Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 2 | // |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 6 | // |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 8 | // |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 14 | |
| 15 | #include "Direct3DStateBlock9.hpp" |
| 16 | |
| 17 | #include "Direct3DDevice9.hpp" |
| 18 | #include "Direct3DVertexDeclaration9.hpp" |
| 19 | #include "Direct3DIndexBuffer9.hpp" |
| 20 | #include "Direct3DVertexBuffer9.hpp" |
| 21 | #include "Direct3DBaseTexture9.hpp" |
| 22 | #include "Direct3DPixelShader9.hpp" |
| 23 | #include "Direct3DVertexShader9.hpp" |
| 24 | #include "Debug.hpp" |
| 25 | |
| 26 | #include <assert.h> |
| 27 | |
| 28 | namespace D3D9 |
| 29 | { |
| 30 | Direct3DStateBlock9::Direct3DStateBlock9(Direct3DDevice9 *device, D3DSTATEBLOCKTYPE type) : device(device), type(type) |
| 31 | { |
| 32 | vertexDeclaration = 0; |
| 33 | |
| 34 | indexBuffer = 0; |
| 35 | |
| 36 | for(int stream = 0; stream < 16; stream++) |
| 37 | { |
| 38 | streamSource[stream].vertexBuffer = 0; |
| 39 | } |
| 40 | |
| 41 | for(int sampler = 0; sampler < 16 + 4; sampler++) |
| 42 | { |
| 43 | texture[sampler] = 0; |
| 44 | } |
| 45 | |
| 46 | pixelShader = 0; |
| 47 | vertexShader = 0; |
| 48 | |
| 49 | clear(); |
| 50 | |
| 51 | if(type == D3DSBT_PIXELSTATE || type == D3DSBT_ALL) |
| 52 | { |
| 53 | capturePixelRenderStates(); |
| 54 | capturePixelTextureStates(); |
| 55 | capturePixelSamplerStates(); |
| 56 | capturePixelShaderStates(); |
| 57 | } |
Nicolas Capens | b663f71 | 2016-04-18 12:02:39 -0400 | [diff] [blame] | 58 | |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 59 | if(type == D3DSBT_VERTEXSTATE || type == D3DSBT_ALL) |
| 60 | { |
| 61 | captureVertexRenderStates(); |
| 62 | captureVertexSamplerStates(); |
| 63 | captureVertexTextureStates(); |
| 64 | captureNPatchMode(); |
| 65 | captureLightStates(); |
| 66 | captureVertexShaderStates(); |
| 67 | captureStreamSourceFrequencies(); |
| 68 | captureFVF(); |
| 69 | captureVertexDeclaration(); |
| 70 | } |
| 71 | |
| 72 | if(type == D3DSBT_ALL) // Capture remaining states |
| 73 | { |
| 74 | captureTextures(); |
| 75 | captureTexturePalette(); |
| 76 | captureVertexStreams(); |
| 77 | captureIndexBuffer(); |
| 78 | captureViewport(); |
| 79 | captureScissorRectangle(); |
| 80 | captureTransforms(); |
| 81 | captureTextureTransforms(); |
| 82 | captureClippingPlanes(); |
| 83 | captureMaterial(); |
| 84 | } |
| 85 | } |
| 86 | |
| 87 | Direct3DStateBlock9::~Direct3DStateBlock9() |
| 88 | { |
| 89 | clear(); |
| 90 | } |
| 91 | |
| 92 | long Direct3DStateBlock9::QueryInterface(const IID &iid, void **object) |
| 93 | { |
| 94 | CriticalSection cs(device); |
| 95 | |
| 96 | TRACE(""); |
| 97 | |
| 98 | if(iid == IID_IDirect3DStateBlock9 || |
| 99 | iid == IID_IUnknown) |
| 100 | { |
| 101 | AddRef(); |
| 102 | *object = this; |
| 103 | |
| 104 | return S_OK; |
| 105 | } |
| 106 | |
| 107 | *object = 0; |
| 108 | |
| 109 | return NOINTERFACE(iid); |
| 110 | } |
| 111 | |
| 112 | unsigned long Direct3DStateBlock9::AddRef() |
| 113 | { |
| 114 | TRACE(""); |
| 115 | |
| 116 | return Unknown::AddRef(); |
| 117 | } |
Nicolas Capens | b663f71 | 2016-04-18 12:02:39 -0400 | [diff] [blame] | 118 | |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 119 | unsigned long Direct3DStateBlock9::Release() |
| 120 | { |
| 121 | TRACE(""); |
| 122 | |
| 123 | return Unknown::Release(); |
| 124 | } |
| 125 | |
| 126 | long Direct3DStateBlock9::Apply() |
| 127 | { |
| 128 | CriticalSection cs(device); |
| 129 | |
| 130 | TRACE(""); |
| 131 | |
| 132 | if(device->isRecording()) |
| 133 | { |
| 134 | return INVALIDCALL(); |
| 135 | } |
Nicolas Capens | b663f71 | 2016-04-18 12:02:39 -0400 | [diff] [blame] | 136 | |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 137 | if(fvfCaptured) |
| 138 | { |
| 139 | device->SetFVF(FVF); |
| 140 | } |
| 141 | |
| 142 | if(vertexDeclarationCaptured) |
| 143 | { |
| 144 | device->SetVertexDeclaration(vertexDeclaration); |
| 145 | } |
| 146 | |
| 147 | if(indexBufferCaptured) |
| 148 | { |
| 149 | device->SetIndices(indexBuffer); |
| 150 | } |
| 151 | |
| 152 | for(int state = D3DRS_ZENABLE; state <= D3DRS_BLENDOPALPHA; state++) |
| 153 | { |
| 154 | if(renderStateCaptured[state]) |
| 155 | { |
| 156 | device->SetRenderState((D3DRENDERSTATETYPE)state, renderState[state]); |
| 157 | } |
| 158 | } |
| 159 | |
| 160 | if(nPatchModeCaptured) |
| 161 | { |
| 162 | device->SetNPatchMode(nPatchMode); |
| 163 | } |
| 164 | |
| 165 | for(int stage = 0; stage < 8; stage++) |
| 166 | { |
| 167 | for(int state = D3DTSS_COLOROP; state <= D3DTSS_CONSTANT; state++) |
| 168 | { |
| 169 | if(textureStageStateCaptured[stage][state]) |
| 170 | { |
| 171 | device->SetTextureStageState(stage, (D3DTEXTURESTAGESTATETYPE)state, textureStageState[stage][state]); |
| 172 | } |
| 173 | } |
| 174 | } |
| 175 | |
| 176 | for(int sampler = 0; sampler < 16 + 4; sampler++) |
| 177 | { |
| 178 | for(int state = D3DSAMP_ADDRESSU; state <= D3DSAMP_DMAPOFFSET; state++) |
| 179 | { |
| 180 | if(samplerStateCaptured[sampler][state]) |
| 181 | { |
| 182 | int index = sampler < 16 ? sampler : D3DVERTEXTEXTURESAMPLER0 + (sampler - 16); |
| 183 | device->SetSamplerState(index, (D3DSAMPLERSTATETYPE)state, samplerState[sampler][state]); |
| 184 | } |
| 185 | } |
| 186 | } |
| 187 | |
| 188 | for(int stream = 0; stream < 16; stream++) |
| 189 | { |
| 190 | if(streamSourceCaptured[stream]) |
| 191 | { |
| 192 | device->SetStreamSource(stream, streamSource[stream].vertexBuffer, streamSource[stream].offset, streamSource[stream].stride); |
| 193 | } |
| 194 | |
| 195 | if(streamSourceFrequencyCaptured[stream]) |
| 196 | { |
| 197 | device->SetStreamSourceFreq(stream, streamSourceFrequency[stream]); |
| 198 | } |
| 199 | } |
| 200 | |
| 201 | for(int sampler = 0; sampler < 16 + 4; sampler++) |
| 202 | { |
| 203 | if(textureCaptured[sampler]) |
| 204 | { |
| 205 | int index = sampler < 16 ? sampler : D3DVERTEXTEXTURESAMPLER0 + (sampler - 16); |
| 206 | device->SetTexture(index, texture[sampler]); |
| 207 | } |
| 208 | } |
| 209 | |
| 210 | for(int state = 0; state < 512; state++) |
| 211 | { |
| 212 | if(transformCaptured[state]) |
| 213 | { |
| 214 | device->SetTransform((D3DTRANSFORMSTATETYPE)state, &transform[state]); |
| 215 | } |
| 216 | } |
| 217 | |
| 218 | if(materialCaptured) |
| 219 | { |
| 220 | device->SetMaterial(&material); |
| 221 | } |
| 222 | |
| 223 | for(int index = 0; index < 8; index++) // FIXME: Support unlimited index |
| 224 | { |
| 225 | if(lightCaptured[index]) |
| 226 | { |
| 227 | device->SetLight(index, &light[index]); |
| 228 | } |
| 229 | } |
| 230 | |
| 231 | for(int index = 0; index < 8; index++) // FIXME: Support unlimited index |
| 232 | { |
| 233 | if(lightEnableCaptured[index]) |
| 234 | { |
| 235 | device->LightEnable(index, lightEnableState[index]); |
| 236 | } |
| 237 | } |
| 238 | |
| 239 | if(pixelShaderCaptured) |
| 240 | { |
| 241 | device->SetPixelShader(pixelShader); |
| 242 | } |
| 243 | |
| 244 | if(vertexShaderCaptured) |
| 245 | { |
| 246 | device->SetVertexShader(vertexShader); |
| 247 | } |
| 248 | |
| 249 | if(viewportCaptured) |
| 250 | { |
| 251 | device->SetViewport(&viewport); |
| 252 | } |
| 253 | |
Nicolas Capens | b663f71 | 2016-04-18 12:02:39 -0400 | [diff] [blame] | 254 | for(int i = 0; i < MAX_PIXEL_SHADER_CONST; i++) |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 255 | { |
| 256 | if(*(int*)pixelShaderConstantF[i] != 0x80000000) |
| 257 | { |
| 258 | device->SetPixelShaderConstantF(i, pixelShaderConstantF[i], 1); |
| 259 | } |
| 260 | } |
| 261 | |
| 262 | for(int i = 0; i < 16; i++) |
| 263 | { |
| 264 | if(pixelShaderConstantI[i][0] != 0x80000000) |
| 265 | { |
| 266 | device->SetPixelShaderConstantI(i, pixelShaderConstantI[i], 1); |
| 267 | } |
| 268 | } |
| 269 | |
| 270 | for(int i = 0; i < 16; i++) |
| 271 | { |
| 272 | if(pixelShaderConstantB[i] != 0x80000000) |
| 273 | { |
| 274 | device->SetPixelShaderConstantB(i, &pixelShaderConstantB[i], 1); |
| 275 | } |
| 276 | } |
| 277 | |
Nicolas Capens | b663f71 | 2016-04-18 12:02:39 -0400 | [diff] [blame] | 278 | for(int i = 0; i < MAX_VERTEX_SHADER_CONST; i++) |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 279 | { |
| 280 | if(*(int*)vertexShaderConstantF[i] != 0x80000000) |
| 281 | { |
| 282 | device->SetVertexShaderConstantF(i, vertexShaderConstantF[i], 1); |
| 283 | } |
| 284 | } |
| 285 | |
| 286 | for(int i = 0; i < 16; i++) |
| 287 | { |
| 288 | if(vertexShaderConstantI[i][0] != 0x80000000) |
| 289 | { |
| 290 | device->SetVertexShaderConstantI(i, vertexShaderConstantI[i], 1); |
| 291 | } |
| 292 | } |
| 293 | |
| 294 | for(int i = 0; i < 16; i++) |
| 295 | { |
| 296 | if(vertexShaderConstantB[i] != 0x80000000) |
| 297 | { |
| 298 | device->SetVertexShaderConstantB(i, &vertexShaderConstantB[i], 1); |
| 299 | } |
| 300 | } |
| 301 | |
| 302 | for(int index = 0; index < 6; index++) |
| 303 | { |
| 304 | if(clipPlaneCaptured[index]) |
| 305 | { |
| 306 | device->SetClipPlane(index, clipPlane[index]); |
| 307 | } |
| 308 | } |
| 309 | |
| 310 | if(scissorRectCaptured) |
| 311 | { |
| 312 | device->SetScissorRect(&scissorRect); |
| 313 | } |
| 314 | |
| 315 | if(paletteNumberCaptured) |
| 316 | { |
| 317 | device->SetCurrentTexturePalette(paletteNumber); |
| 318 | } |
| 319 | |
| 320 | return D3D_OK; |
| 321 | } |
| 322 | |
| 323 | long Direct3DStateBlock9::Capture() |
| 324 | { |
| 325 | CriticalSection cs(device); |
| 326 | |
| 327 | TRACE(""); |
Nicolas Capens | b663f71 | 2016-04-18 12:02:39 -0400 | [diff] [blame] | 328 | |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 329 | if(fvfCaptured) |
| 330 | { |
| 331 | device->GetFVF(&FVF); |
| 332 | } |
| 333 | |
| 334 | if(vertexDeclarationCaptured) |
| 335 | { |
| 336 | Direct3DVertexDeclaration9 *vertexDeclaration; |
| 337 | device->GetVertexDeclaration(reinterpret_cast<IDirect3DVertexDeclaration9**>(&vertexDeclaration)); |
Nicolas Capens | b663f71 | 2016-04-18 12:02:39 -0400 | [diff] [blame] | 338 | |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 339 | if(vertexDeclaration) |
| 340 | { |
| 341 | vertexDeclaration->bind(); |
| 342 | vertexDeclaration->Release(); |
| 343 | } |
| 344 | |
| 345 | if(this->vertexDeclaration) |
| 346 | { |
| 347 | this->vertexDeclaration->unbind(); |
| 348 | } |
| 349 | |
| 350 | this->vertexDeclaration = vertexDeclaration; |
| 351 | } |
| 352 | |
| 353 | if(indexBufferCaptured) |
| 354 | { |
| 355 | Direct3DIndexBuffer9 *indexBuffer; |
| 356 | device->GetIndices(reinterpret_cast<IDirect3DIndexBuffer9**>(&indexBuffer)); |
Nicolas Capens | b663f71 | 2016-04-18 12:02:39 -0400 | [diff] [blame] | 357 | |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 358 | if(indexBuffer) |
| 359 | { |
| 360 | indexBuffer->bind(); |
| 361 | indexBuffer->Release(); |
| 362 | } |
| 363 | |
| 364 | if(this->indexBuffer) |
| 365 | { |
| 366 | this->indexBuffer->unbind(); |
| 367 | } |
| 368 | |
| 369 | this->indexBuffer = indexBuffer; |
| 370 | } |
| 371 | |
| 372 | for(int state = 0; state < D3DRS_BLENDOPALPHA + 1; state++) |
| 373 | { |
| 374 | if(renderStateCaptured[state]) |
| 375 | { |
| 376 | device->GetRenderState((D3DRENDERSTATETYPE)state, &renderState[state]); |
| 377 | } |
| 378 | } |
| 379 | |
| 380 | if(nPatchModeCaptured) |
| 381 | { |
| 382 | nPatchMode = device->GetNPatchMode(); |
| 383 | } |
| 384 | |
| 385 | for(int stage = 0; stage < 8; stage++) |
| 386 | { |
| 387 | for(int state = 0; state < D3DTSS_CONSTANT + 1; state++) |
| 388 | { |
| 389 | if(textureStageStateCaptured[stage][state]) |
| 390 | { |
| 391 | device->GetTextureStageState(stage, (D3DTEXTURESTAGESTATETYPE)state, &textureStageState[stage][state]); |
| 392 | } |
| 393 | } |
| 394 | } |
| 395 | |
| 396 | for(int sampler = 0; sampler < 16 + 4; sampler++) |
| 397 | { |
| 398 | for(int state = 0; state < D3DSAMP_DMAPOFFSET + 1; state++) |
| 399 | { |
| 400 | if(samplerStateCaptured[sampler][state]) |
| 401 | { |
| 402 | int index = sampler < 16 ? sampler : D3DVERTEXTEXTURESAMPLER0 + (sampler - 16); |
| 403 | device->GetSamplerState(index, (D3DSAMPLERSTATETYPE)state, &samplerState[sampler][state]); |
| 404 | } |
| 405 | } |
| 406 | } |
| 407 | |
| 408 | for(int stream = 0; stream < 16; stream++) |
| 409 | { |
| 410 | if(streamSourceCaptured[stream]) |
| 411 | { |
| 412 | Direct3DVertexBuffer9 *vertexBuffer; |
| 413 | device->GetStreamSource(stream, reinterpret_cast<IDirect3DVertexBuffer9**>(&vertexBuffer), &streamSource[stream].offset, &streamSource[stream].stride); |
| 414 | |
| 415 | if(vertexBuffer) |
| 416 | { |
| 417 | vertexBuffer->bind(); |
| 418 | vertexBuffer->Release(); |
| 419 | } |
| 420 | |
| 421 | if(streamSource[stream].vertexBuffer) |
| 422 | { |
| 423 | streamSource[stream].vertexBuffer->unbind(); |
| 424 | } |
| 425 | |
| 426 | streamSource[stream].vertexBuffer = vertexBuffer; |
| 427 | } |
| 428 | |
| 429 | if(streamSourceFrequencyCaptured[stream]) |
| 430 | { |
| 431 | device->GetStreamSourceFreq(stream, &streamSourceFrequency[stream]); |
| 432 | } |
| 433 | } |
| 434 | |
| 435 | for(int sampler = 0; sampler < 16 + 4; sampler++) |
| 436 | { |
| 437 | if(textureCaptured[sampler]) |
| 438 | { |
| 439 | Direct3DBaseTexture9 *texture; |
| 440 | int index = sampler < 16 ? sampler : D3DVERTEXTEXTURESAMPLER0 + (sampler - 16); |
| 441 | device->GetTexture(index, reinterpret_cast<IDirect3DBaseTexture9**>(&texture)); |
| 442 | |
| 443 | if(texture) |
| 444 | { |
| 445 | texture->bind(); |
| 446 | texture->Release(); |
| 447 | } |
| 448 | |
| 449 | if(this->texture[sampler]) |
| 450 | { |
| 451 | this->texture[sampler]->unbind(); |
| 452 | } |
| 453 | |
| 454 | this->texture[sampler] = texture; |
| 455 | } |
| 456 | } |
| 457 | |
| 458 | for(int state = 0; state < 512; state++) |
| 459 | { |
| 460 | if(transformCaptured[state]) |
| 461 | { |
| 462 | device->GetTransform((D3DTRANSFORMSTATETYPE)state, &transform[state]); |
| 463 | } |
| 464 | } |
| 465 | |
| 466 | if(materialCaptured) |
| 467 | { |
| 468 | device->GetMaterial(&material); |
| 469 | } |
| 470 | |
| 471 | for(int index = 0; index < 8; index++) // FIXME: Support unlimited index |
| 472 | { |
| 473 | if(lightCaptured[index]) |
| 474 | { |
| 475 | device->GetLight(index, &light[index]); |
| 476 | } |
| 477 | } |
| 478 | |
| 479 | for(int index = 0; index < 8; index++) // FIXME: Support unlimited index |
| 480 | { |
| 481 | if(lightEnableCaptured[index]) |
| 482 | { |
| 483 | lightEnableState[index] = false; |
| 484 | device->GetLightEnable(index, &lightEnableState[index]); |
| 485 | } |
| 486 | } |
| 487 | |
| 488 | if(pixelShaderCaptured) |
| 489 | { |
| 490 | Direct3DPixelShader9 *pixelShader; |
| 491 | device->GetPixelShader(reinterpret_cast<IDirect3DPixelShader9**>(&pixelShader)); |
| 492 | |
| 493 | if(pixelShader) |
| 494 | { |
| 495 | pixelShader->bind(); |
| 496 | pixelShader->Release(); |
| 497 | } |
| 498 | |
| 499 | if(this->pixelShader) |
| 500 | { |
| 501 | this->pixelShader->unbind(); |
| 502 | } |
| 503 | |
| 504 | this->pixelShader = pixelShader; |
| 505 | } |
| 506 | |
| 507 | if(vertexShaderCaptured) |
| 508 | { |
| 509 | Direct3DVertexShader9 *vertexShader; |
| 510 | device->GetVertexShader(reinterpret_cast<IDirect3DVertexShader9**>(&vertexShader)); |
| 511 | |
| 512 | if(vertexShader) |
| 513 | { |
| 514 | vertexShader->bind(); |
| 515 | vertexShader->Release(); |
| 516 | } |
| 517 | |
| 518 | if(this->vertexShader) |
| 519 | { |
| 520 | this->vertexShader->unbind(); |
| 521 | } |
| 522 | |
| 523 | this->vertexShader = vertexShader; |
| 524 | } |
| 525 | |
| 526 | if(viewportCaptured) |
| 527 | { |
| 528 | device->GetViewport(&viewport); |
| 529 | } |
| 530 | |
Nicolas Capens | b663f71 | 2016-04-18 12:02:39 -0400 | [diff] [blame] | 531 | for(int i = 0; i < MAX_PIXEL_SHADER_CONST; i++) |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 532 | { |
| 533 | if(*(int*)pixelShaderConstantF[i] != 0x80000000) |
| 534 | { |
| 535 | device->GetPixelShaderConstantF(i, pixelShaderConstantF[i], 1); |
| 536 | } |
| 537 | } |
| 538 | |
| 539 | for(int i = 0; i < 16; i++) |
| 540 | { |
| 541 | if(pixelShaderConstantI[i][0] != 0x80000000) |
| 542 | { |
| 543 | device->GetPixelShaderConstantI(i, pixelShaderConstantI[i], 1); |
| 544 | } |
| 545 | } |
| 546 | |
| 547 | for(int i = 0; i < 16; i++) |
| 548 | { |
| 549 | if(pixelShaderConstantB[i] != 0x80000000) |
| 550 | { |
| 551 | device->GetPixelShaderConstantB(i, &pixelShaderConstantB[i], 1); |
| 552 | } |
| 553 | } |
| 554 | |
Nicolas Capens | b663f71 | 2016-04-18 12:02:39 -0400 | [diff] [blame] | 555 | for(int i = 0; i < MAX_VERTEX_SHADER_CONST; i++) |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 556 | { |
| 557 | if(*(int*)vertexShaderConstantF[i] != 0x80000000) |
| 558 | { |
| 559 | device->GetVertexShaderConstantF(i, vertexShaderConstantF[i], 1); |
| 560 | } |
| 561 | } |
| 562 | |
| 563 | for(int i = 0; i < 16; i++) |
| 564 | { |
| 565 | if(vertexShaderConstantI[i][0] != 0x80000000) |
| 566 | { |
| 567 | device->GetVertexShaderConstantI(i, vertexShaderConstantI[i], 1); |
| 568 | } |
| 569 | } |
| 570 | |
| 571 | for(int i = 0; i < 16; i++) |
| 572 | { |
| 573 | if(vertexShaderConstantB[i] != 0x80000000) |
| 574 | { |
| 575 | device->GetVertexShaderConstantB(i, &vertexShaderConstantB[i], 1); |
| 576 | } |
| 577 | } |
| 578 | |
| 579 | for(int index = 0; index < 6; index++) |
| 580 | { |
| 581 | if(clipPlaneCaptured[index]) |
| 582 | { |
| 583 | device->GetClipPlane(index, clipPlane[index]); |
| 584 | } |
| 585 | } |
| 586 | |
| 587 | if(scissorRectCaptured) |
| 588 | { |
| 589 | device->GetScissorRect(&scissorRect); |
| 590 | } |
| 591 | |
| 592 | if(paletteNumberCaptured) |
| 593 | { |
| 594 | device->GetCurrentTexturePalette(&paletteNumber); |
| 595 | } |
| 596 | |
| 597 | return D3D_OK; |
| 598 | } |
| 599 | |
| 600 | long Direct3DStateBlock9::GetDevice(IDirect3DDevice9 **device) |
| 601 | { |
| 602 | CriticalSection cs(this->device); |
| 603 | |
| 604 | TRACE(""); |
| 605 | |
| 606 | if(!device) |
| 607 | { |
| 608 | return INVALIDCALL(); |
| 609 | } |
| 610 | |
| 611 | this->device->AddRef(); |
| 612 | *device = this->device; |
| 613 | |
| 614 | return D3D_OK; |
| 615 | } |
| 616 | |
| 617 | void Direct3DStateBlock9::lightEnable(unsigned long index, int enable) |
| 618 | { |
| 619 | if(index < 8) |
| 620 | { |
| 621 | lightEnableCaptured[index] = true; |
| 622 | lightEnableState[index] = enable; |
| 623 | } |
| 624 | else ASSERT(false); // FIXME: Support unlimited index |
| 625 | } |
| 626 | |
| 627 | void Direct3DStateBlock9::setClipPlane(unsigned long index, const float *plane) |
| 628 | { |
| 629 | clipPlaneCaptured[index] = true; |
| 630 | clipPlane[index][0] = plane[0]; |
| 631 | clipPlane[index][1] = plane[1]; |
| 632 | clipPlane[index][2] = plane[2]; |
| 633 | clipPlane[index][3] = plane[3]; |
| 634 | } |
| 635 | |
| 636 | void Direct3DStateBlock9::setCurrentTexturePalette(unsigned int paletteNumber) |
| 637 | { |
| 638 | paletteNumberCaptured = true; |
| 639 | this->paletteNumber = paletteNumber; |
| 640 | } |
| 641 | |
| 642 | void Direct3DStateBlock9::setFVF(unsigned long FVF) |
| 643 | { |
| 644 | fvfCaptured = true; |
| 645 | this->FVF = FVF; |
| 646 | } |
| 647 | |
| 648 | void Direct3DStateBlock9::setIndices(Direct3DIndexBuffer9 *indexBuffer) |
| 649 | { |
| 650 | if(indexBuffer) indexBuffer->bind(); |
| 651 | if(this->indexBuffer) this->indexBuffer->unbind(); |
| 652 | |
| 653 | indexBufferCaptured = true; |
| 654 | this->indexBuffer = indexBuffer; |
| 655 | } |
| 656 | |
| 657 | void Direct3DStateBlock9::setLight(unsigned long index, const D3DLIGHT9 *light) |
| 658 | { |
| 659 | if(index < 8) |
| 660 | { |
| 661 | lightCaptured[index] = true; |
| 662 | this->light[index] = *light; |
| 663 | } |
| 664 | else ASSERT(false); // FIXME: Support unlimited index |
| 665 | } |
| 666 | |
| 667 | void Direct3DStateBlock9::setMaterial(const D3DMATERIAL9 *material) |
| 668 | { |
| 669 | materialCaptured = true; |
| 670 | this->material = *material; |
| 671 | } |
| 672 | |
| 673 | void Direct3DStateBlock9::setNPatchMode(float segments) |
| 674 | { |
| 675 | nPatchModeCaptured = true; |
| 676 | nPatchMode = segments; |
| 677 | } |
| 678 | |
| 679 | void Direct3DStateBlock9::setPixelShader(Direct3DPixelShader9 *pixelShader) |
| 680 | { |
| 681 | if(pixelShader) pixelShader->bind(); |
| 682 | if(this->pixelShader) this->pixelShader->unbind(); |
| 683 | |
| 684 | pixelShaderCaptured = true; |
| 685 | this->pixelShader = pixelShader; |
| 686 | } |
| 687 | |
| 688 | void Direct3DStateBlock9::setPixelShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count) |
| 689 | { |
| 690 | memcpy(&pixelShaderConstantB[startRegister], constantData, count * sizeof(int)); |
| 691 | } |
| 692 | |
| 693 | void Direct3DStateBlock9::setPixelShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count) |
| 694 | { |
| 695 | memcpy(pixelShaderConstantF[startRegister], constantData, count * sizeof(float[4])); |
| 696 | } |
| 697 | |
| 698 | void Direct3DStateBlock9::setPixelShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count) |
| 699 | { |
| 700 | memcpy(pixelShaderConstantI[startRegister], constantData, count * sizeof(int[4])); |
| 701 | } |
| 702 | |
| 703 | void Direct3DStateBlock9::setRenderState(D3DRENDERSTATETYPE state, unsigned long value) |
| 704 | { |
| 705 | renderStateCaptured[state] = true; |
| 706 | renderState[state] = value; |
| 707 | } |
| 708 | |
| 709 | void Direct3DStateBlock9::setSamplerState(unsigned long index, D3DSAMPLERSTATETYPE state, unsigned long value) |
| 710 | { |
| 711 | unsigned int sampler = index < 16 ? index : (index - D3DVERTEXTEXTURESAMPLER0) + 16; |
| 712 | |
| 713 | if(sampler >= 16 + 4) |
| 714 | { |
| 715 | return; |
| 716 | } |
| 717 | |
| 718 | samplerStateCaptured[sampler][state] = true; |
| 719 | samplerState[sampler][state] = value; |
| 720 | } |
| 721 | |
| 722 | void Direct3DStateBlock9::setScissorRect(const RECT *rect) |
| 723 | { |
| 724 | scissorRectCaptured = true; |
| 725 | scissorRect = *rect; |
| 726 | } |
| 727 | |
| 728 | void Direct3DStateBlock9::setStreamSource(unsigned int stream, Direct3DVertexBuffer9 *vertexBuffer, unsigned int offset, unsigned int stride) |
| 729 | { |
| 730 | if(vertexBuffer) vertexBuffer->bind(); |
| 731 | if(streamSource[stream].vertexBuffer) streamSource[stream].vertexBuffer->unbind(); |
| 732 | |
| 733 | streamSourceCaptured[stream] = true; |
| 734 | streamSource[stream].vertexBuffer = vertexBuffer; |
| 735 | streamSource[stream].offset = offset; |
| 736 | streamSource[stream].stride = stride; |
| 737 | } |
| 738 | |
| 739 | void Direct3DStateBlock9::setStreamSourceFreq(unsigned int streamNumber, unsigned int divider) |
| 740 | { |
| 741 | streamSourceFrequencyCaptured[streamNumber] = true; |
| 742 | streamSourceFrequency[streamNumber] = divider; |
| 743 | } |
| 744 | |
| 745 | void Direct3DStateBlock9::setTexture(unsigned long index, Direct3DBaseTexture9 *texture) |
| 746 | { |
| 747 | unsigned int sampler = index < 16 ? index : (index - D3DVERTEXTEXTURESAMPLER0) + 16; |
| 748 | |
| 749 | if(sampler >= 16 + 4) |
| 750 | { |
| 751 | return; |
| 752 | } |
| 753 | |
| 754 | if(texture) texture->bind(); |
| 755 | if(this->texture[sampler]) this->texture[sampler]->unbind(); |
| 756 | |
| 757 | textureCaptured[sampler] = true; |
| 758 | this->texture[sampler] = texture; |
| 759 | } |
| 760 | |
| 761 | void Direct3DStateBlock9::setTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long value) |
| 762 | { |
| 763 | textureStageStateCaptured[stage][type] = true; |
| 764 | textureStageState[stage][type] = value; |
| 765 | } |
| 766 | |
| 767 | void Direct3DStateBlock9::setTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) |
| 768 | { |
| 769 | transformCaptured[state] = true; |
| 770 | transform[state] = *matrix; |
| 771 | } |
| 772 | |
| 773 | void Direct3DStateBlock9::setViewport(const D3DVIEWPORT9 *viewport) |
| 774 | { |
| 775 | viewportCaptured = true; |
| 776 | this->viewport = *viewport; |
| 777 | } |
| 778 | |
| 779 | void Direct3DStateBlock9::setVertexDeclaration(Direct3DVertexDeclaration9 *vertexDeclaration) |
| 780 | { |
| 781 | if(vertexDeclaration) vertexDeclaration->bind(); |
| 782 | if(this->vertexDeclaration) this->vertexDeclaration->unbind(); |
| 783 | |
| 784 | vertexDeclarationCaptured = true; |
| 785 | this->vertexDeclaration = vertexDeclaration; |
| 786 | } |
| 787 | |
| 788 | void Direct3DStateBlock9::setVertexShader(Direct3DVertexShader9 *vertexShader) |
| 789 | { |
| 790 | if(vertexShader) vertexShader->bind(); |
| 791 | if(this->vertexShader) this->vertexShader->unbind(); |
| 792 | |
| 793 | vertexShaderCaptured = true; |
| 794 | this->vertexShader = vertexShader; |
| 795 | } |
| 796 | |
| 797 | void Direct3DStateBlock9::setVertexShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count) |
| 798 | { |
| 799 | memcpy(&vertexShaderConstantB[startRegister], constantData, count * sizeof(int)); |
| 800 | } |
| 801 | |
| 802 | void Direct3DStateBlock9::setVertexShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count) |
| 803 | { |
| 804 | memcpy(vertexShaderConstantF[startRegister], constantData, count * sizeof(float[4])); |
| 805 | } |
| 806 | |
| 807 | void Direct3DStateBlock9::setVertexShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count) |
| 808 | { |
| 809 | memcpy(vertexShaderConstantI[startRegister], constantData, count * sizeof(int[4])); |
| 810 | } |
| 811 | |
| 812 | void Direct3DStateBlock9::clear() |
| 813 | { |
| 814 | // Erase capture flags |
| 815 | fvfCaptured = false; |
| 816 | vertexDeclarationCaptured = false; |
| 817 | |
| 818 | indexBufferCaptured = false; |
| 819 | |
| 820 | for(int state = 0; state < D3DRS_BLENDOPALPHA + 1; state++) |
| 821 | { |
| 822 | renderStateCaptured[state] = false; |
| 823 | } |
| 824 | |
| 825 | nPatchModeCaptured = false; |
| 826 | |
| 827 | for(int stage = 0; stage < 8; stage++) |
| 828 | { |
| 829 | for(int state = 0; state < D3DTSS_CONSTANT + 1; state++) |
| 830 | { |
| 831 | textureStageStateCaptured[stage][state] = false; |
| 832 | } |
| 833 | } |
| 834 | |
| 835 | for(int sampler = 0; sampler < 16 + 4; sampler++) |
| 836 | { |
| 837 | for(int state = 0; state < D3DSAMP_DMAPOFFSET + 1; state++) |
| 838 | { |
| 839 | samplerStateCaptured[sampler][state] = false; |
| 840 | } |
| 841 | } |
| 842 | |
| 843 | for(int stream = 0; stream < 16; stream++) |
| 844 | { |
| 845 | streamSourceCaptured[stream] = false; |
| 846 | streamSourceFrequencyCaptured[stream] = false; |
| 847 | } |
| 848 | |
| 849 | for(int sampler = 0; sampler < 16 + 4; sampler++) |
| 850 | { |
| 851 | textureCaptured[sampler] = false; |
| 852 | } |
| 853 | |
| 854 | for(int state = 0; state < 512; state++) |
| 855 | { |
| 856 | transformCaptured[state] = false; |
| 857 | } |
| 858 | |
| 859 | materialCaptured = false; |
| 860 | |
| 861 | for(int index = 0; index < 8; index++) // FIXME: Support unlimited index |
| 862 | { |
| 863 | lightCaptured[index] = false; |
| 864 | } |
| 865 | |
| 866 | for(int index = 0; index < 8; index++) // FIXME: Support unlimited index |
| 867 | { |
| 868 | lightEnableCaptured[index] = false; |
| 869 | } |
| 870 | |
| 871 | scissorRectCaptured = false; |
| 872 | |
| 873 | pixelShaderCaptured = false; |
| 874 | vertexShaderCaptured = false; |
| 875 | |
| 876 | viewportCaptured = false; |
| 877 | |
Nicolas Capens | b663f71 | 2016-04-18 12:02:39 -0400 | [diff] [blame] | 878 | for(int i = 0; i < MAX_PIXEL_SHADER_CONST; i++) |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 879 | { |
| 880 | (int&)pixelShaderConstantF[i][0] = 0x80000000; |
| 881 | (int&)pixelShaderConstantF[i][1] = 0x80000000; |
| 882 | (int&)pixelShaderConstantF[i][2] = 0x80000000; |
| 883 | (int&)pixelShaderConstantF[i][3] = 0x80000000; |
| 884 | } |
| 885 | |
Nicolas Capens | b663f71 | 2016-04-18 12:02:39 -0400 | [diff] [blame] | 886 | for(int i = 0; i < MAX_VERTEX_SHADER_CONST; i++) |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 887 | { |
| 888 | (int&)vertexShaderConstantF[i][0] = 0x80000000; |
| 889 | (int&)vertexShaderConstantF[i][1] = 0x80000000; |
| 890 | (int&)vertexShaderConstantF[i][2] = 0x80000000; |
| 891 | (int&)vertexShaderConstantF[i][3] = 0x80000000; |
| 892 | } |
| 893 | |
| 894 | for(int i = 0; i < 16; i++) |
| 895 | { |
| 896 | pixelShaderConstantI[i][0] = 0x80000000; |
| 897 | pixelShaderConstantI[i][1] = 0x80000000; |
| 898 | pixelShaderConstantI[i][2] = 0x80000000; |
| 899 | pixelShaderConstantI[i][3] = 0x80000000; |
| 900 | |
| 901 | pixelShaderConstantB[i] = 0x80000000; |
| 902 | |
| 903 | vertexShaderConstantI[i][0] = 0x80000000; |
| 904 | vertexShaderConstantI[i][1] = 0x80000000; |
| 905 | vertexShaderConstantI[i][2] = 0x80000000; |
| 906 | vertexShaderConstantI[i][3] = 0x80000000; |
| 907 | |
| 908 | vertexShaderConstantB[i] = 0x80000000; |
| 909 | } |
| 910 | |
| 911 | for(int index = 0; index < 6; index++) |
| 912 | { |
| 913 | clipPlaneCaptured[index] = false; |
| 914 | } |
| 915 | |
| 916 | paletteNumberCaptured = false; |
| 917 | |
| 918 | // unbind resources |
| 919 | if(vertexDeclaration) |
| 920 | { |
| 921 | vertexDeclaration->unbind(); |
| 922 | vertexDeclaration = 0; |
| 923 | } |
| 924 | |
| 925 | if(indexBuffer) |
| 926 | { |
| 927 | indexBuffer->unbind(); |
| 928 | indexBuffer = 0; |
| 929 | } |
| 930 | |
| 931 | for(int stream = 0; stream < 16; stream++) |
| 932 | { |
| 933 | if(streamSource[stream].vertexBuffer) |
| 934 | { |
| 935 | streamSource[stream].vertexBuffer->unbind(); |
| 936 | streamSource[stream].vertexBuffer = 0; |
| 937 | } |
| 938 | } |
| 939 | |
| 940 | for(int sampler = 0; sampler < 16 + 4; sampler++) |
| 941 | { |
| 942 | if(texture[sampler]) |
| 943 | { |
| 944 | texture[sampler]->unbind(); |
| 945 | texture[sampler] = 0; |
| 946 | } |
| 947 | } |
| 948 | |
| 949 | if(pixelShader) |
| 950 | { |
| 951 | pixelShader->unbind(); |
| 952 | pixelShader = 0; |
| 953 | } |
| 954 | |
| 955 | if(vertexShader) |
| 956 | { |
| 957 | vertexShader->unbind(); |
| 958 | vertexShader = 0; |
| 959 | } |
| 960 | } |
| 961 | |
| 962 | void Direct3DStateBlock9::captureRenderState(D3DRENDERSTATETYPE state) |
| 963 | { |
| 964 | device->GetRenderState(state, &renderState[state]); |
| 965 | renderStateCaptured[state] = true; |
| 966 | } |
| 967 | |
| 968 | void Direct3DStateBlock9::captureSamplerState(unsigned long index, D3DSAMPLERSTATETYPE state) |
| 969 | { |
| 970 | if(index < 16) |
| 971 | { |
| 972 | device->GetSamplerState(index, state, &samplerState[index][state]); |
| 973 | samplerStateCaptured[index][state] = true; |
| 974 | } |
| 975 | else if(index >= D3DVERTEXTEXTURESAMPLER0) |
| 976 | { |
| 977 | unsigned int sampler = 16 + (index - D3DVERTEXTEXTURESAMPLER0); |
| 978 | |
| 979 | device->GetSamplerState(index, state, &samplerState[sampler][state]); |
| 980 | samplerStateCaptured[sampler][state] = true; |
| 981 | } |
| 982 | } |
| 983 | |
| 984 | void Direct3DStateBlock9::captureTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type) |
| 985 | { |
| 986 | device->GetTextureStageState(stage, type, &textureStageState[stage][type]); |
| 987 | textureStageStateCaptured[stage][type] = true; |
| 988 | } |
| 989 | |
| 990 | void Direct3DStateBlock9::captureTransform(D3DTRANSFORMSTATETYPE state) |
| 991 | { |
| 992 | device->GetTransform(state, &transform[state]); |
| 993 | transformCaptured[state] = true; |
| 994 | } |
| 995 | |
| 996 | void Direct3DStateBlock9::capturePixelRenderStates() |
| 997 | { |
| 998 | captureRenderState(D3DRS_ZENABLE); |
| 999 | captureRenderState(D3DRS_FILLMODE); |
| 1000 | captureRenderState(D3DRS_SHADEMODE); |
| 1001 | captureRenderState(D3DRS_ZWRITEENABLE); |
| 1002 | captureRenderState(D3DRS_ALPHATESTENABLE); |
| 1003 | captureRenderState(D3DRS_LASTPIXEL); |
| 1004 | captureRenderState(D3DRS_SRCBLEND); |
| 1005 | captureRenderState(D3DRS_DESTBLEND); |
| 1006 | captureRenderState(D3DRS_ZFUNC); |
| 1007 | captureRenderState(D3DRS_ALPHAREF); |
| 1008 | captureRenderState(D3DRS_ALPHAFUNC); |
| 1009 | captureRenderState(D3DRS_DITHERENABLE); |
| 1010 | captureRenderState(D3DRS_FOGSTART); |
| 1011 | captureRenderState(D3DRS_FOGEND); |
| 1012 | captureRenderState(D3DRS_FOGDENSITY); |
| 1013 | captureRenderState(D3DRS_ALPHABLENDENABLE); |
| 1014 | captureRenderState(D3DRS_DEPTHBIAS); |
| 1015 | captureRenderState(D3DRS_STENCILENABLE); |
| 1016 | captureRenderState(D3DRS_STENCILFAIL); |
| 1017 | captureRenderState(D3DRS_STENCILZFAIL); |
| 1018 | captureRenderState(D3DRS_STENCILPASS); |
| 1019 | captureRenderState(D3DRS_STENCILFUNC); |
| 1020 | captureRenderState(D3DRS_STENCILREF); |
| 1021 | captureRenderState(D3DRS_STENCILMASK); |
| 1022 | captureRenderState(D3DRS_STENCILWRITEMASK); |
| 1023 | captureRenderState(D3DRS_TEXTUREFACTOR); |
| 1024 | captureRenderState(D3DRS_WRAP0); |
| 1025 | captureRenderState(D3DRS_WRAP1); |
| 1026 | captureRenderState(D3DRS_WRAP2); |
| 1027 | captureRenderState(D3DRS_WRAP3); |
| 1028 | captureRenderState(D3DRS_WRAP4); |
| 1029 | captureRenderState(D3DRS_WRAP5); |
| 1030 | captureRenderState(D3DRS_WRAP6); |
| 1031 | captureRenderState(D3DRS_WRAP7); |
| 1032 | captureRenderState(D3DRS_WRAP8); |
| 1033 | captureRenderState(D3DRS_WRAP9); |
| 1034 | captureRenderState(D3DRS_WRAP10); |
| 1035 | captureRenderState(D3DRS_WRAP11); |
| 1036 | captureRenderState(D3DRS_WRAP12); |
| 1037 | captureRenderState(D3DRS_WRAP13); |
| 1038 | captureRenderState(D3DRS_WRAP14); |
| 1039 | captureRenderState(D3DRS_WRAP15); |
| 1040 | captureRenderState(D3DRS_COLORWRITEENABLE); |
| 1041 | captureRenderState(D3DRS_BLENDOP); |
| 1042 | captureRenderState(D3DRS_SCISSORTESTENABLE); |
| 1043 | captureRenderState(D3DRS_SLOPESCALEDEPTHBIAS); |
| 1044 | captureRenderState(D3DRS_ANTIALIASEDLINEENABLE); |
| 1045 | captureRenderState(D3DRS_TWOSIDEDSTENCILMODE); |
| 1046 | captureRenderState(D3DRS_CCW_STENCILFAIL); |
| 1047 | captureRenderState(D3DRS_CCW_STENCILZFAIL); |
| 1048 | captureRenderState(D3DRS_CCW_STENCILPASS); |
| 1049 | captureRenderState(D3DRS_CCW_STENCILFUNC); |
| 1050 | captureRenderState(D3DRS_COLORWRITEENABLE1); |
| 1051 | captureRenderState(D3DRS_COLORWRITEENABLE2); |
| 1052 | captureRenderState(D3DRS_COLORWRITEENABLE3); |
| 1053 | captureRenderState(D3DRS_BLENDFACTOR); |
| 1054 | captureRenderState(D3DRS_SRGBWRITEENABLE); |
| 1055 | captureRenderState(D3DRS_SEPARATEALPHABLENDENABLE); |
| 1056 | captureRenderState(D3DRS_SRCBLENDALPHA); |
| 1057 | captureRenderState(D3DRS_DESTBLENDALPHA); |
| 1058 | captureRenderState(D3DRS_BLENDOPALPHA); |
| 1059 | } |
| 1060 | |
| 1061 | void Direct3DStateBlock9::capturePixelTextureStates() |
| 1062 | { |
| 1063 | for(int stage = 0; stage < 8; stage++) |
| 1064 | { |
| 1065 | captureTextureStageState(stage, D3DTSS_COLOROP); |
| 1066 | captureTextureStageState(stage, D3DTSS_COLORARG1); |
| 1067 | captureTextureStageState(stage, D3DTSS_COLORARG2); |
| 1068 | captureTextureStageState(stage, D3DTSS_ALPHAOP); |
| 1069 | captureTextureStageState(stage, D3DTSS_ALPHAARG1); |
| 1070 | captureTextureStageState(stage, D3DTSS_ALPHAARG2); |
| 1071 | captureTextureStageState(stage, D3DTSS_BUMPENVMAT00); |
| 1072 | captureTextureStageState(stage, D3DTSS_BUMPENVMAT01); |
| 1073 | captureTextureStageState(stage, D3DTSS_BUMPENVMAT10); |
| 1074 | captureTextureStageState(stage, D3DTSS_BUMPENVMAT11); |
| 1075 | captureTextureStageState(stage, D3DTSS_TEXCOORDINDEX); |
| 1076 | captureTextureStageState(stage, D3DTSS_BUMPENVLSCALE); |
| 1077 | captureTextureStageState(stage, D3DTSS_BUMPENVLOFFSET); |
| 1078 | captureTextureStageState(stage, D3DTSS_TEXTURETRANSFORMFLAGS); |
| 1079 | captureTextureStageState(stage, D3DTSS_COLORARG0); |
| 1080 | captureTextureStageState(stage, D3DTSS_ALPHAARG0); |
| 1081 | captureTextureStageState(stage, D3DTSS_RESULTARG); |
| 1082 | } |
| 1083 | } |
| 1084 | |
| 1085 | void Direct3DStateBlock9::capturePixelSamplerStates() |
| 1086 | { |
| 1087 | for(int sampler = 0; sampler <= D3DVERTEXTEXTURESAMPLER3; sampler++) |
| 1088 | { |
| 1089 | captureSamplerState(sampler, D3DSAMP_ADDRESSU); |
| 1090 | captureSamplerState(sampler, D3DSAMP_ADDRESSV); |
Nicolas Capens | b663f71 | 2016-04-18 12:02:39 -0400 | [diff] [blame] | 1091 | captureSamplerState(sampler, D3DSAMP_ADDRESSW); |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 1092 | captureSamplerState(sampler, D3DSAMP_BORDERCOLOR); |
| 1093 | captureSamplerState(sampler, D3DSAMP_MAGFILTER); |
| 1094 | captureSamplerState(sampler, D3DSAMP_MINFILTER); |
| 1095 | captureSamplerState(sampler, D3DSAMP_MIPFILTER); |
| 1096 | captureSamplerState(sampler, D3DSAMP_MIPMAPLODBIAS); |
| 1097 | captureSamplerState(sampler, D3DSAMP_MAXMIPLEVEL); |
| 1098 | captureSamplerState(sampler, D3DSAMP_MAXANISOTROPY); |
| 1099 | captureSamplerState(sampler, D3DSAMP_SRGBTEXTURE); |
| 1100 | captureSamplerState(sampler, D3DSAMP_ELEMENTINDEX); |
| 1101 | } |
| 1102 | } |
| 1103 | |
| 1104 | void Direct3DStateBlock9::capturePixelShaderStates() |
| 1105 | { |
| 1106 | pixelShaderCaptured = true; |
| 1107 | device->GetPixelShader(reinterpret_cast<IDirect3DPixelShader9**>(&pixelShader)); |
Nicolas Capens | b663f71 | 2016-04-18 12:02:39 -0400 | [diff] [blame] | 1108 | |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 1109 | if(pixelShader) |
| 1110 | { |
| 1111 | pixelShader->bind(); |
| 1112 | pixelShader->Release(); |
| 1113 | } |
| 1114 | |
| 1115 | device->GetPixelShaderConstantF(0, pixelShaderConstantF[0], 32); |
| 1116 | device->GetPixelShaderConstantI(0, pixelShaderConstantI[0], 16); |
Nicolas Capens | b663f71 | 2016-04-18 12:02:39 -0400 | [diff] [blame] | 1117 | device->GetPixelShaderConstantB(0, pixelShaderConstantB, 16); |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 1118 | } |
| 1119 | |
| 1120 | void Direct3DStateBlock9::captureVertexRenderStates() |
| 1121 | { |
| 1122 | captureRenderState(D3DRS_CULLMODE); |
| 1123 | captureRenderState(D3DRS_FOGENABLE); |
| 1124 | captureRenderState(D3DRS_FOGCOLOR); |
| 1125 | captureRenderState(D3DRS_FOGTABLEMODE); |
| 1126 | captureRenderState(D3DRS_FOGSTART); |
| 1127 | captureRenderState(D3DRS_FOGEND); |
| 1128 | captureRenderState(D3DRS_FOGDENSITY); |
| 1129 | captureRenderState(D3DRS_RANGEFOGENABLE); |
| 1130 | captureRenderState(D3DRS_AMBIENT); |
| 1131 | captureRenderState(D3DRS_COLORVERTEX); |
| 1132 | captureRenderState(D3DRS_FOGVERTEXMODE); |
| 1133 | captureRenderState(D3DRS_CLIPPING); |
| 1134 | captureRenderState(D3DRS_LIGHTING); |
| 1135 | captureRenderState(D3DRS_LOCALVIEWER); |
| 1136 | captureRenderState(D3DRS_EMISSIVEMATERIALSOURCE); |
| 1137 | captureRenderState(D3DRS_AMBIENTMATERIALSOURCE); |
| 1138 | captureRenderState(D3DRS_DIFFUSEMATERIALSOURCE); |
| 1139 | captureRenderState(D3DRS_SPECULARMATERIALSOURCE); |
| 1140 | captureRenderState(D3DRS_VERTEXBLEND); |
| 1141 | captureRenderState(D3DRS_CLIPPLANEENABLE); |
| 1142 | captureRenderState(D3DRS_POINTSIZE); |
| 1143 | captureRenderState(D3DRS_POINTSIZE_MIN); |
| 1144 | captureRenderState(D3DRS_POINTSPRITEENABLE); |
| 1145 | captureRenderState(D3DRS_POINTSCALEENABLE); |
| 1146 | captureRenderState(D3DRS_POINTSCALE_A); |
| 1147 | captureRenderState(D3DRS_POINTSCALE_B); |
| 1148 | captureRenderState(D3DRS_POINTSCALE_C); |
| 1149 | captureRenderState(D3DRS_MULTISAMPLEANTIALIAS); |
| 1150 | captureRenderState(D3DRS_MULTISAMPLEMASK); |
| 1151 | captureRenderState(D3DRS_PATCHEDGESTYLE); |
| 1152 | captureRenderState(D3DRS_POINTSIZE_MAX); |
| 1153 | captureRenderState(D3DRS_INDEXEDVERTEXBLENDENABLE); |
| 1154 | captureRenderState(D3DRS_TWEENFACTOR); |
| 1155 | captureRenderState(D3DRS_POSITIONDEGREE); |
| 1156 | captureRenderState(D3DRS_NORMALDEGREE); |
| 1157 | captureRenderState(D3DRS_MINTESSELLATIONLEVEL); |
| 1158 | captureRenderState(D3DRS_MAXTESSELLATIONLEVEL); |
| 1159 | captureRenderState(D3DRS_ADAPTIVETESS_X); |
| 1160 | captureRenderState(D3DRS_ADAPTIVETESS_Y); |
| 1161 | captureRenderState(D3DRS_ADAPTIVETESS_Z); |
| 1162 | captureRenderState(D3DRS_ADAPTIVETESS_W); |
| 1163 | captureRenderState(D3DRS_ENABLEADAPTIVETESSELLATION); |
| 1164 | captureRenderState(D3DRS_NORMALIZENORMALS); |
| 1165 | captureRenderState(D3DRS_SPECULARENABLE); |
| 1166 | captureRenderState(D3DRS_SHADEMODE); |
| 1167 | } |
| 1168 | |
| 1169 | void Direct3DStateBlock9::captureVertexSamplerStates() |
| 1170 | { |
| 1171 | for(int sampler = 0; sampler <= D3DVERTEXTEXTURESAMPLER3; sampler++) |
| 1172 | { |
| 1173 | captureSamplerState(sampler, D3DSAMP_DMAPOFFSET); |
| 1174 | } |
| 1175 | } |
| 1176 | |
| 1177 | void Direct3DStateBlock9::captureVertexTextureStates() |
| 1178 | { |
| 1179 | for(int stage = 0; stage < 8; stage++) |
| 1180 | { |
| 1181 | captureTextureStageState(stage, D3DTSS_TEXCOORDINDEX); |
| 1182 | captureTextureStageState(stage, D3DTSS_TEXTURETRANSFORMFLAGS); |
| 1183 | } |
| 1184 | } |
| 1185 | |
| 1186 | void Direct3DStateBlock9::captureNPatchMode() |
| 1187 | { |
| 1188 | nPatchMode = device->GetNPatchMode(); |
| 1189 | nPatchModeCaptured = true; |
| 1190 | } |
| 1191 | |
| 1192 | void Direct3DStateBlock9::captureLightStates() |
| 1193 | { |
| 1194 | for(int index = 0; index < 8; index++) // FIXME: Support unlimited index |
| 1195 | { |
| 1196 | long result = device->GetLight(index, &light[index]); |
| 1197 | lightCaptured[index] = SUCCEEDED(result); |
| 1198 | } |
| 1199 | |
| 1200 | for(int index = 0; index < 8; index++) // FIXME: Support unlimited index |
| 1201 | { |
| 1202 | lightEnableState[index] = false; |
| 1203 | long result = device->GetLightEnable(index, &lightEnableState[index]); |
| 1204 | lightEnableCaptured[index] = SUCCEEDED(result); |
| 1205 | } |
| 1206 | } |
| 1207 | |
| 1208 | void Direct3DStateBlock9::captureVertexShaderStates() |
| 1209 | { |
| 1210 | vertexShaderCaptured = true; |
| 1211 | device->GetVertexShader(reinterpret_cast<IDirect3DVertexShader9**>(&vertexShader)); |
Nicolas Capens | b663f71 | 2016-04-18 12:02:39 -0400 | [diff] [blame] | 1212 | |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 1213 | if(vertexShader) |
| 1214 | { |
| 1215 | vertexShader->bind(); |
| 1216 | vertexShader->Release(); |
| 1217 | } |
| 1218 | |
Nicolas Capens | b663f71 | 2016-04-18 12:02:39 -0400 | [diff] [blame] | 1219 | device->GetVertexShaderConstantF(0, vertexShaderConstantF[0], MAX_VERTEX_SHADER_CONST); |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 1220 | device->GetVertexShaderConstantI(0, vertexShaderConstantI[0], 16); |
Nicolas Capens | b663f71 | 2016-04-18 12:02:39 -0400 | [diff] [blame] | 1221 | device->GetVertexShaderConstantB(0, vertexShaderConstantB, 16); |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 1222 | } |
| 1223 | |
| 1224 | void Direct3DStateBlock9::captureStreamSourceFrequencies() |
| 1225 | { |
| 1226 | for(int stream = 0; stream < 16; stream++) |
| 1227 | { |
| 1228 | streamSourceFrequencyCaptured[stream] = true; |
| 1229 | device->GetStreamSourceFreq(stream, &streamSourceFrequency[stream]); |
| 1230 | } |
| 1231 | } |
| 1232 | |
| 1233 | void Direct3DStateBlock9::captureFVF() |
| 1234 | { |
| 1235 | device->GetFVF(&FVF); |
| 1236 | fvfCaptured = true; |
| 1237 | } |
Nicolas Capens | b663f71 | 2016-04-18 12:02:39 -0400 | [diff] [blame] | 1238 | |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 1239 | void Direct3DStateBlock9::captureVertexDeclaration() |
| 1240 | { |
| 1241 | vertexDeclarationCaptured = true; |
| 1242 | device->GetVertexDeclaration(reinterpret_cast<IDirect3DVertexDeclaration9**>(&vertexDeclaration)); |
| 1243 | |
| 1244 | if(vertexDeclaration) |
| 1245 | { |
| 1246 | vertexDeclaration->bind(); |
| 1247 | vertexDeclaration->Release(); |
| 1248 | } |
| 1249 | } |
| 1250 | |
| 1251 | void Direct3DStateBlock9::captureTextures() |
| 1252 | { |
| 1253 | for(int sampler = 0; sampler < 16 + 4; sampler++) |
| 1254 | { |
| 1255 | textureCaptured[sampler] = true; |
| 1256 | int index = sampler < 16 ? sampler : D3DVERTEXTEXTURESAMPLER0 + (sampler - 16); |
| 1257 | device->GetTexture(index, reinterpret_cast<IDirect3DBaseTexture9**>(&texture[sampler])); |
| 1258 | |
| 1259 | if(texture[sampler]) |
| 1260 | { |
| 1261 | texture[sampler]->bind(); |
| 1262 | texture[sampler]->Release(); |
| 1263 | } |
| 1264 | } |
| 1265 | } |
| 1266 | |
| 1267 | void Direct3DStateBlock9::captureTexturePalette() |
| 1268 | { |
| 1269 | paletteNumberCaptured = true; |
| 1270 | device->GetCurrentTexturePalette(&paletteNumber); |
| 1271 | } |
| 1272 | |
| 1273 | void Direct3DStateBlock9::captureVertexStreams() |
| 1274 | { |
| 1275 | for(int stream = 0; stream < 16; stream++) |
| 1276 | { |
| 1277 | streamSourceCaptured[stream] = true; |
| 1278 | device->GetStreamSource(stream, reinterpret_cast<IDirect3DVertexBuffer9**>(&streamSource[stream].vertexBuffer), &streamSource[stream].offset, &streamSource[stream].stride); |
Nicolas Capens | b663f71 | 2016-04-18 12:02:39 -0400 | [diff] [blame] | 1279 | |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 1280 | if(streamSource[stream].vertexBuffer) |
| 1281 | { |
| 1282 | streamSource[stream].vertexBuffer->bind(); |
| 1283 | streamSource[stream].vertexBuffer->Release(); |
| 1284 | } |
| 1285 | } |
| 1286 | } |
| 1287 | |
| 1288 | void Direct3DStateBlock9::captureIndexBuffer() |
| 1289 | { |
| 1290 | indexBufferCaptured = true; |
| 1291 | device->GetIndices(reinterpret_cast<IDirect3DIndexBuffer9**>(&indexBuffer)); |
| 1292 | |
| 1293 | if(indexBuffer) |
| 1294 | { |
| 1295 | indexBuffer->bind(); |
| 1296 | indexBuffer->Release(); |
| 1297 | } |
| 1298 | } |
| 1299 | |
| 1300 | void Direct3DStateBlock9::captureViewport() |
| 1301 | { |
| 1302 | device->GetViewport(&viewport); |
| 1303 | viewportCaptured = true; |
| 1304 | } |
| 1305 | |
| 1306 | void Direct3DStateBlock9::captureScissorRectangle() |
| 1307 | { |
| 1308 | device->GetScissorRect(&scissorRect); |
| 1309 | scissorRectCaptured = true; |
| 1310 | } |
| 1311 | |
| 1312 | void Direct3DStateBlock9::captureTransforms() |
| 1313 | { |
| 1314 | captureTransform(D3DTS_VIEW); |
| 1315 | captureTransform(D3DTS_PROJECTION); |
| 1316 | captureTransform(D3DTS_WORLD); |
| 1317 | } |
| 1318 | |
| 1319 | void Direct3DStateBlock9::captureTextureTransforms() |
| 1320 | { |
| 1321 | captureTransform(D3DTS_TEXTURE0); |
| 1322 | captureTransform(D3DTS_TEXTURE1); |
| 1323 | captureTransform(D3DTS_TEXTURE2); |
| 1324 | captureTransform(D3DTS_TEXTURE3); |
| 1325 | captureTransform(D3DTS_TEXTURE4); |
| 1326 | captureTransform(D3DTS_TEXTURE5); |
| 1327 | captureTransform(D3DTS_TEXTURE6); |
| 1328 | captureTransform(D3DTS_TEXTURE7); |
| 1329 | } |
| 1330 | |
| 1331 | void Direct3DStateBlock9::captureClippingPlanes() |
| 1332 | { |
| 1333 | for(int index = 0; index < 6; index++) |
| 1334 | { |
| 1335 | device->GetClipPlane(index, (float*)&clipPlane[index]); |
| 1336 | clipPlaneCaptured[index] = true; |
| 1337 | } |
| 1338 | } |
| 1339 | |
| 1340 | void Direct3DStateBlock9::captureMaterial() |
| 1341 | { |
| 1342 | device->GetMaterial(&material); |
| 1343 | materialCaptured = true; |
| 1344 | } |
| 1345 | } |