Fix D3D8 build.

Change-Id: I879eb3c3d9093f769f88bd3a2dcc67f91bd6eb47
Reviewed-on: https://swiftshader-review.googlesource.com/15049
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
Tested-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/D3D8/Direct3DDevice8.cpp b/src/D3D8/Direct3DDevice8.cpp
index 5c85f83..1130d11 100644
--- a/src/D3D8/Direct3DDevice8.cpp
+++ b/src/D3D8/Direct3DDevice8.cpp
@@ -2149,7 +2149,7 @@
 		cursorBitmap->LockRect(&lock, 0, 0);
 
 		delete cursor;
-		cursor = sw::Surface::create(0, desc.Width, desc.Height, 1, 0, sw::FORMAT_A8R8G8B8, false, false);
+		cursor = sw::Surface::create(0, desc.Width, desc.Height, 1, 0, 1, sw::FORMAT_A8R8G8B8, false, false);
 
 		void *buffer = cursor->lockExternal(0, 0, 0, sw::LOCK_DISCARD, sw::PUBLIC);
 		memcpy(buffer, lock.pBits, desc.Width * desc.Height * sizeof(unsigned int));