Add back the D3D9 code from before the April 2014 code dump.
Bug 22533227
Change-Id: Ib669fcd6a644c79b3a9e8f5dcf7da278d75cefef
Reviewed-on: https://swiftshader-review.googlesource.com/3730
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
diff --git a/src/D3D9/Direct3DStateBlock9.cpp b/src/D3D9/Direct3DStateBlock9.cpp
new file mode 100644
index 0000000..9c5d02a
--- /dev/null
+++ b/src/D3D9/Direct3DStateBlock9.cpp
@@ -0,0 +1,1342 @@
+// SwiftShader Software Renderer
+//
+// Copyright(c) 2005-2011 TransGaming Inc.
+//
+// All rights reserved. No part of this software may be copied, distributed, transmitted,
+// transcribed, stored in a retrieval system, translated into any human or computer
+// language by any means, or disclosed to third parties without the explicit written
+// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
+// or implied, including but not limited to any patent rights, are granted to you.
+//
+
+#include "Direct3DStateBlock9.hpp"
+
+#include "Direct3DDevice9.hpp"
+#include "Direct3DVertexDeclaration9.hpp"
+#include "Direct3DIndexBuffer9.hpp"
+#include "Direct3DVertexBuffer9.hpp"
+#include "Direct3DBaseTexture9.hpp"
+#include "Direct3DPixelShader9.hpp"
+#include "Direct3DVertexShader9.hpp"
+#include "Debug.hpp"
+
+#include <assert.h>
+
+namespace D3D9
+{
+ Direct3DStateBlock9::Direct3DStateBlock9(Direct3DDevice9 *device, D3DSTATEBLOCKTYPE type) : device(device), type(type)
+ {
+ vertexDeclaration = 0;
+
+ indexBuffer = 0;
+
+ for(int stream = 0; stream < 16; stream++)
+ {
+ streamSource[stream].vertexBuffer = 0;
+ }
+
+ for(int sampler = 0; sampler < 16 + 4; sampler++)
+ {
+ texture[sampler] = 0;
+ }
+
+ pixelShader = 0;
+ vertexShader = 0;
+
+ clear();
+
+ if(type == D3DSBT_PIXELSTATE || type == D3DSBT_ALL)
+ {
+ capturePixelRenderStates();
+ capturePixelTextureStates();
+ capturePixelSamplerStates();
+ capturePixelShaderStates();
+ }
+
+ if(type == D3DSBT_VERTEXSTATE || type == D3DSBT_ALL)
+ {
+ captureVertexRenderStates();
+ captureVertexSamplerStates();
+ captureVertexTextureStates();
+ captureNPatchMode();
+ captureLightStates();
+ captureVertexShaderStates();
+ captureStreamSourceFrequencies();
+ captureFVF();
+ captureVertexDeclaration();
+ }
+
+ if(type == D3DSBT_ALL) // Capture remaining states
+ {
+ captureTextures();
+ captureTexturePalette();
+ captureVertexStreams();
+ captureIndexBuffer();
+ captureViewport();
+ captureScissorRectangle();
+ captureTransforms();
+ captureTextureTransforms();
+ captureClippingPlanes();
+ captureMaterial();
+ }
+ }
+
+ Direct3DStateBlock9::~Direct3DStateBlock9()
+ {
+ clear();
+ }
+
+ long Direct3DStateBlock9::QueryInterface(const IID &iid, void **object)
+ {
+ CriticalSection cs(device);
+
+ TRACE("");
+
+ if(iid == IID_IDirect3DStateBlock9 ||
+ iid == IID_IUnknown)
+ {
+ AddRef();
+ *object = this;
+
+ return S_OK;
+ }
+
+ *object = 0;
+
+ return NOINTERFACE(iid);
+ }
+
+ unsigned long Direct3DStateBlock9::AddRef()
+ {
+ TRACE("");
+
+ return Unknown::AddRef();
+ }
+
+ unsigned long Direct3DStateBlock9::Release()
+ {
+ TRACE("");
+
+ return Unknown::Release();
+ }
+
+ long Direct3DStateBlock9::Apply()
+ {
+ CriticalSection cs(device);
+
+ TRACE("");
+
+ if(device->isRecording())
+ {
+ return INVALIDCALL();
+ }
+
+ if(fvfCaptured)
+ {
+ device->SetFVF(FVF);
+ }
+
+ if(vertexDeclarationCaptured)
+ {
+ device->SetVertexDeclaration(vertexDeclaration);
+ }
+
+ if(indexBufferCaptured)
+ {
+ device->SetIndices(indexBuffer);
+ }
+
+ for(int state = D3DRS_ZENABLE; state <= D3DRS_BLENDOPALPHA; state++)
+ {
+ if(renderStateCaptured[state])
+ {
+ device->SetRenderState((D3DRENDERSTATETYPE)state, renderState[state]);
+ }
+ }
+
+ if(nPatchModeCaptured)
+ {
+ device->SetNPatchMode(nPatchMode);
+ }
+
+ for(int stage = 0; stage < 8; stage++)
+ {
+ for(int state = D3DTSS_COLOROP; state <= D3DTSS_CONSTANT; state++)
+ {
+ if(textureStageStateCaptured[stage][state])
+ {
+ device->SetTextureStageState(stage, (D3DTEXTURESTAGESTATETYPE)state, textureStageState[stage][state]);
+ }
+ }
+ }
+
+ for(int sampler = 0; sampler < 16 + 4; sampler++)
+ {
+ for(int state = D3DSAMP_ADDRESSU; state <= D3DSAMP_DMAPOFFSET; state++)
+ {
+ if(samplerStateCaptured[sampler][state])
+ {
+ int index = sampler < 16 ? sampler : D3DVERTEXTEXTURESAMPLER0 + (sampler - 16);
+ device->SetSamplerState(index, (D3DSAMPLERSTATETYPE)state, samplerState[sampler][state]);
+ }
+ }
+ }
+
+ for(int stream = 0; stream < 16; stream++)
+ {
+ if(streamSourceCaptured[stream])
+ {
+ device->SetStreamSource(stream, streamSource[stream].vertexBuffer, streamSource[stream].offset, streamSource[stream].stride);
+ }
+
+ if(streamSourceFrequencyCaptured[stream])
+ {
+ device->SetStreamSourceFreq(stream, streamSourceFrequency[stream]);
+ }
+ }
+
+ for(int sampler = 0; sampler < 16 + 4; sampler++)
+ {
+ if(textureCaptured[sampler])
+ {
+ int index = sampler < 16 ? sampler : D3DVERTEXTEXTURESAMPLER0 + (sampler - 16);
+ device->SetTexture(index, texture[sampler]);
+ }
+ }
+
+ for(int state = 0; state < 512; state++)
+ {
+ if(transformCaptured[state])
+ {
+ device->SetTransform((D3DTRANSFORMSTATETYPE)state, &transform[state]);
+ }
+ }
+
+ if(materialCaptured)
+ {
+ device->SetMaterial(&material);
+ }
+
+ for(int index = 0; index < 8; index++) // FIXME: Support unlimited index
+ {
+ if(lightCaptured[index])
+ {
+ device->SetLight(index, &light[index]);
+ }
+ }
+
+ for(int index = 0; index < 8; index++) // FIXME: Support unlimited index
+ {
+ if(lightEnableCaptured[index])
+ {
+ device->LightEnable(index, lightEnableState[index]);
+ }
+ }
+
+ if(pixelShaderCaptured)
+ {
+ device->SetPixelShader(pixelShader);
+ }
+
+ if(vertexShaderCaptured)
+ {
+ device->SetVertexShader(vertexShader);
+ }
+
+ if(viewportCaptured)
+ {
+ device->SetViewport(&viewport);
+ }
+
+ for(int i = 0; i < 224; i++)
+ {
+ if(*(int*)pixelShaderConstantF[i] != 0x80000000)
+ {
+ device->SetPixelShaderConstantF(i, pixelShaderConstantF[i], 1);
+ }
+ }
+
+ for(int i = 0; i < 16; i++)
+ {
+ if(pixelShaderConstantI[i][0] != 0x80000000)
+ {
+ device->SetPixelShaderConstantI(i, pixelShaderConstantI[i], 1);
+ }
+ }
+
+ for(int i = 0; i < 16; i++)
+ {
+ if(pixelShaderConstantB[i] != 0x80000000)
+ {
+ device->SetPixelShaderConstantB(i, &pixelShaderConstantB[i], 1);
+ }
+ }
+
+ for(int i = 0; i < 256; i++)
+ {
+ if(*(int*)vertexShaderConstantF[i] != 0x80000000)
+ {
+ device->SetVertexShaderConstantF(i, vertexShaderConstantF[i], 1);
+ }
+ }
+
+ for(int i = 0; i < 16; i++)
+ {
+ if(vertexShaderConstantI[i][0] != 0x80000000)
+ {
+ device->SetVertexShaderConstantI(i, vertexShaderConstantI[i], 1);
+ }
+ }
+
+ for(int i = 0; i < 16; i++)
+ {
+ if(vertexShaderConstantB[i] != 0x80000000)
+ {
+ device->SetVertexShaderConstantB(i, &vertexShaderConstantB[i], 1);
+ }
+ }
+
+ for(int index = 0; index < 6; index++)
+ {
+ if(clipPlaneCaptured[index])
+ {
+ device->SetClipPlane(index, clipPlane[index]);
+ }
+ }
+
+ if(scissorRectCaptured)
+ {
+ device->SetScissorRect(&scissorRect);
+ }
+
+ if(paletteNumberCaptured)
+ {
+ device->SetCurrentTexturePalette(paletteNumber);
+ }
+
+ return D3D_OK;
+ }
+
+ long Direct3DStateBlock9::Capture()
+ {
+ CriticalSection cs(device);
+
+ TRACE("");
+
+ if(fvfCaptured)
+ {
+ device->GetFVF(&FVF);
+ }
+
+ if(vertexDeclarationCaptured)
+ {
+ Direct3DVertexDeclaration9 *vertexDeclaration;
+ device->GetVertexDeclaration(reinterpret_cast<IDirect3DVertexDeclaration9**>(&vertexDeclaration));
+
+ if(vertexDeclaration)
+ {
+ vertexDeclaration->bind();
+ vertexDeclaration->Release();
+ }
+
+ if(this->vertexDeclaration)
+ {
+ this->vertexDeclaration->unbind();
+ }
+
+ this->vertexDeclaration = vertexDeclaration;
+ }
+
+ if(indexBufferCaptured)
+ {
+ Direct3DIndexBuffer9 *indexBuffer;
+ device->GetIndices(reinterpret_cast<IDirect3DIndexBuffer9**>(&indexBuffer));
+
+ if(indexBuffer)
+ {
+ indexBuffer->bind();
+ indexBuffer->Release();
+ }
+
+ if(this->indexBuffer)
+ {
+ this->indexBuffer->unbind();
+ }
+
+ this->indexBuffer = indexBuffer;
+ }
+
+ for(int state = 0; state < D3DRS_BLENDOPALPHA + 1; state++)
+ {
+ if(renderStateCaptured[state])
+ {
+ device->GetRenderState((D3DRENDERSTATETYPE)state, &renderState[state]);
+ }
+ }
+
+ if(nPatchModeCaptured)
+ {
+ nPatchMode = device->GetNPatchMode();
+ }
+
+ for(int stage = 0; stage < 8; stage++)
+ {
+ for(int state = 0; state < D3DTSS_CONSTANT + 1; state++)
+ {
+ if(textureStageStateCaptured[stage][state])
+ {
+ device->GetTextureStageState(stage, (D3DTEXTURESTAGESTATETYPE)state, &textureStageState[stage][state]);
+ }
+ }
+ }
+
+ for(int sampler = 0; sampler < 16 + 4; sampler++)
+ {
+ for(int state = 0; state < D3DSAMP_DMAPOFFSET + 1; state++)
+ {
+ if(samplerStateCaptured[sampler][state])
+ {
+ int index = sampler < 16 ? sampler : D3DVERTEXTEXTURESAMPLER0 + (sampler - 16);
+ device->GetSamplerState(index, (D3DSAMPLERSTATETYPE)state, &samplerState[sampler][state]);
+ }
+ }
+ }
+
+ for(int stream = 0; stream < 16; stream++)
+ {
+ if(streamSourceCaptured[stream])
+ {
+ Direct3DVertexBuffer9 *vertexBuffer;
+ device->GetStreamSource(stream, reinterpret_cast<IDirect3DVertexBuffer9**>(&vertexBuffer), &streamSource[stream].offset, &streamSource[stream].stride);
+
+ if(vertexBuffer)
+ {
+ vertexBuffer->bind();
+ vertexBuffer->Release();
+ }
+
+ if(streamSource[stream].vertexBuffer)
+ {
+ streamSource[stream].vertexBuffer->unbind();
+ }
+
+ streamSource[stream].vertexBuffer = vertexBuffer;
+ }
+
+ if(streamSourceFrequencyCaptured[stream])
+ {
+ device->GetStreamSourceFreq(stream, &streamSourceFrequency[stream]);
+ }
+ }
+
+ for(int sampler = 0; sampler < 16 + 4; sampler++)
+ {
+ if(textureCaptured[sampler])
+ {
+ Direct3DBaseTexture9 *texture;
+ int index = sampler < 16 ? sampler : D3DVERTEXTEXTURESAMPLER0 + (sampler - 16);
+ device->GetTexture(index, reinterpret_cast<IDirect3DBaseTexture9**>(&texture));
+
+ if(texture)
+ {
+ texture->bind();
+ texture->Release();
+ }
+
+ if(this->texture[sampler])
+ {
+ this->texture[sampler]->unbind();
+ }
+
+ this->texture[sampler] = texture;
+ }
+ }
+
+ for(int state = 0; state < 512; state++)
+ {
+ if(transformCaptured[state])
+ {
+ device->GetTransform((D3DTRANSFORMSTATETYPE)state, &transform[state]);
+ }
+ }
+
+ if(materialCaptured)
+ {
+ device->GetMaterial(&material);
+ }
+
+ for(int index = 0; index < 8; index++) // FIXME: Support unlimited index
+ {
+ if(lightCaptured[index])
+ {
+ device->GetLight(index, &light[index]);
+ }
+ }
+
+ for(int index = 0; index < 8; index++) // FIXME: Support unlimited index
+ {
+ if(lightEnableCaptured[index])
+ {
+ lightEnableState[index] = false;
+ device->GetLightEnable(index, &lightEnableState[index]);
+ }
+ }
+
+ if(pixelShaderCaptured)
+ {
+ Direct3DPixelShader9 *pixelShader;
+ device->GetPixelShader(reinterpret_cast<IDirect3DPixelShader9**>(&pixelShader));
+
+ if(pixelShader)
+ {
+ pixelShader->bind();
+ pixelShader->Release();
+ }
+
+ if(this->pixelShader)
+ {
+ this->pixelShader->unbind();
+ }
+
+ this->pixelShader = pixelShader;
+ }
+
+ if(vertexShaderCaptured)
+ {
+ Direct3DVertexShader9 *vertexShader;
+ device->GetVertexShader(reinterpret_cast<IDirect3DVertexShader9**>(&vertexShader));
+
+ if(vertexShader)
+ {
+ vertexShader->bind();
+ vertexShader->Release();
+ }
+
+ if(this->vertexShader)
+ {
+ this->vertexShader->unbind();
+ }
+
+ this->vertexShader = vertexShader;
+ }
+
+ if(viewportCaptured)
+ {
+ device->GetViewport(&viewport);
+ }
+
+ for(int i = 0; i < 224; i++)
+ {
+ if(*(int*)pixelShaderConstantF[i] != 0x80000000)
+ {
+ device->GetPixelShaderConstantF(i, pixelShaderConstantF[i], 1);
+ }
+ }
+
+ for(int i = 0; i < 16; i++)
+ {
+ if(pixelShaderConstantI[i][0] != 0x80000000)
+ {
+ device->GetPixelShaderConstantI(i, pixelShaderConstantI[i], 1);
+ }
+ }
+
+ for(int i = 0; i < 16; i++)
+ {
+ if(pixelShaderConstantB[i] != 0x80000000)
+ {
+ device->GetPixelShaderConstantB(i, &pixelShaderConstantB[i], 1);
+ }
+ }
+
+ for(int i = 0; i < 256; i++)
+ {
+ if(*(int*)vertexShaderConstantF[i] != 0x80000000)
+ {
+ device->GetVertexShaderConstantF(i, vertexShaderConstantF[i], 1);
+ }
+ }
+
+ for(int i = 0; i < 16; i++)
+ {
+ if(vertexShaderConstantI[i][0] != 0x80000000)
+ {
+ device->GetVertexShaderConstantI(i, vertexShaderConstantI[i], 1);
+ }
+ }
+
+ for(int i = 0; i < 16; i++)
+ {
+ if(vertexShaderConstantB[i] != 0x80000000)
+ {
+ device->GetVertexShaderConstantB(i, &vertexShaderConstantB[i], 1);
+ }
+ }
+
+ for(int index = 0; index < 6; index++)
+ {
+ if(clipPlaneCaptured[index])
+ {
+ device->GetClipPlane(index, clipPlane[index]);
+ }
+ }
+
+ if(scissorRectCaptured)
+ {
+ device->GetScissorRect(&scissorRect);
+ }
+
+ if(paletteNumberCaptured)
+ {
+ device->GetCurrentTexturePalette(&paletteNumber);
+ }
+
+ return D3D_OK;
+ }
+
+ long Direct3DStateBlock9::GetDevice(IDirect3DDevice9 **device)
+ {
+ CriticalSection cs(this->device);
+
+ TRACE("");
+
+ if(!device)
+ {
+ return INVALIDCALL();
+ }
+
+ this->device->AddRef();
+ *device = this->device;
+
+ return D3D_OK;
+ }
+
+ void Direct3DStateBlock9::lightEnable(unsigned long index, int enable)
+ {
+ if(index < 8)
+ {
+ lightEnableCaptured[index] = true;
+ lightEnableState[index] = enable;
+ }
+ else ASSERT(false); // FIXME: Support unlimited index
+ }
+
+ void Direct3DStateBlock9::setClipPlane(unsigned long index, const float *plane)
+ {
+ clipPlaneCaptured[index] = true;
+ clipPlane[index][0] = plane[0];
+ clipPlane[index][1] = plane[1];
+ clipPlane[index][2] = plane[2];
+ clipPlane[index][3] = plane[3];
+ }
+
+ void Direct3DStateBlock9::setCurrentTexturePalette(unsigned int paletteNumber)
+ {
+ paletteNumberCaptured = true;
+ this->paletteNumber = paletteNumber;
+ }
+
+ void Direct3DStateBlock9::setFVF(unsigned long FVF)
+ {
+ fvfCaptured = true;
+ this->FVF = FVF;
+ }
+
+ void Direct3DStateBlock9::setIndices(Direct3DIndexBuffer9 *indexBuffer)
+ {
+ if(indexBuffer) indexBuffer->bind();
+ if(this->indexBuffer) this->indexBuffer->unbind();
+
+ indexBufferCaptured = true;
+ this->indexBuffer = indexBuffer;
+ }
+
+ void Direct3DStateBlock9::setLight(unsigned long index, const D3DLIGHT9 *light)
+ {
+ if(index < 8)
+ {
+ lightCaptured[index] = true;
+ this->light[index] = *light;
+ }
+ else ASSERT(false); // FIXME: Support unlimited index
+ }
+
+ void Direct3DStateBlock9::setMaterial(const D3DMATERIAL9 *material)
+ {
+ materialCaptured = true;
+ this->material = *material;
+ }
+
+ void Direct3DStateBlock9::setNPatchMode(float segments)
+ {
+ nPatchModeCaptured = true;
+ nPatchMode = segments;
+ }
+
+ void Direct3DStateBlock9::setPixelShader(Direct3DPixelShader9 *pixelShader)
+ {
+ if(pixelShader) pixelShader->bind();
+ if(this->pixelShader) this->pixelShader->unbind();
+
+ pixelShaderCaptured = true;
+ this->pixelShader = pixelShader;
+ }
+
+ void Direct3DStateBlock9::setPixelShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count)
+ {
+ memcpy(&pixelShaderConstantB[startRegister], constantData, count * sizeof(int));
+ }
+
+ void Direct3DStateBlock9::setPixelShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count)
+ {
+ memcpy(pixelShaderConstantF[startRegister], constantData, count * sizeof(float[4]));
+ }
+
+ void Direct3DStateBlock9::setPixelShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count)
+ {
+ memcpy(pixelShaderConstantI[startRegister], constantData, count * sizeof(int[4]));
+ }
+
+ void Direct3DStateBlock9::setRenderState(D3DRENDERSTATETYPE state, unsigned long value)
+ {
+ renderStateCaptured[state] = true;
+ renderState[state] = value;
+ }
+
+ void Direct3DStateBlock9::setSamplerState(unsigned long index, D3DSAMPLERSTATETYPE state, unsigned long value)
+ {
+ unsigned int sampler = index < 16 ? index : (index - D3DVERTEXTEXTURESAMPLER0) + 16;
+
+ if(sampler >= 16 + 4)
+ {
+ return;
+ }
+
+ samplerStateCaptured[sampler][state] = true;
+ samplerState[sampler][state] = value;
+ }
+
+ void Direct3DStateBlock9::setScissorRect(const RECT *rect)
+ {
+ scissorRectCaptured = true;
+ scissorRect = *rect;
+ }
+
+ void Direct3DStateBlock9::setStreamSource(unsigned int stream, Direct3DVertexBuffer9 *vertexBuffer, unsigned int offset, unsigned int stride)
+ {
+ if(vertexBuffer) vertexBuffer->bind();
+ if(streamSource[stream].vertexBuffer) streamSource[stream].vertexBuffer->unbind();
+
+ streamSourceCaptured[stream] = true;
+ streamSource[stream].vertexBuffer = vertexBuffer;
+ streamSource[stream].offset = offset;
+ streamSource[stream].stride = stride;
+ }
+
+ void Direct3DStateBlock9::setStreamSourceFreq(unsigned int streamNumber, unsigned int divider)
+ {
+ streamSourceFrequencyCaptured[streamNumber] = true;
+ streamSourceFrequency[streamNumber] = divider;
+ }
+
+ void Direct3DStateBlock9::setTexture(unsigned long index, Direct3DBaseTexture9 *texture)
+ {
+ unsigned int sampler = index < 16 ? index : (index - D3DVERTEXTEXTURESAMPLER0) + 16;
+
+ if(sampler >= 16 + 4)
+ {
+ return;
+ }
+
+ if(texture) texture->bind();
+ if(this->texture[sampler]) this->texture[sampler]->unbind();
+
+ textureCaptured[sampler] = true;
+ this->texture[sampler] = texture;
+ }
+
+ void Direct3DStateBlock9::setTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long value)
+ {
+ textureStageStateCaptured[stage][type] = true;
+ textureStageState[stage][type] = value;
+ }
+
+ void Direct3DStateBlock9::setTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
+ {
+ transformCaptured[state] = true;
+ transform[state] = *matrix;
+ }
+
+ void Direct3DStateBlock9::setViewport(const D3DVIEWPORT9 *viewport)
+ {
+ viewportCaptured = true;
+ this->viewport = *viewport;
+ }
+
+ void Direct3DStateBlock9::setVertexDeclaration(Direct3DVertexDeclaration9 *vertexDeclaration)
+ {
+ if(vertexDeclaration) vertexDeclaration->bind();
+ if(this->vertexDeclaration) this->vertexDeclaration->unbind();
+
+ vertexDeclarationCaptured = true;
+ this->vertexDeclaration = vertexDeclaration;
+ }
+
+ void Direct3DStateBlock9::setVertexShader(Direct3DVertexShader9 *vertexShader)
+ {
+ if(vertexShader) vertexShader->bind();
+ if(this->vertexShader) this->vertexShader->unbind();
+
+ vertexShaderCaptured = true;
+ this->vertexShader = vertexShader;
+ }
+
+ void Direct3DStateBlock9::setVertexShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count)
+ {
+ memcpy(&vertexShaderConstantB[startRegister], constantData, count * sizeof(int));
+ }
+
+ void Direct3DStateBlock9::setVertexShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count)
+ {
+ memcpy(vertexShaderConstantF[startRegister], constantData, count * sizeof(float[4]));
+ }
+
+ void Direct3DStateBlock9::setVertexShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count)
+ {
+ memcpy(vertexShaderConstantI[startRegister], constantData, count * sizeof(int[4]));
+ }
+
+ void Direct3DStateBlock9::clear()
+ {
+ // Erase capture flags
+ fvfCaptured = false;
+ vertexDeclarationCaptured = false;
+
+ indexBufferCaptured = false;
+
+ for(int state = 0; state < D3DRS_BLENDOPALPHA + 1; state++)
+ {
+ renderStateCaptured[state] = false;
+ }
+
+ nPatchModeCaptured = false;
+
+ for(int stage = 0; stage < 8; stage++)
+ {
+ for(int state = 0; state < D3DTSS_CONSTANT + 1; state++)
+ {
+ textureStageStateCaptured[stage][state] = false;
+ }
+ }
+
+ for(int sampler = 0; sampler < 16 + 4; sampler++)
+ {
+ for(int state = 0; state < D3DSAMP_DMAPOFFSET + 1; state++)
+ {
+ samplerStateCaptured[sampler][state] = false;
+ }
+ }
+
+ for(int stream = 0; stream < 16; stream++)
+ {
+ streamSourceCaptured[stream] = false;
+ streamSourceFrequencyCaptured[stream] = false;
+ }
+
+ for(int sampler = 0; sampler < 16 + 4; sampler++)
+ {
+ textureCaptured[sampler] = false;
+ }
+
+ for(int state = 0; state < 512; state++)
+ {
+ transformCaptured[state] = false;
+ }
+
+ materialCaptured = false;
+
+ for(int index = 0; index < 8; index++) // FIXME: Support unlimited index
+ {
+ lightCaptured[index] = false;
+ }
+
+ for(int index = 0; index < 8; index++) // FIXME: Support unlimited index
+ {
+ lightEnableCaptured[index] = false;
+ }
+
+ scissorRectCaptured = false;
+
+ pixelShaderCaptured = false;
+ vertexShaderCaptured = false;
+
+ viewportCaptured = false;
+
+ for(int i = 0; i < 224; i++)
+ {
+ (int&)pixelShaderConstantF[i][0] = 0x80000000;
+ (int&)pixelShaderConstantF[i][1] = 0x80000000;
+ (int&)pixelShaderConstantF[i][2] = 0x80000000;
+ (int&)pixelShaderConstantF[i][3] = 0x80000000;
+ }
+
+ for(int i = 0; i < 256; i++)
+ {
+ (int&)vertexShaderConstantF[i][0] = 0x80000000;
+ (int&)vertexShaderConstantF[i][1] = 0x80000000;
+ (int&)vertexShaderConstantF[i][2] = 0x80000000;
+ (int&)vertexShaderConstantF[i][3] = 0x80000000;
+ }
+
+ for(int i = 0; i < 16; i++)
+ {
+ pixelShaderConstantI[i][0] = 0x80000000;
+ pixelShaderConstantI[i][1] = 0x80000000;
+ pixelShaderConstantI[i][2] = 0x80000000;
+ pixelShaderConstantI[i][3] = 0x80000000;
+
+ pixelShaderConstantB[i] = 0x80000000;
+
+ vertexShaderConstantI[i][0] = 0x80000000;
+ vertexShaderConstantI[i][1] = 0x80000000;
+ vertexShaderConstantI[i][2] = 0x80000000;
+ vertexShaderConstantI[i][3] = 0x80000000;
+
+ vertexShaderConstantB[i] = 0x80000000;
+ }
+
+ for(int index = 0; index < 6; index++)
+ {
+ clipPlaneCaptured[index] = false;
+ }
+
+ paletteNumberCaptured = false;
+
+ // unbind resources
+ if(vertexDeclaration)
+ {
+ vertexDeclaration->unbind();
+ vertexDeclaration = 0;
+ }
+
+ if(indexBuffer)
+ {
+ indexBuffer->unbind();
+ indexBuffer = 0;
+ }
+
+ for(int stream = 0; stream < 16; stream++)
+ {
+ if(streamSource[stream].vertexBuffer)
+ {
+ streamSource[stream].vertexBuffer->unbind();
+ streamSource[stream].vertexBuffer = 0;
+ }
+ }
+
+ for(int sampler = 0; sampler < 16 + 4; sampler++)
+ {
+ if(texture[sampler])
+ {
+ texture[sampler]->unbind();
+ texture[sampler] = 0;
+ }
+ }
+
+ if(pixelShader)
+ {
+ pixelShader->unbind();
+ pixelShader = 0;
+ }
+
+ if(vertexShader)
+ {
+ vertexShader->unbind();
+ vertexShader = 0;
+ }
+ }
+
+ void Direct3DStateBlock9::captureRenderState(D3DRENDERSTATETYPE state)
+ {
+ device->GetRenderState(state, &renderState[state]);
+ renderStateCaptured[state] = true;
+ }
+
+ void Direct3DStateBlock9::captureSamplerState(unsigned long index, D3DSAMPLERSTATETYPE state)
+ {
+ if(index < 16)
+ {
+ device->GetSamplerState(index, state, &samplerState[index][state]);
+ samplerStateCaptured[index][state] = true;
+ }
+ else if(index >= D3DVERTEXTEXTURESAMPLER0)
+ {
+ unsigned int sampler = 16 + (index - D3DVERTEXTEXTURESAMPLER0);
+
+ device->GetSamplerState(index, state, &samplerState[sampler][state]);
+ samplerStateCaptured[sampler][state] = true;
+ }
+ }
+
+ void Direct3DStateBlock9::captureTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type)
+ {
+ device->GetTextureStageState(stage, type, &textureStageState[stage][type]);
+ textureStageStateCaptured[stage][type] = true;
+ }
+
+ void Direct3DStateBlock9::captureTransform(D3DTRANSFORMSTATETYPE state)
+ {
+ device->GetTransform(state, &transform[state]);
+ transformCaptured[state] = true;
+ }
+
+ void Direct3DStateBlock9::capturePixelRenderStates()
+ {
+ captureRenderState(D3DRS_ZENABLE);
+ captureRenderState(D3DRS_FILLMODE);
+ captureRenderState(D3DRS_SHADEMODE);
+ captureRenderState(D3DRS_ZWRITEENABLE);
+ captureRenderState(D3DRS_ALPHATESTENABLE);
+ captureRenderState(D3DRS_LASTPIXEL);
+ captureRenderState(D3DRS_SRCBLEND);
+ captureRenderState(D3DRS_DESTBLEND);
+ captureRenderState(D3DRS_ZFUNC);
+ captureRenderState(D3DRS_ALPHAREF);
+ captureRenderState(D3DRS_ALPHAFUNC);
+ captureRenderState(D3DRS_DITHERENABLE);
+ captureRenderState(D3DRS_FOGSTART);
+ captureRenderState(D3DRS_FOGEND);
+ captureRenderState(D3DRS_FOGDENSITY);
+ captureRenderState(D3DRS_ALPHABLENDENABLE);
+ captureRenderState(D3DRS_DEPTHBIAS);
+ captureRenderState(D3DRS_STENCILENABLE);
+ captureRenderState(D3DRS_STENCILFAIL);
+ captureRenderState(D3DRS_STENCILZFAIL);
+ captureRenderState(D3DRS_STENCILPASS);
+ captureRenderState(D3DRS_STENCILFUNC);
+ captureRenderState(D3DRS_STENCILREF);
+ captureRenderState(D3DRS_STENCILMASK);
+ captureRenderState(D3DRS_STENCILWRITEMASK);
+ captureRenderState(D3DRS_TEXTUREFACTOR);
+ captureRenderState(D3DRS_WRAP0);
+ captureRenderState(D3DRS_WRAP1);
+ captureRenderState(D3DRS_WRAP2);
+ captureRenderState(D3DRS_WRAP3);
+ captureRenderState(D3DRS_WRAP4);
+ captureRenderState(D3DRS_WRAP5);
+ captureRenderState(D3DRS_WRAP6);
+ captureRenderState(D3DRS_WRAP7);
+ captureRenderState(D3DRS_WRAP8);
+ captureRenderState(D3DRS_WRAP9);
+ captureRenderState(D3DRS_WRAP10);
+ captureRenderState(D3DRS_WRAP11);
+ captureRenderState(D3DRS_WRAP12);
+ captureRenderState(D3DRS_WRAP13);
+ captureRenderState(D3DRS_WRAP14);
+ captureRenderState(D3DRS_WRAP15);
+ captureRenderState(D3DRS_COLORWRITEENABLE);
+ captureRenderState(D3DRS_BLENDOP);
+ captureRenderState(D3DRS_SCISSORTESTENABLE);
+ captureRenderState(D3DRS_SLOPESCALEDEPTHBIAS);
+ captureRenderState(D3DRS_ANTIALIASEDLINEENABLE);
+ captureRenderState(D3DRS_TWOSIDEDSTENCILMODE);
+ captureRenderState(D3DRS_CCW_STENCILFAIL);
+ captureRenderState(D3DRS_CCW_STENCILZFAIL);
+ captureRenderState(D3DRS_CCW_STENCILPASS);
+ captureRenderState(D3DRS_CCW_STENCILFUNC);
+ captureRenderState(D3DRS_COLORWRITEENABLE1);
+ captureRenderState(D3DRS_COLORWRITEENABLE2);
+ captureRenderState(D3DRS_COLORWRITEENABLE3);
+ captureRenderState(D3DRS_BLENDFACTOR);
+ captureRenderState(D3DRS_SRGBWRITEENABLE);
+ captureRenderState(D3DRS_SEPARATEALPHABLENDENABLE);
+ captureRenderState(D3DRS_SRCBLENDALPHA);
+ captureRenderState(D3DRS_DESTBLENDALPHA);
+ captureRenderState(D3DRS_BLENDOPALPHA);
+ }
+
+ void Direct3DStateBlock9::capturePixelTextureStates()
+ {
+ for(int stage = 0; stage < 8; stage++)
+ {
+ captureTextureStageState(stage, D3DTSS_COLOROP);
+ captureTextureStageState(stage, D3DTSS_COLORARG1);
+ captureTextureStageState(stage, D3DTSS_COLORARG2);
+ captureTextureStageState(stage, D3DTSS_ALPHAOP);
+ captureTextureStageState(stage, D3DTSS_ALPHAARG1);
+ captureTextureStageState(stage, D3DTSS_ALPHAARG2);
+ captureTextureStageState(stage, D3DTSS_BUMPENVMAT00);
+ captureTextureStageState(stage, D3DTSS_BUMPENVMAT01);
+ captureTextureStageState(stage, D3DTSS_BUMPENVMAT10);
+ captureTextureStageState(stage, D3DTSS_BUMPENVMAT11);
+ captureTextureStageState(stage, D3DTSS_TEXCOORDINDEX);
+ captureTextureStageState(stage, D3DTSS_BUMPENVLSCALE);
+ captureTextureStageState(stage, D3DTSS_BUMPENVLOFFSET);
+ captureTextureStageState(stage, D3DTSS_TEXTURETRANSFORMFLAGS);
+ captureTextureStageState(stage, D3DTSS_COLORARG0);
+ captureTextureStageState(stage, D3DTSS_ALPHAARG0);
+ captureTextureStageState(stage, D3DTSS_RESULTARG);
+ }
+ }
+
+ void Direct3DStateBlock9::capturePixelSamplerStates()
+ {
+ for(int sampler = 0; sampler <= D3DVERTEXTEXTURESAMPLER3; sampler++)
+ {
+ captureSamplerState(sampler, D3DSAMP_ADDRESSU);
+ captureSamplerState(sampler, D3DSAMP_ADDRESSV);
+ captureSamplerState(sampler, D3DSAMP_ADDRESSW);
+ captureSamplerState(sampler, D3DSAMP_BORDERCOLOR);
+ captureSamplerState(sampler, D3DSAMP_MAGFILTER);
+ captureSamplerState(sampler, D3DSAMP_MINFILTER);
+ captureSamplerState(sampler, D3DSAMP_MIPFILTER);
+ captureSamplerState(sampler, D3DSAMP_MIPMAPLODBIAS);
+ captureSamplerState(sampler, D3DSAMP_MAXMIPLEVEL);
+ captureSamplerState(sampler, D3DSAMP_MAXANISOTROPY);
+ captureSamplerState(sampler, D3DSAMP_SRGBTEXTURE);
+ captureSamplerState(sampler, D3DSAMP_ELEMENTINDEX);
+ }
+ }
+
+ void Direct3DStateBlock9::capturePixelShaderStates()
+ {
+ pixelShaderCaptured = true;
+ device->GetPixelShader(reinterpret_cast<IDirect3DPixelShader9**>(&pixelShader));
+
+ if(pixelShader)
+ {
+ pixelShader->bind();
+ pixelShader->Release();
+ }
+
+ device->GetPixelShaderConstantF(0, pixelShaderConstantF[0], 32);
+ device->GetPixelShaderConstantI(0, pixelShaderConstantI[0], 16);
+ device->GetPixelShaderConstantB(0, pixelShaderConstantB, 16);
+ }
+
+ void Direct3DStateBlock9::captureVertexRenderStates()
+ {
+ captureRenderState(D3DRS_CULLMODE);
+ captureRenderState(D3DRS_FOGENABLE);
+ captureRenderState(D3DRS_FOGCOLOR);
+ captureRenderState(D3DRS_FOGTABLEMODE);
+ captureRenderState(D3DRS_FOGSTART);
+ captureRenderState(D3DRS_FOGEND);
+ captureRenderState(D3DRS_FOGDENSITY);
+ captureRenderState(D3DRS_RANGEFOGENABLE);
+ captureRenderState(D3DRS_AMBIENT);
+ captureRenderState(D3DRS_COLORVERTEX);
+ captureRenderState(D3DRS_FOGVERTEXMODE);
+ captureRenderState(D3DRS_CLIPPING);
+ captureRenderState(D3DRS_LIGHTING);
+ captureRenderState(D3DRS_LOCALVIEWER);
+ captureRenderState(D3DRS_EMISSIVEMATERIALSOURCE);
+ captureRenderState(D3DRS_AMBIENTMATERIALSOURCE);
+ captureRenderState(D3DRS_DIFFUSEMATERIALSOURCE);
+ captureRenderState(D3DRS_SPECULARMATERIALSOURCE);
+ captureRenderState(D3DRS_VERTEXBLEND);
+ captureRenderState(D3DRS_CLIPPLANEENABLE);
+ captureRenderState(D3DRS_POINTSIZE);
+ captureRenderState(D3DRS_POINTSIZE_MIN);
+ captureRenderState(D3DRS_POINTSPRITEENABLE);
+ captureRenderState(D3DRS_POINTSCALEENABLE);
+ captureRenderState(D3DRS_POINTSCALE_A);
+ captureRenderState(D3DRS_POINTSCALE_B);
+ captureRenderState(D3DRS_POINTSCALE_C);
+ captureRenderState(D3DRS_MULTISAMPLEANTIALIAS);
+ captureRenderState(D3DRS_MULTISAMPLEMASK);
+ captureRenderState(D3DRS_PATCHEDGESTYLE);
+ captureRenderState(D3DRS_POINTSIZE_MAX);
+ captureRenderState(D3DRS_INDEXEDVERTEXBLENDENABLE);
+ captureRenderState(D3DRS_TWEENFACTOR);
+ captureRenderState(D3DRS_POSITIONDEGREE);
+ captureRenderState(D3DRS_NORMALDEGREE);
+ captureRenderState(D3DRS_MINTESSELLATIONLEVEL);
+ captureRenderState(D3DRS_MAXTESSELLATIONLEVEL);
+ captureRenderState(D3DRS_ADAPTIVETESS_X);
+ captureRenderState(D3DRS_ADAPTIVETESS_Y);
+ captureRenderState(D3DRS_ADAPTIVETESS_Z);
+ captureRenderState(D3DRS_ADAPTIVETESS_W);
+ captureRenderState(D3DRS_ENABLEADAPTIVETESSELLATION);
+ captureRenderState(D3DRS_NORMALIZENORMALS);
+ captureRenderState(D3DRS_SPECULARENABLE);
+ captureRenderState(D3DRS_SHADEMODE);
+ }
+
+ void Direct3DStateBlock9::captureVertexSamplerStates()
+ {
+ for(int sampler = 0; sampler <= D3DVERTEXTEXTURESAMPLER3; sampler++)
+ {
+ captureSamplerState(sampler, D3DSAMP_DMAPOFFSET);
+ }
+ }
+
+ void Direct3DStateBlock9::captureVertexTextureStates()
+ {
+ for(int stage = 0; stage < 8; stage++)
+ {
+ captureTextureStageState(stage, D3DTSS_TEXCOORDINDEX);
+ captureTextureStageState(stage, D3DTSS_TEXTURETRANSFORMFLAGS);
+ }
+ }
+
+ void Direct3DStateBlock9::captureNPatchMode()
+ {
+ nPatchMode = device->GetNPatchMode();
+ nPatchModeCaptured = true;
+ }
+
+ void Direct3DStateBlock9::captureLightStates()
+ {
+ for(int index = 0; index < 8; index++) // FIXME: Support unlimited index
+ {
+ long result = device->GetLight(index, &light[index]);
+ lightCaptured[index] = SUCCEEDED(result);
+ }
+
+ for(int index = 0; index < 8; index++) // FIXME: Support unlimited index
+ {
+ lightEnableState[index] = false;
+ long result = device->GetLightEnable(index, &lightEnableState[index]);
+ lightEnableCaptured[index] = SUCCEEDED(result);
+ }
+ }
+
+ void Direct3DStateBlock9::captureVertexShaderStates()
+ {
+ vertexShaderCaptured = true;
+ device->GetVertexShader(reinterpret_cast<IDirect3DVertexShader9**>(&vertexShader));
+
+ if(vertexShader)
+ {
+ vertexShader->bind();
+ vertexShader->Release();
+ }
+
+ device->GetVertexShaderConstantF(0, vertexShaderConstantF[0], 256);
+ device->GetVertexShaderConstantI(0, vertexShaderConstantI[0], 16);
+ device->GetVertexShaderConstantB(0, vertexShaderConstantB, 16);
+ }
+
+ void Direct3DStateBlock9::captureStreamSourceFrequencies()
+ {
+ for(int stream = 0; stream < 16; stream++)
+ {
+ streamSourceFrequencyCaptured[stream] = true;
+ device->GetStreamSourceFreq(stream, &streamSourceFrequency[stream]);
+ }
+ }
+
+ void Direct3DStateBlock9::captureFVF()
+ {
+ device->GetFVF(&FVF);
+ fvfCaptured = true;
+ }
+
+ void Direct3DStateBlock9::captureVertexDeclaration()
+ {
+ vertexDeclarationCaptured = true;
+ device->GetVertexDeclaration(reinterpret_cast<IDirect3DVertexDeclaration9**>(&vertexDeclaration));
+
+ if(vertexDeclaration)
+ {
+ vertexDeclaration->bind();
+ vertexDeclaration->Release();
+ }
+ }
+
+ void Direct3DStateBlock9::captureTextures()
+ {
+ for(int sampler = 0; sampler < 16 + 4; sampler++)
+ {
+ textureCaptured[sampler] = true;
+ int index = sampler < 16 ? sampler : D3DVERTEXTEXTURESAMPLER0 + (sampler - 16);
+ device->GetTexture(index, reinterpret_cast<IDirect3DBaseTexture9**>(&texture[sampler]));
+
+ if(texture[sampler])
+ {
+ texture[sampler]->bind();
+ texture[sampler]->Release();
+ }
+ }
+ }
+
+ void Direct3DStateBlock9::captureTexturePalette()
+ {
+ paletteNumberCaptured = true;
+ device->GetCurrentTexturePalette(&paletteNumber);
+ }
+
+ void Direct3DStateBlock9::captureVertexStreams()
+ {
+ for(int stream = 0; stream < 16; stream++)
+ {
+ streamSourceCaptured[stream] = true;
+ device->GetStreamSource(stream, reinterpret_cast<IDirect3DVertexBuffer9**>(&streamSource[stream].vertexBuffer), &streamSource[stream].offset, &streamSource[stream].stride);
+
+ if(streamSource[stream].vertexBuffer)
+ {
+ streamSource[stream].vertexBuffer->bind();
+ streamSource[stream].vertexBuffer->Release();
+ }
+ }
+ }
+
+ void Direct3DStateBlock9::captureIndexBuffer()
+ {
+ indexBufferCaptured = true;
+ device->GetIndices(reinterpret_cast<IDirect3DIndexBuffer9**>(&indexBuffer));
+
+ if(indexBuffer)
+ {
+ indexBuffer->bind();
+ indexBuffer->Release();
+ }
+ }
+
+ void Direct3DStateBlock9::captureViewport()
+ {
+ device->GetViewport(&viewport);
+ viewportCaptured = true;
+ }
+
+ void Direct3DStateBlock9::captureScissorRectangle()
+ {
+ device->GetScissorRect(&scissorRect);
+ scissorRectCaptured = true;
+ }
+
+ void Direct3DStateBlock9::captureTransforms()
+ {
+ captureTransform(D3DTS_VIEW);
+ captureTransform(D3DTS_PROJECTION);
+ captureTransform(D3DTS_WORLD);
+ }
+
+ void Direct3DStateBlock9::captureTextureTransforms()
+ {
+ captureTransform(D3DTS_TEXTURE0);
+ captureTransform(D3DTS_TEXTURE1);
+ captureTransform(D3DTS_TEXTURE2);
+ captureTransform(D3DTS_TEXTURE3);
+ captureTransform(D3DTS_TEXTURE4);
+ captureTransform(D3DTS_TEXTURE5);
+ captureTransform(D3DTS_TEXTURE6);
+ captureTransform(D3DTS_TEXTURE7);
+ }
+
+ void Direct3DStateBlock9::captureClippingPlanes()
+ {
+ for(int index = 0; index < 6; index++)
+ {
+ device->GetClipPlane(index, (float*)&clipPlane[index]);
+ clipPlaneCaptured[index] = true;
+ }
+ }
+
+ void Direct3DStateBlock9::captureMaterial()
+ {
+ device->GetMaterial(&material);
+ materialCaptured = true;
+ }
+}