676 break;
2677 case D3DSTENCILOP_INCR:
2678 renderer->setStencilZFailOperation(sw::OPERATION_INCR);
2679 break;
2680 case D3DSTENCILOP_DECR:
2681 renderer->setStencilZFailOperation(sw::OPERATION_DECR);
2682 break;
2683 default:
2684 ASSERT(false);
2685 }
2686 break;
2687 case D3DRS_STENCILPASS:
2688 switch(value)
2689 {
2690 case D3DSTENCILOP_KEEP:
2691 renderer->setStencilPassOperation(sw::OPERATION_KEEP);
2692 break;
2693 case D3DSTENCILOP_ZERO:
2694 renderer->setStencilPassOperation(sw::OPERATION_ZERO);
2695 break;
2696 case D3DSTENCILOP_REPLACE:
2697 renderer->setStencilPassOperation(sw::OPERATION_REPLACE);
2698 break;
2699 case D3DSTENCILOP_INCRSAT:
2700 renderer->setStencilPassOperation(sw::OPERATION_INCRSAT);
2701 break;
2702 case D3DSTENCILOP_DECRSAT:
2703 renderer->setStencilPassOperation(sw::OPERATION_DECRSAT);
2704 break;
2705 case D3DSTENCILOP_INVERT:
2706 renderer->setStencilPassOperation(sw::OPERATION_INVERT);
2707 break;
2708 case D3DSTENCILOP_INCR:
2709 renderer->setStencilPassOperation(sw::OPERATION_INCR);
2710 break;
2711 case D3DSTENCILOP_DECR:
2712 renderer->setStencilPassOperation(sw::OPERATION_DECR);
2713 break;
2714 default:
2715 ASSERT(false);
2716 }
2717 break;
2718 case D3DRS_STENCILFUNC:
2719 switch(value)
2720 {
2721 case D3DCMP_NEVER:
2722 renderer->setStencilCompare(sw::STENCIL_NEVER);
2723 break;
2724 case D3DCMP_LESS:
2725 renderer->setStencilCompare(sw::STENCIL_LESS);
2726 break;
2727 case D3DCMP_EQUAL:
2728 renderer->setStencilCompare(sw::STENCIL_EQUAL);
2729 break;
2730 case D3DCMP_LESSEQUAL:
2731 renderer->setStencilCompare(sw::STENCIL_LESSEQUAL);
2732 break;
2733 case D3DCMP_GREATER:
2734 renderer->setStencilCompare(sw::STENCIL_GREATER);
2735 break;
2736 case D3DCMP_NOTEQUAL:
2737 renderer->setStencilCompare(sw::STENCIL_NOTEQUAL);
2738 break;
2739 case D3DCMP_GREATEREQUAL:
2740 renderer->setStencilCompare(sw::STENCIL_GREATEREQUAL);
2741 break;
2742 case D3DCMP_ALWAYS:
2743 renderer->setStencilCompare(sw::STENCIL_ALWAYS);
2744 break;
2745 default:
2746 ASSERT(false);
2747 }
2748 break;
2749 case D3DRS_STENCILREF:
2750 renderer->setStencilReference(value);
2751 renderer->setStencilReferenceCCW(value);
2752 break;
2753 case D3DRS_STENCILMASK:
2754 renderer->setStencilMask(value);
2755 renderer->setStencilMaskCCW(value);
2756 break;
2757 case D3DRS_STENCILWRITEMASK:
2758 renderer->setStencilWriteMask(value);
2759 renderer->setStencilWriteMaskCCW(value);
2760 break;
2761 case D3DRS_TEXTUREFACTOR:
2762 renderer->setTextureFactor(value);
2763 break;
2764 case D3DRS_WRAP0:
2765 renderer->setTextureWrap(0, value);
2766 break;
2767 case D3DRS_WRAP1:
2768 renderer->setTextureWrap(1, value);
2769 break;
2770 case D3DRS_WRAP2:
2771 renderer->setTextureWrap(2, value);
2772 break;
2773 case D3DRS_WRAP3:
2774 renderer->setTextureWrap(3, value);
2775 break;
2776 case D3DRS_WRAP4:
2777 renderer->setTextureWrap(4, value);
2778 break;
2779 case D3DRS_WRAP5:
2780 renderer->setTextureWrap(5, value);
2781 break;
2782 case D3DRS_WRAP6:
2783 renderer->setTextureWrap(6, value);
2784 break;
2785 case D3DRS_WRAP7:
2786 renderer->setTextureWrap(7, value);
2787 break;
2788 case D3DRS_CLIPPING:
2789 // Ignored, clipping is always performed
2790 break;
2791 case D3DRS_LIGHTING:
2792 renderer->setLightingEnable(value != FALSE);
2793 break;
2794 case D3DRS_AMBIENT:
2795 renderer->setGlobalAmbient(value);
2796 break;
2797 case D3DRS_FOGVERTEXMODE:
2798 switch(value)
2799 {
2800 case D3DFOG_NONE:
2801 renderer->setVertexFogMode(sw::FOG_NONE);
2802 break;
2803 case D3DFOG_LINEAR:
2804 renderer->setVertexFogMode(sw::FOG_LINEAR);
2805 break;
2806 case D3DFOG_EXP:
2807 renderer->setVertexFogMode(sw::FOG_EXP);
2808 break;
2809 case D3DFOG_EXP2:
2810 renderer->setVertexFogMode(sw::FOG_EXP2);
2811 break;
2812 default:
2813 ASSERT(false);
2814 }
2815 break;
2816 case D3DRS_COLORVERTEX:
2817 renderer->setColorVertexEnable(value != FALSE);
2818 break;
2819 case D3DRS_LOCALVIEWER:
2820 renderer->setLocalViewer(value != FALSE);
2821 break;
2822 case D3DRS_NORMALIZENORMALS:
2823 renderer->setNormalizeNormals(value != FALSE);
2824 break;
2825 case D3DRS_DIFFUSEMATERIALSOURCE:
2826 switch(value)
2827 {
2828 case D3DMCS_MATERIAL:
2829 renderer->setDiffuseMaterialSource(sw::MATERIAL_MATERIAL);
2830 break;
2831 case D3DMCS_COLOR1:
2832 renderer->setDiffuseMaterialSource(sw::MATERIAL_COLOR1);
2833 break;
2834 case D3DMCS_COLOR2:
2835 renderer->setDiffuseMaterialSource(sw::MATERIAL_COLOR2);
2836 break;
2837 default:
2838 ASSERT(false);
2839 }
2840 break;
2841 case D3DRS_SPECULARMATERIALSOURCE:
2842 switch(value)
2843 {
2844 case D3DMCS_MATERIAL:
2845 renderer->setSpecularMaterialSource(sw::MATERIAL_MATERIAL);
2846 break;
2847 case D3DMCS_COLOR1:
2848 renderer->setSpecularMaterialSource(sw::MATERIAL_COLOR1);
2849 break;
2850 case D3DMCS_COLOR2:
2851 renderer->setSpecularMaterialSource(sw::MATERIAL_COLOR2);
2852 break;
2853 default:
2854 ASSERT(false);
2855 }
2856 break;
2857 case D3DRS_AMBIENTMATERIALSOURCE:
2858 switch(value)
2859 {
2860 case D3DMCS_MATERIAL:
2861 renderer->setAmbientMaterialSource(sw::MATERIAL_MATERIAL);
2862 break;
2863 case D3DMCS_COLOR1:
2864 renderer->setAmbientMaterialSource(sw::MATERIAL_COLOR1);
2865 break;
2866 case D3DMCS_COLOR2:
2867 renderer->setAmbientMaterialSource(sw::MATERIAL_COLOR2);
2868 break;
2869 default:
2870 ASSERT(false);
2871 }
2872 break;
2873 case D3DRS_EMISSIVEMATERIALSOURCE:
2874 switch(value)
2875 {
2876 case D3DMCS_MATERIAL:
2877 renderer->setEmissiveMaterialSource(sw::MATERIAL_MATERIAL);
2878 break;
2879 case D3DMCS_COLOR1:
2880 renderer->setEmissiveMaterialSource(sw::MATERIAL_COLOR1);
2881 break;
2882 case D3DMCS_COLOR2:
2883 renderer->setEmissiveMaterialSource(sw::MATERIAL_COLOR2);
2884 break;
2885 default:
2886 ASSERT(false);
2887 }
2888 break;
2889 case D3DRS_VERTEXBLEND:
2890 switch(value)
2891 {
2892 case D3DVBF_DISABLE:
2893 renderer->setVertexBlendMatrixCount(0);
2894 break;
2895 case D3DVBF_1WEIGHTS:
2896 renderer->setVertexBlendMatrixCount(2);
2897 break;
2898 case D3DVBF_2WEIGHTS:
2899 renderer->setVertexBlendMatrixCount(3);
2900 break;
2901 case D3DVBF_3WEIGHTS:
2902 renderer->setVertexBlendMatrixCount(4);
2903 break;
2904 case D3DVBF_TWEENING:
2905 UNIMPLEMENTED();
2906 break;
2907 case D3DVBF_0WEIGHTS:
2908 renderer->setVertexBlendMatrixCount(1);
2909 break;
2910 default:
2911 ASSERT(false);
2912 }
2913 break;
2914 case D3DRS_CLIPPLANEENABLE:
2915 renderer->setClipFlags(value);
2916 break;
2917 case D3DRS_SOFTWAREVERTEXPROCESSING:
2918 break;
2919 case D3DRS_POINTSIZE:
2920 renderer->setPointSize((float&)value);
2921 break;
2922 case D3DRS_POINTSIZE_MIN:
2923 renderer->setPointSizeMin((float&)value);
2924 break;
2925 case D3DRS_POINTSPRITEENABLE:
2926 renderer->setPointSpriteEnable(value != FALSE);
2927 break;
2928 case D3DRS_POINTSCALEENABLE:
2929 renderer->setPointScaleEnable(value != FALSE);
2930 break;
2931 case D3DRS_POINTSCALE_A:
2932 renderer->setPointScaleA((float&)value);
2933 break;
2934 case D3DRS_POINTSCALE_B:
2935 renderer->setPointScaleB((float&)value);
2936 break;
2937 case D3DRS_POINTSCALE_C:
2938 renderer->setPointScaleC((float&)value);
2939 break;
2940 case D3DRS_MULTISAMPLEANTIALIAS:
2941 // if(!init) UNIMPLEMENTED();
2942 break;
2943 case D3DRS_MULTISAMPLEMASK:
2944 SetRenderTarget(renderTarget, depthStencil); // Sets the multi-sample mask, if maskable
2945 break;
2946 case D3DRS_PATCHEDGESTYLE:
2947 // if(!init) UNIMPLEMENTED();
2948 break;
2949 case D3DRS_PATCHSEGMENTS:
2950 // UNIMPLEMENTED(); // FIXME
2951 break;
2952 case D3DRS_DEBUGMONITORTOKEN:
2953 if(!init) UNIMPLEMENTED();
2954 break;
2955 case D3DRS_POINTSIZE_MAX:
2956 renderer->setPointSizeMax((float&)value);
2957 break;
2958 case D3DRS_INDEXEDVERTEXBLENDENABLE:
2959 renderer->setIndexedVertexBlendEnable(value != FALSE);
2960 break;
2961 case D3DRS_COLORWRITEENABLE:
2962 renderer->setColorWriteMask(0, value);
2963 break;
2964 case D3DRS_TWEENFACTOR:
2965 if(!init) UNIMPLEMENTED();
2966 break;
2967 case D3DRS_BLENDOP:
2968 switch(value)
2969 {
2970 case D3DBLENDOP_ADD:
2971 renderer->setBlendOperation(sw::BLENDOP_ADD);
2972 break;
2973 case D3DBLENDOP_SUBTRACT:
2974 renderer->setBlendOperation(sw::BLENDOP_SUB);
2975 break;
2976 case D3DBLENDOP_REVSUBTRACT:
2977 renderer->setBlendOperation(sw::BLENDOP_INVSUB);
2978 break;
2979 case D3DBLENDOP_MIN:
2980 renderer->setBlendOperation(sw::BLENDOP_MIN);
2981 break;
2982 case D3DBLENDOP_MAX:
2983 renderer->setBlendOperation(sw::BLENDOP_MAX);
2984 break;
2985 default:
2986 ASSERT(false);
2987 }
2988 break;
2989 case D3DRS_POSITIONORDER:
2990 if(!init) UNIMPLEMENTED();
2991 break;
2992 case D3DRS_NORMALORDER:
2993 if(!init) UNIMPLEMENTED();
2994 break;
2995 default:
2996 ASSERT(false);
2997 }
2998 }
2999 else // stateRecorder
3000 {
3001 stateRecorder.back()->setRenderState(state, value);
3002 }
3003
3004 return D3D_OK;
3005 }
3006
3007 long Direct3DDevice8::SetRenderTarget(IDirect3DSurface8 *newRenderTarget, IDirect3DSurface8 *newDepthStencil)
3008 {
3009 TRACE("");
3010
3011 Direct3DSurface8 *renderTarget = static_cast<Direct3DSurface8*>(newRenderTarget);
3012
3013 if(renderTarget) // FIXME: Check for D3DUSAGE_RENDERTARGET
3014 {
3015 renderTarget->bind();
3016 }
3017
3018 if(this->renderTarget)
3019 {
3020 this->renderTarget->unbind();
3021 }
3022
3023 this->renderTarget = renderTarget;
3024
3025 Direct3DSurface8 *depthStencil = static_cast<Direct3DSurface8*>(newDepthStencil);
3026
3027 if(depthStencil) // FIXME: Check for D3DUSAGE_DEPTHSTENCIL and D3DPOOL_DEFAULT
3028 {
3029 depthStencil->bind();
3030 }
3031
3032 if(this->depthStencil)
3033 {
3034 this->depthStencil->unbind();
3035 }
3036
3037 this->depthStencil = depthStencil;
3038
3039 // Reset viewport to size of current render target
3040 D3DSURFACE_DESC renderTargetDesc;
3041 renderTarget->GetDesc(&renderTargetDesc);
3042
3043 D3DVIEWPORT8 viewport;
3044 viewport.X = 0;
3045 viewport.Y = 0;
3046 viewport.Width = renderTargetDesc.Width;
3047 viewport.Height = renderTargetDesc.Height;
3048 viewport.MinZ = 0;
3049 viewport.MaxZ = 1;
3050
3051 SetViewport(&viewport);
3052
3053 // Set the multi-sample mask, if maskable
3054 if(renderTargetDesc.MultiSampleType != D3DMULTISAMPLE_NONE)
3055 {
3056 renderer->setMultiSampleMask(renderState[D3DRS_MULTISAMPLEMASK]);
3057 }
3058 else
3059 {
3060 renderer->setMultiSampleMask(0xFFFFFFFF);
3061 }
3062
3063 renderer->setRenderTarget(0, renderTarget);
3064 renderer->setDepthBuffer(depthStencil);
3065 renderer->setStencilBuffer(depthStencil);
3066
3067 return D3D_OK;
3068 }
3069
3070 long Direct3DDevice8::SetStreamSource(unsigned int stream, IDirect3DVertexBuffer8 *iVertexBuffer, unsigned int stride)
3071 {
3072 TRACE("");
3073
3074 Direct3DVertexBuffer8 *vertexBuffer = static_cast<Direct3DVertexBuffer8*>(iVertexBuffer);
3075
3076 if(!recordState)
3077 {
3078 if(vertexBuffer)
3079 {
3080 vertexBuffer->bind();
3081 }
3082
3083 if(dataStream[stream])
3084 {
3085 dataStream[stream]->unbind();
3086 streamStride[stream] = 0;
3087 }
3088
3089 dataStream[stream] = vertexBuffer;
3090 streamStride[stream] = stride;
3091 }
3092 else
3093 {
3094 stateRecorder.back()->setStreamSource(stream, vertexBuffer, stride);
3095 }
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -04003096
Nicolas Capens17b29fd2016-09-15 09:32:16 -04003097 return D3D_OK;
3098 }
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -04003099
Nicolas Capens17b29fd2016-09-15 09:32:16 -04003100 long Direct3DDevice8::SetTexture(unsigned long stage, IDirect3DBaseTexture8 *iBaseTexture)
3101 {
3102 TRACE("");
3103
3104 if(stage >= 8)
3105 {
3106 return INVALIDCALL();
3107 }
3108
3109 Direct3DBaseTexture8 *baseTexture = dynamic_cast<Direct3DBaseTexture8*>(iBaseTexture);
3110
3111 if(!recordState)
3112 {
3113 if(texture[stage] == baseTexture)
3114 {
3115 return D3D_OK;
3116 }
3117
3118 if(baseTexture)
3119 {
3120 baseTexture->bind();
3121 }
3122
3123 if(texture[stage])
3124 {
3125 texture[stage]->unbind();
3126 }
3127
3128 texture[stage] = baseTexture;
3129 }
3130 else
3131 {
3132 stateRecorder.back()->setTexture(stage, baseTexture);
3133 }
3134
3135 return D3D_OK;
3136 }
3137
3138 long Direct3DDevice8::SetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long value)
3139 {
3140 TRACE("unsigned long stage = %d, D3DTEXTURESTAGESTATETYPE type = %d, unsigned long value = %d", stage, type, value);
3141
3142 if(stage >= 8 || type < 0 || type > D3DTSS_RESULTARG)
3143 {
3144 return INVALIDCALL();
3145 }
3146
3147 if(!recordState)
3148 {
3149 if(!init && textureStageState[stage][type] == value)
3150 {
3151 return D3D_OK;
3152 }
3153
3154 textureStageState[stage][type] = value;
3155
3156 switch(type)
3157 {
3158 case D3DTSS_COLOROP:
3159 switch(value)
3160 {
3161 case D3DTOP_DISABLE:
3162 renderer->setStageOperation(stage, sw::TextureStage::STAGE_DISABLE);
3163 break;
3164 case D3DTOP_SELECTARG1:
3165 renderer->setStageOperation(stage, sw::TextureStage::STAGE_SELECTARG1);
3166 break;
3167 case D3DTOP_SELECTARG2:
3168 renderer->setStageOperation(stage, sw::TextureStage::STAGE_SELECTARG2);
3169 break;
3170 case D3DTOP_MODULATE:
3171 renderer->setStageOperation(stage, sw::TextureStage::STAGE_MODULATE);
3172 break;
3173 case D3DTOP_MODULATE2X:
3174 renderer->setStageOperation(stage, sw::TextureStage::STAGE_MODULATE2X);
3175 break;
3176 case D3DTOP_MODULATE4X:
3177 renderer->setStageOperation(stage, sw::TextureStage::STAGE_MODULATE4X);
3178 break;
3179 case D3DTOP_ADD:
3180 renderer->setStageOperation(stage, sw::TextureStage::STAGE_ADD);
3181 break;
3182 case D3DTOP_ADDSIGNED:
3183 renderer->setStageOperation(stage, sw::TextureStage::STAGE_ADDSIGNED);
3184 break;
3185 case D3DTOP_ADDSIGNED2X:
3186 renderer->setStageOperation(stage, sw::TextureStage::STAGE_ADDSIGNED2X);
3187 break;
3188 case D3DTOP_SUBTRACT:
3189 renderer->setStageOperation(stage, sw::TextureStage::STAGE_SUBTRACT);
3190 break;
3191 case D3DTOP_ADDSMOOTH:
3192 renderer->setStageOperation(stage, sw::TextureStage::STAGE_ADDSMOOTH);
3193 break;
3194 case D3DTOP_BLENDDIFFUSEALPHA:
3195 renderer->setStageOperation(stage, sw::TextureStage::STAGE_BLENDDIFFUSEALPHA);
3196 break;
3197 case D3DTOP_BLENDTEXTUREALPHA:
3198 renderer->setStageOperation(stage, sw::TextureStage::STAGE_BLENDTEXTUREALPHA);
3199 break;
3200 case D3DTOP_BLENDFACTORALPHA:
3201 renderer->setStageOperation(stage, sw::TextureStage::STAGE_BLENDFACTORALPHA);
3202 break;
3203 case D3DTOP_BLENDTEXTUREALPHAPM:
3204 renderer->setStageOperation(stage, sw::TextureStage::STAGE_BLENDTEXTUREALPHAPM);
3205 break;
3206 case D3DTOP_BLENDCURRENTALPHA:
3207 renderer->setStageOperation(stage, sw::TextureStage::STAGE_BLENDCURRENTALPHA);
3208 break;
3209 case D3DTOP_PREMODULATE:
3210 renderer->setStageOperation(stage, sw::TextureStage::STAGE_PREMODULATE);
3211 break;
3212 case D3DTOP_MODULATEALPHA_ADDCOLOR:
3213 renderer->setStageOperation(stage, sw::TextureStage::STAGE_MODULATEALPHA_ADDCOLOR);
3214 break;
3215 case D3DTOP_MODULATECOLOR_ADDALPHA:
3216 renderer->setStageOperation(stage, sw::TextureStage::STAGE_MODULATECOLOR_ADDALPHA);
3217 break;
3218 case D3DTOP_MODULATEINVALPHA_ADDCOLOR:
3219 renderer->setStageOperation(stage, sw::TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR);
3220 break;
3221 case D3DTOP_MODULATEINVCOLOR_ADDALPHA:
3222 renderer->setStageOperation(stage, sw::TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA);
3223 break;
3224 case D3DTOP_BUMPENVMAP:
3225 renderer->setStageOperation(stage, sw::TextureStage::STAGE_BUMPENVMAP);
3226 break;
3227 case D3DTOP_BUMPENVMAPLUMINANCE:
3228 renderer->setStageOperation(stage, sw::TextureStage::STAGE_BUMPENVMAPLUMINANCE);
3229 break;
3230 case D3DTOP_DOTPRODUCT3:
3231 renderer->setStageOperation(stage, sw::TextureStage::STAGE_DOT3);
3232 break;
3233 case D3DTOP_MULTIPLYADD:
3234 renderer->setStageOperation(stage, sw::TextureStage::STAGE_MULTIPLYADD);
3235 break;
3236 case D3DTOP_LERP:
3237 renderer->setStageOperation(stage, sw::TextureStage::STAGE_LERP);
3238 break;
3239 default:
3240 ASSERT(false);
3241 }
3242 break;
3243 case D3DTSS_COLORARG1:
3244 switch(value & D3DTA_SELECTMASK)
3245 {
3246 case D3DTA_DIFFUSE:
3247 renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_DIFFUSE);
3248 break;
3249 case D3DTA_CURRENT:
3250 renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_CURRENT);
3251 break;
3252 case D3DTA_TEXTURE:
3253 renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_TEXTURE);
3254 break;
3255 case D3DTA_TFACTOR:
3256 renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_TFACTOR);
3257 break;
3258 case D3DTA_SPECULAR:
3259 renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_SPECULAR);
3260 break;
3261 case D3DTA_TEMP:
3262 renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_TEMP);
3263 break;
3264 default:
3265 ASSERT(false);
3266 }
3267
3268 switch(value & ~D3DTA_SELECTMASK)
3269 {
3270 case 0:
3271 renderer->setFirstModifier(stage, sw::TextureStage::MODIFIER_COLOR);
3272 break;
3273 case D3DTA_COMPLEMENT:
3274 renderer->setFirstModifier(stage, sw::TextureStage::MODIFIER_INVCOLOR);
3275 break;
3276 case D3DTA_ALPHAREPLICATE:
3277 renderer->setFirstModifier(stage, sw::TextureStage::MODIFIER_ALPHA);
3278 break;
3279 case D3DTA_COMPLEMENT | D3DTA_ALPHAREPLICATE:
3280 renderer->setFirstModifier(stage, sw::TextureStage::MODIFIER_INVALPHA);
3281 break;
3282 default:
3283 ASSERT(false);
3284 }
3285 break;
3286 case D3DTSS_COLORARG2:
3287 switch(value & D3DTA_SELECTMASK)
3288 {
3289 case D3DTA_DIFFUSE:
3290 renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_DIFFUSE);
3291 break;
3292 case D3DTA_CURRENT:
3293 renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_CURRENT);
3294 break;
3295 case D3DTA_TEXTURE:
3296 renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_TEXTURE);
3297 break;
3298 case D3DTA_TFACTOR:
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -04003299 renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_TFACTOR);
Nicolas Capens17b29fd2016-09-15 09:32:16 -04003300 break;
3301 case D3DTA_SPECULAR:
3302 renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_SPECULAR);
3303 break;
3304 case D3DTA_TEMP:
3305 renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_TEMP);
3306 break;
3307 default:
3308 ASSERT(false);
3309 }
3310
3311 switch(value & ~D3DTA_SELECTMASK)
3312 {
3313 case 0:
3314 renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_COLOR);
3315 break;
3316 case D3DTA_COMPLEMENT:
3317 renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_INVCOLOR);
3318 break;
3319 case D3DTA_ALPHAREPLICATE:
3320 renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_ALPHA);
3321 break;
3322 case D3DTA_COMPLEMENT | D3DTA_ALPHAREPLICATE:
3323 renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_INVALPHA);
3324 break;
3325 default:
3326 ASSERT(false);
3327 }
3328 break;
3329 case D3DTSS_ALPHAOP:
3330 switch(value)
3331 {
3332 case D3DTOP_DISABLE:
3333 renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_DISABLE);
3334 break;
3335 case D3DTOP_SELECTARG1:
3336 renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_SELECTARG1);
3337 break;
3338 case D3DTOP_SELECTARG2:
3339 renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_SELECTARG2);
3340 break;
3341 case D3DTOP_MODULATE:
3342 renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_MODULATE);
3343 break;
3344 case D3DTOP_MODULATE2X:
3345 renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_MODULATE2X);
3346 break;
3347 case D3DTOP_MODULATE4X:
3348 renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_MODULATE4X);
3349 break;
3350 case D3DTOP_ADD:
3351 renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_ADD);
3352 break;
3353 case D3DTOP_ADDSIGNED:
3354 renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_ADDSIGNED);
3355 break;
3356 case D3DTOP_ADDSIGNED2X:
3357 renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_ADDSIGNED2X);
3358 break;
3359 case D3DTOP_SUBTRACT:
3360 renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_SUBTRACT);
3361 break;
3362 case D3DTOP_ADDSMOOTH:
3363 renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_ADDSMOOTH);
3364 break;
3365 case D3DTOP_BLENDDIFFUSEALPHA:
3366 renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_BLENDDIFFUSEALPHA);
3367 break;
3368 case D3DTOP_BLENDTEXTUREALPHA:
3369 renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_BLENDTEXTUREALPHA);
3370 break;
3371 case D3DTOP_BLENDFACTORALPHA:
3372 renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_BLENDFACTORALPHA);
3373 break;
3374 case D3DTOP_BLENDTEXTUREALPHAPM:
3375 renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_BLENDTEXTUREALPHAPM);
3376 break;
3377 case D3DTOP_BLENDCURRENTALPHA:
3378 renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_BLENDCURRENTALPHA);
3379 break;
3380 case D3DTOP_PREMODULATE:
3381 renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_PREMODULATE);
3382 break;
3383 case D3DTOP_MODULATEALPHA_ADDCOLOR:
3384 renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_MODULATEALPHA_ADDCOLOR);
3385 break;
3386 case D3DTOP_MODULATECOLOR_ADDALPHA:
3387 renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_MODULATECOLOR_ADDALPHA);
3388 break;
3389 case D3DTOP_MODULATEINVALPHA_ADDCOLOR:
3390 renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR);
3391 break;
3392 case D3DTOP_MODULATEINVCOLOR_ADDALPHA:
3393 renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA);
3394 break;
3395 case D3DTOP_BUMPENVMAP:
3396 renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_BUMPENVMAP);
3397 break;
3398 case D3DTOP_BUMPENVMAPLUMINANCE:
3399 renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_BUMPENVMAPLUMINANCE);
3400 break;
3401 case D3DTOP_DOTPRODUCT3:
3402 renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_DOT3);
3403 break;
3404 case D3DTOP_MULTIPLYADD:
3405 renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_MULTIPLYADD);
3406 break;
3407 case D3DTOP_LERP:
3408 renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_LERP);
3409 break;
3410 default:
3411 ASSERT(false);
3412 }
3413 break;
3414 case D3DTSS_ALPHAARG1:
3415 switch(value & D3DTA_SELECTMASK)
3416 {
3417 case D3DTA_DIFFUSE:
3418 renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_DIFFUSE);
3419 break;
3420 case D3DTA_CURRENT:
3421 renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_CURRENT);
3422 break;
3423 case D3DTA_TEXTURE:
3424 renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_TEXTURE);
3425 break;
3426 case D3DTA_TFACTOR:
3427 renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_TFACTOR);
3428 break;
3429 case D3DTA_SPECULAR:
3430 renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_SPECULAR);
3431 break;
3432 case D3DTA_TEMP:
3433 renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_TEMP);
3434 break;
3435 default:
3436 ASSERT(false);
3437 }
3438
3439 switch(value & ~D3DTA_SELECTMASK)
3440 {
3441 case 0:
3442 renderer->setFirstModifierAlpha(stage, sw::TextureStage::MODIFIER_COLOR);
3443 break;
3444 case D3DTA_COMPLEMENT:
3445 renderer->setFirstModifierAlpha(stage, sw::TextureStage::MODIFIER_INVCOLOR);
3446 break;
3447 case D3DTA_ALPHAREPLICATE:
3448 renderer->setFirstModifierAlpha(stage, sw::TextureStage::MODIFIER_ALPHA);
3449 break;
3450 case D3DTA_COMPLEMENT | D3DTA_ALPHAREPLICATE:
3451 renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_INVALPHA);
3452 break;
3453 default:
3454 ASSERT(false);
3455 }
3456 break;
3457 case D3DTSS_ALPHAARG2:
3458 switch(value & D3DTA_SELECTMASK)
3459 {
3460 case D3DTA_DIFFUSE:
3461 renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_DIFFUSE);
3462 break;
3463 case D3DTA_CURRENT:
3464 renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_CURRENT);
3465 break;
3466 case D3DTA_TEXTURE:
3467 renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_TEXTURE);
3468 break;
3469 case D3DTA_TFACTOR:
3470 renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_TFACTOR);
3471 break;
3472 case D3DTA_SPECULAR:
3473 renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_SPECULAR);
3474 break;
3475 case D3DTA_TEMP:
3476 renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_TEMP);
3477 break;
3478 default:
3479 ASSERT(false);
3480 }
3481
3482 switch(value & ~D3DTA_SELECTMASK)
3483 {
3484 case 0:
3485 renderer->setSecondModifierAlpha(stage, sw::TextureStage::MODIFIER_COLOR);
3486 break;
3487 case D3DTA_COMPLEMENT:
3488 renderer->setSecondModifierAlpha(stage, sw::TextureStage::MODIFIER_INVCOLOR);
3489 break;
3490 case D3DTA_ALPHAREPLICATE:
3491 renderer->setSecondModifierAlpha(stage, sw::TextureStage::MODIFIER_ALPHA);
3492 break;
3493 case D3DTA_COMPLEMENT | D3DTA_ALPHAREPLICATE:
3494 renderer->setSecondModifierAlpha(stage, sw::TextureStage::MODIFIER_INVALPHA);
3495 break;
3496 default:
3497 ASSERT(false);
3498 }
3499 break;
3500 case D3DTSS_BUMPENVMAT00:
3501 renderer->setBumpmapMatrix(stage, 0, (float&)value);
3502 break;
3503 case D3DTSS_BUMPENVMAT01:
3504 renderer->setBumpmapMatrix(stage, 1, (float&)value);
3505 break;
3506 case D3DTSS_BUMPENVMAT10:
3507 renderer->setBumpmapMatrix(stage, 2, (float&)value);
3508 break;
3509 case D3DTSS_BUMPENVMAT11:
3510 renderer->setBumpmapMatrix(stage, 3, (float&)value);
3511 break;
3512 case D3DTSS_TEXCOORDINDEX:
3513 renderer->setTexCoordIndex(stage, value & 0xFFFF);
3514
3515 switch(value & 0xFFFF0000)
3516 {
3517 case D3DTSS_TCI_PASSTHRU:
3518 renderer->setTexGen(stage, sw::TEXGEN_PASSTHRU);
3519 break;
3520 case D3DTSS_TCI_CAMERASPACENORMAL:
3521 renderer->setTexCoordIndex(stage, stage);
3522 renderer->setTexGen(stage, sw::TEXGEN_NORMAL);
3523 break;
3524 case D3DTSS_TCI_CAMERASPACEPOSITION:
3525 renderer->setTexCoordIndex(stage, stage);
3526 renderer->setTexGen(stage, sw::TEXGEN_POSITION);
3527 break;
3528 case D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR:
3529 renderer->setTexCoordIndex(stage, stage);
3530 renderer->setTexGen(stage, sw::TEXGEN_REFLECTION);
3531 break;
3532 default:
3533 ASSERT(false);
3534 }
3535 break;
3536 case D3DTSS_ADDRESSU:
3537 switch(value)
3538 {
3539 case D3DTADDRESS_WRAP:
3540 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_WRAP);
3541 break;
3542 case D3DTADDRESS_MIRROR:
3543 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRROR);
3544 break;
3545 case D3DTADDRESS_CLAMP:
3546 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_CLAMP);
3547 break;
3548 case D3DTADDRESS_BORDER:
3549 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_BORDER);
3550 break;
3551 case D3DTADDRESS_MIRRORONCE:
3552 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRRORONCE);
3553 break;
3554 default:
3555 ASSERT(false);
3556 }
3557 break;
3558 case D3DTSS_ADDRESSV:
3559 switch(value)
3560 {
3561 case D3DTADDRESS_WRAP:
3562 renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_WRAP);
3563 break;
3564 case D3DTADDRESS_MIRROR:
3565 renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRROR);
3566 break;
3567 case D3DTADDRESS_CLAMP:
3568 renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_CLAMP);
3569 break;
3570 case D3DTADDRESS_BORDER:
3571 renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_BORDER);
3572 break;
3573 case D3DTADDRESS_MIRRORONCE:
3574 renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRRORONCE);
3575 break;
3576 default:
3577 ASSERT(false);
3578 }
3579 break;
3580 case D3DTSS_BORDERCOLOR:
3581 renderer->setBorderColor(sw::SAMPLER_PIXEL, stage, value);
3582 break;
3583 case D3DTSS_MAGFILTER:
3584 // NOTE: SwiftShader does not differentiate between minification and magnification filter
3585 switch(value)
3586 {
3587 case D3DTEXF_NONE:
3588 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_POINT);
3589 break;
3590 case D3DTEXF_POINT:
3591 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_POINT);
3592 break;
3593 case D3DTEXF_LINEAR:
3594 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_LINEAR);
3595 break;
3596 case D3DTEXF_ANISOTROPIC:
3597 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_ANISOTROPIC);
3598 break;
3599 case D3DTEXF_FLATCUBIC:
3600 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_LINEAR); // NOTE: Unimplemented, fail silently
3601 break;
3602 case D3DTEXF_GAUSSIANCUBIC:
3603 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_LINEAR); // NOTE: Unimplemented, fail silently
3604 break;
3605 default:
3606 return INVALIDCALL();
3607 };
3608 break;
3609 case D3DTSS_MINFILTER:
3610 // NOTE: SwiftShader does not differentiate between minification and magnification filter
3611 switch(value)
3612 {
3613 case D3DTEXF_NONE:
3614 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_POINT);
3615 break;
3616 case D3DTEXF_POINT:
3617 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_POINT);
3618 break;
3619 case D3DTEXF_LINEAR:
3620 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_LINEAR);
3621 break;
3622 case D3DTEXF_ANISOTROPIC:
3623 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_ANISOTROPIC);
3624 break;
3625 case D3DTEXF_FLATCUBIC:
3626 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_LINEAR); // NOTE: Unimplemented, fail silently
3627 break;
3628 case D3DTEXF_GAUSSIANCUBIC:
3629 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_LINEAR); // NOTE: Unimplemented, fail silently
3630 break;
3631 default:
3632 return INVALIDCALL();
3633 };
3634 break;
3635 case D3DTSS_MIPFILTER:
3636 switch(value)
3637 {
3638 case D3DTEXF_NONE:
3639 renderer->setMipmapFilter(sw::SAMPLER_PIXEL, stage, sw::MIPMAP_NONE);
3640 break;
3641 case D3DTEXF_POINT:
3642 renderer->setMipmapFilter(sw::SAMPLER_PIXEL, stage, sw::MIPMAP_POINT);
3643 break;
3644 case D3DTEXF_LINEAR:
3645 renderer->setMipmapFilter(sw::SAMPLER_PIXEL, stage, sw::MIPMAP_LINEAR);
3646 break;
3647 case D3DTEXF_ANISOTROPIC:
3648 renderer->setMipmapFilter(sw::SAMPLER_PIXEL, stage, sw::MIPMAP_LINEAR); // NOTE: Unimplemented, fail silently
3649 break;
3650 case D3DTEXF_FLATCUBIC:
3651 renderer->setMipmapFilter(sw::SAMPLER_PIXEL, stage, sw::MIPMAP_LINEAR); // NOTE: Unimplemented, fail silently
3652 break;
3653 case D3DTEXF_GAUSSIANCUBIC:
3654 renderer->setMipmapFilter(sw::SAMPLER_PIXEL, stage, sw::MIPMAP_LINEAR); // NOTE: Unimplemented, fail silently
3655 break;
3656 default:
3657 return INVALIDCALL();
3658 };
3659 break;
3660 case D3DTSS_MIPMAPLODBIAS:
3661 {
3662 float LOD = (float&)value - sw::log2((float)context->renderTarget[0]->getSuperSampleCount()); // FIXME: Update when render target changes
3663 renderer->setMipmapLOD(sw::SAMPLER_PIXEL, stage, LOD);
3664 }
3665 break;
3666 case D3DTSS_MAXMIPLEVEL:
3667 break;
3668 case D3DTSS_MAXANISOTROPY:
3669 renderer->setMaxAnisotropy(sw::SAMPLER_PIXEL, stage, sw::clamp((unsigned int)value, (unsigned int)1, maxAnisotropy));
3670 break;
3671 case D3DTSS_BUMPENVLSCALE:
3672 renderer->setLuminanceScale(stage, (float&)value);
3673 break;
3674 case D3DTSS_BUMPENVLOFFSET:
3675 renderer->setLuminanceOffset(stage, (float&)value);
3676 break;
3677 case D3DTSS_TEXTURETRANSFORMFLAGS:
3678 switch(value & ~D3DTTFF_PROJECTED)
3679 {
3680 case D3DTTFF_DISABLE:
3681 renderer->setTextureTransform(stage, 0, (value & D3DTTFF_PROJECTED) == D3DTTFF_PROJECTED);
3682 break;
3683 case D3DTTFF_COUNT1:
3684 renderer->setTextureTransform(stage, 1, (value & D3DTTFF_PROJECTED) == D3DTTFF_PROJECTED);
3685 break;
3686 case D3DTTFF_COUNT2:
3687 renderer->setTextureTransform(stage, 2, (value & D3DTTFF_PROJECTED) == D3DTTFF_PROJECTED);
3688 break;
3689 case D3DTTFF_COUNT3:
3690 renderer->setTextureTransform(stage, 3, (value & D3DTTFF_PROJECTED) == D3DTTFF_PROJECTED);
3691 break;
3692 case D3DTTFF_COUNT4:
3693 renderer->setTextureTransform(stage, 4, (value & D3DTTFF_PROJECTED) == D3DTTFF_PROJECTED);
3694 break;
3695 default:
3696 ASSERT(false);
3697 }
3698 break;
3699 case D3DTSS_ADDRESSW:
3700 switch(value)
3701 {
3702 case D3DTADDRESS_WRAP:
3703 renderer->setAddressingModeW(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_WRAP);
3704 break;
3705 case D3DTADDRESS_MIRROR:
3706 renderer->setAddressingModeW(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRROR);
3707 break;
3708 case D3DTADDRESS_CLAMP:
3709 renderer->setAddressingModeW(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_CLAMP);
3710 break;
3711 case D3DTADDRESS_BORDER:
3712 renderer->setAddressingModeW(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_BORDER);
3713 break;
3714 case D3DTADDRESS_MIRRORONCE:
3715 renderer->setAddressingModeW(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRRORONCE);
3716 break;
3717 default:
3718 ASSERT(false);
3719 }
3720 break;
3721 case D3DTSS_COLORARG0:
3722 switch(value & D3DTA_SELECTMASK)
3723 {
3724 case D3DTA_CURRENT:
3725 renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_CURRENT);
3726 break;
3727 case D3DTA_DIFFUSE:
3728 renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_DIFFUSE);
3729 break;
3730 case D3DTA_SPECULAR:
3731 renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_SPECULAR);
3732 break;
3733 case D3DTA_TEMP:
3734 renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_TEMP);
3735 break;
3736 case D3DTA_TEXTURE:
3737 renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_TEXTURE);
3738 break;
3739 case D3DTA_TFACTOR:
3740 renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_TFACTOR);
3741 break;
3742 default:
3743 ASSERT(false);
3744 }
3745
3746 switch(value & ~D3DTA_SELECTMASK)
3747 {
3748 case 0:
3749 renderer->setThirdModifier(stage, sw::TextureStage::MODIFIER_COLOR);
3750 break;
3751 case D3DTA_COMPLEMENT:
3752 renderer->setThirdModifier(stage, sw::TextureStage::MODIFIER_INVCOLOR);
3753 break;
3754 case D3DTA_ALPHAREPLICATE:
3755 renderer->setThirdModifier(stage, sw::TextureStage::MODIFIER_ALPHA);
3756 break;
3757 case D3DTA_COMPLEMENT | D3DTA_ALPHAREPLICATE:
3758 renderer->setThirdModifier(stage, sw::TextureStage::MODIFIER_INVALPHA);
3759 break;
3760 default:
3761 ASSERT(false);
3762 }
3763 break;
3764 case D3DTSS_ALPHAARG0:
3765 switch(value & D3DTA_SELECTMASK)
3766 {
3767 case D3DTA_DIFFUSE:
3768 renderer->setThirdArgumentAlpha(stage, sw::TextureStage::SOURCE_DIFFUSE);
3769 break;
3770 case D3DTA_CURRENT:
3771 renderer->setThirdArgumentAlpha(stage, sw::TextureStage::SOURCE_CURRENT);
3772 break;
3773 case D3DTA_TEXTURE:
3774 renderer->setThirdArgumentAlpha(stage, sw::TextureStage::SOURCE_TEXTURE);
3775 break;
3776 case D3DTA_TFACTOR:
3777 renderer->setThirdArgumentAlpha(stage, sw::TextureStage::SOURCE_TFACTOR);
3778 break;
3779 case D3DTA_SPECULAR:
3780 renderer->setThirdArgumentAlpha(stage, sw::TextureStage::SOURCE_SPECULAR);
3781 break;
3782 case D3DTA_TEMP:
3783 renderer->setThirdArgumentAlpha(stage, sw::TextureStage::SOURCE_TEMP);
3784 break;
3785 default:
3786 ASSERT(false);
3787 }
3788
3789 switch(value & ~D3DTA_SELECTMASK)
3790 {
3791 case 0:
3792 renderer->setThirdModifierAlpha(stage, sw::TextureStage::MODIFIER_COLOR);
3793 break;
3794 case D3DTA_COMPLEMENT:
3795 renderer->setThirdModifierAlpha(stage, sw::TextureStage::MODIFIER_INVCOLOR);
3796 break;
3797 case D3DTA_ALPHAREPLICATE:
3798 renderer->setThirdModifierAlpha(stage, sw::TextureStage::MODIFIER_ALPHA);
3799 break;
3800 case D3DTA_COMPLEMENT | D3DTA_ALPHAREPLICATE:
3801 renderer->setThirdModifierAlpha(stage, sw::TextureStage::MODIFIER_INVALPHA);
3802 break;
3803 default:
3804 ASSERT(false);
3805 }
3806 break;
3807 case D3DTSS_RESULTARG:
3808 switch(value & D3DTA_SELECTMASK)
3809 {
3810 case D3DTA_CURRENT:
3811 renderer->setDestinationArgument(stage, sw::TextureStage::DESTINATION_CURRENT);
3812 break;
3813 case D3DTA_TEMP:
3814 renderer->setDestinationArgument(stage, sw::TextureStage::DESTINATION_TEMP);
3815 break;
3816 default:
3817 ASSERT(false);
3818 }
3819 break;
3820 default:
3821 ASSERT(false);
3822 }
3823 }
3824 else // stateRecorder
3825 {
3826 stateRecorder.back()->setTextureStageState(stage, type, value);
3827 }
3828
3829 return D3D_OK;
3830 }
3831
3832 long Direct3DDevice8::SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
3833 {
3834 TRACE("");
3835
3836 if(!matrix || state < 0 || state > 511)
3837 {
3838 return INVALIDCALL();
3839 }
3840
3841 if(!recordState)
3842 {
3843 this->matrix[state] = *matrix;
3844
3845 sw::Matrix M(matrix->_11, matrix->_21, matrix->_31, matrix->_41,
3846 matrix->_12, matrix->_22, matrix->_32, matrix->_42,
3847 matrix->_13, matrix->_23, matrix->_33, matrix->_43,
3848 matrix->_14, matrix->_24, matrix->_34, matrix->_44);
3849
3850 switch(state)
3851 {
3852 case D3DTS_WORLD:
3853 renderer->setModelMatrix(M);
3854 break;
3855 case D3DTS_VIEW:
3856 renderer->setViewMatrix(M);
3857 break;
3858 case D3DTS_PROJECTION:
3859 renderer->setProjectionMatrix(M);
3860 break;
3861 case D3DTS_TEXTURE0:
3862 renderer->setTextureMatrix(0, M);
3863 break;
3864 case D3DTS_TEXTURE1:
3865 renderer->setTextureMatrix(1, M);
3866 break;
3867 case D3DTS_TEXTURE2:
3868 renderer->setTextureMatrix(2, M);
3869 break;
3870 case D3DTS_TEXTURE3:
3871 renderer->setTextureMatrix(3, M);
3872 break;
3873 case D3DTS_TEXTURE4:
3874 renderer->setTextureMatrix(4, M);
3875 break;
3876 case D3DTS_TEXTURE5:
3877 renderer->setTextureMatrix(5, M);
3878 break;
3879 case D3DTS_TEXTURE6:
3880 renderer->setTextureMatrix(6, M);
3881 break;
3882 case D3DTS_TEXTURE7:
3883 renderer->setTextureMatrix(7, M);
3884 break;
3885 default:
3886 if(state > 256 && state < 512)
3887 {
3888 renderer->setModelMatrix(M, state - 256);
3889 }
3890 else ASSERT(false);
3891 }
3892 }
3893 else // stateRecorder
3894 {
3895 stateRecorder.back()->setTransform(state, matrix);
3896 }
3897
3898 return D3D_OK;
3899 }
3900
3901 long Direct3DDevice8::SetVertexShader(unsigned long handle)
3902 {
3903 TRACE("");
3904
3905 if(!recordState)
3906 {
3907 if(handle & 0x00000001)
3908 {
3909 unsigned int index = handle >> 16;
3910
3911 if(vertexShader[index])
3912 {
3913 vertexShader[index]->bind();
3914 }
3915
3916 if(vertexShader[vertexShaderHandle >> 16])
3917 {
3918 vertexShader[vertexShaderHandle >> 16]->unbind();
3919 }
3920
3921 vertexShaderHandle = handle;
3922
3923 Direct3DVertexShader8 *shader = vertexShader[index];
3924 renderer->setVertexShader(shader->getVertexShader());
3925 declaration = shader->getDeclaration();
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -04003926
Nicolas Capens17b29fd2016-09-15 09:32:16 -04003927 FVF = 0;
3928 }
3929 else
3930 {
3931 renderer->setVertexShader(0);
3932 declaration = 0;
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -04003933
Nicolas Capens17b29fd2016-09-15 09:32:16 -04003934 FVF = handle;
3935 }
3936 }
3937 else
3938 {
3939 stateRecorder.back()->setVertexShader(handle);
3940 }
3941
3942 return D3D_OK;
3943 }
3944
3945 long Direct3DDevice8::SetVertexShaderConstant(unsigned long startRegister, const void *constantData, unsigned long count)
3946 {
3947 TRACE("");
3948
3949 if(!constantData)
3950 {
3951 return INVALIDCALL();
3952 }
3953
3954 if(!recordState)
3955 {
3956 for(unsigned int i = 0; i < count; i++)
3957 {
3958 vertexShaderConstant[startRegister + i][0] = ((float*)constantData)[i * 4 + 0];
3959 vertexShaderConstant[startRegister + i][1] = ((float*)constantData)[i * 4 + 1];
3960 vertexShaderConstant[startRegister + i][2] = ((float*)constantData)[i * 4 + 2];
3961 vertexShaderConstant[startRegister + i][3] = ((float*)constantData)[i * 4 + 3];
3962 }
3963
3964 renderer->setVertexShaderConstantF(startRegister, (const float*)constantData, count);
3965 }
3966 else
3967 {
3968 stateRecorder.back()->setVertexShaderConstant(startRegister, constantData, count);
3969 }
3970
3971 return D3D_OK;
3972 }
3973
3974 long Direct3DDevice8::SetViewport(const D3DVIEWPORT8 *viewport)
3975 {
3976 TRACE("");
3977
3978 if(!viewport)
3979 {
3980 return INVALIDCALL();
3981 }
3982
3983 if(!recordState)
3984 {
3985 this->viewport = *viewport;
3986 }
3987 else
3988 {
3989 stateRecorder.back()->setViewport(viewport);
3990 }
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -04003991
Nicolas Capens17b29fd2016-09-15 09:32:16 -04003992 return D3D_OK;
3993 }
3994
3995 int Direct3DDevice8::ShowCursor(int show)
3996 {
3997 TRACE("");
3998
3999 int oldValue = showCursor ? TRUE : FALSE;
4000
4001 showCursor = show != FALSE && cursor;
4002
4003 bindCursor();
4004
4005 return oldValue;
4006 }
4007
4008 long Direct3DDevice8::TestCooperativeLevel()
4009 {
4010 TRACE("");
4011
4012 return D3D_OK;
4013 }
4014
4015 long Direct3DDevice8::UpdateTexture(IDirect3DBaseTexture8 *sourceTexture, IDirect3DBaseTexture8 *destinationTexture)
4016 {
4017 TRACE("");
4018
4019 if(!sourceTexture || !destinationTexture)
4020 {
4021 return INVALIDCALL();
4022 }
4023
4024 D3DRESOURCETYPE type = sourceTexture->GetType();
4025
4026 if(type != destinationTexture->GetType())
4027 {
4028 return INVALIDCALL();
4029 }
4030
4031 switch(type)
4032 {
4033 case D3DRTYPE_TEXTURE:
4034 {
4035 IDirect3DTexture8 *source;
4036 IDirect3DTexture8 *dest;
4037
4038 sourceTexture->QueryInterface(IID_IDirect3DTexture8, (void**)&source);
4039 destinationTexture->QueryInterface(IID_IDirect3DTexture8, (void**)&dest);
4040
4041 ASSERT(source && dest);
4042
4043 for(unsigned int level = 0; level < source->GetLevelCount() && level < dest->GetLevelCount(); level++)
4044 {
4045 IDirect3DSurface8 *sourceSurface;
4046 IDirect3DSurface8 *destinationSurface;
4047
4048 source->GetSurfaceLevel(level, &sourceSurface);
4049 dest->GetSurfaceLevel(level, &destinationSurface);
4050
4051 updateSurface(sourceSurface, 0, destinationSurface, 0);
4052
4053 sourceSurface->Release();
4054 destinationSurface->Release();
4055 }
4056
4057 source->Release();
4058 dest->Release();
4059 }
4060 break;
4061 case D3DRTYPE_VOLUMETEXTURE:
4062 {
4063 IDirect3DVolumeTexture8 *source;
4064 IDirect3DVolumeTexture8 *dest;
4065
4066 sourceTexture->QueryInterface(IID_IDirect3DVolumeTexture8, (void**)&source);
4067 destinationTexture->QueryInterface(IID_IDirect3DVolumeTexture8, (void**)&dest);
4068
4069 ASSERT(source && dest);
4070
4071 for(unsigned int level = 0; level < source->GetLevelCount() && level < dest->GetLevelCount(); level++) // FIXME: Fail when source texture has fewer levels than the destination
4072 {
4073 IDirect3DVolume8 *sourceVolume;
4074 IDirect3DVolume8 *destinationVolume;
4075
4076 source->GetVolumeLevel(level, &sourceVolume);
4077 dest->GetVolumeLevel(level, &destinationVolume);
4078
4079 updateVolume(sourceVolume, destinationVolume);
4080
4081 sourceVolume->Release();
4082 destinationVolume->Release();
4083 }
4084
4085 source->Release();
4086 dest->Release();
4087 }
4088 break;
4089 case D3DRTYPE_CUBETEXTURE:
4090 {
4091 IDirect3DCubeTexture8 *source;
4092 IDirect3DCubeTexture8 *dest;
4093
4094 sourceTexture->QueryInterface(IID_IDirect3DCubeTexture8, (void**)&source);
4095 destinationTexture->QueryInterface(IID_IDirect3DCubeTexture8, (void**)&dest);
4096
4097 ASSERT(source && dest);
4098
4099 for(int face = 0; face < 6; face++)
4100 {
4101 for(unsigned int level = 0; level < source->GetLevelCount() && level < dest->GetLevelCount(); level++)
4102 {
4103 IDirect3DSurface8 *sourceSurface;
4104 IDirect3DSurface8 *destinationSurface;
4105
4106 source->GetCubeMapSurface((D3DCUBEMAP_FACES)face, level, &sourceSurface);
4107 dest->GetCubeMapSurface((D3DCUBEMAP_FACES)face, level, &destinationSurface);
4108
4109 updateSurface(sourceSurface, 0, destinationSurface, 0);
4110
4111 sourceSurface->Release();
4112 destinationSurface->Release();
4113 }
4114 }
4115
4116 source->Release();
4117 dest->Release();
4118 }
4119 break;
4120 default:
4121 ASSERT(false);
4122 }
4123
4124 return D3D_OK;
4125 }
4126
4127 long Direct3DDevice8::ValidateDevice(unsigned long *numPasses)
4128 {
4129 TRACE("");
4130
4131 if(!numPasses)
4132 {
4133 return INVALIDCALL();
4134 }
4135
4136 *numPasses = 1;
4137
4138 return D3D_OK;
4139 }
4140
4141 long Direct3DDevice8::updateSurface(IDirect3DSurface8 *sourceSurface, const RECT *sourceRect, IDirect3DSurface8 *destinationSurface, const POINT *destPoint)
4142 {
4143 TRACE("IDirect3DSurface8 *sourceSurface = 0x%0.8p, const RECT *sourceRect = 0x%0.8p, IDirect3DSurface8 *destinationSurface = 0x%0.8p, const POINT *destPoint = 0x%0.8p", sourceSurface, sourceRect, destinationSurface, destPoint);
4144
4145 if(!sourceSurface || !destinationSurface)
4146 {
4147 return INVALIDCALL();
4148 }
4149
4150 D3DSURFACE_DESC sourceDescription;
4151 D3DSURFACE_DESC destinationDescription;
4152
4153 sourceSurface->GetDesc(&sourceDescription);
4154 destinationSurface->GetDesc(&destinationDescription);
4155
4156 RECT sRect;
4157 RECT dRect;
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -04004158
Nicolas Capens17b29fd2016-09-15 09:32:16 -04004159 if(sourceRect && destPoint)
4160 {
4161 sRect.left = sourceRect->left;
4162 sRect.top = sourceRect->top;
4163 sRect.right = sourceRect->right;
4164 sRect.bottom = sourceRect->bottom;
4165
4166 dRect.left = destPoint->x;
4167 dRect.top = destPoint->y;
4168 dRect.right = destPoint->x + sourceRect->right - sourceRect->left;
4169 dRect.bottom = destPoint->y + sourceRect->bottom - sourceRect->top;
4170 }
4171 else
4172 {
4173 sRect.left = 0;
4174 sRect.top = 0;
4175 sRect.right = sourceDescription.Width;
4176 sRect.bottom = sourceDescription.Height;
4177
4178 dRect.left = 0;
4179 dRect.top = 0;
4180 dRect.right = destinationDescription.Width;
4181 dRect.bottom = destinationDescription.Height;
4182 }
4183
4184 int sWidth = sRect.right - sRect.left;
4185 int sHeight = sRect.bottom - sRect.top;
4186
4187 int dWidth = dRect.right - dRect.left;
4188 int dHeight = dRect.bottom - dRect.top;
4189
4190 if(sourceDescription.MultiSampleType != D3DMULTISAMPLE_NONE ||
4191 destinationDescription.MultiSampleType != D3DMULTISAMPLE_NONE ||
4192 // sourceDescription.Pool != D3DPOOL_SYSTEMMEM || // FIXME: Check back buffer and depth buffer memory pool flags
4193 // destinationDescription.Pool != D3DPOOL_DEFAULT ||
4194 sourceDescription.Format != destinationDescription.Format ||
4195 sWidth != dWidth ||
4196 sHeight != dHeight)
4197 {
4198 return INVALIDCALL();
4199 }
4200
4201 D3DLOCKED_RECT sourceLock;
4202 D3DLOCKED_RECT destinationLock;
4203
4204 sourceSurface->LockRect(&sourceLock, &sRect, D3DLOCK_READONLY);
4205 destinationSurface->LockRect(&destinationLock, &dRect, 0);
4206
4207 unsigned int width;
4208 unsigned int height;
4209 unsigned int bytes;
4210
4211 switch(sourceDescription.Format)
4212 {
4213 case D3DFMT_DXT1:
4214 width = (dWidth + 3) / 4;
4215 height = (dHeight + 3) / 4;
4216 bytes = width * 8; // 64 bit per 4x4 block
4217 break;
4218 case D3DFMT_DXT2:
4219 case D3DFMT_DXT3:
4220 case D3DFMT_DXT4:
4221 case D3DFMT_DXT5:
4222 width = (dWidth + 3) / 4;
4223 height = (dHeight + 3) / 4;
4224 bytes = width * 16; // 128 bit per 4x4 block
4225 break;
4226 default:
4227 width = dWidth;
4228 height = dHeight;
4229 bytes = width * Direct3DSurface8::bytes(sourceDescription.Format);
4230 }
4231
4232 for(unsigned int y = 0; y < height; y++)
4233 {
4234 memcpy(destinationLock.pBits, sourceLock.pBits, bytes);
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -04004235
Nicolas Capens17b29fd2016-09-15 09:32:16 -04004236 (byte*&)sourceLock.pBits += sourceLock.Pitch;
4237 (byte*&)destinationLock.pBits += destinationLock.Pitch;
4238 }
4239
4240 sourceSurface->UnlockRect();
4241 destinationSurface->UnlockRect();
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -04004242
Nicolas Capens17b29fd2016-09-15 09:32:16 -04004243 return D3D_OK;
4244 }
4245
4246 long Direct3DDevice8::SetIndices(IDirect3DIndexBuffer8 *iIndexBuffer, unsigned int baseVertexIndex)
4247 {
4248 TRACE("");
4249
4250 Direct3DIndexBuffer8 *indexBuffer = static_cast<Direct3DIndexBuffer8*>(iIndexBuffer);
4251
4252 if(!recordState)
4253 {
4254 if(indexBuffer)
4255 {
4256 indexBuffer->bind();
4257 }
4258
4259 if(this->indexData)
4260 {
4261 this->indexData->unbind();
4262 }
4263
4264 this->indexData = indexBuffer;
4265 this->baseVertexIndex = baseVertexIndex;
4266 }
4267 else
4268 {
4269 stateRecorder.back()->setIndices(indexBuffer, baseVertexIndex);
4270 }
4271
4272 return D3D_OK;
4273 }
4274
4275 int Direct3DDevice8::FVFStride(unsigned long FVF)
4276 {
4277 int stride = 0;
4278
4279 switch(FVF & D3DFVF_POSITION_MASK)
4280 {
4281 case D3DFVF_XYZ: stride += 12; break;
4282 case D3DFVF_XYZRHW: stride += 16; break;
4283 case D3DFVF_XYZB1: stride += 16; break;
4284 case D3DFVF_XYZB2: stride += 20; break;
4285 case D3DFVF_XYZB3: stride += 24; break;
4286 case D3DFVF_XYZB4: stride += 28; break;
4287 case D3DFVF_XYZB5: stride += 32; break;
4288 }
4289
4290 if(FVF & D3DFVF_NORMAL) stride += 12;
4291 if(FVF & D3DFVF_PSIZE) stride += 4;
4292 if(FVF & D3DFVF_DIFFUSE) stride += 4;
4293 if(FVF & D3DFVF_SPECULAR) stride += 4;
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -04004294
Nicolas Capens17b29fd2016-09-15 09:32:16 -04004295 switch((FVF & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
4296 {
4297 case 8: stride += 4 + 4 * ((1 + (FVF >> 30)) % 4);
4298 case 7: stride += 4 + 4 * ((1 + (FVF >> 28)) % 4);
4299 case 6: stride += 4 + 4 * ((1 + (FVF >> 26)) % 4);
4300 case 5: stride += 4 + 4 * ((1 + (FVF >> 24)) % 4);
4301 case 4: stride += 4 + 4 * ((1 + (FVF >> 22)) % 4);
4302 case 3: stride += 4 + 4 * ((1 + (FVF >> 20)) % 4);
4303 case 2: stride += 4 + 4 * ((1 + (FVF >> 18)) % 4);
4304 case 1: stride += 4 + 4 * ((1 + (FVF >> 16)) % 4);
4305 case 0: break;
4306 default:
4307 ASSERT(false);
4308 }
4309
4310 return stride;
4311 }
4312
4313 int Direct3DDevice8::typeStride(unsigned char type)
4314 {
4315 static const int LUT[] =
4316 {
4317 4, // D3DDECLTYPE_FLOAT1 = 0, // 1D float expanded to (value, 0., 0., 1.)
4318 8, // D3DDECLTYPE_FLOAT2 = 1, // 2D float expanded to (value, value, 0., 1.)
4319 12, // D3DDECLTYPE_FLOAT3 = 2, // 3D float expanded to (value, value, value, 1.)
4320 16, // D3DDECLTYPE_FLOAT4 = 3, // 4D float
4321 4, // D3DDECLTYPE_D3DCOLOR = 4, // 4D packed unsigned bytes mapped to 0. to 1. range. Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A)
4322 4, // D3DDECLTYPE_UBYTE4 = 5, // 4D unsigned byte
4323 4, // D3DDECLTYPE_SHORT2 = 6, // 2D signed short expanded to (value, value, 0., 1.)
4324 8 // D3DDECLTYPE_SHORT4 = 7, // 4D signed short
4325 };
4326
4327 if(type <= 7)
4328 {
4329 return LUT[type];
4330 }
4331 else ASSERT(false);
4332
4333 return 0;
4334 }
4335
4336 bool Direct3DDevice8::bindData(Direct3DIndexBuffer8 *indexBuffer, int base)
4337 {
4338 if(!bindViewport())
4339 {
4340 return false; // Zero-area target region
4341 }
4342
4343 bindTextures();
4344 bindStreams(base);
4345 bindIndexBuffer(indexBuffer);
4346 bindLights();
4347
4348 return true;
4349 }
4350
4351 void Direct3DDevice8::bindStreams(int base)
4352 {
4353 renderer->resetInputStreams((FVF & D3DFVF_POSITION_MASK) == D3DFVF_XYZRHW);
4354
4355 int stride;
4356
4357 if(!declaration) // Fixed-function vertex pipeline
4358 {
4359 const void *buffer = 0;
4360
4361 ASSERT(dataStream[0]);
4362
4363 Direct3DVertexBuffer8 *stream = dataStream[0];
4364 sw::Resource *resource = stream->getResource();
4365 buffer = (char*)resource->data();
4366 stride = FVFStride(FVF);
4367
4368 ASSERT(stride == streamStride[0]); // FIXME
4369 ASSERT(buffer && stride);
4370
4371 (char*&)buffer += stride * base;
4372
4373 sw::Stream attribute(resource, buffer, stride);
4374
4375 switch(FVF & D3DFVF_POSITION_MASK)
4376 {
4377 case D3DFVF_XYZ:
4378 renderer->setInputStream(sw::Position, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 3));
4379 (char*&)buffer += 12;
4380 break;
4381 case D3DFVF_XYZRHW:
4382 renderer->setInputStream(sw::PositionT, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 4));
4383 (char*&)buffer += 16;
4384 break;
4385 case D3DFVF_XYZB1:
4386 renderer->setInputStream(sw::Position, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 3));
4387 (char*&)buffer += 12;
4388
4389 renderer->setInputStream(sw::BlendWeight, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 1)); // FIXME: Stream type depends on indexed blending active?
4390 (char*&)buffer += 4;
4391 break;
4392 case D3DFVF_XYZB2:
4393 renderer->setInputStream(sw::Position, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 3));
4394 (char*&)buffer += 12;
4395
4396 renderer->setInputStream(sw::BlendWeight, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 1)); // FIXME: Stream type depends on indexed blending active?
4397 (char*&)buffer += 8;
4398 break;
4399 case D3DFVF_XYZB3:
4400 renderer->setInputStream(sw::Position, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 3));
4401 (char*&)buffer += 12;
4402
4403 renderer->setInputStream(sw::BlendWeight, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 2)); // FIXME: Stream type depends on indexed blending active?
4404 (char*&)buffer += 12;
4405 break;
4406 case D3DFVF_XYZB4:
4407 renderer->setInputStream(sw::Position, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 3));
4408 (char*&)buffer += 12;
4409
4410 renderer->setInputStream(sw::BlendWeight, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 3)); // FIXME: Stream type depends on indexed blending active?
4411 (char*&)buffer += 16;
4412 break;
4413 case D3DFVF_XYZB5:
4414 renderer->setInputStream(sw::Position, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 3));
4415 (char*&)buffer += 12;
4416
4417 renderer->setInputStream(sw::BlendWeight, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 4)); // FIXME: Stream type depends on indexed blending active?
4418 (char*&)buffer += 20;
4419 break;
4420 }
4421
4422 if(FVF & D3DFVF_LASTBETA_UBYTE4)
4423 {
4424 renderer->setInputStream(sw::BlendIndices, attribute.define((char*&)buffer - 4, sw::STREAMTYPE_INDICES, 1));
4425 }
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -04004426
Nicolas Capens17b29fd2016-09-15 09:32:16 -04004427 if(FVF & D3DFVF_NORMAL)
4428 {
4429 renderer->setInputStream(sw::Normal, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 3));
4430 (char*&)buffer += 12;
4431 }
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -04004432
Nicolas Capens17b29fd2016-09-15 09:32:16 -04004433 if(FVF & D3DFVF_PSIZE)
4434 {
4435 renderer->setInputStream(sw::PointSize, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 1));
4436 (char*&)buffer += 4;
4437 }
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -04004438
Nicolas Capens17b29fd2016-09-15 09:32:16 -04004439 if(FVF & D3DFVF_DIFFUSE)
4440 {
4441 renderer->setInputStream(sw::Color0, attribute.define(buffer, sw::STREAMTYPE_COLOR, 4));
4442 (char*&)buffer += 4;
4443 }
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -04004444
Nicolas Capens17b29fd2016-09-15 09:32:16 -04004445 if(FVF & D3DFVF_SPECULAR)
4446 {
4447 renderer->setInputStream(sw::Color1, attribute.define(buffer, sw::STREAMTYPE_COLOR, 4));
4448 (char*&)buffer += 4;
4449 }
4450
4451 for(unsigned int i = 0; i < 8; i++)
4452 {
4453 if((FVF & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT >= i + 1)
4454 {
4455 renderer->setInputStream(sw::TexCoord0 + i, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 1 + (1 + (FVF >> (16 + i * 2))) % 4));
4456 (char*&)buffer += 4 + 4 * ((1 + (FVF >> (16 + i * 2))) % 4);
4457 }
4458 }
4459 }
4460 else
4461 {
4462 const unsigned long *element = declaration;
4463 int stream = 0;
4464 sw::Resource *resource;
4465 const void *buffer = 0;
4466
4467 while(*element != 0xFFFFFFFF)
4468 {
4469 switch((*element & 0xE0000000) >> 29)
4470 {
4471 case 0: // NOP
4472 if(*element != 0x00000000)
4473 {
4474 ASSERT(false);
4475 }
4476 break;
4477 case 1: // Stream selector
4478 stream = *element & 0x0000000F;
4479 {
4480 ASSERT(dataStream[stream]); // Expected a stream
4481
4482 Direct3DVertexBuffer8 *streamBuffer = (Direct3DVertexBuffer8*)dataStream[stream];
4483 resource = streamBuffer->getResource();
4484 buffer = (char*)resource->data();
4485
4486 const unsigned long *streamElement = element + 1;
4487 stride = 0;
4488
4489 while((*streamElement & 0xE0000000) >> 29 == 2) // Data definition
4490 {
4491 if(*streamElement & 0x10000000) // Data skip
4492 {
4493 int skip = (*streamElement & 0x000F0000) >> 16;
4494
4495 stride += 4 * skip;
4496 }
4497 else
4498 {
4499 stride += typeStride((unsigned char)((*streamElement & 0x000F0000) >> 16));
4500 }
4501
4502 streamElement++;
4503 }
4504
4505 // ASSERT(stride == streamStride[stream]); // FIXME: Probably just ignore
4506
4507 (char*&)buffer += stride * base;
4508 }
4509 break;
4510 case 2: // Data definition
4511 if(*element & 0x10000000) // Data skip
4512 {
4513 int skip = (*element & 0x000F0000) >> 16;
4514
4515 (char*&)buffer += 4 * skip;
4516 }
4517 else
4518 {
4519 int type = (*element & 0x000F0000) >> 16;
4520 int index = (*element & 0x0000000F) >> 0;
4521
4522 sw::Stream attribute(resource, buffer, stride);
4523
4524 switch(type)
4525 {
4526 case D3DVSDT_FLOAT1: attribute.define(sw::STREAMTYPE_FLOAT, 1); break;
4527 case D3DVSDT_FLOAT2: attribute.define(sw::STREAMTYPE_FLOAT, 2); break;
4528 case D3DVSDT_FLOAT3: attribute.define(sw::STREAMTYPE_FLOAT, 3); break;
4529 case D3DVSDT_FLOAT4: attribute.define(sw::STREAMTYPE_FLOAT, 4); break;
4530 case D3DVSDT_D3DCOLOR: attribute.define(sw::STREAMTYPE_COLOR, 4); break;
4531 case D3DVSDT_UBYTE4: attribute.define(sw::STREAMTYPE_BYTE, 4); break;
4532 case D3DVSDT_SHORT2: attribute.define(sw::STREAMTYPE_SHORT, 2); break;
4533 case D3DVSDT_SHORT4: attribute.define(sw::STREAMTYPE_SHORT, 4); break;
4534 default: attribute.define(sw::STREAMTYPE_FLOAT, 0); ASSERT(false);
4535 }
4536
4537 switch(index)
4538 {
4539 case D3DVSDE_POSITION: renderer->setInputStream(sw::Position, attribute); break;
4540 case D3DVSDE_BLENDWEIGHT: renderer->setInputStream(sw::BlendWeight, attribute); break;
4541 case D3DVSDE_BLENDINDICES: renderer->setInputStream(sw::BlendIndices, attribute); break;
4542 case D3DVSDE_NORMAL: renderer->setInputStream(sw::Normal, attribute); break;
4543 case D3DVSDE_PSIZE: renderer->setInputStream(sw::PointSize, attribute); break;
4544 case D3DVSDE_DIFFUSE: renderer->setInputStream(sw::Color0, attribute); break;
4545 case D3DVSDE_SPECULAR: renderer->setInputStream(sw::Color1, attribute); break;
4546 case D3DVSDE_TEXCOORD0: renderer->setInputStream(sw::TexCoord0, attribute); break;
4547 case D3DVSDE_TEXCOORD1: renderer->setInputStream(sw::TexCoord1, attribute); break;
4548 case D3DVSDE_TEXCOORD2: renderer->setInputStream(sw::TexCoord2, attribute); break;
4549 case D3DVSDE_TEXCOORD3: renderer->setInputStream(sw::TexCoord3, attribute); break;
4550 case D3DVSDE_TEXCOORD4: renderer->setInputStream(sw::TexCoord4, attribute); break;
4551 case D3DVSDE_TEXCOORD5: renderer->setInputStream(sw::TexCoord5, attribute); break;
4552 case D3DVSDE_TEXCOORD6: renderer->setInputStream(sw::TexCoord6, attribute); break;
4553 case D3DVSDE_TEXCOORD7: renderer->setInputStream(sw::TexCoord7, attribute); break;
4554 // case D3DVSDE_POSITION2: renderer->setInputStream(sw::Position1, attribute); break;
4555 // case D3DVSDE_NORMAL2: renderer->setInputStream(sw::Normal1, attribute); break;
4556 default:
4557 ASSERT(false);
4558 }
4559
4560 (char*&)buffer += typeStride(type);
4561 }
4562 break;
4563 case 3: // Tesselator data
4564 UNIMPLEMENTED();
4565 break;
4566 case 4: // Constant data
4567 {
4568 int count = (*element & 0x1E000000) >> 25;
4569 int index = (*element & 0x0000007F) >> 0;
4570
4571 SetVertexShaderConstant(index, element + 1, count);
4572
4573 element += 4 * count;
4574 }
4575 break;
4576 case 5: // Extension
4577 UNIMPLEMENTED();
4578 break;
4579 default:
4580 ASSERT(false);
4581 }
4582
4583 element++;
4584 }
4585 }
4586 }
4587
4588 void Direct3DDevice8::bindIndexBuffer(Direct3DIndexBuffer8 *indexBuffer)
4589 {
4590 sw::Resource *resource = 0;
4591
4592 if(indexBuffer)
4593 {
4594 resource = indexBuffer->getResource();
4595 }
4596
4597 renderer->setIndexBuffer(resource);
4598 }
4599
4600 void Direct3DDevice8::bindLights()
4601 {
4602 if(!lightsDirty) return;
4603
4604 Lights::iterator i = light.begin();
4605 int active = 0;
4606
4607 // Set and enable renderer lights
4608 while(active < 8)
4609 {
4610 while(i != light.end() && !i->second.enable)
4611 {
4612 i++;
4613 }
4614
4615 if(i == light.end())
4616 {
4617 break;
4618 }
4619
4620 const Light &l = i->second;
4621
4622 sw::Point position(l.Position.x, l.Position.y, l.Position.z);
4623 sw::Color<float> diffuse(l.Diffuse.r, l.Diffuse.g, l.Diffuse.b, l.Diffuse.a);
4624 sw::Color<float> specular(l.Specular.r, l.Specular.g, l.Specular.b, l.Specular.a);
4625 sw::Color<float> ambient(l.Ambient.r, l.Ambient.g, l.Ambient.b, l.Ambient.a);
4626 sw::Vector direction(l.Direction.x, l.Direction.y, l.Direction.z);
4627
4628 renderer->setLightDiffuse(active, diffuse);
4629 renderer->setLightSpecular(active, specular);
4630 renderer->setLightAmbient(active, ambient);
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -04004631
Nicolas Capens17b29fd2016-09-15 09:32:16 -04004632 if(l.Type == D3DLIGHT_DIRECTIONAL)
4633 {
4634 // goto next; // FIXME
4635
4636 // FIXME: Unsupported, make it a positional light far away without falloff
4637 renderer->setLightPosition(active, -1000 * direction);
4638 renderer->setLightRange(active, l.Range);
4639 renderer->setLightAttenuation(active, 1, 0, 0);
4640 }
4641 else if(l.Type == D3DLIGHT_SPOT)
4642 {
4643 // goto next; // FIXME
4644
4645 // FIXME: Unsupported, make it a positional light
4646 renderer->setLightPosition(active, position);
4647 renderer->setLightRange(active, l.Range);
4648 renderer->setLightAttenuation(active, l.Attenuation0, l.Attenuation1, l.Attenuation2);
4649 }
4650 else
4651 {
4652 renderer->setLightPosition(active, position);
4653 renderer->setLightRange(active, l.Range);
4654 renderer->setLightAttenuation(active, l.Attenuation0, l.Attenuation1, l.Attenuation2);
4655 }
4656
4657 renderer->setLightEnable(active, true);
4658
4659 active++;
4660
4661 // next: // FIXME
4662 i++;
4663 }
4664
4665 // Remaining lights are disabled
4666 while(active < 8)
4667 {
4668 renderer->setLightEnable(active, false);
4669
4670 active++;
4671 }
4672
4673 lightsDirty= false;
4674 }
4675
4676 bool Direct3DDevice8::bindViewport()
4677 {
4678 if(viewport.Width == 0 || viewport.Height == 0)
4679 {
4680 return false;
4681 }
4682
4683 sw::Viewport view;
4684 view.x0 = (float)viewport.X;
4685 view.y0 = (float)viewport.Y + viewport.Height;
4686 view.width = (float)viewport.Width;
4687 view.height = -(float)viewport.Height;
4688 view.minZ = viewport.MinZ;
4689 view.maxZ = viewport.MaxZ;
4690
4691 renderer->setViewport(view);
4692
4693 sw::Rect scissor;
4694 scissor.x0 = viewport.X;
4695 scissor.x1 = viewport.X + viewport.Width;
4696 scissor.y0 = viewport.Y;
4697 scissor.y1 = viewport.Y + viewport.Height;
4698
4699 renderer->setScissor(scissor);
4700
4701 return true;
4702 }
4703
4704 void Direct3DDevice8::bindTextures()
4705 {
4706 for(int stage = 0; stage < 8; stage++)
4707 {
4708 Direct3DBaseTexture8 *baseTexture = texture[stage];
4709 sw::Resource *resource = 0;
4710
4711 bool textureUsed = false;
4712
4713 if(pixelShader[pixelShaderHandle])
4714 {
4715 textureUsed = pixelShader[pixelShaderHandle]->getPixelShader()->usesSampler(stage);
4716 }
4717 else
4718 {
4719 textureUsed = true; // FIXME: Check fixed-function use?
4720 }
4721
4722 if(baseTexture && textureUsed)
4723 {
4724 resource = baseTexture->getResource();
4725 }
4726
4727 renderer->setTextureResource(stage, resource);
4728
4729 if(baseTexture && textureUsed)
4730 {
4731 int levelCount = baseTexture->getInternalLevelCount();
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -04004732
Nicolas Capens17b29fd2016-09-15 09:32:16 -04004733 int textureLOD = baseTexture->GetLOD();
4734 int stageLOD = textureStageState[stage][D3DTSS_MAXMIPLEVEL];
4735 int LOD = textureLOD > stageLOD ? textureLOD : stageLOD;
4736
4737 if(textureStageState[stage][D3DTSS_MIPFILTER] == D3DTEXF_NONE)
4738 {
4739 LOD = 0;
4740 }
4741
4742 switch(baseTexture->GetType())
4743 {
4744 case D3DRTYPE_TEXTURE:
4745 {
4746 Direct3DTexture8 *texture = dynamic_cast<Direct3DTexture8*>(baseTexture);
4747 Direct3DSurface8 *surface;
4748
4749 for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++)
4750 {
4751 int surfaceLevel = mipmapLevel;
4752
4753 if(surfaceLevel < LOD)
4754 {
4755 surfaceLevel = LOD;
4756 }
4757
4758 if(surfaceLevel < 0)
4759 {
4760 surfaceLevel = 0;
4761 }
4762 else if(surfaceLevel >= levelCount)
4763 {
4764 surfaceLevel = levelCount - 1;
4765 }
4766
4767 surface = texture->getInternalSurfaceLevel(surfaceLevel);
4768 renderer->setTextureLevel(stage, 0, mipmapLevel, surface, sw::TEXTURE_2D);
4769 }
4770 }
4771 break;
4772 case D3DRTYPE_CUBETEXTURE:
4773 for(int face = 0; face < 6; face++)
4774 {
4775 Direct3DCubeTexture8 *cubeTexture = dynamic_cast<Direct3DCubeTexture8*>(baseTexture);
4776 Direct3DSurface8 *surface;
4777
4778 for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++)
4779 {
4780 int surfaceLevel = mipmapLevel;
4781
4782 if(surfaceLevel < LOD)
4783 {
4784 surfaceLevel = LOD;
4785 }
4786
4787 if(surfaceLevel < 0)
4788 {
4789 surfaceLevel = 0;
4790 }
4791 else if(surfaceLevel >= levelCount)
4792 {
4793 surfaceLevel = levelCount - 1;
4794 }
4795
4796 surface = cubeTexture->getInternalCubeMapSurface((D3DCUBEMAP_FACES)face, surfaceLevel);
4797 renderer->setTextureLevel(stage, face, mipmapLevel, surface, sw::TEXTURE_CUBE);
4798 }
4799 }
4800 break;
4801 case D3DRTYPE_VOLUMETEXTURE:
4802 {
4803 Direct3DVolumeTexture8 *volumeTexture = dynamic_cast<Direct3DVolumeTexture8*>(baseTexture);
4804 Direct3DVolume8 *volume;
4805
4806 for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++)
4807 {
4808 int surfaceLevel = mipmapLevel;
4809
4810 if(surfaceLevel < LOD)
4811 {
4812 surfaceLevel = LOD;
4813 }
4814
4815 if(surfaceLevel < 0)
4816 {
4817 surfaceLevel = 0;
4818 }
4819 else if(surfaceLevel >= levelCount)
4820 {
4821 surfaceLevel = levelCount - 1;
4822 }
4823
4824 volume = volumeTexture->getInternalVolumeLevel(surfaceLevel);
4825 renderer->setTextureLevel(stage, 0, mipmapLevel, volume, sw::TEXTURE_3D);
4826 }
4827 }
4828 break;
4829 default:
4830 UNIMPLEMENTED();
4831 }
4832 }
4833 else
4834 {
4835 renderer->setTextureLevel(stage, 0, 0, 0, sw::TEXTURE_NULL);
4836 }
4837 }
4838 }
4839
4840 void Direct3DDevice8::bindCursor()
4841 {
4842 if(showCursor)
4843 {
4844 sw::FrameBuffer::setCursorImage(cursor);
4845
4846 HCURSOR oldCursor = SetCursor(nullCursor);
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -04004847
Nicolas Capens17b29fd2016-09-15 09:32:16 -04004848 if(oldCursor != nullCursor)
4849 {
4850 win32Cursor = oldCursor;
4851 }
4852 }
4853 else
4854 {
4855 sw::FrameBuffer::setCursorImage(0);
4856
4857 if(GetCursor() == nullCursor)
4858 {
4859 SetCursor(win32Cursor);
4860 }
4861 }
4862 }
4863
4864 long Direct3DDevice8::updateVolume(IDirect3DVolume8 *sourceVolume, IDirect3DVolume8 *destinationVolume)
4865 {
4866 TRACE("IDirect3DVolume8 *sourceVolume = 0x%0.8p, IDirect3DVolume8 *destinationVolume = 0x%0.8p", sourceVolume, destinationVolume);
4867
4868 if(!sourceVolume || !destinationVolume)
4869 {
4870 return INVALIDCALL();
4871 }
4872
4873 D3DVOLUME_DESC sourceDescription;
4874 D3DVOLUME_DESC destinationDescription;
4875
4876 sourceVolume->GetDesc(&sourceDescription);
4877 destinationVolume->GetDesc(&destinationDescription);
4878
4879 if(sourceDescription.Pool != D3DPOOL_SYSTEMMEM ||
4880 destinationDescription.Pool != D3DPOOL_DEFAULT ||
4881 sourceDescription.Format != destinationDescription.Format ||
4882 sourceDescription.Width != destinationDescription.Width ||
4883 sourceDescription.Height != destinationDescription.Height)
4884 {
4885 return INVALIDCALL();
4886 }
4887
4888 D3DLOCKED_BOX sourceLock;
4889 D3DLOCKED_BOX destinationLock;
4890
4891 sourceVolume->LockBox(&sourceLock, 0, 0);
4892 destinationVolume->LockBox(&destinationLock, 0, 0);
4893
4894 if(sourceLock.RowPitch != destinationLock.RowPitch ||
4895 sourceLock.SlicePitch != destinationLock.SlicePitch)
4896 {
4897 UNIMPLEMENTED();
4898 }
4899
4900 memcpy(destinationLock.pBits, sourceLock.pBits, sourceLock.SlicePitch * sourceDescription.Depth);
4901
4902 sourceVolume->UnlockBox();
4903 destinationVolume->UnlockBox();
Nicolas Capens3b9e1ea2017-06-12 12:43:48 -04004904
Nicolas Capens17b29fd2016-09-15 09:32:16 -04004905 return D3D_OK;
4906 }
4907
4908 void Direct3DDevice8::configureFPU()
4909 {
4910 unsigned short cw;
4911
4912 __asm
4913 {
4914 fstcw cw
4915 and cw, 0xFCFC // Single-precision
4916 or cw, 0x003F // Mask all exceptions
4917 and cw, 0xF3FF // Round to nearest
4918 fldcw cw
4919 }
4920 }
4921}